NATION

PASSWORD

Mystria Factbook

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

Advertisement

Remove ads

User avatar
Crystal Spires
Negotiator
 
Posts: 7492
Founded: Aug 23, 2011
Civil Rights Lovefest

Flag

Postby Crystal Spires » Tue Dec 20, 2011 2:41 am

Image

The Mystrian Flag
Last edited by Crystal Spires on Fri Apr 19, 2013 9:16 am, edited 1 time in total.
Read the Mystria Factbook if you want to Join the region, read the factbook and contact Spires.
1 2 3 4 5
Tech Level: FanT

NationStates Belongs to All, Gameplay, Roleplay, and Nonplay Alike
Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.

User avatar
Cantalvia
Envoy
 
Posts: 252
Founded: Aug 15, 2011
Scandinavian Liberal Paradise

Postby Cantalvia » Tue Jan 10, 2012 6:36 am



Okay it needs an overhaul to match Mystrian history and such which I will do eventually >_>.
Compassion, Knowledge, Well being for all

Factbook
Wiki
Election results

User avatar
Cantalvia
Envoy
 
Posts: 252
Founded: Aug 15, 2011
Scandinavian Liberal Paradise

Lydia

Postby Cantalvia » Tue Feb 07, 2012 6:50 pm

Image


Our Lady of the Mountain Glens, The Flower Lady, The Echo of The Hills, The Guiding Path...

She was, is and will ever be the mountains of Cantalvia, Lydia the Forgotten.




Long ago before the heavy woes broke any hearts they were there. The wild ones, the reckless abandon, wrath, lust, gentleness, cruelty...They were not there for any being, they were there because they could not remember when they were not...

Then civilization came and the harshness of the land was slowly tamed and the wild ones fell away to Gods forged to guide and punish their creators like the parents they never had and all became as it is through trials and lies and bloodshed and the old ways were lost.

Yet she remained alone with her icy winds and barren soil forgotten by her comrades, unheard of by her foes time flowed from her unceasingly and she watched hatred brewing within her for the creatures the spoiled what was around them.

She became impassable never letting anyone through, killing all who dared enter her passes until one day a small girl became lost, carrying a bunch of wild flowers and when the wild hateful Goddess appeared before the little one, the young girl gave the furious elemental a single blossom, Lydia was moved by the bravery of this little girl and she guided her home, the story quickly spread and soon all travellers left a flower for the mountain lady to remind her of the little girl she saved and prayed to her for their own safety. The Goddess now watches these creatures closely feeling a sense of love towards them that she keeps with that blossom which has never faded.
Last edited by Cantalvia on Fri Nov 22, 2013 7:09 pm, edited 1 time in total.
Compassion, Knowledge, Well being for all

Factbook
Wiki
Election results

User avatar
Cantalvia
Envoy
 
Posts: 252
Founded: Aug 15, 2011
Scandinavian Liberal Paradise

Hymns Of the Gods

Postby Cantalvia » Sat May 26, 2012 1:52 pm

Last edited by Cantalvia on Sat Nov 01, 2014 5:37 pm, edited 23 times in total.
Compassion, Knowledge, Well being for all

Factbook
Wiki
Election results

User avatar
Cantalvia
Envoy
 
Posts: 252
Founded: Aug 15, 2011
Scandinavian Liberal Paradise

Cantare Mulieres

Postby Cantalvia » Mon Nov 19, 2012 10:55 am

Image


The Mostly Sublime Republic of Cantalvia


The Cantare Mulieres


Image


The Cantare Mulieres are a secretive matriarchal religious order in Cantalvia that is based upon the doctrine of Lydialism (compassion and the protection of nature) and bringing back the practice to greater prominence in the public life of the people of Cantalvia.

The name of the order translates as “Sing Women” which comes from their particular talents with the manipulation of sound through the use of their vocal chords. Cantare Mulieres through genetic breeding programs of particular families and training programs are said to have created women who are able to use their voices in a multitude of ways from being able to shatter stone with a single note to being able to place subconscious suggestions in the minds of others.

The Cantare Mulieres have an ultimate goal of destroying the “New Mystrian Pantheon” and returning Lydia and other so called "Old Gods" to their rigthful position which includes extending the magic dampening field that surrounds Cantalvia into the neighbouring regions as magic is a perversion of nature.

Religious practice: The Cantare Mulieres are found in two particular regions of Cantalvia, either deep in the forests or within cloister in the high mountain temples. The Sisters within the deep woods are for the most part the Novice sisters still in training, this training is of a physical nature making the young girls and women fighters, once reaching a certain skill level they will be required to join a cloister in the mountains where they will be further trained in the less physical and focused more toward the divine nature of Lydia and the breeding programs which includes seduction of prominent political figures to aid in the facilitation of “super soldiers”.

Midwifing: The Cantare Mulieres through the training aid the high mountain women through labour and offer blessings of Lydia (in the form of washing the child in holy water and oil created from wild flowers) to the newly born child, welcoming it into the cycle of life, particularly if the child is a girl. In certain cases these families may wish to give a girl child up for adoption or abandonment because they are not able to care the child or in many cases due to certain cultural feelings in the high mountains that the girls are unfavourable the Sisters will take the child and she will be raised in the Sisterhood. The Cantare Mulieres will not do the same service for a male child that is abandoned.

Guardianship: The Cantare Mulieres act as the guardians of the forests and in fact all natural space in Cantalvia and while they are aware they cannot protect all of the land from the progress of the “Man World” they have been known to attack logging and mining sites that border their territories as well as aiding in the construction of the wind and solar panels in villages blessing them as a balance and preservation of Lydia’s will. The sisters also care for animals that have been hurt, become ill or have been abandoned until they have returned to full health as well as helping to restore populations of animals that have been endangered. NOTE: This care and protection also applies to Beastlings who have been harmed and have found their way into the Sisters woods or mountain temples.

The Obsidian Way: The Sisters have named their fighting techniques after the legendary obsidian spear of Lydia. This fighting style is grounded in the principles of offense, quick striking and overwhelming an opponent is the goal of this technique any defensive moves are motivated by dodging, there have been reports of attacks at work sites where sister were able to dodge bullets from a distance as close as 5 meters away though this may have been exaggerated by the survivors.

Music: In the high mountains it is not odd to wake in the middle of the night to hear voices echoing off of the mountains. The Sisters practice prayer through hymn as their legends speak of the fondness Lydia herself has for singing and music. Most hymns follow the pattern of one voice beginning the song which is soon followed by multiple voices repeating what has been sung in a mock echo.
Last edited by Cantalvia on Mon Nov 19, 2012 10:56 am, edited 1 time in total.
Compassion, Knowledge, Well being for all

Factbook
Wiki
Election results

User avatar
Cantalvia
Envoy
 
Posts: 252
Founded: Aug 15, 2011
Scandinavian Liberal Paradise

Cantalvia Demographics and Jurisdictions

Postby Cantalvia » Mon Mar 18, 2013 11:42 am

Demographic Map of Cantalvia


Image


Dark blue: Cantalviani

Green: Spirean

Yellow: Carcenese

Orange: Kashionite

Red: Altean




Canton Map of Cantalvia


Image


1. Ratilva, capital: Ratilva

2. Lowafels, capital: Trefalls

3. Pastow, capital: Gefalls

4. Hemsewald, capital: Wolfwil

5. Valston, capital: Meadowcliff

6.Meadowgate, capital: Goldwick

7. Strongbell, capital: Whitebridge

8. Rosefog, capital: Esterwell

9. Valford, capital: Colddell

10. Orhollow, capital: Redfield

11. Eastglass, capital: Grayfort

12. Newacre, capital: Havenhedge

13. Dorley, capital: Fairston

14. Valvale, capital: Wayston

15.Byholt, capital: Strongrock

16. Stoneshade, capital: Prycastle

17. Dracwick, capital: Wildeden

18. Mistburn, capital: Bywind
Last edited by Cantalvia on Tue Mar 19, 2013 2:20 pm, edited 2 times in total.
Compassion, Knowledge, Well being for all

Factbook
Wiki
Election results

User avatar
Riemaia
Diplomat
 
Posts: 967
Founded: Nov 15, 2010
Ex-Nation

Postby Riemaia » Mon Mar 18, 2013 4:04 pm

The Main Deity of Riemaia
(will add maor eventually)

Name: Hylia
God of: Time
Racial appearance: Hylian
Height: 165cm
Weight: 54kg
Hair: long blonde hair
Eyes: blue
Skin: pale white
Posture: straight
Herald (an animal): Loftwing
One item of your creation (Enchanted Weapon or Object with 2 qualities): Goddess sword/Master sword
Quality one: ability to lock away the remains of a demon
Quality two: power to repel evil

User avatar
Crystal Spires
Negotiator
 
Posts: 7492
Founded: Aug 23, 2011
Civil Rights Lovefest

Postby Crystal Spires » Thu Apr 18, 2013 2:45 pm

Image


On the Grand Collegium Mage Classifications




There is a Hedge Mage: They have never received formal study. Their magic may be powerful or weak, and focused or uncontrolled depending on the Individual's skill.

There's a Mage Apprentice: This person has received at least 2 years of Arcane Study. They become introduced into the art of magic as a science, and also the history and knowledge of the planes and arcane lore.

There's a Journeyman Mage: This person has received at least 4 years of Arcane study. They become introduced in the different arts and basic disciplines of magic.

There's a Mage who has received at least 6 years of study, and is recognizably developing their skill well enough to specialize in a specific field of the craft.

There's a Magister who has received at least 8 years of study and has developed Mastery well enough to be able to instruct in the craft.

There's an Adept who has received at least 10 years of study and has managed to show mastery in their field well enough to perform theoretical experimentation, fieldwork, and writeups. Becoming an Adept requires a dissertation in a field of their choice.

There's the High Magister who has received 12 years of study and has developed Mastery in more than one field of the magical arts well enough to perform theoretical experimentation, fieldwork, and writeups. Becoming a High Magister requires a dissertation in a field of their choice .

Then there's an Archmage which can take anywhere from 12 years to a millennia of study which shows multidisciplinary mastery in many fields. An Archmage has developed Mastery in more than one field of the magical arts well enough to perform theoretical experimentation, fieldwork, and writeups. Becoming an Archmage requires a dissertation in a field of their choice, and the power to create their own school in the art of magic.

Then there's the Master Archmage which can take anywhere from 12 years to a millennia of study which shows multidisciplinary mastery in all fields. This is very rarely achieved and even less provable, but many High Magisters believe there are Archmagi that exist in the Spires and in other worlds.

On Known Existing Mage Colleges and Arcane Universities in Mystria


  • The Grand Collegium (Crystal Spires)
  • The College of Bardic Arts (Crystal Spires)
  • The Red College (Carceno)
  • The Grey School of Wizardry (Altea)
  • The University of Arcanum (High Treefolk)
  • The Rune Ministry (Terradin)
  • The Temple of Chronology (Imeriata)
  • The School of Arcane Words (Ealdurim)
  • the Imperial Hylian Academy of Thaumaturgy (Riemaia)
  • The Veiled Isle Academy of Magic (USS Veiled Isle)
  • The Military Magical Training School of the United Socialist States Armed Forces (USS Veiled Isle)
  • Serionian Ecclesiastical School of the Magical Arts (USS Veiled Isle)
  • The Inquisitorial Magic Proving Ground (USS Veiled Isle)
  • The Academy for Advanced Alchemical Attainments (Meritocratic BEastling Union of Columne

On Magical Arts


Types of Energy:

Black Magic: Magic powered by powerful emotions.

Celestial Magic: Magic powered by invocation of deific powers.

Elemental Magic: Magic powered by the phasing of matter between solid (earth), liquid (water),gas (air), plasma (fire), living things (Wood) and nonliving things (Stone).

Enchanting: Magic powered by absorbsion of energy from objects, it can be potions, runes, or crafted enchanted items.

Life Magic: powered by the force of life and the flow of energy naturally in living things and internal energy.

Nature Magic: Magic powered by the forces of nature and external energies.

Necromancy: Magic powered with the force of death.

Psicraft: Magic powered by the power of mind over matter

Equilibrimancy: Magic powered by going with the all encompassing balance of the universe and the flow of rising and falling forces.

Demonic Magic: Magic powered by demonic aid or demonic blood

Sorcery: Magic powered by use of energy from the waking dream state.

Spirit Summoning: Calling of entities to do magic for the summoner.

White Magic: Magic powered by cleansing aspects used to nullifying physical and magical attacks.

Wizardry: Magic powered by the manipulation of the astral plane.

Astromancy: Magic powered by the stars and astral bodies.

Virility Magic: Magic powered by sex and fertility

Alkymancy: Magic Provided by intoxicants

Sacred Words: Power acquired through language

Types of Crafts

Linguamancy: Speaks words that alter the world around him. Using primal words pieced together from studies and multiple languages, uses words of creation to direct the universe's energy and form.

Metapsychic Study: representing all "Mind Magics," such as meditation and psychic attunement.

Restoration: Physical and Mental Healing. Restoration school which raises livelihood.

Herbalism: Wortcunning, the ability to identify helpful herbs, fungi, and stones. Constructing useful tinctures and potions to cure or cause maladies, sicknesses and injury.

Divination: Clairvoyance, Clairaudience, etc. Skills of seeing the unseen and peering into the future .

Conjuration: Spells that bring creatures or materials to the caster

Transmutation: Alchemy, and Transfiguration the arts and sciences of transformation.

Beast Mastery: The ability to tame and understand critters--whether pets, farm animals, wild creatures or other "animal companions."

Wizardry: Study of Spirit, etheric realms, higher esoteric learning, ancient wisdom and the deeper Mysteries of the Cosmos.

Numerology: Study of numbers and mathemagics, creation is suffused with magical formulae--underlying everything, but invisible to all but the imagination. (A type of Linguamancy)

Ceremonial Magic: Ceremonies and rituals relating to the Spirits and Gods.

Lorecraft: Bardic Study and the study of knowledge, lore and wisdom.

Abjuration: Sealing, banishing, constricting, binding energies and restricting evocative energies.

Evocation: Spells that manipulate energy or create something from nothing.

Illusion: Spells that alter perception or create false images.

Necromancy: Spells that manipulate, create, or destroy life or life force.

Entrancement: Spells that imbue the recipient with some property or grant the caster power over another being.

Astrology: The Study of Astral Bodies and their movement's effect on spells.

Transportation: The power to use magic to move to a different location.

Enchanting: Fusing magic spells into objects.

Gravomancy: The ability to manipulate gravity

Temporamancy: the magic of altering time and space
Last edited by Crystal Spires on Fri May 10, 2013 10:13 pm, edited 3 times in total.
Read the Mystria Factbook if you want to Join the region, read the factbook and contact Spires.
1 2 3 4 5
Tech Level: FanT

NationStates Belongs to All, Gameplay, Roleplay, and Nonplay Alike
Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.

Previous

Advertisement

Remove ads

Return to Factbooks and National Information

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads