Government
The Walrusfolk live in an Anarchomonarchy, with a King, but no formal State. Instead, Walrusfolk are governed by a complex system of Guilds. Each guild, in tern, has it's own system of organization. Many are meritocracies, some monarchies, some democracies, etc. It is a delicate, complex system that few understand. Guilds typically grant education in their working field. IE, a Guild of Chefs will train newer Guild members in the profession.
The Lord of Chaos, King Lysandus: the Lord of Chaos controls the Chaos Knights, whom are among the few people to attempt to enforce the many Laws of the land. Mostly, they hang out in urban areas on watch for any who commit the crime of "vagrancy". The Lord also seems to be the driving force behind Labyrinth construction.
The Great Walrus: The elected chief of all the Bandito Gangs. He oversees the flow of Banditry and commerce in the land, and organizes which stagecoaches are to be robbed.
The National Association for the Advancement of Walrus People: If a Walrusperson is interested in politics, they usually join this organization. The NAAWP represents the most influential political lobbying body in the entire nation, and lobby and protest the other guilds
Economics
Walrusfolk have the strange belief that it is criminal masterminds who drive the economy. Thus, all private enterprise has been made illegal, yet 100% of the population work in the private sector, as the law is never enforced. Thus, the entire economy is a Black Market. This is believed to be somehow beneficial.
Another integral part of the economy is Banditry. Gangs of Banditos make their living robbing stagecoaches. Banditos are believed to actually help the economy in this way. Being robbed by a Bandito is considered a great honor, and the "victim" of the robbery is showered with gifts and honors by his hometown. This system of 'Legal Theft' is argued by Walrusfolk to be no different then the warmlander system of 'taxation.'
Culture
Arson is considered by Walrusfolk as a high art form. In times of celebration, a Walrusperson may burn down his own house. In times a great celebration for a town, they may raise their entire village. When there is national celebration, the nation burns. All is rebuilt, and construction is a high-demand industry.
Another integral part of the culture is Labyrinth building. Walrusfolk love to build labyrinths, and there is usually one or more labyrinths in each town. Walrusfolk shelter in these when need be, but there are also commercial labyrinths where games are held. There are many, many labyrinths scattering the countryside as a result of the current Lord of Chaos's drive to build them. The capital city is built around the most famous labyrinth, the Labyrinth of Xom, a trap-and-monster-filled masterpiece that is believed to be the living quarters of the God of Chaos, Xom.
Standards of beauty are weighted towards the fattest people, as well as the people with the most creative mustaches or hats. Full mustache and full body are considered sexy.
Relationships
Eurarctans believe that any emotion can be taken to a romantic extreme. There are thus romantic relationships based on love, hate, rivalry, camaraderie, as well as every other emotion one can have towards another. Walrusfolk view themselves as 'monogamous', but are known to take multiple partners. While a Walrusfolk may take multiple sexual partners, culturally, they typically take only one partner of each romantic emotional type. Thus, a Walrusfolk could have both a namhaid (romantic rival) and a gaolkin(romantic comrade) but would never have two bhael (romantic friend).
Military
The attacks into enemy territory are lead by Banditos and Chaos Knights. With hit-and-run attacks and burning of enemy supplies, the assault forces will harass the enemy. Usually, the Great Walrus and the Lord of Chaos compete during wartime to outdo one another.
On defense, the Walrusfolk civilians will retreat into their labyrinth and raze their town when the enemy arrives. They will wait in the inner sanctum of their town's labyrinth, and let the maze and the traps defend them. Eurarctan Warriors will furthermore harrass the enemy with guerrilla warfare. If an enemy makes it to the inner sanctum, they are actually showered with praise and honors and are given free citizenship. Which makes attacks... complicated.
Environment
The Labyrinths take on an environment all their own. As native monsters as well as imported monsters are introduced to the mazes, they take hold, adapt, and find a suitable niche. A good portion of the environment is subterranean, as most monsters above ground must be able to survive the freezing cold.
National Statistics
Capital: The Labyrinth of Xom
Head of State: Uncertain
Average Life Expectancy: 78 years
Average Weight: 200 (if you insist on humanity), 600 (if your okay with the concept of walrus-people)
Majority Race: Walrusfolk
Majority Religion: Eurarctan Vodkarianism
National Art: Arson
National Animal: Monster
National Currency: Bandito


