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Yes Im Biop
Postmaster-General
 
Posts: 14942
Founded: Feb 29, 2012
Ex-Nation

Postby Yes Im Biop » Mon Mar 19, 2012 5:45 pm

Strykla wrote:
Yes Im Biop wrote:
Gatling's just mean it has more than one Barrel. Not its ROF. I figured that. It would be a steady Thump...Thump...Thump fire. Faster than any bazooka could dream but slower than most shotguns.

'Gatling' refers to the weapon's original creator, Dr. R. Gatling, or the Gatling Gun. Using the term for modern electric- or gas-powered weapons is incorrect; they are technically rotary guns.

As for repeating laser weapons, they might be possible but there would be very little reason to make one: The whole point of a rotary gun is to shoot bullets faster; lasers turn on and off, they don't have a speed setting.

However, rotary rocket launchers are, in theory, possible. Launching 2.75" Hydras would take a massive rotary gun, so you'd probably have to make an entirely new munition, but it would be deadly effective, if just as expensive.


The Laser LMG Is a Pulsed weapon. Laser Bolts to save energy and prevent overheating

As for the Rotary rocket. The 3 mag at the top was just to show the rockets. Not the feed.
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Strykla
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Posts: 6538
Founded: Oct 30, 2009
Ex-Nation

Postby Strykla » Mon Mar 19, 2012 7:21 pm

Yes Im Biop wrote:
Strykla wrote:'Gatling' refers to the weapon's original creator, Dr. R. Gatling, or the Gatling Gun. Using the term for modern electric- or gas-powered weapons is incorrect; they are technically rotary guns.

As for repeating laser weapons, they might be possible but there would be very little reason to make one: The whole point of a rotary gun is to shoot bullets faster; lasers turn on and off, they don't have a speed setting.

However, rotary rocket launchers are, in theory, possible. Launching 2.75" Hydras would take a massive rotary gun, so you'd probably have to make an entirely new munition, but it would be deadly effective, if just as expensive.


The Laser LMG Is a Pulsed weapon. Laser Bolts to save energy and prevent overheating

As for the Rotary rocket. The 3 mag at the top was just to show the rockets. Not the feed.

Laser

After being inspired by Crysis' ultra-awesome Nanosuit 2.0, I've decided to write up my own suit. I call it SAINT. Keep in mind this is a work in progress.

SUIT, AUGMENTED, INTEGRATED NEUROTECHNICAL(SAINT)

The SAINT powered armor is designed with one goal in mind: To keep the user in harm’s way. It surrounds the Abstergi, permeates him, and turns the otherwise dangerous individual into a living, breathing demon. It allows him to survive in areas otherwise immediately lethal, operate as any specialist from a sapper to an electronic specialist; effectively, it turns him into a super-soldier.

The most notable achievement Raido systems has achieved was literally growing the suit’s systems into the wearer. When one puts the suit on over their traditional battle armor, it grows through the armor, sends nanite-sized probes into the user, and interfaces with them at the central cortex. The suit has been made autonomous to a degree as well: Despite the wearer’s enhanced reflexes and thought-processing capabilities, they can still make mistakes like any living thing. To prevent those mistakes - Friendly fire being a specific case - The suit can prevent them from making those otherwise bad calls. In essence, it can think for itself. This does not mean the suit will overcome its masters and turn on them, for the wearer still has control over the suit; in those split second lapses of judgement is where the suit takes over.

The brain-computer interface that allows the user to do otherwise superhuman feats is a direct result of nanocomputation mixed with knowledge on an Abstergi’s brain. The suit molds around the Abstergi’s head with a gelatinous foam that contains nanites: These nanites enter the Abstergi through the mouth, eyes, and ear holes to the brain. The entering process in entirely painless, for the size of the nanites is, for reference, a billionth of a meter. This size is not visible by microscopes. Once in, the nanites attach themselves to respective parts of the brain neurons where they will augment the user; for example, the helmet mounted display was far antiquated by nanites in the sight-processing part of the brain that put information from several hundred sources into the sight. In essence, the wearer, already able to see in optical, UV, and IR spectra can now also zoom in on a spot several times, see where noises are coming from up to fifty meters away, and get real-time updates and topographical overlays directly onto their sight, and add and take away potentially helpful or distracting signs. One of the more controversial things it takes away is classed personalization items; though many Abstergi kill with a clean conscience, it is absolutely imperative that soldiers wearing the SAINT do not suffer from those ailments that subconsciously cause the more empathetic humans to ‘aim high’. In addition, SAINT has a number of drugs it can inject into the wearer at a moment’s notice: Azcetopylomine functions as a very hyped-up adrenaline; it is released through nanites in the bloodstream that cause the user to enter the stage of resistance. Here is where seemingly superhuman feats can be accomplished, even with SAINT’s musculature. It has been recorded that a punch delivered while in this state with the suit on is fairly equal to that of a 12.7mm/.50 caliber BMG bullet. Additionally, the wearer can lift potentially ten times their own mass, which equals to about six metric tonnes. Aletoteromine is another drug that vastly increases choice reaction time while under its effect. Users have described a feeling of ‘extreme awareness’ while under its influence; they have consistently gone past predicted models. Normal reaction time is up to 100 milliseconds for an average Abstergi. While under the effects of aletoteromine, that decreases to roughly twenty to ten milliseconds. At this rate, the user can effectively asses an entire situation in just above a thousandth of a second. While this is quite a feat to be proud of, the drug aletoteromine has drawbacks: Use interferes with SAINT’s neural interface, making the user limited to their own sensory perceptions while in use, and utilizing the suit’s motor functions while using the drug can cause damage to the suit, for moving a meter in ten milliseconds causes extreme force to be put on the joints.

While the more mental aspects of the suit are undoubtedly fascinating, so is the physical augmentation processes. The suit itself is made of 90% electroactive polymer and so-called fluid plate armor. The polymer also acts as a battery which stores up to 20 joules per centimeter cubed. With this massive energy storage space, SAINT is capable of 450 newtons of force. The energy, at top consumption rate, can be used up faster than one might expect, and thus SAINT is equipped with nearly a dozen energy-recapturing systems from the skin of the suit containing photovoltaic cells, to capturing spent kinetic energy, to tapping into nearby electrical fields. Essentially, the suit is one big battery.

The aforementioned fluid plate armor is an evolution of shear-thickening dilatents. When the material comes into contact with a fast moving object(+10KPH) the molecules of the dilatent, being non-Newtonian and having the figurative brains and processing power of the entire suit, form up into a molecular orderly pattern that is nearly as hard as silicon carbide - Being a 9 on the Mohs scale - While having a compressive strength on par with uranium. Essentially, the armor can go from soft as gold to strong as a tank in the time it takes for a high-caliber bullet’s tip to impact to the time the bullet’s diameter stops expanding as it moves forward. This feat of technology allows the armor to survive a direct impact from most types of 20mm bullets. The fluid armor is stored in plates, however.

But the fun does not end there: SAINT has a built-in medical system. In the unfortunate case SAINT is breached and the wearer is wounded, the suit is able to ‘grow’ into the wound, putting its own hardware into the injuries in place of the lost tissue. It is difficult to describe how far this melding of Abstergi and SAINT goes; the suit has an extensive knowledge of Abstergi anatomy, from the lowest claw to the uppermost crest. It can even grow into parts of the brain, though this is entirely theoretical. As an example, a critically wounded patient was voluntarily put into the medical prototype. The extent of his injuries are as follows:
Shattered right leg bone
40% lost mass in left leg
Both metoral(leg) arteries ripped in 5 places
Shattered abdomen bones
5-Degree burns covering 70% of scales
Spine fractured in 4 places
Multiple bullet wounds across torso
All ribs fractured
Left arm severed (except for nerve bundle) above elbow
All right claw bones fractured
Damage to throat & lungs from inhaling venomous gasses - Bypassed with artificial lungs
Cardiac arrest from spinal damage - Living off exterior artificial heart
Severely depressed fracture in the skull
Broken jaw
Severe tissue necrosis

This individual, whom has requested to remain unnamed, was involved in a black-ops mission that went badly in an undisclosed location. So far this individual has been the worst-injured Abstergi to date whom has been living; prior to putting on the SAINT medical rig, he was not expected to see another week. Whence the medical rig was activated, it immediately diagnosed the problems and began to inject the patient with protein complexes and supplanting the blood with O2-carrying nanites. As time progressed, the more nanites, this time bone-regeneration catalysts. While this is not an official injury, marrow had entered some of the blood from fractured bones; it was immediately removed and replaced, and the bones were grafted with polymers over the osseous tissue. The patient reported much pain while the bones were but back into place. The left arm, literally hanging by a thread, was reattached and protein complexes introduced to promote tissue regeneration, with nanites binding it temporarily together until the tissue came back. The burned scales were all grown over with a form-fitting - To the molecule, no less - Polymer that would protect them from infection and eventually flake off. The spine was repaired with stem cells through the nerve cord; necrotic tissue was eaten away by gene-engineered bacteria and quickly replaced with pre-grafted tissue. The lungs, badly scarred from gasses and punctured from bullet wounds, were bypassed completely by the suit which instead utilized alveoli put directly into the throat. This procedure reportedly surprised doctors overseeing the patient’s recovery, whom said that that was not supposed to be possible. These alveoli were not removed - Trying a later operation could kill the patient. The depressed fracture on the skull was reformed with the help of the gel inside the helmet and nanites inside the skull. The patient had regained full motor control within three months, an truly shocking recovery time given the extend of their wounds.


tl:dr
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DASHES
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Posts: 766
Founded: Nov 11, 2010
Ex-Nation

Postby DASHES » Mon Mar 19, 2012 10:39 pm

Anemos Major wrote:It's Zastava, not Zavasta. Also, Corps, not Core (as in 'body').

Just glancing at it;

Those M76s better have BUIS; otherwise, you have a *very* combat ineffective infantry force.
Your infantry seem ridiculously widely trained; considering the amount of time it takes to train an individual paratrooper, or Marine, I'm not sure the arrangement you have right now is optimal under any circumstances. Essentially, all your troops are 75th Ranger standard and some, which is a little hard to believe.
Infantry tend not to have integrated tanks, because the logistics requirements are completely different; rather, what you should be doing is attaching tanks from armoured formations to infantry in support.
Your tanks have way too much in support at lower levels. Even at the Company level, let alone the Platoon, you tend only to have one or two trucks for cargo purposes; logistics branches are higher up and separate from the combat units.
Super Stallions are too big to be all-round helicopters, NH90, maybe, or Blackhawk derivatives, are what you're looking for, maybe with a handful of Super Stallions alongside them.

Mind you, that's just a cursory glance. I'm sure other people will find more.


Sorry for the late reply.

I know for a fact that M76 Zastava's do have BUIS.

For the training bit, IMO its not as bad as it looks. Take a healthy adult, give em' the same training you would give a US Army Ranger, briefly teach em' the proper way to storm a beach (should the soldier ever have to), and lastly, give them a quick lesson about how to operate the M115 Howitzer and M1943 160mm Mortar. Voila: A DIC Trooper.
I understand that having an army of elites is very difficult, and that's one of the reasons my nations Army is so [relatively] small. I have a nation of about 2.9 Billion people, and I have an Army of over 1.5 Million soldiers. My navy and airforce are much smaller than that too.

The bit about the tanks and their having too much support is unclear. I think its best for a tank squadron to have refueling trucks nearby so that the MBT's the squadrons contain don't always suffer from the limitations of their operational ranges.

The 'Super Stallions' will be supported by MH-6 'Little Bird' helicopters, and their armament. I don't really see why this won't work.
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Anemos Major
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Posts: 12691
Founded: Jun 01, 2008
Ex-Nation

Postby Anemos Major » Tue Mar 20, 2012 1:24 am

DASHES wrote:Sorry for the late reply.

I know for a fact that M76 Zastava's do have BUIS.

For the training bit, IMO its not as bad as it looks. Take a healthy adult, give em' the same training you would give a US Army Ranger, briefly teach em' the proper way to storm a beach (should the soldier ever have to), and lastly, give them a quick lesson about how to operate the M115 Howitzer and M1943 160mm Mortar. Voila: A DIC Trooper.
I understand that having an army of elites is very difficult, and that's one of the reasons my nations Army is so [relatively] small. I have a nation of about 2.9 Billion people, and I have an Army of over 1.5 Million soldiers. My navy and airforce are much smaller than that too.

The bit about the tanks and their having too much support is unclear. I think its best for a tank squadron to have refueling trucks nearby so that the MBT's the squadrons contain don't always suffer from the limitations of their operational ranges.

The 'Super Stallions' will be supported by MH-6 'Little Bird' helicopters, and their armament. I don't really see why this won't work.


EDIT: MATHS

That's irrelevant. What you're doing is cramming logistics units into platoon level tank formations, when they should be part of independent logistics formations or, at the very least, attached to the formation at a higher level (support assets beyond little command cars, transport trucks and possibly ARVs should only really be incorporated into a formation from Battalion level onwards). The platoon isn't an all-integrated self-operating unit, it's a small combat component of a larger operating unit. There's no point in doing something as impractical as shoehorning logistics assets that belong elsewhere into the lowest level of command; rather than having to deal with trucks and tanks in the same formation, it's best to put them in separate formations and have them interact when necessary.

Because the Super Stallion is a big, big helicopter. Unless you're fighting in all-plain environments, having to drag around these massive helicopters doesn't give you any benefits whatsoever. It limits the areas you can actually operate them in, it provides a much bigger target to enemies and so on; beyond that, attaching the MH-6 to formations of CH-53s completely negates the range advantage of the latter. Rather than forcing every helicopter formation to use one giant and one tiny helicopter which negate each others' advantages, why don't you just use a medium sized utility helicopter (UH-60, say, or NH90) capable of being fitted for different missions instead? UH-60 can act as a troop ferry, a MEDEVAC chopper, be fitted for direct support, special operations support... there's nothing wrong with a versatile platform.
Last edited by Anemos Major on Tue Mar 20, 2012 7:34 am, edited 2 times in total.

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Immoren
Khan of Spam
 
Posts: 65248
Founded: Mar 20, 2010
Democratic Socialists

Postby Immoren » Tue Mar 20, 2012 2:14 am

DASHES wrote:, give them a quick lesson about how to operate the M115 Howitzer and M1943 160mm Mortar. Voila: A DIC Trooper.


How quick is quick? Because IRL Finnish arty or mortar crew member trains for four moths. And they focus only on mortar or arty operation. As do US army, if I understood their website correctly.
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Senestrum
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Left-Leaning College State

Postby Senestrum » Tue Mar 20, 2012 7:29 am

Anemos, you divided his pop by 1000 rather than 100. His stated military size is a twentieth of a percent of his population.
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Anemos Major
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Posts: 12691
Founded: Jun 01, 2008
Ex-Nation

Postby Anemos Major » Tue Mar 20, 2012 7:35 am

Senestrum wrote:Anemos, you divided his pop by 1000 rather than 100. His stated military size is a twentieth of a percent of his population.


Indeed I did. Stupid MS calculator.

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Azaca
Minister
 
Posts: 2150
Founded: Dec 03, 2010
Ex-Nation

Postby Azaca » Tue Mar 20, 2012 9:30 am

I made my RP pop a lot bigger, and I kind of made my country a bit Militaristic so I bumped up my military's size (A little over 2%). Is this reasonable for my armed forces? I would figure this out myself, but I'm on Seroquel right now and it's leaving me wiped
Overall number of Personnel: 780,702
Number of Active personnel: 340,979
Number of reserve troops: 439,723
Chief of Defense: Aamu Eelis Heiskanen



General
Overall Number of Personnel: 255,467 personnel
Number of Active Personnel: 120,119 personnel
Number of Reserve Personnel: 135,348 personnel
Number of ground vehicles and Artillery units: 6,199 units
Secretary of the Army: Leif Jensen

Ground Vehicles and artillery
345 Type 289 Main Battle tanks
350 Main Battle tanks
239 Type 292 Light tanks
1,500 Type 293 Main Battle tanks
560 Type 111 mortar
660 Type 297 Howitzer
365 Type 299 Mounted Howitzer
860 Type 207 APCs
820 Type 190 APCs
500 Type 452 Anti-aircraft defense vehicles


Overall Number of Personnel: 300,962 Personnel
Number of Active Personnel: 110,587 Personnel
Number of Reserve Personnel 190,339 Reserve Personnel
Number of ships: 38
Number of Aircraft: 177
Secretary of the Navy: Agda Bjorge

Ships
1 Type 148 Aircraft carrier
4 Type 197 Destroyers
2 Type 252 Corvettes
2 Type 63 Minesweeper
1 Type 75 Minehunters
2 Type 77 Minelayers
2 Type 99 Large Landing ship
3 Type 164 Ballistic Missiles Subs
20 Type 175 Patrol vessels
2 Type 40 Electronic Surveillance ships
1 Type 43 Oceonographic Survey ships

Aircraft
60 Type 194 Transporters
55 Type 206 Transporters
12 Type 213 Fighters
50 Type 130 Transport Helicopters



General
Overall Number of Personnel: 224,273 personnel
Number of Active Personnel: 110,973 active personnel
Number of Reserve Personnel: 113,300 reserve
Number of Aircraft: 3,005
Secretary of the Air Force: Ansif Alexandersson

Aircraft
350 Type 206 Transporters
380 Type 225 Fighter aircraft
320 Type 236 Fighter aircraft
35 Type 203 Bombers
250 Type 125 Interceptors
50 Type 137 Transport Helicopters
130 Type 159 Scout helicopters
250 Type 195 Multi-purpose Helicopter
1,240 Type 340 Trainer aircraft
Last edited by Azaca on Tue Mar 20, 2012 9:34 am, edited 1 time in total.
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The Akasha Colony
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Posts: 14157
Founded: Apr 25, 2010
Civil Rights Lovefest

Postby The Akasha Colony » Tue Mar 20, 2012 10:31 am

DASHES wrote:
Anemos Major wrote:It's Zastava, not Zavasta. Also, Corps, not Core (as in 'body').

Just glancing at it;

Those M76s better have BUIS; otherwise, you have a *very* combat ineffective infantry force.
Your infantry seem ridiculously widely trained; considering the amount of time it takes to train an individual paratrooper, or Marine, I'm not sure the arrangement you have right now is optimal under any circumstances. Essentially, all your troops are 75th Ranger standard and some, which is a little hard to believe.
Infantry tend not to have integrated tanks, because the logistics requirements are completely different; rather, what you should be doing is attaching tanks from armoured formations to infantry in support.
Your tanks have way too much in support at lower levels. Even at the Company level, let alone the Platoon, you tend only to have one or two trucks for cargo purposes; logistics branches are higher up and separate from the combat units.
Super Stallions are too big to be all-round helicopters, NH90, maybe, or Blackhawk derivatives, are what you're looking for, maybe with a handful of Super Stallions alongside them.

Mind you, that's just a cursory glance. I'm sure other people will find more.


Sorry for the late reply.

I know for a fact that M76 Zastava's do have BUIS.

For the training bit, IMO its not as bad as it looks. Take a healthy adult, give em' the same training you would give a US Army Ranger, briefly teach em' the proper way to storm a beach (should the soldier ever have to), and lastly, give them a quick lesson about how to operate the M115 Howitzer and M1943 160mm Mortar. Voila: A DIC Trooper.
I understand that having an army of elites is very difficult, and that's one of the reasons my nations Army is so [relatively] small. I have a nation of about 2.9 Billion people, and I have an Army of over 1.5 Million soldiers. My navy and airforce are much smaller than that too.

The bit about the tanks and their having too much support is unclear. I think its best for a tank squadron to have refueling trucks nearby so that the MBT's the squadrons contain don't always suffer from the limitations of their operational ranges.

The 'Super Stallions' will be supported by MH-6 'Little Bird' helicopters, and their armament. I don't really see why this won't work.


The issue with logistics is one of attention and coordination. Adding fuel trucks at the platoon level is one more thing the platoon leader has to micromanage, and one more thing the platoon has to drag along and protect in a firefight. This is why logistics assets are offloaded to independent logistics commands when possible. It allows combat commanders to manage their troops in combat without having to worry about logistics, while allowing trained logistics officers to devote their full attention to keeping combat units running. This is the same reason why tank commanders usually have no other responsibility in the tank than to command, as their job is awareness and decision-making, and forcing them to do other jobs (like loading the gun, as some have tried in order to save manpower) distracts them from their task.

As for operational ranges, these are very easy to manage. Vehicles such as tanks have known operational ranges, so as long as the unit commander keeps command appraised of their travel distance and fuel state, command can keep logistics appraised of the unit's fuel needs, and trucks can be brought in when needed to refuel then pulled back after to avoid leaving targets on the battlefield. It's generally wasteful to assign trucks at that level as well, since modern tanks can run hundreds of kilometers on a single fuel load.
Last edited by The Akasha Colony on Tue Mar 20, 2012 10:33 am, edited 1 time in total.
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Greater Evil Imperial Japanese Dystopia
Negotiator
 
Posts: 6930
Founded: Jun 22, 2011
Ex-Nation

Postby Greater Evil Imperial Japanese Dystopia » Tue Mar 20, 2012 10:41 am

Azaca wrote:I made my RP pop a lot bigger, and I kind of made my country a bit Militaristic so I bumped up my military's size (A little over 2%). Is this reasonable for my armed forces? I would figure this out myself, but I'm on Seroquel right now and it's leaving me wiped
Overall number of Personnel: 780,702
Number of Active personnel: 340,979
Number of reserve troops: 439,723
Chief of Defense: Aamu Eelis Heiskanen



General
Overall Number of Personnel: 255,467 personnel
Number of Active Personnel: 120,119 personnel
Number of Reserve Personnel: 135,348 personnel
Number of ground vehicles and Artillery units: 6,199 units
Secretary of the Army: Leif Jensen

Ground Vehicles and artillery
345 Type 289 Main Battle tanks
350 Main Battle tanks
239 Type 292 Light tanks
1,500 Type 293 Main Battle tanks
560 Type 111 mortar
660 Type 297 Howitzer
365 Type 299 Mounted Howitzer
860 Type 207 APCs
820 Type 190 APCs
500 Type 452 Anti-aircraft defense vehicles


Overall Number of Personnel: 300,962 Personnel
Number of Active Personnel: 110,587 Personnel
Number of Reserve Personnel 190,339 Reserve Personnel
Number of ships: 38
Number of Aircraft: 177
Secretary of the Navy: Agda Bjorge

Ships
1 Type 148 Aircraft carrier
4 Type 197 Destroyers
2 Type 252 Corvettes
2 Type 63 Minesweeper
1 Type 75 Minehunters
2 Type 77 Minelayers
2 Type 99 Large Landing ship
3 Type 164 Ballistic Missiles Subs
20 Type 175 Patrol vessels
2 Type 40 Electronic Surveillance ships
1 Type 43 Oceonographic Survey ships

Aircraft
60 Type 194 Transporters
55 Type 206 Transporters
12 Type 213 Fighters
50 Type 130 Transport Helicopters



General
Overall Number of Personnel: 224,273 personnel
Number of Active Personnel: 110,973 active personnel
Number of Reserve Personnel: 113,300 reserve
Number of Aircraft: 3,005
Secretary of the Air Force: Ansif Alexandersson

Aircraft
350 Type 206 Transporters
380 Type 225 Fighter aircraft
320 Type 236 Fighter aircraft
35 Type 203 Bombers
250 Type 125 Interceptors
50 Type 137 Transport Helicopters
130 Type 159 Scout helicopters
250 Type 195 Multi-purpose Helicopter
1,240 Type 340 Trainer aircraft


This is much better. You can consider yourself a powerful Singapore. :D

Although what would be your GDP, in addition to defense budget?
Last edited by Greater Evil Imperial Japanese Dystopia on Tue Mar 20, 2012 10:41 am, edited 1 time in total.
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Azaca
Minister
 
Posts: 2150
Founded: Dec 03, 2010
Ex-Nation

Postby Azaca » Tue Mar 20, 2012 10:42 am

Greater Evil Imperial Japanese Dystopia wrote:
Azaca wrote:I made my RP pop a lot bigger, and I kind of made my country a bit Militaristic so I bumped up my military's size (A little over 2%). Is this reasonable for my armed forces? I would figure this out myself, but I'm on Seroquel right now and it's leaving me wiped
Overall number of Personnel: 780,702
Number of Active personnel: 340,979
Number of reserve troops: 439,723
Chief of Defense: Aamu Eelis Heiskanen



General
Overall Number of Personnel: 255,467 personnel
Number of Active Personnel: 120,119 personnel
Number of Reserve Personnel: 135,348 personnel
Number of ground vehicles and Artillery units: 6,199 units
Secretary of the Army: Leif Jensen

Ground Vehicles and artillery
345 Type 289 Main Battle tanks
350 Main Battle tanks
239 Type 292 Light tanks
1,500 Type 293 Main Battle tanks
560 Type 111 mortar
660 Type 297 Howitzer
365 Type 299 Mounted Howitzer
860 Type 207 APCs
820 Type 190 APCs
500 Type 452 Anti-aircraft defense vehicles


Overall Number of Personnel: 300,962 Personnel
Number of Active Personnel: 110,587 Personnel
Number of Reserve Personnel 190,339 Reserve Personnel
Number of ships: 38
Number of Aircraft: 177
Secretary of the Navy: Agda Bjorge

Ships
1 Type 148 Aircraft carrier
4 Type 197 Destroyers
2 Type 252 Corvettes
2 Type 63 Minesweeper
1 Type 75 Minehunters
2 Type 77 Minelayers
2 Type 99 Large Landing ship
3 Type 164 Ballistic Missiles Subs
20 Type 175 Patrol vessels
2 Type 40 Electronic Surveillance ships
1 Type 43 Oceonographic Survey ships

Aircraft
60 Type 194 Transporters
55 Type 206 Transporters
12 Type 213 Fighters
50 Type 130 Transport Helicopters



General
Overall Number of Personnel: 224,273 personnel
Number of Active Personnel: 110,973 active personnel
Number of Reserve Personnel: 113,300 reserve
Number of Aircraft: 3,005
Secretary of the Air Force: Ansif Alexandersson

Aircraft
350 Type 206 Transporters
380 Type 225 Fighter aircraft
320 Type 236 Fighter aircraft
35 Type 203 Bombers
250 Type 125 Interceptors
50 Type 137 Transport Helicopters
130 Type 159 Scout helicopters
250 Type 195 Multi-purpose Helicopter
1,240 Type 340 Trainer aircraft


This is much better. You can consider yourself a powerful Singapore. :D

I like that, "Beware me, for I could take on Singapore and win!
Read before talking to me. Important.
I am a loudmouth /b/tard metalhead with a sick and dark type of humor and quite frankly I don't wanna hear about your opinion of me nor do I care very much whether or not what I do is morally wrong. I am a positive nihilist, which means I believe the universe has no purpose, but that doesn't mean we can't have fun with it.
Politically incorrect till the day I die
Also a proud and high-functioning schizophrenic
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Senior positive person of NS. Go on, try me, nothing you can do can bring me down.
Threat Level: 1 2 3 4 [5]
Pop: 41,625,438
Leader: Olav Esko
Military: 780,702

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Azaca
Minister
 
Posts: 2150
Founded: Dec 03, 2010
Ex-Nation

Postby Azaca » Tue Mar 20, 2012 10:43 am

Greater Evil Imperial Japanese Dystopia wrote:
Azaca wrote:I made my RP pop a lot bigger, and I kind of made my country a bit Militaristic so I bumped up my military's size (A little over 2%). Is this reasonable for my armed forces? I would figure this out myself, but I'm on Seroquel right now and it's leaving me wiped
Overall number of Personnel: 780,702
Number of Active personnel: 340,979
Number of reserve troops: 439,723
Chief of Defense: Aamu Eelis Heiskanen



General
Overall Number of Personnel: 255,467 personnel
Number of Active Personnel: 120,119 personnel
Number of Reserve Personnel: 135,348 personnel
Number of ground vehicles and Artillery units: 6,199 units
Secretary of the Army: Leif Jensen

Ground Vehicles and artillery
345 Type 289 Main Battle tanks
350 Main Battle tanks
239 Type 292 Light tanks
1,500 Type 293 Main Battle tanks
560 Type 111 mortar
660 Type 297 Howitzer
365 Type 299 Mounted Howitzer
860 Type 207 APCs
820 Type 190 APCs
500 Type 452 Anti-aircraft defense vehicles


Overall Number of Personnel: 300,962 Personnel
Number of Active Personnel: 110,587 Personnel
Number of Reserve Personnel 190,339 Reserve Personnel
Number of ships: 38
Number of Aircraft: 177
Secretary of the Navy: Agda Bjorge

Ships
1 Type 148 Aircraft carrier
4 Type 197 Destroyers
2 Type 252 Corvettes
2 Type 63 Minesweeper
1 Type 75 Minehunters
2 Type 77 Minelayers
2 Type 99 Large Landing ship
3 Type 164 Ballistic Missiles Subs
20 Type 175 Patrol vessels
2 Type 40 Electronic Surveillance ships
1 Type 43 Oceonographic Survey ships

Aircraft
60 Type 194 Transporters
55 Type 206 Transporters
12 Type 213 Fighters
50 Type 130 Transport Helicopters



General
Overall Number of Personnel: 224,273 personnel
Number of Active Personnel: 110,973 active personnel
Number of Reserve Personnel: 113,300 reserve
Number of Aircraft: 3,005
Secretary of the Air Force: Ansif Alexandersson

Aircraft
350 Type 206 Transporters
380 Type 225 Fighter aircraft
320 Type 236 Fighter aircraft
35 Type 203 Bombers
250 Type 125 Interceptors
50 Type 137 Transport Helicopters
130 Type 159 Scout helicopters
250 Type 195 Multi-purpose Helicopter
1,240 Type 340 Trainer aircraft


This is much better. You can consider yourself a powerful Singapore. :D

Although what would be your GDP, in addition to defense budget?

I have no clue, whatsoever. I'll figure it out along the way!
Read before talking to me. Important.
I am a loudmouth /b/tard metalhead with a sick and dark type of humor and quite frankly I don't wanna hear about your opinion of me nor do I care very much whether or not what I do is morally wrong. I am a positive nihilist, which means I believe the universe has no purpose, but that doesn't mean we can't have fun with it.
Politically incorrect till the day I die
Also a proud and high-functioning schizophrenic
  ▲
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Senior positive person of NS. Go on, try me, nothing you can do can bring me down.
Threat Level: 1 2 3 4 [5]
Pop: 41,625,438
Leader: Olav Esko
Military: 780,702

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The Corparation
Post Czar
 
Posts: 34105
Founded: Aug 31, 2009
Father Knows Best State

Postby The Corparation » Tue Mar 20, 2012 10:48 am

Yes Im Biop wrote:
Strykla wrote:'Gatling' refers to the weapon's original creator, Dr. R. Gatling, or the Gatling Gun. Using the term for modern electric- or gas-powered weapons is incorrect; they are technically rotary guns.

As for repeating laser weapons, they might be possible but there would be very little reason to make one: The whole point of a rotary gun is to shoot bullets faster; lasers turn on and off, they don't have a speed setting.

However, rotary rocket launchers are, in theory, possible. Launching 2.75" Hydras would take a massive rotary gun, so you'd probably have to make an entirely new munition, but it would be deadly effective, if just as expensive.


The Laser LMG Is a Pulsed weapon. Laser Bolts to save energy and prevent overheating

As for the Rotary rocket. The 3 mag at the top was just to show the rockets. Not the feed.

Still, a revolving barrel mechanism is going to be too heavy to be practical for a man portable weapon. If you want a revolving rocket launcher (And I don't see why you would because having separate launch tubes is much much easier.) have it vehicle mounted.
Nuclear Death Machines Here (Both Flying and Orbiting)
Orbital Freedom Machine Here
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Greater Evil Imperial Japanese Dystopia
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Founded: Jun 22, 2011
Ex-Nation

Postby Greater Evil Imperial Japanese Dystopia » Tue Mar 20, 2012 10:49 am

Azaca wrote:
Greater Evil Imperial Japanese Dystopia wrote:
This is much better. You can consider yourself a powerful Singapore. :D

Although what would be your GDP, in addition to defense budget?

I have no clue, whatsoever. I'll figure it out along the way!


Indeed. 8)
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Military, including paramilitaries: uncounted; numerous warring factions (currently state of war)
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Compass
Power comes only from the barrel of a gun - Mao Zedong
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Azaca
Minister
 
Posts: 2150
Founded: Dec 03, 2010
Ex-Nation

Postby Azaca » Tue Mar 20, 2012 11:04 am

Greater Evil Imperial Japanese Dystopia wrote:
Azaca wrote:I have no clue, whatsoever. I'll figure it out along the way!


Indeed. 8)

I don't really understand GDP. Could you put it in simple enough definitions?
Read before talking to me. Important.
I am a loudmouth /b/tard metalhead with a sick and dark type of humor and quite frankly I don't wanna hear about your opinion of me nor do I care very much whether or not what I do is morally wrong. I am a positive nihilist, which means I believe the universe has no purpose, but that doesn't mean we can't have fun with it.
Politically incorrect till the day I die
Also a proud and high-functioning schizophrenic
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Senior positive person of NS. Go on, try me, nothing you can do can bring me down.
Threat Level: 1 2 3 4 [5]
Pop: 41,625,438
Leader: Olav Esko
Military: 780,702

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Lubyak
Powerbroker
 
Posts: 9339
Founded: Oct 01, 2010
Ex-Nation

Postby Lubyak » Tue Mar 20, 2012 11:45 am

Azaca wrote:
Greater Evil Imperial Japanese Dystopia wrote:
Indeed. 8)

I don't really understand GDP. Could you put it in simple enough definitions?


GDP is 'Gross Domestic Product'. It is essentially the sum value of all products produced in your nation, usually over the course of a year, and is often used to help determine the economic power of your nation.

That's probably the most simplistic variant of it, and it's FAR more complicated than that. Extra reading if you'd like.

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Azaca
Minister
 
Posts: 2150
Founded: Dec 03, 2010
Ex-Nation

Postby Azaca » Tue Mar 20, 2012 12:31 pm

If I've got this right, my GDP would be 24%. Though I'm pretty sure I'm wrong.
Read before talking to me. Important.
I am a loudmouth /b/tard metalhead with a sick and dark type of humor and quite frankly I don't wanna hear about your opinion of me nor do I care very much whether or not what I do is morally wrong. I am a positive nihilist, which means I believe the universe has no purpose, but that doesn't mean we can't have fun with it.
Politically incorrect till the day I die
Also a proud and high-functioning schizophrenic
  ▲
▲ ▲
Senior positive person of NS. Go on, try me, nothing you can do can bring me down.
Threat Level: 1 2 3 4 [5]
Pop: 41,625,438
Leader: Olav Esko
Military: 780,702

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The Anglo-Saxon Empire
Postmaster-General
 
Posts: 13903
Founded: Nov 21, 2009
Ex-Nation

Postby The Anglo-Saxon Empire » Tue Mar 20, 2012 12:41 pm

Azaca wrote:If I've got this right, my GDP would be 24%. Though I'm pretty sure I'm wrong.

24% of what? Do you mean military spending would be 24% of your GDP?
IC Nation Name: The Glorious Empire of Luthoria
Monarch: Emperor Siegfried XVI

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Azaca
Minister
 
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Founded: Dec 03, 2010
Ex-Nation

Postby Azaca » Tue Mar 20, 2012 12:47 pm

The Anglo-Saxon Empire wrote:
Azaca wrote:If I've got this right, my GDP would be 24%. Though I'm pretty sure I'm wrong.

24% of what? Do you mean military spending would be 24% of your GDP?

Like I said, GDP is very confusing to me, and I thought that it was the same thing as Government Expenditure or something like that. I'm pretty sure I'm wrong about that, but that's why I came here.
Read before talking to me. Important.
I am a loudmouth /b/tard metalhead with a sick and dark type of humor and quite frankly I don't wanna hear about your opinion of me nor do I care very much whether or not what I do is morally wrong. I am a positive nihilist, which means I believe the universe has no purpose, but that doesn't mean we can't have fun with it.
Politically incorrect till the day I die
Also a proud and high-functioning schizophrenic
  ▲
▲ ▲
Senior positive person of NS. Go on, try me, nothing you can do can bring me down.
Threat Level: 1 2 3 4 [5]
Pop: 41,625,438
Leader: Olav Esko
Military: 780,702

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The Anglo-Saxon Empire
Postmaster-General
 
Posts: 13903
Founded: Nov 21, 2009
Ex-Nation

Postby The Anglo-Saxon Empire » Tue Mar 20, 2012 12:50 pm

Azaca wrote:
The Anglo-Saxon Empire wrote:24% of what? Do you mean military spending would be 24% of your GDP?

Like I said, GDP is very confusing to me, and I thought that it was the same thing as Government Expenditure or something like that. I'm pretty sure I'm wrong about that, but that's why I came here.

GDP is a number, not a percentage. My suggestion would just make up a GDP depending on what you want your country to be like. If you want a rich country have your GDP per capita (GDP divided by population) be between $40,000-$50,000, if you want to be like Somalia I suggest your GDP per capita be closer to $1,000. Just look up list of countries by GDP per capita on wikipedia and choose one (preferably one that isn't >$50,000).
IC Nation Name: The Glorious Empire of Luthoria
Monarch: Emperor Siegfried XVI

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Azaca
Minister
 
Posts: 2150
Founded: Dec 03, 2010
Ex-Nation

Postby Azaca » Tue Mar 20, 2012 12:56 pm

The Anglo-Saxon Empire wrote:
Azaca wrote:Like I said, GDP is very confusing to me, and I thought that it was the same thing as Government Expenditure or something like that. I'm pretty sure I'm wrong about that, but that's why I came here.

GDP is a number, not a percentage. My suggestion would just make up a GDP depending on what you want your country to be like. If you want a rich country have your GDP per capita (GDP divided by population) be between $40,000-$50,000, if you want to be like Somalia I suggest your GDP per capita be closer to $1,000. Just look up list of countries by GDP per capita on wikipedia and choose one (preferably one that isn't >$50,000).

Something around $47,000 sound good?
Read before talking to me. Important.
I am a loudmouth /b/tard metalhead with a sick and dark type of humor and quite frankly I don't wanna hear about your opinion of me nor do I care very much whether or not what I do is morally wrong. I am a positive nihilist, which means I believe the universe has no purpose, but that doesn't mean we can't have fun with it.
Politically incorrect till the day I die
Also a proud and high-functioning schizophrenic
  ▲
▲ ▲
Senior positive person of NS. Go on, try me, nothing you can do can bring me down.
Threat Level: 1 2 3 4 [5]
Pop: 41,625,438
Leader: Olav Esko
Military: 780,702

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The Anglo-Saxon Empire
Postmaster-General
 
Posts: 13903
Founded: Nov 21, 2009
Ex-Nation

Postby The Anglo-Saxon Empire » Tue Mar 20, 2012 1:00 pm

Azaca wrote:
The Anglo-Saxon Empire wrote:GDP is a number, not a percentage. My suggestion would just make up a GDP depending on what you want your country to be like. If you want a rich country have your GDP per capita (GDP divided by population) be between $40,000-$50,000, if you want to be like Somalia I suggest your GDP per capita be closer to $1,000. Just look up list of countries by GDP per capita on wikipedia and choose one (preferably one that isn't >$50,000).

Something around $47,000 sound good?

Sure, but you will probably be looking at 0.3%> of your population in the military.
IC Nation Name: The Glorious Empire of Luthoria
Monarch: Emperor Siegfried XVI

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Azaca
Minister
 
Posts: 2150
Founded: Dec 03, 2010
Ex-Nation

Postby Azaca » Tue Mar 20, 2012 1:04 pm

The Anglo-Saxon Empire wrote:
Azaca wrote:Something around $47,000 sound good?

Sure, but you will probably be looking at 0.3%> of your population in the military.

Why is that? Sorry for all the questions, I just like my RPing to be very accurate
Read before talking to me. Important.
I am a loudmouth /b/tard metalhead with a sick and dark type of humor and quite frankly I don't wanna hear about your opinion of me nor do I care very much whether or not what I do is morally wrong. I am a positive nihilist, which means I believe the universe has no purpose, but that doesn't mean we can't have fun with it.
Politically incorrect till the day I die
Also a proud and high-functioning schizophrenic
  ▲
▲ ▲
Senior positive person of NS. Go on, try me, nothing you can do can bring me down.
Threat Level: 1 2 3 4 [5]
Pop: 41,625,438
Leader: Olav Esko
Military: 780,702

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Crookfur
Postmaster-General
 
Posts: 10822
Founded: Antiquity
Inoffensive Centrist Democracy

Postby Crookfur » Tue Mar 20, 2012 1:04 pm

Azaca wrote:
The Anglo-Saxon Empire wrote:GDP is a number, not a percentage. My suggestion would just make up a GDP depending on what you want your country to be like. If you want a rich country have your GDP per capita (GDP divided by population) be between $40,000-$50,000, if you want to be like Somalia I suggest your GDP per capita be closer to $1,000. Just look up list of countries by GDP per capita on wikipedia and choose one (preferably one that isn't >$50,000).

Something around $47,000 sound good?


If your nation is an absolutly top of the line has absolutly everything and sits right on top of one of the worlds major trade routes first world nation then yeah it works

You've mentioned before beign a very militarisitc nation. A heavy focus on the military tends to do bad things to your economic output particulalry if you have a hefty percentage of your population under arms. For the average "rraaarrrr total waaaaarrrrr" nation sub $20,000 is more likely with thigns imporving as you move alogn the scale of things towards a settled peaceful democracy.
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Your ordinary everyday scotiodanavian freedom loving utopia!

And yes I do like big old guns, why do you ask?

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Azaca
Minister
 
Posts: 2150
Founded: Dec 03, 2010
Ex-Nation

Postby Azaca » Tue Mar 20, 2012 1:05 pm

Crookfur wrote:
Azaca wrote:Something around $47,000 sound good?


If your nation is an absolutly top of the line has absolutly everything and sits right on top of one of the worlds major trade routes first world nation then yeah it works

You've mentioned before beign a very militarisitc nation. A heavy focus on the military tends to do bad things to your economic output particulalry if you have a hefty percentage of your population under arms. For the average "rraaarrrr total waaaaarrrrr" nation sub $20,000 is more likely with thigns imporving as you move alogn the scale of things towards a settled peaceful democracy.

Okay, maybe I'll go for something like %21, 200 or something like that.
Read before talking to me. Important.
I am a loudmouth /b/tard metalhead with a sick and dark type of humor and quite frankly I don't wanna hear about your opinion of me nor do I care very much whether or not what I do is morally wrong. I am a positive nihilist, which means I believe the universe has no purpose, but that doesn't mean we can't have fun with it.
Politically incorrect till the day I die
Also a proud and high-functioning schizophrenic
  ▲
▲ ▲
Senior positive person of NS. Go on, try me, nothing you can do can bring me down.
Threat Level: 1 2 3 4 [5]
Pop: 41,625,438
Leader: Olav Esko
Military: 780,702

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