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Jagalonia
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Postby Jagalonia » Sun Mar 18, 2012 10:54 pm

Spirit of Hope wrote:
Jagalonia wrote:Interesting....What do you think the range would be on them.....?
http://en.wikipedia.org/wiki/Explosively_pumped_flux_compression_generator


Short, probably, the first wiki notes that they have greatly decreased ranges. I would guess that you could maybe use it on a military base or portions of a city. I would try and launch EMP armed missiles at enemy radar instillations, airports, and aircraft storage to completely knock them out, then fallow up with air raids to keep them knocked out.

However you can make machines resistant to EMP's so that strategy would be less effective.

So if I wanted to blackout a city, I'd have to carpet bomb with them....
Interesting...
Does anyone know how long the effect of an EMP lasts, or are the systems fried permanently?
Tokyoni wrote:Hitler's mustache looks weird. Adam Smith was a drunken fatass. There, I've just pwned fascism and capitalism by such "logic".
Edlichbury wrote:OOC: If Knootoss can claim alcohol is a biological weapon, I can claim sentient Milk-People.
Senestrum wrote:Russians took the maximum allowable missile performances from the ABM treaty as design goals.
lolz ensued
Ifreann wrote:
Computer Land wrote:I don't want someone hacking my fridge :meh:

fridge.setTempC(100);
sysout("I'm melting! I'm meeeeelting! Oh what a world, what world!");
I'm Amish...Problem?
Unsigable. >.>
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The Kievan People
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Postby The Kievan People » Sun Mar 18, 2012 10:58 pm

10's of meters for a very large charge (large aerial bomb size), a few meters for smaller ones.

The main reason these haven't made it to service on a large scale (rumor according to Globalsecurity is that EMP Hellfires were used in Iraq) is the disappointing area of effect.

Edit: Effects depend on both the design of the system and the amount energy delivered. It could be a temporary disruption, a BSOD requiring a reboot or the physical destruction of electronic components.
Last edited by The Kievan People on Sun Mar 18, 2012 11:00 pm, edited 1 time in total.
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Spirit of Hope
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Postby Spirit of Hope » Sun Mar 18, 2012 11:04 pm

Jagalonia wrote:
Spirit of Hope wrote:
Short, probably, the first wiki notes that they have greatly decreased ranges. I would guess that you could maybe use it on a military base or portions of a city. I would try and launch EMP armed missiles at enemy radar instillations, airports, and aircraft storage to completely knock them out, then fallow up with air raids to keep them knocked out.

However you can make machines resistant to EMP's so that strategy would be less effective.

So if I wanted to blackout a city, I'd have to carpet bomb with them....
Interesting...
Does anyone know how long the effect of an EMP lasts, or are the systems fried permanently?


Systems are fried permanently or until replaced and fixed. However again systems can be built to withstand EMP's and most inportan military systems should be.
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Jagalonia
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Postby Jagalonia » Sun Mar 18, 2012 11:14 pm

The Kievan People wrote:10's of meters for a very large charge (large aerial bomb size), a few meters for smaller ones.

The main reason these haven't made it to service on a large scale (rumor according to Globalsecurity is that EMP Hellfires were used in Iraq) is the disappointing area of effect.

Edit: Effects depend on both the design of the system and the amount energy delivered. It could be a temporary disruption, a BSOD requiring a reboot or the physical destruction of electronic components.

So if I modernized it and increased the size, I could get it to about....50 meters?
Tokyoni wrote:Hitler's mustache looks weird. Adam Smith was a drunken fatass. There, I've just pwned fascism and capitalism by such "logic".
Edlichbury wrote:OOC: If Knootoss can claim alcohol is a biological weapon, I can claim sentient Milk-People.
Senestrum wrote:Russians took the maximum allowable missile performances from the ABM treaty as design goals.
lolz ensued
Ifreann wrote:
Computer Land wrote:I don't want someone hacking my fridge :meh:

fridge.setTempC(100);
sysout("I'm melting! I'm meeeeelting! Oh what a world, what world!");
I'm Amish...Problem?
Unsigable. >.>
I am a Magnificent Titan who likes to Devour Heroes
All tech.

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Jagalonia
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Postby Jagalonia » Sun Mar 18, 2012 11:14 pm

Spirit of Hope wrote:
Jagalonia wrote:So if I wanted to blackout a city, I'd have to carpet bomb with them....
Interesting...
Does anyone know how long the effect of an EMP lasts, or are the systems fried permanently?


Systems are fried permanently or until replaced and fixed. However again systems can be built to withstand EMP's and most inportan military systems should be.

Really, I only need to fry things like phones, and radios.
Disrupting communication.
Tokyoni wrote:Hitler's mustache looks weird. Adam Smith was a drunken fatass. There, I've just pwned fascism and capitalism by such "logic".
Edlichbury wrote:OOC: If Knootoss can claim alcohol is a biological weapon, I can claim sentient Milk-People.
Senestrum wrote:Russians took the maximum allowable missile performances from the ABM treaty as design goals.
lolz ensued
Ifreann wrote:
Computer Land wrote:I don't want someone hacking my fridge :meh:

fridge.setTempC(100);
sysout("I'm melting! I'm meeeeelting! Oh what a world, what world!");
I'm Amish...Problem?
Unsigable. >.>
I am a Magnificent Titan who likes to Devour Heroes
All tech.

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Allanea
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Postby Allanea » Sun Mar 18, 2012 11:21 pm

This is actually not quite true. Systems located away from the epicenter of an EMP will probably only be temporarily shut down.

http://z4.invisionfree.com/NSDraftroom/ ... opic=10143

Here's an article on the use of EMP-warhead RPG rockets and neat stuff like that.
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DASHES
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Postby DASHES » Sun Mar 18, 2012 11:35 pm

This is the current collection of unit compositions that makeup the organization of my military.
It is very basic and as I am in love with even numbers, doing the math for it will be very easy when I am deploying a battle-force.

Feel free to use the below image for reference:
Image

These are the visual representations of the most frequently used and perhaps most important units in the DIC:

DIC Motorized Heavy Infantry Platoons
Image


DIC Reconnaissance Platoon:
Image


DIC Signal Platoon:
Image


DIC Logistical Support Platoons
Image


DIC Tank Squadrons
Image


DIC Maintenance Platoon:
Image


At the Battalion Level, I have Military Police Companies
Image


At the Division Level, I have Airborne Support Platoon:
Image

----------------------------------------------------------------
----------------------------------------------------------------
Airborne Support Company:
- 2 Airborne Support Platoon [100 Wo/Men in all]
The entire Company consists of 100 Infantrymen.

Artillery Battery:
x10 M110A2 Howitzer [130 Wo/Men in all]
x20 Humvee (HMMWV) AN/TWQ-1 Avenger (STC)[60 Wo/Men in all]
x10 BAE Caiman MRAP/APC [10 Wo/Men in all]
The entire Battery consists of 200 Infantrymen.

Signal Battalion:
- 10 Signal Platoon(s) [400 Wo/Men in all]
- 1 Military Police Company [100 Wo/Men in all]
The entire Battalion consists of 500 Infantrymen.

Engineer Battalion
x20 M60 AVLB [40 Wo/Men in all]
x30 M728 Combat Engineer Vehicle [120 Wo/Men in all]
- 6 Logistical Support Platoon w/Construction Equipment and Materiel [240 Wo/Men in all]
- 1 Military Police Company [100 Wo/Men in all]
The entire Battalion consists of 500 Infantrymen.

DIC Armored Mechanized Heavy Infantry Battalion (DAMHIB):
- 6 Motorized Heavy Infantry Platoon(s) [300 Wo/Men in all]
- 4 Tank Squadron(s) [100 Wo/Men in all]
- 1 MP Company [100 Wo/Men in all]
The entire Battalion consists of 500 Infantrymen.

DIC Armored Mechanized Heavy Infantry Regiment (DAMHIR):
- 8 DAMHIB(s) [4000 Wo/Men in all]
- 1 Engineer Battalion [500 Wo/Men in all]
- 8 Maintenance Platoon(s) [400 Wo/Men in all]
- 1 HQ Company [100 Wo/Men in all]
The entire Regiment consists of 5,000 Infantrymen.

DIC Army Division (DAD):
- 2 DAMHIR(s) [2 x 5,000 Wo/Men Infantrymen; 10,000 Wo/Men in all]
- 1 Signal Battalion(s) [500 Wo/Men in all]
- 2 Artillery Battery [400 Wo/Men in all]
- 1 Airborne Support Company [100 Wo/Men in all]
- 100 Logistical Support Platoon(s) [4000 Wo/Men in all]*
The entire Division consists of 15,000 Infantrymen.

*Logistical Support Platoons (LSP's) ussually operate at the Divisional level (Except for Engineer Battalions, which needs to have extra construction material at hand to build structures) and work closely with the Divisional Signal Battalion to deliver supplies specifically where they are reported to be needed, on a weekly basis.


So I now ask again... What do you folks think? Can I wage a decent war with this death machine's units and organization?
Last edited by DASHES on Sun Mar 18, 2012 11:48 pm, edited 2 times in total.
DASHES = Democratic Autocratic Socialist Holy Empire of Strongholds.


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Jagalonia
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Postby Jagalonia » Sun Mar 18, 2012 11:41 pm

Allanea wrote:This is actually not quite true. Systems located away from the epicenter of an EMP will probably only be temporarily shut down.

http://z4.invisionfree.com/NSDraftroom/ ... opic=10143

Here's an article on the use of EMP-warhead RPG rockets and neat stuff like that.

That's very interesting. Thank you. :)
Tokyoni wrote:Hitler's mustache looks weird. Adam Smith was a drunken fatass. There, I've just pwned fascism and capitalism by such "logic".
Edlichbury wrote:OOC: If Knootoss can claim alcohol is a biological weapon, I can claim sentient Milk-People.
Senestrum wrote:Russians took the maximum allowable missile performances from the ABM treaty as design goals.
lolz ensued
Ifreann wrote:
Computer Land wrote:I don't want someone hacking my fridge :meh:

fridge.setTempC(100);
sysout("I'm melting! I'm meeeeelting! Oh what a world, what world!");
I'm Amish...Problem?
Unsigable. >.>
I am a Magnificent Titan who likes to Devour Heroes
All tech.

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Anemos Major
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Postby Anemos Major » Sun Mar 18, 2012 11:45 pm

It's Zastava, not Zavasta. Also, Corps, not Core (as in 'body').

Just glancing at it;

Those M76s better have BUIS; otherwise, you have a *very* combat ineffective infantry force.
Your infantry seem ridiculously widely trained; considering the amount of time it takes to train an individual paratrooper, or Marine, I'm not sure the arrangement you have right now is optimal under any circumstances. Essentially, all your troops are 75th Ranger standard and some, which is a little hard to believe.
Infantry tend not to have integrated tanks, because the logistics requirements are completely different; rather, what you should be doing is attaching tanks from armoured formations to infantry in support.
Your tanks have way too much in support at lower levels. Even at the Company level, let alone the Platoon, you tend only to have one or two trucks for cargo purposes; logistics branches are higher up and separate from the combat units.
Super Stallions are too big to be all-round helicopters, NH90, maybe, or Blackhawk derivatives, are what you're looking for, maybe with a handful of Super Stallions alongside them.

Mind you, that's just a cursory glance. I'm sure other people will find more.

Since it seems to have been missed through a page change, and I've spent too much time on this to let it go...

Enjoy (?)
This one's for people who don't like pretentious white backgrounds.

<3
Last edited by Anemos Major on Sun Mar 18, 2012 11:45 pm, edited 1 time in total.

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Greater Evil Imperial Japanese Dystopia
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Postby Greater Evil Imperial Japanese Dystopia » Mon Mar 19, 2012 12:06 am

Allanea wrote:This is actually not quite true. Systems located away from the epicenter of an EMP will probably only be temporarily shut down.

http://z4.invisionfree.com/NSDraftroom/ ... opic=10143

Here's an article on the use of EMP-warhead RPG rockets and neat stuff like that.


Excellent. This has been turned over to the People's Commissar of Defence for evaluation. ;)
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Lubyak
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Postby Lubyak » Mon Mar 19, 2012 6:52 am

The Anglo-Saxon Empire wrote:I think I remember a nuclear bomb simulator thing. It was like google map and you could punch in the force of the explosion in megatons and it would show several circles showing the where every building will be leveld, where most buildings will be badly damaged, and where there would only be minor damage. Anyone got an idea what I am thinking of? I think it might have been posted in NSD a long time ago.


This seems similar to what you're talking about.

Another rather nice one, if you just want the raw numbers.

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The Anglo-Saxon Empire
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Postby The Anglo-Saxon Empire » Mon Mar 19, 2012 6:53 am

Lubyak wrote:
The Anglo-Saxon Empire wrote:I think I remember a nuclear bomb simulator thing. It was like google map and you could punch in the force of the explosion in megatons and it would show several circles showing the where every building will be leveld, where most buildings will be badly damaged, and where there would only be minor damage. Anyone got an idea what I am thinking of? I think it might have been posted in NSD a long time ago.


This seems similar to what you're talking about.

Another rather nice one, if you just want the raw numbers.

Thank you, you win a Megabattleship Tank.
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Durmatagno
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Postby Durmatagno » Mon Mar 19, 2012 6:56 am

This is for mid PMT, opinions?

MARK 2 Total Interface Combat Suits, or TIC's

The TIC is a head to toe armor made of a recent development in kevlar, making it lighter and stronger than normal kevlar. Along with a light titanium alloy adding on to the outside, the whole suit with helmet weighs around forty-five pounds, before adding in the later equipment, totals at 75 pounds, slightly lighter than a 2012 US kevlar vest, not counting head gear and such. Lining the inside of the suit are EMP protected circuits, up to two blasts, that connect to neural receptors and chemical syringes of a microscopic size (Made of nano tubes). A second set of needles taps into the nerves around the body and all the way up the spine, creating a feedback system to monitor vitals, heart rate, adrenaline levels, as well as watch for toxins that got through the air processors, and sends speeds up reaction time and strength of soldiers by 35%. The microscopic syringes serve to administer antidotes and other chemicals into the blood stream to help the users body deal with the environment around them. The battery that powers the suit lasts for 6 hours in high activity situations before requiring either a manuel recharge by plugging it into an outlet, setting up the solar receptors, or changing the battery, if left offline with any charge, the battery will, if 1% remains, take 48 hours to recharge. The suit also integrates with the weapons the user us wielding and will pop up a HUD showing the general area the bullets will hit, and ammo left in clip. The suit is colored Black with Blue eyes and glowing red joints, mostly for effect. A pulse radio communication system us relatively un-hackable thanks to the direct to receiver in a beam design and the pulse that sends it than shuts down, is used as the primary means of communication between the suits.
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Lubyak
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Postby Lubyak » Mon Mar 19, 2012 6:58 am

Allanea wrote:This is actually not quite true. Systems located away from the epicenter of an EMP will probably only be temporarily shut down.

http://z4.invisionfree.com/NSDraftroom/ ... opic=10143

Here's an article on the use of EMP-warhead RPG rockets and neat stuff like that.


Hmm, reading through, I saw one of the commenters note that this was a different type of EMP than most modern day vehicles are hardened agains. Knowing that, would it be possible to harden against this form of EMP? And, what effect would standard EMP hardening have on this type of EMP?

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Greater Evil Imperial Japanese Dystopia
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Postby Greater Evil Imperial Japanese Dystopia » Mon Mar 19, 2012 7:00 am

Lubyak wrote:
Allanea wrote:This is actually not quite true. Systems located away from the epicenter of an EMP will probably only be temporarily shut down.

http://z4.invisionfree.com/NSDraftroom/ ... opic=10143

Here's an article on the use of EMP-warhead RPG rockets and neat stuff like that.


Hmm, reading through, I saw one of the commenters note that this was a different type of EMP than most modern day vehicles are hardened agains. Knowing that, would it be possible to harden against this form of EMP? And, what effect would standard EMP hardening have on this type of EMP?


In the real world most modern militaries have equipped their forces with NBC/CBRN protection including on tanks, which prevent an electro-magnetic pulse from frying electronics.
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Lubyak
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Postby Lubyak » Mon Mar 19, 2012 7:05 am

Greater Evil Imperial Japanese Dystopia wrote:
Lubyak wrote:
Hmm, reading through, I saw one of the commenters note that this was a different type of EMP than most modern day vehicles are hardened agains. Knowing that, would it be possible to harden against this form of EMP? And, what effect would standard EMP hardening have on this type of EMP?


In the real world most modern militaries have equipped their forces with NBC/CBRN protection including on tanks, which prevent an electro-magnetic pulse from frying electronics.


Yes, but as I mentioned, one of the commenters on the draftroom noted that the EMP unleashed by one of the EMP RPGs or shells was a different type than the EMP from a high altitude nuke, so my main curiosity was the effect that the hardening already installed on most vehicles would have on that, and whether or not I could/should harden specifically for the type of EMP that'd come out of the warheads described in Allanea's link.

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Galla-
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Postby Galla- » Mon Mar 19, 2012 7:06 am

Jagalonia wrote:
The Kievan People wrote:10's of meters for a very large charge (large aerial bomb size), a few meters for smaller ones.

The main reason these haven't made it to service on a large scale (rumor according to Globalsecurity is that EMP Hellfires were used in Iraq) is the disappointing area of effect.

Edit: Effects depend on both the design of the system and the amount energy delivered. It could be a temporary disruption, a BSOD requiring a reboot or the physical destruction of electronic components.

So if I modernized it and increased the size, I could get it to about....50 meters?


At the very most. That would be a temporary disruption, too.

http://z4.invisionfree.com/NSDraftroom/ ... opic=10143

edit: ninjaed by allanea >:
Last edited by Galla- on Mon Mar 19, 2012 7:07 am, edited 1 time in total.
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The Anglo-Saxon Empire
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Postby The Anglo-Saxon Empire » Mon Mar 19, 2012 8:24 am

Galla- wrote:
Jagalonia wrote:So if I modernized it and increased the size, I could get it to about....50 meters?


At the very most. That would be a temporary disruption, too.

http://z4.invisionfree.com/NSDraftroom/ ... opic=10143

edit: ninjaed by allanea >:

It isn't ninjaing if they posted it a day before you.
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Azaca
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Postby Azaca » Mon Mar 19, 2012 8:44 am

Is there anything I should add or take away from this? Also, the reason the military is so small compared to my population is because I'm using my RP population of 5,112,345.
Overall number of Personnel: 217,816 personnel
Number of Active personnel: 92,679
Number of reserve troops: 125,137
Chief of Defense:Aamu Eelis Heiskanen



General
Number of Active Personnel: 29,119 personnel
Number of Reserve Personnel: 35,348 personnel
Number of ground vehicles and Artillery units: 21,669 units
Secretary of the Army: Leif Jensen

Ground Vehicles and artillery
700 Type 289 Main Battle tanks
1,300 Main Battle tanks
239 Type 292 Light tanks
1,250 Type 293 Main Battle tanks
7,560 Type 111 mortar
660 Type 297 Howitzer
300 Type 299 Mounted Howitzer
1,160 Type 207 APCs
8,000 Type 190 APCs
500 Type 452 Anti-aircraft defense vehicles


Number of Active Personnel: 50,587 Personnel
Number of Reserve Personnel 61,339 Reserve Personnel
Number of ships: 88
Number of Aircraft: 2,045
Secratary of the Navy:

Ships
1 Type 148 Aircraft carriers
3 Type 178 Light cruisers
6 Type 175 Missile cruisers
4 Type 197 Destroyers
2 Type 252 Corvettes
2 Type 63 Minesweeper
1 Type 75 Minehunters
2 Type 77 Minelayers
11 Type 97 LST
11 Type 99 Large Landing ship
5 Type 100 LCAC
10 Type 109 Utility landing craft.
5 Type 164 Ballistic Missiles Subs
2 Type 165 Guided Missile Submarines
17 Type 175 Patrol vessels
1 Type 40 Electronic surveillance ships
2 Type 43 Oceonographic Survey ships
1 Type 09 Hospital ships
1 Type 13 Icebreaker

Aircraft
90 Type 194 Transporters
95 Type 206 Transporters
460 Type 213 Fighters
270 Type 225 Fighters
300 Type 200 Bombers
380 Type 172 Attack Helicopters
450 Type 130 Transport Helicopters



General
Number of Active Personnel: 12,973 active personnel
Number of Reserve Personnel: 28,450 reserve
Number of Aircraft: 4,856
Secretary of the Air Force: Ansif Alexandersson

Aircraft
350 Transporters
380 Type 225 Fighter aircraft
720 Type 236 Fighter aircraft
141 Type 195 Bombers
35 Type 200 Bombers
60 Type 203 Bombers
450 Type 125 Interceptors
350 Type 165 Attack Helicopters
150 Type 137 Transport Helicopters
530 Type 159 Scout helicopters
450 Type 195 Multi-purpose Helicopter
1,240 Type 340 Trainer aircraft
Last edited by Azaca on Mon Mar 19, 2012 8:46 am, edited 1 time in total.
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The Anglo-Saxon Empire
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Postby The Anglo-Saxon Empire » Mon Mar 19, 2012 8:52 am

Azaca wrote:Is there anything I should add or take away from this? Also, the reason the military is so small compared to my population is because I'm using my RP population of 5,112,345.
Overall number of Personnel: 217,816 personnel
Number of Active personnel: 92,679
Number of reserve troops: 125,137
Chief of Defense:Aamu Eelis Heiskanen



General
Number of Active Personnel: 29,119 personnel
Number of Reserve Personnel: 35,348 personnel
Number of ground vehicles and Artillery units: 21,669 units
Secretary of the Army: Leif Jensen

Ground Vehicles and artillery
700 Type 289 Main Battle tanks
1,300 Main Battle tanks
239 Type 292 Light tanks
1,250 Type 293 Main Battle tanks
7,560 Type 111 mortar
660 Type 297 Howitzer
300 Type 299 Mounted Howitzer
1,160 Type 207 APCs
8,000 Type 190 APCs
500 Type 452 Anti-aircraft defense vehicles


Number of Active Personnel: 50,587 Personnel
Number of Reserve Personnel 61,339 Reserve Personnel
Number of ships: 88
Number of Aircraft: 2,045
Secratary of the Navy:

Ships
1 Type 148 Aircraft carriers
3 Type 178 Light cruisers
6 Type 175 Missile cruisers
4 Type 197 Destroyers
2 Type 252 Corvettes
2 Type 63 Minesweeper
1 Type 75 Minehunters
2 Type 77 Minelayers
11 Type 97 LST
11 Type 99 Large Landing ship
5 Type 100 LCAC
10 Type 109 Utility landing craft.
5 Type 164 Ballistic Missiles Subs
2 Type 165 Guided Missile Submarines
17 Type 175 Patrol vessels
1 Type 40 Electronic surveillance ships
2 Type 43 Oceonographic Survey ships
1 Type 09 Hospital ships
1 Type 13 Icebreaker

Aircraft
90 Type 194 Transporters
95 Type 206 Transporters
460 Type 213 Fighters
270 Type 225 Fighters
300 Type 200 Bombers
380 Type 172 Attack Helicopters
450 Type 130 Transport Helicopters



General
Number of Active Personnel: 12,973 active personnel
Number of Reserve Personnel: 28,450 reserve
Number of Aircraft: 4,856
Secretary of the Air Force: Ansif Alexandersson

Aircraft
350 Transporters
380 Type 225 Fighter aircraft
720 Type 236 Fighter aircraft
141 Type 195 Bombers
35 Type 200 Bombers
60 Type 203 Bombers
450 Type 125 Interceptors
350 Type 165 Attack Helicopters
150 Type 137 Transport Helicopters
530 Type 159 Scout helicopters
450 Type 195 Multi-purpose Helicopter
1,240 Type 340 Trainer aircraft

I suggest you lower those numbers down by a lot. Currently you have about 4% of your population in the military, which is about North Korea levels. Most western countries have their numbers at about 0.5%>.
IC Nation Name: The Glorious Empire of Luthoria
Monarch: Emperor Siegfried XVI

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Azaca
Minister
 
Posts: 2150
Founded: Dec 03, 2010
Ex-Nation

Postby Azaca » Mon Mar 19, 2012 8:55 am

The Anglo-Saxon Empire wrote:
Azaca wrote:Is there anything I should add or take away from this? Also, the reason the military is so small compared to my population is because I'm using my RP population of 5,112,345.
Overall number of Personnel: 217,816 personnel
Number of Active personnel: 92,679
Number of reserve troops: 125,137
Chief of Defense:Aamu Eelis Heiskanen



General
Number of Active Personnel: 29,119 personnel
Number of Reserve Personnel: 35,348 personnel
Number of ground vehicles and Artillery units: 21,669 units
Secretary of the Army: Leif Jensen

Ground Vehicles and artillery
700 Type 289 Main Battle tanks
1,300 Main Battle tanks
239 Type 292 Light tanks
1,250 Type 293 Main Battle tanks
7,560 Type 111 mortar
660 Type 297 Howitzer
300 Type 299 Mounted Howitzer
1,160 Type 207 APCs
8,000 Type 190 APCs
500 Type 452 Anti-aircraft defense vehicles


Number of Active Personnel: 50,587 Personnel
Number of Reserve Personnel 61,339 Reserve Personnel
Number of ships: 88
Number of Aircraft: 2,045
Secratary of the Navy:

Ships
1 Type 148 Aircraft carriers
3 Type 178 Light cruisers
6 Type 175 Missile cruisers
4 Type 197 Destroyers
2 Type 252 Corvettes
2 Type 63 Minesweeper
1 Type 75 Minehunters
2 Type 77 Minelayers
11 Type 97 LST
11 Type 99 Large Landing ship
5 Type 100 LCAC
10 Type 109 Utility landing craft.
5 Type 164 Ballistic Missiles Subs
2 Type 165 Guided Missile Submarines
17 Type 175 Patrol vessels
1 Type 40 Electronic surveillance ships
2 Type 43 Oceonographic Survey ships
1 Type 09 Hospital ships
1 Type 13 Icebreaker

Aircraft
90 Type 194 Transporters
95 Type 206 Transporters
460 Type 213 Fighters
270 Type 225 Fighters
300 Type 200 Bombers
380 Type 172 Attack Helicopters
450 Type 130 Transport Helicopters



General
Number of Active Personnel: 12,973 active personnel
Number of Reserve Personnel: 28,450 reserve
Number of Aircraft: 4,856
Secretary of the Air Force: Ansif Alexandersson

Aircraft
350 Transporters
380 Type 225 Fighter aircraft
720 Type 236 Fighter aircraft
141 Type 195 Bombers
35 Type 200 Bombers
60 Type 203 Bombers
450 Type 125 Interceptors
350 Type 165 Attack Helicopters
150 Type 137 Transport Helicopters
530 Type 159 Scout helicopters
450 Type 195 Multi-purpose Helicopter
1,240 Type 340 Trainer aircraft

I suggest you lower those numbers down by a lot. Currently you have about 4% of your population in the military, which is about North Korea levels. Most western countries have their numbers at about 0.5%>.

I see. During a state of war, would it be acceptable to bump it up again? I mean, obviously not to as high as it is, but still higher than 0.5%.
Read before talking to me. Important.
I am a loudmouth /b/tard metalhead with a sick and dark type of humor and quite frankly I don't wanna hear about your opinion of me nor do I care very much whether or not what I do is morally wrong. I am a positive nihilist, which means I believe the universe has no purpose, but that doesn't mean we can't have fun with it.
Politically incorrect till the day I die
Also a proud and high-functioning schizophrenic
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Senior positive person of NS. Go on, try me, nothing you can do can bring me down.
Threat Level: 1 2 3 4 [5]
Pop: 41,625,438
Leader: Olav Esko
Military: 780,702

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Greater Evil Imperial Japanese Dystopia
Negotiator
 
Posts: 6930
Founded: Jun 22, 2011
Ex-Nation

Postby Greater Evil Imperial Japanese Dystopia » Mon Mar 19, 2012 8:58 am

Azaca wrote:
The Anglo-Saxon Empire wrote:I suggest you lower those numbers down by a lot. Currently you have about 4% of your population in the military, which is about North Korea levels. Most western countries have their numbers at about 0.5%>.

I see. During a state of war, would it be acceptable to bump it up again? I mean, obviously not to as high as it is, but still higher than 0.5%.


With the small number of personnel in your armed forces I suggest toning down the number of ground vehicles before it poses logistical problems.
    Currently warring.
Military, including paramilitaries: uncounted; numerous warring factions (currently state of war)
Link to Tracker I-II-III-DERP!
Compass
Power comes only from the barrel of a gun - Mao Zedong
Death is nothing, but to live defeated and inglorious is to die daily. - Napoleon Bonaparte
DEFCON:
[0] Nuclear Armaggedon Inevitable, as well as Defend Reichland from Invasion!
Azrael wrote:Except that their entire appearance is a ruse!
Prussia-Steinbach wrote:You, I must admit, are a smart Commie. :clap:
Damanucus wrote:... better ones again.

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The Anglo-Saxon Empire
Postmaster-General
 
Posts: 13903
Founded: Nov 21, 2009
Ex-Nation

Postby The Anglo-Saxon Empire » Mon Mar 19, 2012 9:00 am

Azaca wrote:
The Anglo-Saxon Empire wrote:I suggest you lower those numbers down by a lot. Currently you have about 4% of your population in the military, which is about North Korea levels. Most western countries have their numbers at about 0.5%>.

I see. During a state of war, would it be acceptable to bump it up again? I mean, obviously not to as high as it is, but still higher than 0.5%.

You can have more than 25% of your population fighting during a war, but having that big a military all the time is unsustainable. Here is a little idea of how much you can lose and still survive. During the war of the Triple Alliance Paraguay lost most (about 75%-90%) of its male population to war, famine, fleeing the country, and various other sources. If you look at a map, Paraguay still exists today between Argentina and Brazil. When at peace you cannot and shouldn't have that large military. During war, you can throw caution to the wind and mobilize every boy between 15 and 65.
IC Nation Name: The Glorious Empire of Luthoria
Monarch: Emperor Siegfried XVI

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Greater Evil Imperial Japanese Dystopia
Negotiator
 
Posts: 6930
Founded: Jun 22, 2011
Ex-Nation

Postby Greater Evil Imperial Japanese Dystopia » Mon Mar 19, 2012 9:05 am

The Anglo-Saxon Empire wrote:
Azaca wrote:I see. During a state of war, would it be acceptable to bump it up again? I mean, obviously not to as high as it is, but still higher than 0.5%.

You can have more than 25% of your population fighting during a war, but having that big a military all the time is unsustainable. Here is a little idea of how much you can lose and still survive. During the war of the Triple Alliance Paraguay lost most (about 75%-90%) of its male population to war, famine, fleeing the country, and various other sources. If you look at a map, Paraguay still exists today between Argentina and Brazil. When at peace you cannot and shouldn't have that large military. During war, you can throw caution to the wind and mobilize every boy between 15 and 65.


Yes! In my case I had to increase my military to 16% of my population due to being under invasion.

Prior to it my military was a force of 5 - 6 million personnel, or 0.3% of my population.

*Le sigh of relief that I will not become Eritrea*
Last edited by Greater Evil Imperial Japanese Dystopia on Mon Mar 19, 2012 9:06 am, edited 2 times in total.
    Currently warring.
Military, including paramilitaries: uncounted; numerous warring factions (currently state of war)
Link to Tracker I-II-III-DERP!
Compass
Power comes only from the barrel of a gun - Mao Zedong
Death is nothing, but to live defeated and inglorious is to die daily. - Napoleon Bonaparte
DEFCON:
[0] Nuclear Armaggedon Inevitable, as well as Defend Reichland from Invasion!
Azrael wrote:Except that their entire appearance is a ruse!
Prussia-Steinbach wrote:You, I must admit, are a smart Commie. :clap:
Damanucus wrote:... better ones again.

User avatar
Galla-
Postmaster-General
 
Posts: 10835
Founded: Feb 18, 2011
Ex-Nation

Postby Galla- » Mon Mar 19, 2012 9:09 am

Greater Evil Imperial Japanese Dystopia wrote:
The Anglo-Saxon Empire wrote:You can have more than 25% of your population fighting during a war, but having that big a military all the time is unsustainable. Here is a little idea of how much you can lose and still survive. During the war of the Triple Alliance Paraguay lost most (about 75%-90%) of its male population to war, famine, fleeing the country, and various other sources. If you look at a map, Paraguay still exists today between Argentina and Brazil. When at peace you cannot and shouldn't have that large military. During war, you can throw caution to the wind and mobilize every boy between 15 and 65.


I had to increase my military to 16% of my population due to being under invasion.


By this point, you've lost, and all you're doing is fighting for surrender terms.
Hello humans. I am Sporekin, specifically a European Umber-Brown Puffball (or more formally, Lycoperdon umbrinum). Ask me anything.
Fashiontopia wrote:Look don't come here talking bad about Americans, that will get you cussed out faster than relativity.

Besides: Most posters in this thread are Americans, and others who are non-Americans have no problems co-existing so shut that trap...

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