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Necromorphs [species factbook for future needs]

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Chrilevolika
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Necromorphs [species factbook for future needs]

Postby Chrilevolika » Mon May 30, 2011 10:46 pm

"More of what?! What the hell are those things? Is that the crew?!"
—Kendra Daniels


Image
Several common varieties of Necromorph.

The Necromorphs are the reanimated corpses of the dead, revived and reshaped into horrific new forms by a recombinant extraterrestrial infection. These creatures are extremely aggressive, and will attack any uninfected organism on sight. The sole purpose of almost all Necromorphs is to create more bodies to infect and spread the infection, while the role of one particular creature, the Infector, is to specifically infect corpses to make more Necromorphs.





Note: This factbook is about a certain species that is a threat to most NS nations and is a guide for any future RPs from my nation, this is not to take advantage of copyright and I do not in anyway own the term nor the beings.

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Chrilevolika
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Postby Chrilevolika » Mon May 30, 2011 11:09 pm

Biology


Adaptation
_____Once infected, the transformation of a dead body into a Necromorph is extremely quick, typically happening in a matter of seconds the transformation actually occurs in exactly 10 seconds, according to three Witnesses. This transformation is extremely gruesome and disturbing for observers and is painful due to a test involving a criminal with shock pads. The body of the Necromorph host is forced into new twisted shapes to fit the function of the newly spawned creature.

The actual type of Necromorph created depends on the location and circumstances, as well as the host body's current form (For example, Lurkers are created from any infant human). It is worth noting that some Necromorphs are clearly composed of more than one human (Examples are the Brute, Tripod or Graverobber), which is an indication that some bodies may be allocated for more efficient use. This is a sign of greater intelligence in the form of planning and effectively utilizing resources. The bacterium responsible for the infection is also referred to as "The Corruption" in background logs.

All Necromorphs are extremely hardy and capable of surviving in lethal environments, such as the vacuum of space, due to the fact that they do not need to rely on organs for respiration. As experience shows, shooting them in the torso, let alone in the head is ineffective. While it does inflict damage on and will kill them eventually, it is extremely wasteful and potentially lethal; a person may waste a large amount of ammunition, or may be attacked by other Necromorphs while they are concentrated on one.

The Necromorph infection seems to be not only limited to humans, but to all other creatures except the creators of the Marker. This fact is not confirmed completely, but the Martyr files describes a Necromorph fish which behaves like all other Necromorphs, as it attacks another fish in order to kill and infect it. This also proves that Necromorphs can survive under water. Although no direct evidence of other species being transformed by the infection, the capabilities it possesses for altering the bodies of the dead for any purpose means there is potential for them to use any species available.


Behavior/Ecology

"They're not monsters, they're animals. Deadly animals."
—Catherine Howel

_____Necromorphs are extraordinarily aggressive; they attack any non-Necromorph being on sight, regardless of species or age. The sole purpose of this behavior is to spread the infection. Despite being viewed as mindless killing machines, the creatures sometimes display tactical planning and cooperative behavior. They commonly hunt in small packs of mixed individuals with semi-specific roles, and use stealth, ambush, or pack tactics to gain the upper hand on their victims. This requires a degree of strategic thinking, and points to a certain amount of individual intelligence and communication. Examples of this include using ventilation shafts to sneak up on prey, playing dead, not attacking until the victim is well within striking range or their back is turned, or using a lure to draw known threats into an ambush.

The sole purpose of almost all of the creatures is to create bodies for the infection to claim. There is an exception to this, though, and that is the Infector which, true to name, is capable of infecting usable masses of dead tissue to create more Necromorphs. Creatures not currently engaging a non-Necromorph target have been observed as performing several different behaviors. Many will wander aimlessly, almost passively, with no real destination, until they are aware of a new victim to kill, who they will immediately engage. Some will drag bodies to a different location, possibly to make it easier for an Infector to find. Some will hide themselves inside ventilation shafts, setting up new or previous ambush sites. Some will simply stand in place, waiting for a new victim to come to them. When a target is present but out of range, they will often watch the victim and attempt to intimidate them with loud growls and threatening poses.

Beyond pack tactics the creatures have never really been observed to directly interact with one another (other than the Stalkers). They do not audibly talk to one another, they do not touch each other in a social sense (though one might get in another's way during an attack), and they have not been recorded exchanging more subtle chemical signals between each other, IE: pheromones are never mentioned (but also never directly examined).

The scope of their behaviors is expanded upon, during the Sprawl incident with the first ever reports of Stalkers. Outside of the Hive Mind, Stalkers seem to have the strongest sense of pack cohesion and intelligence shown from Necromorphs, as they will often peek around corners to lure their victim while another will charge from a different direction. They are also the only known Necromorphs to directly communicate with one another. The noises they make seem to hold some significance, e.g. the Stalkers will make a noise while or just after a prey item has moved its location, alerting the other Stalkers.

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Chrilevolika
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Postby Chrilevolika » Mon May 30, 2011 11:23 pm

Dismemberment


"Take their legs out, and they'll drag themselves toward you. Shoot off an arm, and they'll use their other arm to rip into you. Nope, the only real way to take these creatures out is to completely rip them apart."
—Glen Schofield, Chrilevolika Documentary Executive Producer of the "Dead Space" film

_____Necromorphs do not suffer from most weaknesses of the bodies they are made from; their bodies need no oxygen (debatable), food, or water to survive. Injuries that would kill an ordinary human, particularly the destruction of vital organs or severe lacerations, have little effect on them, and conventional methods of attack require tremendous amounts to kill or even damage them.

Countless have died due to not knowing the Necromorphs' only easy vulnerability: dismemberment. The only effective way to kill the creatures without massive arms (which anything higher than a explosive is doing to destroy them) is to literally rip them to pieces; removing the head, arms, legs, and other appendages until the creature is killed.

The act of strategically removing the limbs from the creatures is dubbed "Strategic Dismemberment" by the Chrilevolikan Special Forces and is called OD1 (Operation Dismemberment one) by standard troops. Each creature has its own strategies when it comes to dismemberment: some creatures will simply die after enough limbs have been removed, some creatures will die instantly if a specific limb is cut off, while some creatures will become even more of a threat if shot in the wrong place. Learning how to dismember creatures is mostly done through trial-and-error (if your lucky enough). However, dismemberment is the only effective way to truly stop the reanimated horrors in their tracks and is the best way to survive.

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Chrilevolika
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Postby Chrilevolika » Mon May 30, 2011 11:26 pm

Known Species


Standard Species
OOC: Will finish tomorrow.


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