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PostPosted: Sat Jan 14, 2012 3:11 pm
by Crookfur
Radictistan wrote:Okay, I didn't realize how well HE worked against tanks besides taking out optics. Can anyone answer another question for me. I really need more area AAW for my navy. I want some kind of Guided Missile Destroyer so I don't end up having to send a Slava or Kirov into a situation where such a large and expensive platform isn't needed. Right now I'm thinking of taking the Chinese Type 051C Destroyer and swapping out some weapon systems to preserve commonality. How hard would it be to replace the Chinese CIWS with Kashtan modules or even the AK-630M?


Simpliest solution would be to just claim that your version of Type 730 actually uses a GSh-6-30/AO-18 derived gun.

Other wise AK630M woudl fit although you migth might face issues with where the off mount radar would go. Kashtan is proabably out due to size and weight issues.

PostPosted: Sat Jan 14, 2012 7:09 pm
by Radictistan
I was thinking that was probably the case, but I couldn't find weight or deck coverage data of the 730 for comparison.

PostPosted: Sat Jan 14, 2012 7:27 pm
by The Germania Alliance
Nirvash Type TheEND wrote:What would you say is the smallest object I could fit a head up display on? Could I put one on a pair of goggles? If so, how much info could I cram into it? I'm mainly looking into NAVpoints and the ability to see friendly and hostile troops. Kind of like what the Land Warrior system was going for but executed in a feasible manor.

Never mind. Just found these beauties.


I'm not entirely sure you can do something like that with ballistic goggles. I could be wrong, I never got to play with tech like that.

PostPosted: Sat Jan 14, 2012 7:33 pm
by Nirvash Type TheEND
The Germania Alliance wrote:
Nirvash Type TheEND wrote:What would you say is the smallest object I could fit a head up display on? Could I put one on a pair of goggles? If so, how much info could I cram into it? I'm mainly looking into NAVpoints and the ability to see friendly and hostile troops. Kind of like what the Land Warrior system was going for but executed in a feasible manor.

Never mind. Just found these beauties.


I'm not entirely sure you can do something like that with ballistic goggles. I could be wrong, I never got to play with tech like that.

Well it's not exactly true HUD. It's a microscreen in the goggles, and it does almost everything I need it to. Let me go find the demo video.

And this is just civilian tech. Imagine what the military's R&D could do with this.

PostPosted: Sat Jan 14, 2012 8:35 pm
by The Soviet Technocracy
Nirvash Type TheEND wrote:
The Germania Alliance wrote:
I'm not entirely sure you can do something like that with ballistic goggles. I could be wrong, I never got to play with tech like that.

Well it's not exactly true HUD. It's a microscreen in the goggles, and it does almost everything I need it to. Let me go find the demo video.

And this is just civilian tech. Imagine what the military's R&D could do with this.


Land Warrior has a similar goggle system, although it is mounted on the helmet.

PostPosted: Sat Jan 14, 2012 8:40 pm
by The Germania Alliance
Ah, okay. I thought you meant like a HUD, which I could imagine would get in the way.

PostPosted: Sat Jan 14, 2012 8:44 pm
by Nirvash Type TheEND
The Germania Alliance wrote:Ah, okay. I thought you meant like a HUD, which I could imagine would get in the way.

I was originally hoping for a HUD. But it would only show a few things. NAVpoints, friendly positions, NATO symbols, etc, etc.

PostPosted: Sat Jan 14, 2012 8:50 pm
by Jagalonia
Nirvash Type TheEND wrote:
The Germania Alliance wrote:Ah, okay. I thought you meant like a HUD, which I could imagine would get in the way.

I was originally hoping for a HUD. But it would only show a few things. NAVpoints, friendly positions, NATO symbols, etc, etc.

That's actualy really interesting....I heard about something like that being done in the states, I don't think anything ever came of it. They were basicaly trying to put a targeting reticle in your goggles (Among other things), so you could accurately fire from the hip, or around corners.

PostPosted: Sat Jan 14, 2012 8:51 pm
by Nirvash Type TheEND
Jagalonia wrote:
Nirvash Type TheEND wrote:I was originally hoping for a HUD. But it would only show a few things. NAVpoints, friendly positions, NATO symbols, etc, etc.

That's actualy really interesting....I heard about something like that being done in the states, I don't think anything ever came of it. They were basicaly trying to put a targeting reticle in your goggles (Among other things), so you could accurately fire from the hip, or around corners.

Reticles always seemed redundant to me.

PostPosted: Sat Jan 14, 2012 8:52 pm
by Jagalonia
Nirvash Type TheEND wrote:
Jagalonia wrote:That's actualy really interesting....I heard about something like that being done in the states, I don't think anything ever came of it. They were basicaly trying to put a targeting reticle in your goggles (Among other things), so you could accurately fire from the hip, or around corners.

Reticles always seemed redundant to me.

When you're looking through the sight, yes.

PostPosted: Sat Jan 14, 2012 8:53 pm
by The Soviet Technocracy
Jagalonia wrote:
Nirvash Type TheEND wrote:I was originally hoping for a HUD. But it would only show a few things. NAVpoints, friendly positions, NATO symbols, etc, etc.

That's actualy really interesting....I heard about something like that being done in the states, I don't think anything ever came of it. They were basicaly trying to put a targeting reticle in your goggles (Among other things), so you could accurately fire from the hip, or around corners.


Land Warrior featured some of this. I know it had the camera, and a thermal weapon sight and GPS. FELIN, too. Not sure about IdZ. LW was deployed in Iraq w/ 4th Stryker for combat trials. So far there's been no public word on whether it was successful or not.

http://en.wikipedia.org/wiki/Land_Warrior

PostPosted: Sat Jan 14, 2012 8:53 pm
by The UK in Exile
Nirvash Type TheEND wrote:
The Germania Alliance wrote:Ah, okay. I thought you meant like a HUD, which I could imagine would get in the way.

I was originally hoping for a HUD. But it would only show a few things. NAVpoints, friendly positions, NATO symbols, etc, etc.


battle tweets, US field manual (wiki edition), foebook, flakr, USMCtube, deviant ARTy.....

PostPosted: Sat Jan 14, 2012 9:02 pm
by Nirvash Type TheEND
The UK in Exile wrote:
Nirvash Type TheEND wrote:I was originally hoping for a HUD. But it would only show a few things. NAVpoints, friendly positions, NATO symbols, etc, etc.


battle tweets, US field manual (wiki edition), foebook, flakr, USMCtube, deviant ARTy.....

Why am I picking up very subtle sarcasm vibes from this post...

PostPosted: Sat Jan 14, 2012 9:06 pm
by Jagalonia
The Soviet Technocracy wrote:
Jagalonia wrote:That's actualy really interesting....I heard about something like that being done in the states, I don't think anything ever came of it. They were basicaly trying to put a targeting reticle in your goggles (Among other things), so you could accurately fire from the hip, or around corners.


Land Warrior featured some of this. I know it had the camera, and a thermal weapon sight and GPS. FELIN, too. Not sure about IdZ. LW was deployed in Iraq w/ 4th Stryker for combat trials. So far there's been no public word on whether it was successful or not.

http://en.wikipedia.org/wiki/Land_Warrior

yeah, i just googled it, the tech seems pretty behind. From what I'm reading, the map lags, horribly, and the camera seems like a cheap knock-off.

PostPosted: Sat Jan 14, 2012 9:07 pm
by Jagalonia
The UK in Exile wrote:
Nirvash Type TheEND wrote:I was originally hoping for a HUD. But it would only show a few things. NAVpoints, friendly positions, NATO symbols, etc, etc.


battle tweets, US field manual (wiki edition), foebook, flakr, USMCtube, deviant ARTy.....

I love it. I shall employ all of these in my military immediately! :P

PostPosted: Sat Jan 14, 2012 9:09 pm
by The UK in Exile
Nirvash Type TheEND wrote:
The UK in Exile wrote:
battle tweets, US field manual (wiki edition), foebook, flakr, USMCtube, deviant ARTy.....

Why am I picking up very subtle sarcasm vibes from this post...


not really, theres some genuinely interesting stuff that could be done by applying modern internet concepts to battlefield tactics and doctrine development. one of the major criticisms of armies is that they always prepare for the last war, that they are slow to learn, slow to respond. the US I think is already trying out a wiki format with some field manuals. Imagine if you could make a facebook style group of a village you were patrolling (foebook). you stop someone, he gives you a name, you know what he looks like, you know who he associates with etc. deviant arty was little tongue in cheek, I admit :p .

flakr would be pictures of stuff to be ID'd, planes seen overhead, vehicles, strange weapons, odd ammo.

PostPosted: Sat Jan 14, 2012 9:13 pm
by Samozaryadnyastan
I'm considering a prototype AI that will be stationed at (to begin with) military facilities for registering purposes.
It'd basically be how the AIs act in Halo: Contact Harvest - the AI Mack uses his avatar to chat to evacuees whilst simultaneously using cameras in the room to scan their faces and thus register them.

If I could do this, I would then intend on moving it up to 'seized cities', for checkpoints within the local area, capable of identifying people who would technically be interned there for the same purpose.

PostPosted: Sat Jan 14, 2012 9:35 pm
by Santheres
Samozaryadnyastan wrote:I'm considering a prototype AI that will be stationed at (to begin with) military facilities for registering purposes.
It'd basically be how the AIs act in Halo: Contact Harvest - the AI Mack uses his avatar to chat to evacuees whilst simultaneously using cameras in the room to scan their faces and thus register them.

If I could do this, I would then intend on moving it up to 'seized cities', for checkpoints within the local area, capable of identifying people who would technically be interned there for the same purpose.


Perfectly reasonable for something post-MT.

PostPosted: Sat Jan 14, 2012 10:23 pm
by Allanea
Kouralia wrote:Erm, for those who've seen all three: are these positions right?



If I'm right, I found them in 14 seconds, I timed it.



Two out of three right. I think you may have even spotted a third firing point - but not the one that I speak of. Which is far closer.

Note that in the real world, the positions were supported with 120mm mortar fire.

:D

PostPosted: Sun Jan 15, 2012 12:01 am
by StarArmy
Image

?

PostPosted: Sun Jan 15, 2012 12:20 am
by Senestrum
You appear to have found a shadow.

Allanea wrote:
Kouralia wrote:Erm, for those who've seen all three: are these positions right?



If I'm right, I found them in 14 seconds, I timed it.



Two out of three right. I think you may have even spotted a third firing point - but not the one that I speak of. Which is far closer.

Note that in the real world, the positions were supported with 120mm mortar fire.

:D


That third thing he circled was the turret of a derelict AFV.

I should know, I was looking at the original pretty damned closely. :p

PostPosted: Sun Jan 15, 2012 5:33 am
by Purpelia
Speaking of FT HUD's what do you think would be a reasonable amount of info to display on them. This is what I thought:

Top left: Currently selected ammo type and count (don't ask, my guns are weird). Also, currently selected fire mode (newer hurts to know your gun is NOT yet on full auto when you are about to storm a room)

Top Right: Sensor display.
A radar like circle with a zoom function and range 4 subdivision lines + outer border. The display can be zoomed in or out to the fallowing settings:
1) Lines every 50m, circle range 250m
2) Lines every 100m, circle range 500m
3) Lines every 150m, circle range 750m
4) Lines every 200m (only really useful for commanders and maybe mortar teams), circle range 1000m

The display shows friendly forces as green dots decreasing friendly fire. It also links to a sound based sniper finder (one of those things that detect where an enemy is firing from) and displays these positions with red dots. And if someone is using his radio to communicate with you it flashes him to make you see exactly who is the one. Also, commanders can designate target locations for their troops (and especially friendly mortar teams) to see. I was also thinking of tying it into a motion tracker Alien style to track any movement in the vicinity, classify it based on the intensity and mark anything big that is moving but is not unidentified as a friendly as a hostile automatically. Also, when enemy fire is detected but is outside of the users field of view small red arrows at the sides of the display would point toward it.

Center: Targeting reticule.
A targeting reticule produced by a targeting computer in the visor interfacing with the weapon. It uses the weapons laser range finder and its own wind and other sensors combined with detailed information about the weapon and rounds them self to calculate exactly where the round will go with your weapon being pointed as it is. This might sound unnecessary with normal bullets, but once you get into rifle grenades, UGL's, RPG's and the myriad of other weapons regular soldiers use, many of whom are designed for indirect fire it suddenly makes sense. And yes, it can calculate for ballistic trajectories.

Other:
The visor would have a zoom function based on a camera implanted into the helmet. It would also have the ability to share visual input and split screens. That way an officer migth look at a target and send his visual to say the platoon mortar team who can than have half their visor displaying exactly where the rounds are impacting. The same could be done with CAS pilots and other friendly forces to ensure maximum coordination.

Maps and other stuff like that would not be linked to the HUD but issued with a military grade IPad like device instead. I figure it would be easier to use (since it has a keypad) and conceal anyway. Plus you can repair and reprogram these without a wireless link (much safer that way) without having to link your self to a cable or take off your armor. All in all its a better setup.

Oppinions? Anything else you think I should add? (Remember FT)

PostPosted: Sun Jan 15, 2012 10:53 am
by Allanea
This is becoming lolzier and lolzier.

What think you, NS readers? should I release the correct answer?

PostPosted: Sun Jan 15, 2012 12:11 pm
by Hittanryan
Er...getting away from the FT stuff, got a question on conscription. My system has universal conscription for support roles, with combat personnel filled strictly by volunteers. The vast majority of the army would be in the reserves during peacetime, and the soldiers would do the usual training on certain weekends to keep their skills sharp. Does this system seem reasonable?

PostPosted: Sun Jan 15, 2012 12:18 pm
by Kouralia
Allanea wrote:This is becoming lolzier and lolzier.

What think you, NS readers? should I release the correct answer?


Erm, I don't get you at all...

Purpelia wrote:Speaking of FT HUD's what do you think would be a reasonable amount of info to display on them. This is what I thought:

Top left: Currently selected ammo type and count (don't ask, my guns are weird). Also, currently selected fire mode (newer hurts to know your gun is NOT yet on full auto when you are about to storm a room)

Top Right: Sensor display.
A radar like circle with a zoom function and range 4 subdivision lines + outer border. The display can be zoomed in or out to the fallowing settings:
1) Lines every 50m, circle range 250m
2) Lines every 100m, circle range 500m
3) Lines every 150m, circle range 750m
4) Lines every 200m (only really useful for commanders and maybe mortar teams), circle range 1000m

The display shows friendly forces as green dots decreasing friendly fire. It also links to a sound based sniper finder (one of those things that detect where an enemy is firing from) and displays these positions with red dots. And if someone is using his radio to communicate with you it flashes him to make you see exactly who is the one. Also, commanders can designate target locations for their troops (and especially friendly mortar teams) to see. I was also thinking of tying it into a motion tracker Alien style to track any movement in the vicinity, classify it based on the intensity and mark anything big that is moving but is not unidentified as a friendly as a hostile automatically. Also, when enemy fire is detected but is outside of the users field of view small red arrows at the sides of the display would point toward it.

Center: Targeting reticule.
A targeting reticule produced by a targeting computer in the visor interfacing with the weapon. It uses the weapons laser range finder and its own wind and other sensors combined with detailed information about the weapon and rounds them self to calculate exactly where the round will go with your weapon being pointed as it is. This might sound unnecessary with normal bullets, but once you get into rifle grenades, UGL's, RPG's and the myriad of other weapons regular soldiers use, many of whom are designed for indirect fire it suddenly makes sense. And yes, it can calculate for ballistic trajectories.

Other:
The visor would have a zoom function based on a camera implanted into the helmet. It would also have the ability to share visual input and split screens. That way an officer migth look at a target and send his visual to say the platoon mortar team who can than have half their visor displaying exactly where the rounds are impacting. The same could be done with CAS pilots and other friendly forces to ensure maximum coordination.

Maps and other stuff like that would not be linked to the HUD but issued with a military grade IPad like device instead. I figure it would be easier to use (since it has a keypad) and conceal anyway. Plus you can repair and reprogram these without a wireless link (much safer that way) without having to link your self to a cable or take off your armor. All in all its a better setup.

Oppinions? Anything else you think I should add? (Remember FT)


HUD, FT = Whatever the bloody hell you want. Your tech, you choose.

For MT you'd only really want some form of overlay with tactical things like callsign indicators and maybe a dot in the centre (which you can turn off) which shows ranges using a pair of lasers, then sending back the results.