The Archangel Conglomerate wrote:Would a 50mm cannon and AT missiles be an acceptable armament for a light tank/tankette (like 3-5t)?
No 50mm.
But an ATGM would be allowable.
http://en.wikipedia.org/wiki/Wiesel_AWC
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by San-Silvacian » Wed May 09, 2012 4:03 pm
The Archangel Conglomerate wrote:Would a 50mm cannon and AT missiles be an acceptable armament for a light tank/tankette (like 3-5t)?

by Nirvash Type TheEND » Wed May 09, 2012 4:09 pm

by The Archangel Conglomerate » Wed May 09, 2012 4:23 pm
Nirvash Type TheEND wrote:For want of lances, the heavy equipment never reached the field.
For want of heavy equipment the platoons FOs could direct no HMGs.
For want of HMGs, the Archians had to rely on shitty fucking microcalibers.
For want of real weapons, they lost the war.

by Galla- » Wed May 09, 2012 4:29 pm
The Archangel Conglomerate wrote:So... ATGMs and an HMG, are good for general purpose? With that can I still keep my 2-3t weight?
Fashiontopia wrote:Look don't come here talking bad about Americans, that will get you cussed out faster than relativity.
Besides: Most posters in this thread are Americans, and others who are non-Americans have no problems co-existing so shut that trap...

by Our Most Resplendent Goddess Sen » Wed May 09, 2012 4:43 pm

by The Archangel Conglomerate » Wed May 09, 2012 4:54 pm
Nirvash Type TheEND wrote:For want of lances, the heavy equipment never reached the field.
For want of heavy equipment the platoons FOs could direct no HMGs.
For want of HMGs, the Archians had to rely on shitty fucking microcalibers.
For want of real weapons, they lost the war.

by Galla- » Wed May 09, 2012 5:09 pm
The Archangel Conglomerate wrote:The 3t weight doesn't really matter that much, as long as it doesn't go above 10t I don't care. In hind sight, it was stupid of me to think I could make l light tank the size of a sedan.
I think I'll stick with an HMG/ATGM weapons set, because the ATGMs are meant to be more of a secondary weapon.
Fashiontopia wrote:Look don't come here talking bad about Americans, that will get you cussed out faster than relativity.
Besides: Most posters in this thread are Americans, and others who are non-Americans have no problems co-existing so shut that trap...

by The Archangel Conglomerate » Wed May 09, 2012 5:34 pm
Nirvash Type TheEND wrote:For want of lances, the heavy equipment never reached the field.
For want of heavy equipment the platoons FOs could direct no HMGs.
For want of HMGs, the Archians had to rely on shitty fucking microcalibers.
For want of real weapons, they lost the war.

by San-Silvacian » Wed May 09, 2012 6:33 pm
The Archangel Conglomerate wrote:The 3t weight doesn't really matter that much, as long as it doesn't go above 10t I don't care. In hind sight, it was stupid of me to think I could make l light tank the size of a sedan.
I think I'll stick with an HMG/ATGM weapons set, because the ATGMs are meant to be more of a secondary weapon.


by The Archangel Conglomerate » Wed May 09, 2012 6:42 pm
Nirvash Type TheEND wrote:For want of lances, the heavy equipment never reached the field.
For want of heavy equipment the platoons FOs could direct no HMGs.
For want of HMGs, the Archians had to rely on shitty fucking microcalibers.
For want of real weapons, they lost the war.

by San-Silvacian » Wed May 09, 2012 7:44 pm
The Archangel Conglomerate wrote:Damn... what did you make that with?
Ignoring my stupid aesthetic preferences (which seem to turn everything except APCs into the tank from halo), it's perfect. Does it have a fully robotic variant?

by Galla- » Wed May 09, 2012 7:48 pm
The Archangel Conglomerate wrote:Fancy... Thanks Galla-
On second thought, let me think that one over while I find a less rediculous cartridge
Fashiontopia wrote:Look don't come here talking bad about Americans, that will get you cussed out faster than relativity.
Besides: Most posters in this thread are Americans, and others who are non-Americans have no problems co-existing so shut that trap...

by Alameda California » Wed May 09, 2012 7:58 pm

by The Archangel Conglomerate » Wed May 09, 2012 8:04 pm
Nirvash Type TheEND wrote:For want of lances, the heavy equipment never reached the field.
For want of heavy equipment the platoons FOs could direct no HMGs.
For want of HMGs, the Archians had to rely on shitty fucking microcalibers.
For want of real weapons, they lost the war.

by Transnapastain » Wed May 09, 2012 8:07 pm

by Galla- » Wed May 09, 2012 8:13 pm
The Archangel Conglomerate wrote:
Sorry, I like the BRG-15. I had asked about the feaseability of a Steyr ACR chambered for a caseless .300 Remington SA Ultra Mag equivalent. Rediculous now that I think about it.
Would it however, work in a caseless .25 WSSM equivalent?
Fashiontopia wrote:Look don't come here talking bad about Americans, that will get you cussed out faster than relativity.
Besides: Most posters in this thread are Americans, and others who are non-Americans have no problems co-existing so shut that trap...

by Transnapastain » Wed May 09, 2012 8:14 pm
Alameda California wrote:Would it be wiser to fight a naval taskforce with conventional naval forces or deploy artillery on the island nearby via airdrop?

by Transnapastain » Wed May 09, 2012 8:15 pm


by Alameda California » Wed May 09, 2012 8:31 pm
Transnapastain wrote:Alameda California wrote:Would it be wiser to fight a naval taskforce with conventional naval forces or deploy artillery on the island nearby via airdrop?
If the island is within arty range, we'll say 50 km, and that's me assuming RAP rounds and such, of the naval task group, then is within pretty easy range of that task groups air defenses, which would be pretty shitty for those lumbering transports.
Never mind the fact that those ships could try and disengage and move away. Your forces on the island are trapped.
Those ships most likely have helicopters aboard for ASW work....they can be deployed to attack your guns, or guide naval fire form the ships onto your gun positions. Whats spotting and directing the artillery on the enemy ships for you?
If you're dead set on launching weapon form that island....use shore based ASM's as opposed to artillery. Can you deploy those missiles before the enemy arrives...that'd make a pretty interesting and lawlsy ambush during the fight...if they didn't know the ASM's were there. Had something similar happen in a war thread I did a while back.
However, I'd recommend aircraft, or naval units...preferably a combination of the two. If you can deploy those units safely,have those ASM' there to provide extra support/an ace in the hole. If you can't get them there safely, don't send men to due for no reason.

by Our Most Resplendent Goddess Sen » Wed May 09, 2012 8:36 pm

by Anyinebea » Wed May 09, 2012 8:41 pm
Alameda California wrote:Transnapastain wrote:
If the island is within arty range, we'll say 50 km, and that's me assuming RAP rounds and such, of the naval task group, then is within pretty easy range of that task groups air defenses, which would be pretty shitty for those lumbering transports.
Never mind the fact that those ships could try and disengage and move away. Your forces on the island are trapped.
Those ships most likely have helicopters aboard for ASW work....they can be deployed to attack your guns, or guide naval fire form the ships onto your gun positions. Whats spotting and directing the artillery on the enemy ships for you?
If you're dead set on launching weapon form that island....use shore based ASM's as opposed to artillery. Can you deploy those missiles before the enemy arrives...that'd make a pretty interesting and lawlsy ambush during the fight...if they didn't know the ASM's were there. Had something similar happen in a war thread I did a while back.
However, I'd recommend aircraft, or naval units...preferably a combination of the two. If you can deploy those units safely,have those ASM' there to provide extra support/an ace in the hole. If you can't get them there safely, don't send men to due for no reason.
I was thinking of using a combo of ASM's/ One or two artillery batteries and Naval forces to fight them. Any recomendations of what ASM's I should use? Also my Naval tak group will contain of two Nimitz Carriers, one Kirov Heavy Battle Cruiser, and three Kashin Class destroyers.

by Transnapastain » Wed May 09, 2012 8:44 pm
Our Most Resplendent Goddess Sen wrote:Transnapastain wrote:
Oh, wow, I, somehow, manged to not notice this, though I know 15,5 mm machine guns have been discussed here repeatedly.
/me considers replacing M2's in service.
RoanHMG better than BRG-15. Moar powar, still dual-feed, is externally powered rather than gas-powered, comes with pretty pictures.


by The Archangel Conglomerate » Wed May 09, 2012 8:54 pm
Galla- wrote:just use reg. .25 WSSM not like there's not already STANAG compliant versions for the AR-15 floating around
Nirvash Type TheEND wrote:For want of lances, the heavy equipment never reached the field.
For want of heavy equipment the platoons FOs could direct no HMGs.
For want of HMGs, the Archians had to rely on shitty fucking microcalibers.
For want of real weapons, they lost the war.

by Alameda California » Wed May 09, 2012 9:14 pm
Anyinebea wrote:Alameda California wrote:I was thinking of using a combo of ASM's/ One or two artillery batteries and Naval forces to fight them. Any recomendations of what ASM's I should use? Also my Naval tak group will contain of two Nimitz Carriers, one Kirov Heavy Battle Cruiser, and three Kashin Class destroyers.
HK7 Viking if you can provide real time targeting data within 400-500 km of the island. It gives you excellent top speed during its terminal phase, making it less susceptible to anti-missile defenses. Otherwise, find the fastest thing you can with a range your fleet/air force can provide targeting data for. Ideally, you want an ASM that can engage beyond the range of enemy Carrier Air Groups (300 km +) - otherwise they'll deploy in force and suppress your missile batteries before closing on the island. I think HK7 is your best bet if you can employ it at long ranges.
EDIT: If you want to go old-school, you can deploy RL radars and a fuckton of MM40 Exocets to the island. You'll need enough to survive the initial air attack, but they can rip up a fleet's escorts in relatively short order and are dirt cheap.

by Anyinebea » Wed May 09, 2012 9:24 pm
Alameda California wrote:Anyinebea wrote:HK7 Viking if you can provide real time targeting data within 400-500 km of the island. It gives you excellent top speed during its terminal phase, making it less susceptible to anti-missile defenses. Otherwise, find the fastest thing you can with a range your fleet/air force can provide targeting data for. Ideally, you want an ASM that can engage beyond the range of enemy Carrier Air Groups (300 km +) - otherwise they'll deploy in force and suppress your missile batteries before closing on the island. I think HK7 is your best bet if you can employ it at long ranges.
EDIT: If you want to go old-school, you can deploy RL radars and a fuckton of MM40 Exocets to the island. You'll need enough to survive the initial air attack, but they can rip up a fleet's escorts in relatively short order and are dirt cheap.
Thanks. I will deploy MM40's onto the island+two T-12 Anti-Tank Guns with special rounds. Luckly I will have the carrier escort provide aircover.
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