Classifications of Coalition Worlds
When the Coalition colonizes a system, they do so according to strict protocols. While there are some exceptions, most of the systems under the Coalition follow the prioritization and template outlined below. The space between each world is under the jurisdiction of the Coalition Navy.
Class-I: "Habitation World"
Jurisdiction: Coalition Office of Colonial Affairs (COCA) (
Charles Buckingham 2)
Example: Venus
The breadbasket of a Coalition system, a Class-I world is where most of the population in the system lives. Almost all of the food required by the system's populace is also grown on these worlds. All in all, they are beautiful, agrarian planets, dedicated to growing food for the billions that call the system home. The only factories present are the ones used to create the equipment needed by the planet (such as housing, farm tools, etc.), as well as maintaining the local spaceport.
Class-II: "Science World"
Jurisdiction: Coalition Research Division (CRD) (
Las-Pilipinas)
Example: Thalassa
Centers for learning and knowledge, Class-II worlds undergo stages of evolution. Their initial purpose is to service the needs of those living on a Class-I world that the Class-I simply cannot provide for itself initially, such as advanced medical care. However, after the Class-I world becomes self-sufficient, the role of the "Science World" changes. During the initial colonization of Luna, ancient technology was found from an ancient civilization. Each world in a system is combed for artifacts, which are then sent to the Class-II world for analysis and shipping back to the Sol System. After this has been completed, the Class-II worlds begin researching and developing whatever the Coalition orders them to, be it engines, lasers, shields, hydroponics, or anything in between. When no orders are present, the scientists and researchers on Class-II worlds simply solve whatever advanced problems their system might have with their brilliant minds (such as a more efficient way to harvest food).
Class-III: "Naval World"
Jurisdiction: Coalition Navy (CN) (
Prizyetsa)
Example: Luna
Usually not even given an entire world, Class-IIIs are the transit hubs, as well as naval dockyards, of a system. Many Coalition ships, from freighters to frigates, dock with a Class-III. Since most of the ships of the Coalition are too big for orbital entry, these docks are a necessity, especially for the larger transport haulers that bring goods around Coalition space. While the spaceports on each Class of world are enough for minor operations, if anything major is to be undertaken, a Naval World is required.
Class-IV: "Manufacturing World"
Jurisdiction: Coalition Office of Colonial Affairs (COCA) (
Charles Buckingham 2)
Example: Varying asteroids in the Sol System asteroid belt
Massive foundry worlds, Class-IV planets are monuments to human endurance and ingenuity. The entire planet is essentially converted into a giant factory. Class-IV worlds are where most of the population of a system work (while most live on Class-I planets, the massive foundries of Class-IVs are their offices). Churning out everything from tractors to warships, these planets are what keep both the system and the Coalition as a whole running, stocked with the manufactured goods it requires to keep moving. Incidentally, it is during the massive construction of Class-IV worlds that most artifacts are found.
Class-V: "Fortress World"
Jurisdiction: Coalition Marine Corps (CMC) (
Kauvara)
Example: Mars
Fortress Worlds are massively fortified planets, housing the majority of the ground forces of the Coalition. Serving as the local base for the Marines, Class-V planets ensure that, should a major problem arise, local regiments can respond quickly. While COCA Militia regiments are raised from the local population, Marines on Fortress Worlds are generally raised, trained, then sent from Mars, ensuring they receive elite training and the best equipment. This means that they must work closely with local Colonial Regiments in order to ensure they can fight effectively in a foreign system.
Class-VI: "Resource World"
Jurisdiction: Coalition Office of Colonial Affairs (COCA) (
Charles Buckingham 2)
Example: Jupiter
If a system is large enough to require all of the aforementioned Classes, then a Class-VI world becomes necessary to keep up with the demand of raw materials that the rest of the system requires. A mineral-rich planet is chosen in a system, and it then mined for its resources. There has never been a case where a Class-VI has ever run out of materials. Gas giants (such as Jupiter (Sol System)) have hydrogen and helium harvesting operations established, providing the fuel cells that most Coalition vehicles and ships operate with.
Class-VII: "Secondary Habitation World"
Jurisdiction: Coalition Office of Colonial Affairs (COCA) (
Charles Buckingham 2)
Example: Neptune Orbital Network
When a system is so large that it encompasses so many planets of so many roles, a Class-VII world is established, creating extra housing and living space for the people, as well as more food. Identical to a Class-I world, although these worlds are sometimes not "worlds" at all, and rather a network of space stations or asteroid habitats.
Class-VIII: "Administration World"
Example: Earth (Terra)
Jurisdiction: Coalition High Council (CHC) (all nations)
The truly massive systems that have established Class-I through VII soon require a more advanced system of government than a COCA Headquarters back on the Class-I. As such, Class-VIIIs are made. Entirely self-sufficient planets, Class-VIIIs often act as the seat of government for both the system, and potentially the smaller systems around it. Each Class-VIII is visited by the members of the High Council at least once a year, where they check up on the system, ensuring all is well.
Class-IX: "Recreation World"
Jurisdiction: Coalition Office of Colonial Affairs (COCA) (
Charles Buckingham 2)
Example: Rings of Saturn
Even the largest of systems can feel lonely. Far from Sol, working factories and fields day in, day out. Sometimes, a colonist needs a break, and the local bar isn't going to be enough That is where the Class-IX comes in. A planet devoted to raising the morale of a system's population, Recreation Worlds are some of the most diverse in the Coalition. Each one is modeled after the system it is in, giving the colonists a sense of home, while showing them that being out of the frontier isn't all that bad.
Class-X: <REDACTED> World
Jurisdiction: <REDACTED>Example: <REDACTED>>>> CLASSIFIED UNDER SECTION 483-XJ OF COALITION LAW >>>