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A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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Generex
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-Generex's Factbook- No posting

Postby Generex » Sat May 21, 2011 11:40 am

~The Divided Republic Of Generex~


Also known as the D.R.O.G.


Image


~A nation created for all, regardless of ideals~



Part 1: Geography
Part 2: Government
Part 3: History
Part 4: Culture
Part 5: Military
Part 6: Fact Depository
Last edited by Generex on Sun Apr 15, 2012 2:06 pm, edited 3 times in total.
Factbook - Gov. Overview
Practically, somewhere between a libertarian and a liberal.
Impractically, I would prefer (atleast government wise) for something like generex. Than (theoretically), most people could be satisfied.
-WARNING: User likes to post while barely awake, has no truely solid opinion about anything, and is unable to RP to save his life-
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Generex
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Postby Generex » Sat May 21, 2011 11:49 am

P1: Geography

Image

Planet Allos


Allos is actually a partially terra formed planet. It was once a barely habitable place, but rich in the gases and minerals needed for terraforming. Its ¾ the size of earth, meaning lower, but tolerable gravity. It’s oceans are much shallower than earth’s. It’s climate and ecosystem is partially artificial, with natural processes incorporated as much as possible.
Last edited by Generex on Sun Apr 15, 2012 2:03 pm, edited 3 times in total.
Factbook - Gov. Overview
Practically, somewhere between a libertarian and a liberal.
Impractically, I would prefer (atleast government wise) for something like generex. Than (theoretically), most people could be satisfied.
-WARNING: User likes to post while barely awake, has no truely solid opinion about anything, and is unable to RP to save his life-
RIP, 1000 Cats :(

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Generex
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Postby Generex » Sat May 21, 2011 12:21 pm

P2: Government/Economy


Generex is unique in that, unlike other nations, it consists of states that can have radically different systems. If a group of likeminded citizens do not like any of the existing states, they can start a new state with its own social/economic system. States can be liberal democracies, conservative theocracies, communist, socialist, libertarian, refuge states, etc.

:The Divided Republic of Generex's Constitution:

-WORK IN PROGRESS-


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The Generex government is layed out like this (from highest to lowest levels of government):

1. The Main Council: The main council consists of regional representatives and the founder of generex. It controls foreign policy, infrastructure management, Balance District, the military, etc. Basically the federal government.

2. Regional Councils: Consists of state representatives. It discusses regional problems, elects regional representatives to the main council, and mediates conflicts between states.

3. State Governments: State Governments can vary widely, but all must have state managers. State managers collect votes to elect state representatives and generally guide state-federal government relations.

- The Founder: The Founder, or FOG (Founder Of Generex), is the figurehead and leader of Generex. The Founder's vote is always 10% of the total vote. At the moment, the FOG is Cello Tural. If the leader dies or quits, the next founder will either be the prechosen succesor or be elected by vote. The point of the FOG is to keep the original ideals of the nation from being abandoned. He also controls the policy and law of Balance District states.

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Although Generex is very divided state wise, it does have a central state system that applies to all unclaimed states. Balance District is the default for any territory that is gained by Generex. The laws and system of Balance District are decided by the Founder, but all of his policy making for it must be approved by atleast 50% of the Main Council.

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State/Border Map


Image

The strange shapes and sizes of the states are because of the tension when generex was first formed. The borders were drawn to, for the most part, be equal in resources and wealth. Some of the smaller, yet somewhat scarce in resources, states are balance districts that have played host to many failed, more radical states.

Detailed Thread
You can actually make states in Generex. To do this, just go to the detailed thread.


#1: Alasiya. Communist syndicalist anarchy. Democratic syndicates. Neutral. Started by immigrants from Povos do Mar. Geography is somewhat volcanic and rocky. Weather is a bit volatile, too. A bit out of date, but good infrastructure. Speak portuguese varient and have dark skin. Majority work for fishing industry, which is largely controlled by the enviromentally minded fishing syndicate. Diverse sea life.

#2: Unclaimed Balance District.

#3: Eschaskerd. Combatitive Dictatorship. Leadership decided by an annual one on one tournament known as fights of Escha. All laws changeable by leader except tournament rules. Currently capitalist with some public services, but little welfare. Good. Amicable people. Notable culture and architecture.

#4: Unclaimed Balance District.

#5: Unclaimed Balance District.

#6: Monaguea (The Great State Of). The Sovereign of Monaguea is elected by il Parlamento upon death of the Previous one. Parliament consists of Aristocrats. These noblemen hold the counties of Monaguea as private property, and the residents pay rent. The main city, Monacoa, is the private property of the sovereign, though rent is only payed during emergencies. Protectionist Mercantilism. Good. Profit a lot from gambling, luxury good exports, sea trade, and mining. 80% roman catholic.

#7: Lani. Multi-Party Republic. Mixed Economy. Very good. Very socially liberal and urbanized. Sees self as leader of social liberalization.

#8: The Holy State. Capitalist constitutional monarchy. Neutral. Recreational drugs, divorce, abortion, and communism are banned.

#9: Unclaimed Balance District.

#10: Unclaimed Balance District.

#11: Unclaimed Balance District.

#12: Unclaimed Balance District.

#13: Unclaimed Balance District.

#14: Unclaimed Balance District.

#15: Unclaimed Balance District.

#16: Unclaimed Balance District.

#17: Unclaimed Balance District.

#18: Eldritali. Free market minarchist democracy. Objectivist. Corporatist. Neutral-hostile. Isolationist, but heavy immigration and emigration. Hostile towards other idealogies.

#19: Unclaimed Balance District.

#20: Unclaimed Balance District.

#21: Unclaimed Balance District.

#22: Unclaimed Balance District.

#23: Górapłaszcze (Goraplache). Mercantile Police State. Good. Polish, some danish. Nearly the entire population is a member of the Kościół święty, or Holy Church, a Caesaropapist branch of Christianity based on Catholicism with Orthodox influences.

#24: Unclaimed Balance District.

#25: Unclaimed Balance District.

#26: Unclaimed Balance District.

#27: Unclaimed Balance District.

#28: Unclaimed Balance District.

#29: Jīyīn. Semi-presidential republic. Very liberal. Capitalist. Good. Tropical. Large chinese population. Weed, gay adoption, civil partnerships, and abortion are legal. Like a mix between China and Jamaica.

#30: Bachalia (The Economic Zone). Pure Capitalism. Neutral/Good, a bit seccesionist.

#31: Xephos. Capitalist republic. Paleo-libertarianism, libertarian/conservative. Neutral. Rural. Self-responsibility/local engagement.

#32: Unclaimed Balance District.

#33: Addelia. Free market single party oligarchy. Very Good. Mostly apathetic. Liberal. Large tropical rain forest terrain and unexplored geography provides many resources including rubber, coffee, oil, drugs, hygeine products, and a variety of unique crops.

#34: The 34th Rule. Libertarian Democracy. Strained federal relations due to highly libertarian mindset. Primarily a resort area. Inland is mostly uninhabited. Diverse sapient species, many immigrant. Known for artistic and tourism industries. Lack of laws dealing with consensual sex. Mostly an importer.

#35: Neopon. Free market republic. Neoconservative/Ponyism. Hostile, wants seccession. Bans leftists and alcohol.

#36: Unclaimed Balance District.

#37: Unclaimed Balance District.

#38: Mandirist. Non-partisan republic. Conservative rural liberalism, agrarianism. Distrustful. Coscivian speaking. Highly religious. Pragmatism and Mandirism. Although rural, its still pretty intellectual.

#39: Unclaimed Balance District.

#40: Unclaimed Balance District.

#41: Unclaimed Balance District.

#42: Tartaios. Direct Democracy. Mixed economy. Neutral. Religion is banned. Marijuana and prostitution are legal.

#43: Unclaimed Balance District.

#44: Hokutostan. Communist union of democratic worker communes. Anarcho syndicalist. Neutral. Private enterprise is legal, but uncommon. Originally inhabited by stranded japanese explorers.

#45: Genovius (Worker's). Socialist Democracy. Neutral. Sea trading. No laws on drugs.

#46: Nepmos (Union of). Free market parliamentary system. Liberal. Good. Nepmos supremacist, but isolationist. A pinch of narcissism...

#47: The Quangocratic Manufactorate (Shortened). Peaceful Autarky-Corporatocracy. Technology Manufacturing Districts. Neutral-good. Sole purpose is to act as Blawesome corporations main centralized output hub. Most goods imported.

#48: Hielsa. Anarchist Federation. Participatory economics and syndicalist communism. Neutrally Varied. Founded from many foreign species and races. Rather agrarian, but with dotted industrial complexes. Most menial labor automated, allowing for citizens to do careers there actually interested in. This led to scientific and artistic innovations.

#49: Unclaimed Balance District.

#50: New Canada. Direct Democracy. Mixed economy. Ponyism. Good. Scientific hub notable for its love of animals. Ponies and humans co-exist.

#51: Nifelheim. Socialist Dictatorship. Neutral-good. Benevolent dictator. Type of satanism practiced called chaos-gnosticism. Speak english and Mosstaan.

#52: Disholev. Free market imperialist. Distrustful. Bans smoking, alcohol, and drugs.

#53: Unclaimed Balance District.

#54: Unclaimed Balance District.

#55: Partopia. Left-leaning college republic. Politically libertarian, economically liberal. Good. Many leaders come from here. Many unrecognized trading docks. Multi-party, mostly left leaning.

#56: Unclaimed Balance District.

#57: Rashidun. Multi-party islamic democracy. Socialism/Mixed. Neutral-good. Started by group of escaped slaves.

#58: Yalos. Representative democracy. Mixed economy. Good. Vacation hotspot. Hit with surfers and nature lovers. Mainly exports fish and vegetables.

#59: Benaux. Right libertarian republic. Individual rights mixed with conservatism. Semi-hostile. Nationalist. Three parties, mainly based on stance on federalism.

#60: Unclaimed Balance District.

#61: Free Warrior's State. Free market democratic republic. Socially liberal. Good. Emphasize martial might and personal ambition. Mercenary groups are very popular. Arms manufacturing is main industry.

#62: Nehori. Christian Republic. Agrarianism with capitalist framework. Hostile, wants seccession. Luziycan lutheranism. Communism, alcohol, and illegal drugs banned. Ties with Neopon. Heavy latin speaking.

#63: New Lentine. Democratic-Zenithalist Republic. Libertarian, nationalist, egalitarianist, and mesocratic. Economy is neoliberal free market conservatism. Very good. Emigrated from North Yervhenn of Aleckandor. Middle class is ruling majority. Reliable industries in this region include firearms manufacturing, chemical production, and steelmaking.

#64: Saxalian Reserve. Tribal nature reserve. Good. Controlled directly by government, but also by tribal governments, council of wardens, and laboratorial supervisor teams. Thick forest, natural reserve. Created for people who wanted to live in nature without techological restrictions. Some scientific teams have also been given permission to study and experiment here. Mysterious rumors and legends of cures and sapient chimps abound.

#65: New Seasons. Socialist Democracy. Liberal. Good. Given to Generex by Seasons. Only small business allowed. Controls a lot of trade and is one of the biggest nuclear energy exporters.

#66: Unclaimed Balance District.

#67: Otcinia. Parliamentary Democracy. Laissez-Faire Capitalism. Neutral. Gentry, Burghers, and farmers.

Last edited by Generex on Thu Aug 09, 2012 6:30 pm, edited 30 times in total.
Factbook - Gov. Overview
Practically, somewhere between a libertarian and a liberal.
Impractically, I would prefer (atleast government wise) for something like generex. Than (theoretically), most people could be satisfied.
-WARNING: User likes to post while barely awake, has no truely solid opinion about anything, and is unable to RP to save his life-
RIP, 1000 Cats :(

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Generex
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Founded: Apr 15, 2011
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Postby Generex » Sat May 21, 2011 12:29 pm

P3: History


• 2157: Early explorers discover Allos, a seemingly perfect world for terraforming.

• 2161: First colonists arrive from many nations at once, leading to confusion and conflict over territory.

• 2163: Nations sign the Lenard Treaty, dividing the planet into 14 different colonies plus a few more foreign colonies.

• 2164-2172: Time of relative peace, terraforming begins. Occasional minor disputes.

• 2173-2174: Tension between American, Japanese, and British colonies rises after rising sea levels, due to terraforming, unexpectedly shrink an island shared by them.

• 2175-2176: The short BAJ war starts and ends within a year. The Japanese manage to quickly seize the island. This short war would only lead to more, relatively minor world wide tensions as borders change due to terraforming.

• 2179-2182: Wars and conflicts by the colonies’ home nations cause much larger amounts of tension on Allos.

• 2184-2187: Messages arrive at Allos, carrying news of a massive war between all nations, which is now known as the Fool’s War because they were actually sent by a terrorist group. These messages commanded the colonies to join the war and attack eachother. The authenticity of the messages was questioned, but a few colonies ignored the doubt and dragged the rest of them into the war. In the middle of the war, messages were sent from the home nations that debunked the suspicious messages, but the war went on regardless. The usage of an antimatter bomb by one colony would set the mood after the war. The war would end with no decisive victor.

• 2188: The Treaty of Waylon is signed, which practically put Allos where it was before the war, but with extreme tension and fear.

• 2189-2202: Era of constant conflicts and tension. New, ideological conflicts between new settlers with radical ideas would also create even more tension, but would ultimately shape the future nation.

• 2203-2212: Allos continues to be choked by tensions and small wars. Small groups start appearing, advocating peace. Few actually want independence of any sort.

• 2013: Increased technology creates faster communication and travel; many home countries attempt to play a larger role in there colonies on Allos.

• 2214-2216: Cello L Tural, a American philosopher, politician, and strategist, starts gaining popularity and criticism for his idea of a society with multiple economic and social systems. He is also criticized because of his support of an independent Allos. Meanwhile, a few colonies refuse to abide to attempts at direct rule by the homelands. The countries send ships to forcibly take control of there colonies.

• 2217: The colonies create a loose alliance and hire Cello as one of there generals. This alliance was called the Generex Alliance, named after a battle command used by many colonies basically meaning “Divide and conquer”. The alliance originally included the American, Chinese, United African (a future nation), and British colonies. Other colonies on Allos feared being overpowered by this new alliance and work on creating other alliances. The more foreign colonies were able to keep themselves from being dragged into this.

• 2219: When the ships arrived. they met a large rebel fleet prepared for the battle. The battle that followed is now known as the Halloween Rebellion, as it actually took place 3 days after Halloween. The Generex Alliance lost 7 out of its 26 battleships, but almost completely destroys all of the invading forces. This was mostly due to the fact that the 4 separate, invading fleets were not allies. In fact, they actually fought eachother while the main battle was going on.

• 2220-2221: Several other fleets sent are beaten back by Generex. The Japanese, Chinese, Canadian, and Mexican colonies submit to direct rule by there home nations. Other colonies, however, at least resist through negotiations, if not weapons. Also, a new alliance is created between the Australian, Russian, and Indian colonies. This alliance would be known as the ARI Alliance and would become the Generex Alliance’s biggest rival.

• 2222-2225: A cold war starts. The 2 alliances start unifying there borders and governments. The last neutral colonies, the French, Brazilian, and Martian (Another future nation), were constantly encouraged/threatened to join each alliance. The colonies that submitted to direct rule, were also constantly harassed, but in a far more threatening manner. Also, the initial terraforming program finished around this time.

• 2226: The French colony joins Generex.

• 2227: The Martian colony joins Generex as well, but the Brazilian colony joins the ARI.

• 2229: The need to get a leg up on there opponent prompts the 2 alliances to both invade the colonies that submitted to direct rule, despite the dangers of provoking even more nations from earth into sending troops. The ARI invades the Chinese and Canadian colonies while Generex invades the Mexican and Japanese colonies.

• 2232-2237: In order to maintain control of the increasingly rouge planet, a coalition of nations send a combined fleet to retake control of Allos. This would start The Allos War of Independence, a long war challenging both of the alliances. Both alliances were startled and unprepared for the huge fleet that arrived at there doorstep. The fleet first struck the ARI, which would actually decide the ultimate fate of Allos. The ARI was overwhelmed by the size of the fleet, and was forced to request help from Generex. Generex agreed to help it, but only if it would allow itself to be annexed by Generex. The ARI gave in and joined Generex. The combined force, along with the strategy employed by Cello Tural and other generals, helped to capture and destroy the invading force. The enemy fleet surrendered on May 14th, 2237.

• 2238: Generex negotiates a peace settlement. Generex is given full rights to Allos and is recognized as a independent nation. Also, Generex restructures to adopt Cello’s idea of a nation with multiple economic and social systems. Cello is also given the title of Founder.

• 2240-2248: A lot of restructuring occurs, with immigration skyrocketing and many new states being created. The last remaining foreign colonies (such as New Seasons) are given to Generex.

• 2249: Present Day.
Last edited by Generex on Sun Apr 29, 2012 2:26 pm, edited 4 times in total.
Factbook - Gov. Overview
Practically, somewhere between a libertarian and a liberal.
Impractically, I would prefer (atleast government wise) for something like generex. Than (theoretically), most people could be satisfied.
-WARNING: User likes to post while barely awake, has no truely solid opinion about anything, and is unable to RP to save his life-
RIP, 1000 Cats :(

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Generex
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Founded: Apr 15, 2011
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Postby Generex » Sat May 21, 2011 12:32 pm

P4: Culture


Generex’s society is very hard to describe, as it varies from state to state. Most states are relatively isolationist. The states range from Neopon (a hostile, conservative republic) to Nifelheim (a socialist benevolent dictatorship with a satanism varient).
The mentality philosophy is simply the belief that balance between things, not one side or view taking over, is what is needed for a successful society. This philosophy is so ingrained in the nations history that the nine colors on the flag each correspond with a different aspect of it. Grey is balance/peace, green is logic/complexity, black is darkness/liberalism (just because its dark doesn't neccessarily mean that its seen as bad), red is anarchy/liberty, purple is chaos/change, orange is instinct/emotion, white is light/conservative, blue is justice/authoritarianism, and yellow is life/society in general.
Last edited by Generex on Sun Apr 29, 2012 2:19 pm, edited 4 times in total.
Factbook - Gov. Overview
Practically, somewhere between a libertarian and a liberal.
Impractically, I would prefer (atleast government wise) for something like generex. Than (theoretically), most people could be satisfied.
-WARNING: User likes to post while barely awake, has no truely solid opinion about anything, and is unable to RP to save his life-
RIP, 1000 Cats :(

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Generex
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Posts: 124
Founded: Apr 15, 2011
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Postby Generex » Sat May 21, 2011 12:44 pm

P5: Military

Generex is a future tech nation, utilizing things like rail guns, space ships, force fields, etc. Generex, using its advanced bio technology, also utilizes artificial life forms as weapons as well.

-Revamping-
Last edited by Generex on Mon Apr 23, 2012 4:16 pm, edited 3 times in total.
Factbook - Gov. Overview
Practically, somewhere between a libertarian and a liberal.
Impractically, I would prefer (atleast government wise) for something like generex. Than (theoretically), most people could be satisfied.
-WARNING: User likes to post while barely awake, has no truely solid opinion about anything, and is unable to RP to save his life-
RIP, 1000 Cats :(

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Generex
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Posts: 124
Founded: Apr 15, 2011
Ex-Nation

Postby Generex » Sat May 21, 2011 12:53 pm

Last edited by Generex on Thu May 17, 2012 3:51 pm, edited 10 times in total.
Factbook - Gov. Overview
Practically, somewhere between a libertarian and a liberal.
Impractically, I would prefer (atleast government wise) for something like generex. Than (theoretically), most people could be satisfied.
-WARNING: User likes to post while barely awake, has no truely solid opinion about anything, and is unable to RP to save his life-
RIP, 1000 Cats :(


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