Purpelia wrote:Speaking of FT HUD's what do you think would be a reasonable amount of info to display on them. This is what I thought:
Top left: Currently selected ammo type and count (don't ask, my guns are weird). Also, currently selected fire mode (newer hurts to know your gun is NOT yet on full auto when you are about to storm a room)
Top Right: Sensor display.
A radar like circle with a zoom function and range 4 subdivision lines + outer border. The display can be zoomed in or out to the fallowing settings:
1) Lines every 50m, circle range 250m
2) Lines every 100m, circle range 500m
3) Lines every 150m, circle range 750m
4) Lines every 200m (only really useful for commanders and maybe mortar teams), circle range 1000m
The display shows friendly forces as green dots decreasing friendly fire. It also links to a sound based sniper finder (one of those things that detect where an enemy is firing from) and displays these positions with red dots. And if someone is using his radio to communicate with you it flashes him to make you see exactly who is the one. Also, commanders can designate target locations for their troops (and especially friendly mortar teams) to see. I was also thinking of tying it into a motion tracker Alien style to track any movement in the vicinity, classify it based on the intensity and mark anything big that is moving but is not unidentified as a friendly as a hostile automatically. Also, when enemy fire is detected but is outside of the users field of view small red arrows at the sides of the display would point toward it.
Center: Targeting reticule.
A targeting reticule produced by a targeting computer in the visor interfacing with the weapon. It uses the weapons laser range finder and its own wind and other sensors combined with detailed information about the weapon and rounds them self to calculate exactly where the round will go with your weapon being pointed as it is. This might sound unnecessary with normal bullets, but once you get into rifle grenades, UGL's, RPG's and the myriad of other weapons regular soldiers use, many of whom are designed for indirect fire it suddenly makes sense. And yes, it can calculate for ballistic trajectories.
Other:The visor would have a zoom function based on a camera implanted into the helmet. It would also have the ability to share visual input and split screens. That way an officer migth look at a target and send his visual to say the platoon mortar team who can than have half their visor displaying exactly where the rounds are impacting. The same could be done with CAS pilots and other friendly forces to ensure maximum coordination.
Maps and other stuff like that would not be linked to the HUD but issued with a military grade IPad like device instead. I figure it would be easier to use (since it has a keypad) and conceal anyway. Plus you can repair and reprogram these without a wireless link (much safer that way) without having to link your self to a cable or take off your armor. All in all its a better setup.
Oppinions? Anything else you think I should add? (Remember FT)