NATION

PASSWORD

Can you defeat a Sangheili Squadron?-closed

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
User avatar
Sanghelios-
Envoy
 
Posts: 266
Founded: Apr 20, 2011
Ex-Nation

Can you defeat a Sangheili Squadron?-closed

Postby Sanghelios- » Sat Apr 23, 2011 11:38 am

Like CM's thread, but with Sangheili.


Unit:Sangheili Ultra
Short Description:
The commanders and Captains of a Sangheili military, they are based for one job, kill the heretics. Spread Honor and peace even if peace means death first. unlike Zealots, they command Platoons, legions, squads. The Sangheili display respect and admiration for honorable fighters, whether they are allies of the Sangheili or not. It is not unusual for the Sangheili to have such an admiration for their adversaries. Sangheili respect and revere veterans and often follow their lead. Their history is rife with victorious combatants welcoming the defeated enemies' remaining forces into their own arm, provided of course that they fought with honor. During the Unggoy Rebellion, the most tenacious of the Unggoy who survived the conflict were admitted for the first time into previously all-Sangheili forces, much to the Prophets' discontent. It is likely that survivors of this group of Unggoy were among the Unggoy supporting the Sangheili during the Great Schism, out of respect, and dislike of the Covenant.

The Sangheili code of honor appears quite similar to Japanese Bushido, sharing concepts such as skill in combat (with an emphasis on swordsmanship), loyalty to master and family/clan, and views on death. Both systems promote death in battle as being the most honorable and proper way to die. If a warrior is critically injured, incapacitated, or captured, the only acceptable recourse is to commit ritualistic suicide, ensuring one's honor is kept intact. This was of such importance to Sangheili warriors that even if they were incapable of killing themselves, they requested the assistance of their fellow Sangheili in doing so. While not looked on as your everyday warrior, the Ultra fights for his truth and never gives up until the end is obvious.
Short Range Weapon(s):Energy sword, Energy Dagger, Curvblade, Plasma Pistol
Long Range Weapon(s):Plasma Carbine, Needle Rifle, Particle Beam Rifle, Focus Rifle
Mid Range Weapon:Plasma Rifle, Needler, Plasma Repeater
Explosive Weapon(s):Plasma Grenade, Fuel Rod Gun, Concussion Rifle, Plasma Launcher
Main Advantages:

Superior armor, a shielding device to stop attacks until they need to go down. a Hud system to know when shielding is going down, HUD also features a amount of ammo in a gun (do to linking) and a Motion Tracker. Sangheili are trained in combat at the age of 4 and can adapt to any situation. We also have a in build cameo which can make us invisible to the naked eye (and most other views)
Squad:20, 10 goes in first, the other 10 go in when needed.
Vehicle:Wraith, it features a massive Plasma cannon, a plasma turret and it can boost, it also features shielding.

Tactics in an Urban Environment:

5 men go to the sides and start to grab attention, three from that go to the sides and do the same, the other five flank the enemy and attack from vantage points (by dropping from above, sneaking up.) we always have a sniper ready in case of a fall back plan. If the enemy attempts to flak we will always have something waiting for that attempt.


Tactics in Flat, Open Environments:

repeat but with the Tank being a bigger factor, usually give support so we can make sure it can attack, most of the time however we will just be invisible and then plan a attack.


Tactics in Thick Woodland:again a repeat, but the Tank is barely a factor unless it starts burning the area, we always plan to light things up a bit.

We won 3 out of 3 in his thread, the question is, how well are you?


Code: Select all
 [b]Unit:[/b]
    [b]Short Description:[/b]
    [b]Short Range Weapon(s):[/b]
    [b]Long Range Weapon(s):[/b]
    [b]Mid Range Weapon:[/b]
    [b]Explosive Weapon(s):[/b]
    [b]Main Advantages:[/b]
    [b]Squad:[/b]
    [b]Vehicle:[/b]

    [b]Tactics in an Urban Environment:[/b]
    [b]Tactics in Flat, Open Environments:[/b]
    [b]Tactics in Thick Woodland:[/b]
Last edited by Sanghelios- on Sat Apr 23, 2011 8:27 pm, edited 4 times in total.
This is UEG.
For RP reasons, my pop is 8.132 billion, take it or leave it, also....New Covenant!


By the way, I am RPing as MT Sangheili on earth now.

User avatar
Goldsaver
Negotiator
 
Posts: 5097
Founded: Mar 07, 2008
Left-wing Utopia

Postby Goldsaver » Sat Apr 23, 2011 1:04 pm

Unit: Goldsaver Rangers
Short Description: The Rangers are a volunteer counter-slaver group, taken from veterans of the Republic army, but are also used by the Republic for all variety of special operations. They are known for being expert marksman, having to be careful not to hit any slaves their freeing, and are experts in Close-quarter combat. They follow the rigid code of honor of the Republic Army.They have effectively crippled human trafficking within the waters of Goldsaver.
Short Range Weapon(s): X2 Republic Arms Shotgun w/ Bayonet, Five Round Semi-Automatic Shotgun, Soldiers carry fifty shells
Long Range Weapon(s):XM2010 Enhanced Sniper Rifle Soliders carry five magazines
Mid Range Weapon: A5 Ranger Rifle w/ Bayonet, fires 7.62x51mm NATO round, 30 round magazine, three round burst, firing modes for three-round bursts and semi-automatic, soldiers carry five magazines.
Explosive Weapon(s): 1x C4 Packet total, 2x Flash-bangs per Solider, 2x Frag Grenades per solider, 1x RPG-7
Main Advantages: They get the training of the Republic Army, which is marksman, melee, and heavy weapons training, and once brought into the Rangers they get further Marksmanship training and melee training, as well as close-quater combat training. Its worth noting that they all have combat experience from the Republic Army.
Squad: Five; Sergeant (A5 Rifle, Shotgun, Katana), 2x Assault (A5 Rifle, Shotgun), Demolitions (A5 Rifle, RPG-7, C4), Sniper (Sniper Rifle, Shotgun)
Vehicle: Bradley Fighting Vehicle IFV

Tactics in an Urban Environment: Split into two teams and go through all the buildings within the area; avoid windows and such to avoid getting sniped. Sniper will be by himself to take out enemies in the open. IFV will scout the city. Demotions will use his explosives on any enemy vehicles.
Tactics in Flat, Open Environments: Get into the IFV, let it take out the enemy infantry, exit when enemy vehicle is spotted, blow it up with RPG.
Tactics in Thick Woodland: IFV will go around the forest to look for enemy armor. Sniper will wear Ghille suit and will take out enemy infantry unseen, while the others find and stay in cover.
The Free Federation of the Golden Lands
Free Federation Q&A
Liberal Democracy; Militaristic; Federation; Feminist
"None Shall be Held in Chains"
"All May Find Shelter Behind Our Walls"
"No Evil Shall Survive Our Wrath"

User avatar
Sanghelios-
Envoy
 
Posts: 266
Founded: Apr 20, 2011
Ex-Nation

Postby Sanghelios- » Sat Apr 23, 2011 1:39 pm

Goldsaver Rangers vs Sangheili Ultras



Urban combat
As the Goldsaver force enters the ruins of the city, a Demoman places the C4 near a edge, they create a slim area where they can get out and they hid it my placing a burnt cloth there. they move in and go up the stairs. meanwhile the Sangheili send ten men forward. One jumps his way to a pillar, he activates his cameo and activates his rifle. As a Ranger gets to the top he spots a Sangheili, the Elite did not have his motion tracker set. Bam! the Elite looked to where the shot came from, he was to late as the second head shot managed to get in. The Sangheili on the pillar activated his Tracker and placed a shot from his Beam Rifle. He shot the Ranger and the Ranger had a heated blast in his chest, blood flow stopped as the corpse slid back. Two Sangheili fire at the IFV with their Fuel Rod Guns. The IFV ran over one as the other parried. The Second Sangheili threw a Plasma grenade and took cover. The IFV blew up. The Rangers spotted a Wraith, the wraith sent a Plasma Burst and killed most, one soldier activated the C4 and runs back to the extraction point. A Elite was waiting, the Rangers comrade ran from the stairs but was stabbed him with his sword. The Elite then jumped from the window and sent the knee of the last Ranger backwards. The Elite activated his Energy Blade and stabbed the Ranger in the head. The Sangheili stepped back and bowed for the enemies attempted fight.

Plains
The men get into the IFV, as the Elites saw they had two ideas.

Ending one- Two Elites enter a Wraith and move ahead. the Wraith then comes into the distance firing its plasma turret. The IFV was taking heavy damage, as soldiers tried to get out the wraith fired it's cannon and blew the machine to bits.

Ending two- The elites activate their cameo, three move near the IFV, they fire their fuel Rod guns taking out the men on top. the next one takes his sword and moves in, he then slaughters the men inside and places a Plasma grenade destroying the vehicle.

Woods
As the Sniper hid and started his sniping, he managed to kill two elites by hitting a battery. Meanwhile outside a Wraith is burning the forest down, it is hit multiple times by the IFV, the Wraith charges and tops the vehicle but a Ranger fired a RPG into a the Tanks flank wreaking it. A Elite however jumped out and fired as Plasma Launcher burst killing the remaining men. Meanwhile a Elite Saw where the sniper Ranger was on his tracker. he jumped up using his cameo and stabbed the enemy ranger.


Rangers-15_Elites- 8

Sangheili Ultras Win 3-3
This is UEG.
For RP reasons, my pop is 8.132 billion, take it or leave it, also....New Covenant!


By the way, I am RPing as MT Sangheili on earth now.

User avatar
Ruskarkand
Senator
 
Posts: 3985
Founded: Jan 07, 2011
Ex-Nation

Postby Ruskarkand » Sat Apr 23, 2011 2:02 pm

Unit: Monolithian Humans.
Short Description: A group of Humans dedicated to the Monolith, they are wholly devoted to killing anyone who is not associated with the Monolith, they lack emotions and as long as they are alive, they will continue fighting, regardless of their injuries, they will never let up, if their gun runs out of ammo, they will resort to charging in with their knives or commiting suicide by running in with grenades, they are not afraid of giving their lives for the Monolith.
Short Range Weapon(s): Armsel Strikers loaded with 12 gauge SLUG rounds, the slug round part is key.
Long Range Weapon(s): The Gauss Rifle.
Mid Range Weapon: FT-200m, RP-74
Explosive Weapon(s): RPG-7u + F1 Grenades
Main Advantages: They do not feel fear, they do not feel pain, they only obey the monolith, their only directive is to kill, so long as their body functions, they will do so unrelentlessly.
Squad: 7, 3 Gauss Snipers, 3 Gunners, 1 Juggernaut
Vehicle: T-90 tank, armed with a 122MM long barreled gun, using HEAT shells.

Tactics in an Urban Environment: Juggernaut leads a team of gunners into the environment as the snipers scout ahead.
Tactics in Flat, Open Environments: Snipers provide cover with the Gauss rifle, the juggernaut provides surpressory fire with the RP-74 whilst the gunners actually aim for their targets.
Tactics in Thick Woodland: Pretty much the same as the flat open environment, we just make use of the cover available, and camoflauge our snipers, we also clear the way with the T-90 tank if needed.
Last edited by Ruskarkand on Sat Apr 23, 2011 2:03 pm, edited 1 time in total.
- Scottish resident of the United Kingdom.
- Appreciator of Dragons and Draconic things.
- Minor FanT. FT.
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

User avatar
Sanghelios-
Envoy
 
Posts: 266
Founded: Apr 20, 2011
Ex-Nation

Postby Sanghelios- » Sat Apr 23, 2011 2:05 pm

Ruskarkand wrote:Unit: Monolithian Humans.
Short Description: A group of Humans dedicated to the Monolith, they are wholly devoted to killing anyone who is not associated with the Monolith, they lack emotions and as long as they are alive, they will continue fighting, regardless of their injuries, they will never let up, if their gun runs out of ammo, they will resort to charging in with their knives or commiting suicide by running in with grenades, they are not afraid of giving their lives for the Monolith.
Short Range Weapon(s): Armsel Strikers loaded with 12 gauge SLUG rounds, the slug round part is key.
Long Range Weapon(s): The Gauss Rifle.
Mid Range Weapon: FT-200m, RP-74
Explosive Weapon(s): RPG-7u + F1 Grenades
Main Advantages: They do not feel fear, they do not feel pain, they only obey the monolith, their only directive is to kill, so long as their body functions, they will do so unrelentlessly.
Squad: 7, 3 Gauss Snipers, 3 Gunners, 1 Juggernaut
Vehicle: T-90 tank, armed with a 122MM long barreled gun, using HEAT shells.

Tactics in an Urban Environment: Juggernaut leads a team of gunners into the environment as the snipers scout ahead.
Tactics in Flat, Open Environments: Snipers provide cover with the Gauss rifle, the juggernaut provides surpressory fire with the RP-74 whilst the gunners actually aim for their targets.
Tactics in Thick Woodland: Pretty much the same as the flat open environment, we just make use of the cover available, and camoflauge our snipers, we also clear the way with the T-90 tank if needed.


Will do in a bit.
This is UEG.
For RP reasons, my pop is 8.132 billion, take it or leave it, also....New Covenant!


By the way, I am RPing as MT Sangheili on earth now.

User avatar
Reavani
Diplomat
 
Posts: 868
Founded: Apr 17, 2009
Ex-Nation

Postby Reavani » Sat Apr 23, 2011 2:39 pm

Unit:Reavic StormKorps
Short Description: Soldiers who've proven themselves capable of fighting in the most terrifying of Reavani's land, the Reavic StormKorps are the be all end all of Reavani Martial Pride, originally designed to fight in the trenches during the first Conteviran War, the StormKorps are trained to fight in the most time honored tradition of war. Blitzkrieg Warfare.
Short Range Weapon(s): Trench Knife, a knife designed specifically for piercing armor and bone, originally used to pierce helmets as the Korps charged into a trench.
Long Range Weapon(s): M.A.R.S. (Magnetically Accelerated Round System) The MARS rifle, also known as a Kaiser Rifle, is designed to fire small metal slugs at such great velocity that traditional armor proves inneffective and non-active shielding is unable to respond. Active shielding generally responds poorly to the velocity of the weapon, causing lashes of energy or kinetic transfers which generally cause as much if not more damage then the slug itself.
Mid Range Weapon: Traditional chemical projectile weapons make up the mainstay of Sub-machine guns and pistols with the larger weapons generally being MAR systems, the Reavani military usually issues a Crusader hand cannon to each Korpsmen.
Explosive Weapon(s): The Reavani generally stray away from hand grenades, but have been known to use grenades against entrenched targets. A M.A.R.S rifle can be amped up for one very powerful round that impacts with the kinetic force of a rocket put into a round the size of a nickel however, and therefor could be considered an anti-tank weapon. Korpsmen variants of the M.A.R.S systems require an entire coolant magazine however, before they'll be able to fire again (Does not apply in extreme arctic conditions.)
Main Advantages: The power of Reavani weapons is astounding, mainly because they heavily use rail based weaponry and not traditional chemical weapons or plasma weaponry. StormKorps are well versed in most forms of warfare, and are trained to be adaptable to any situation the Empire needs them in. Reavani are much larger then an average human, growing to about eight feet tall on average, while bigger targets, they also develop larger muscles and cardio-respiratory systems, allowing them to fight or move, much faster and longer then most human beings.
Squad: Twelve Men, three teams, Three Commissars (Crusader Pistol, Longsword.) Nine Korpsmen (M.A.R.S. Rifle, Crusader Pistol, Knife.)
Vehicle: Oppressor MBT, Dual Barrel Rail system firing sabot rounds.

Tactics in an Urban Environment: General Building to Building fighting, never a single battle group fighting alone, so working in tandem with other squads and naval elements for Orbital as well as Planetary dominance.
Tactics in Flat, Open Environments: Flat open warfare is quite obsolete, Naval shelling of any army units found on the ground if orbital supremacy is acquired, else, simple airstrikes or MBT engagements.
Tactics in Thick Woodland: Artillery shelling and flame based warfare coupled with the constant stamp of tar black boots on ashy ground.
Do you want to be a Member of the Reavi Pact? Probably not, but on the off chance that pollution and war are for you: The Reavic Empire

Do you want to have an Embassy in Reavani Space? Probably not, but on the off chance that Trade, Diplomacy, and a Nice Space Station are all in your bag of enjoyment, take a look at
viewtopic.php?f=23&t=49017

User avatar
Sanghelios-
Envoy
 
Posts: 266
Founded: Apr 20, 2011
Ex-Nation

Postby Sanghelios- » Sat Apr 23, 2011 3:11 pm

Note-For now i am doing one out of each of the possible situations, thus i can choose between any of the three situations.
This is UEG.
For RP reasons, my pop is 8.132 billion, take it or leave it, also....New Covenant!


By the way, I am RPing as MT Sangheili on earth now.

User avatar
Sanghelios-
Envoy
 
Posts: 266
Founded: Apr 20, 2011
Ex-Nation

Postby Sanghelios- » Sat Apr 23, 2011 7:28 pm

Ruskarkand wrote:Unit: Monolithian Humans.
Short Description: A group of Humans dedicated to the Monolith, they are wholly devoted to killing anyone who is not associated with the Monolith, they lack emotions and as long as they are alive, they will continue fighting, regardless of their injuries, they will never let up, if their gun runs out of ammo, they will resort to charging in with their knives or commiting suicide by running in with grenades, they are not afraid of giving their lives for the Monolith.
Short Range Weapon(s): Armsel Strikers loaded with 12 gauge SLUG rounds, the slug round part is key.
Long Range Weapon(s): The Gauss Rifle.
Mid Range Weapon: FT-200m, RP-74
Explosive Weapon(s): RPG-7u + F1 Grenades
Main Advantages: They do not feel fear, they do not feel pain, they only obey the monolith, their only directive is to kill, so long as their body functions, they will do so unrelentlessly.
Squad: 7, 3 Gauss Snipers, 3 Gunners, 1 Juggernaut
Vehicle: T-90 tank, armed with a 122MM long barreled gun, using HEAT shells.

Tactics in an Urban Environment: Juggernaut leads a team of gunners into the environment as the snipers scout ahead.
Tactics in Flat, Open Environments: Snipers provide cover with the Gauss rifle, the juggernaut provides surpressory fire with the RP-74 whilst the gunners actually aim for their targets.
Tactics in Thick Woodland: Pretty much the same as the flat open environment, we just make use of the cover available, and camouflage our snipers, we also clear the way with the T-90 tank if needed.


Sangheili vs Monolithian Human
Urban Combat

The Humans enter the area, they looked around as Snipers move about, what they didn't know was that a Wraith was right around the corner. The Men fired their rifles only to be blasted to death by the turret, any survivors were hit by the massive plasma cannon. The snipers hit it from the sides and managed to kill the driver. The Remaining Sangheili run up, the first of both groups were killed but the others were downed and stabbed to death.

Results
Sangheili victory
Monolithian Humans dead
This is UEG.
For RP reasons, my pop is 8.132 billion, take it or leave it, also....New Covenant!


By the way, I am RPing as MT Sangheili on earth now.

User avatar
Sanghelios-
Envoy
 
Posts: 266
Founded: Apr 20, 2011
Ex-Nation

Postby Sanghelios- » Sat Apr 23, 2011 8:11 pm

Reavani wrote:Unit:Reavic StormKorps
Short Description: Soldiers who've proven themselves capable of fighting in the most terrifying of Reavani's land, the Reavic StormKorps are the be all end all of Reavani Martial Pride, originally designed to fight in the trenches during the first Conteviran War, the StormKorps are trained to fight in the most time honored tradition of war. Blitzkrieg Warfare.
Short Range Weapon(s): Trench Knife, a knife designed specifically for piercing armor and bone, originally used to pierce helmets as the Korps charged into a trench.
Long Range Weapon(s): M.A.R.S. (Magnetically Accelerated Round System) The MARS rifle, also known as a Kaiser Rifle, is designed to fire small metal slugs at such great velocity that traditional armor proves inneffective and non-active shielding is unable to respond. Active shielding generally responds poorly to the velocity of the weapon, causing lashes of energy or kinetic transfers which generally cause as much if not more damage then the slug itself.
Mid Range Weapon: Traditional chemical projectile weapons make up the mainstay of Sub-machine guns and pistols with the larger weapons generally being MAR systems, the Reavani military usually issues a Crusader hand cannon to each Korpsmen.
Explosive Weapon(s): The Reavani generally stray away from hand grenades, but have been known to use grenades against entrenched targets. A M.A.R.S rifle can be amped up for one very powerful round that impacts with the kinetic force of a rocket put into a round the size of a nickel however, and therefor could be considered an anti-tank weapon. Korpsmen variants of the M.A.R.S systems require an entire coolant magazine however, before they'll be able to fire again (Does not apply in extreme arctic conditions.)
Main Advantages: The power of Reavani weapons is astounding, mainly because they heavily use rail based weaponry and not traditional chemical weapons or plasma weaponry. StormKorps are well versed in most forms of warfare, and are trained to be adaptable to any situation the Empire needs them in. Reavani are much larger then an average human, growing to about eight feet tall on average, while bigger targets, they also develop larger muscles and cardio-respiratory systems, allowing them to fight or move, much faster and longer then most human beings.
Squad: Twelve Men, three teams, Three Commissars (Crusader Pistol, Longsword.) Nine Korpsmen (M.A.R.S. Rifle, Crusader Pistol, Knife.)
Vehicle: Oppressor MBT, Dual Barrel Rail system firing sabot rounds.

Tactics in an Urban Environment: General Building to Building fighting, never a single battle group fighting alone, so working in tandem with other squads and naval elements for Orbital as well as Planetary dominance.
Tactics in Flat, Open Environments: Flat open warfare is quite obsolete, Naval shelling of any army units found on the ground if orbital supremacy is acquired, else, simple airstrikes or MBT engagements.
Tactics in Thick Woodland: Artillery shelling and flame based warfare coupled with the constant stamp of tar black boots on ashy ground.


Sangheili vs Reavic StormKorps
Urban Combat

As the StormKorps move in they spread out into two squads. As they search around the roar of Banshees and the city being glassed is apparent, they need to take out the enemy, and quick. When they move in a group of Sangheili jump out firing Fuel Rod Guns, the leader of the Korps is killed by a sword to the gut. The second group fires on the elites killing them one by one. The Elites second group with a Wraith fire on the StormKorps (who have the higher ground) which fired back. The Wraith activated its cannon and fired, the Enemy was killed as they fell into the ground, the Sangheili retreated into a ship and left as the planet was being taken over.

results
Sangheili victory
Reavic StormKorps defeat.
This is UEG.
For RP reasons, my pop is 8.132 billion, take it or leave it, also....New Covenant!


By the way, I am RPing as MT Sangheili on earth now.

User avatar
Helghast empire
Minister
 
Posts: 2204
Founded: Oct 14, 2009
Ex-Nation

Postby Helghast empire » Sat Apr 23, 2011 8:24 pm

Sanghelios- wrote:
Reavani wrote:Unit:Reavic StormKorps
Short Description: Soldiers who've proven themselves capable of fighting in the most terrifying of Reavani's land, the Reavic StormKorps are the be all end all of Reavani Martial Pride, originally designed to fight in the trenches during the first Conteviran War, the StormKorps are trained to fight in the most time honored tradition of war. Blitzkrieg Warfare.
Short Range Weapon(s): Trench Knife, a knife designed specifically for piercing armor and bone, originally used to pierce helmets as the Korps charged into a trench.
Long Range Weapon(s): M.A.R.S. (Magnetically Accelerated Round System) The MARS rifle, also known as a Kaiser Rifle, is designed to fire small metal slugs at such great velocity that traditional armor proves inneffective and non-active shielding is unable to respond. Active shielding generally responds poorly to the velocity of the weapon, causing lashes of energy or kinetic transfers which generally cause as much if not more damage then the slug itself.
Mid Range Weapon: Traditional chemical projectile weapons make up the mainstay of Sub-machine guns and pistols with the larger weapons generally being MAR systems, the Reavani military usually issues a Crusader hand cannon to each Korpsmen.
Explosive Weapon(s): The Reavani generally stray away from hand grenades, but have been known to use grenades against entrenched targets. A M.A.R.S rifle can be amped up for one very powerful round that impacts with the kinetic force of a rocket put into a round the size of a nickel however, and therefor could be considered an anti-tank weapon. Korpsmen variants of the M.A.R.S systems require an entire coolant magazine however, before they'll be able to fire again (Does not apply in extreme arctic conditions.)
Main Advantages: The power of Reavani weapons is astounding, mainly because they heavily use rail based weaponry and not traditional chemical weapons or plasma weaponry. StormKorps are well versed in most forms of warfare, and are trained to be adaptable to any situation the Empire needs them in. Reavani are much larger then an average human, growing to about eight feet tall on average, while bigger targets, they also develop larger muscles and cardio-respiratory systems, allowing them to fight or move, much faster and longer then most human beings.
Squad: Twelve Men, three teams, Three Commissars (Crusader Pistol, Longsword.) Nine Korpsmen (M.A.R.S. Rifle, Crusader Pistol, Knife.)
Vehicle: Oppressor MBT, Dual Barrel Rail system firing sabot rounds.

Tactics in an Urban Environment: General Building to Building fighting, never a single battle group fighting alone, so working in tandem with other squads and naval elements for Orbital as well as Planetary dominance.
Tactics in Flat, Open Environments: Flat open warfare is quite obsolete, Naval shelling of any army units found on the ground if orbital supremacy is acquired, else, simple airstrikes or MBT engagements.
Tactics in Thick Woodland: Artillery shelling and flame based warfare coupled with the constant stamp of tar black boots on ashy ground.


Sangheili vs Reavic StormKorps
Urban Combat

As the StormKorps move in they spread out into two squads. As they search around the roar of Banshees and the city being glassed is apparent, they need to take out the enemy, and quick. When they move in a group of Sangheili jump out firing Fuel Rod Guns, the leader of the Korps is killed by a sword to the gut. The second group fires on the elites killing them one by one. The Elites second group with a Wraith fire on the StormKorps (who have the higher ground) which fired back. The Wraith activated its cannon and fired, the Enemy was killed as they fell into the ground, the Sangheili retreated into a ship and left as the planet was being taken over.

results
Sangheili victory
Reavic StormKorps defeat.


are you just always winning for some reason?, i mean some of the enemy nations can just beat you with numbers, your seriously going through this with reason correct? just one more thing, it looks as if the enemy nations aren't firing back, read your post you've made and it looks like they fired at only one thing ( wraith ) and your troops took NO damage. I'm not mad, i just want to know where your getting so many victories from lol

User avatar
Sanghelios-
Envoy
 
Posts: 266
Founded: Apr 20, 2011
Ex-Nation

Postby Sanghelios- » Sat Apr 23, 2011 8:28 pm

Helghast empire wrote:
Sanghelios- wrote:
Sangheili vs Reavic StormKorps
Urban Combat

As the StormKorps move in they spread out into two squads. As they search around the roar of Banshees and the city being glassed is apparent, they need to take out the enemy, and quick. When they move in a group of Sangheili jump out firing Fuel Rod Guns, the leader of the Korps is killed by a sword to the gut. The second group fires on the elites killing them one by one. The Elites second group with a Wraith fire on the StormKorps (who have the higher ground) which fired back. The Wraith activated its cannon and fired, the Enemy was killed as they fell into the ground, the Sangheili retreated into a ship and left as the planet was being taken over.

results
Sangheili victory
Reavic StormKorps defeat.


are you just always winning for some reason?, i mean some of the enemy nations can just beat you with numbers, your seriously going through this with reason correct? just one more thing, it looks as if the enemy nations aren't firing back, read your post you've made and it looks like they fired at only one thing ( wraith ) and your troops took NO damage. I'm not mad, i just want to know where your getting so many victories from lol


The More you state on how your units do, the better they do, it also is based on tech levels.
This is UEG.
For RP reasons, my pop is 8.132 billion, take it or leave it, also....New Covenant!


By the way, I am RPing as MT Sangheili on earth now.

User avatar
Lomenore
Diplomat
 
Posts: 861
Founded: Mar 07, 2011
Ex-Nation

Postby Lomenore » Sat Apr 23, 2011 8:31 pm

But the Covenant were defeated on the ground time and time again, despite being more advanced then the UNSC. Seriously, if you were RPing a war there would be so many accusations of Godmodding it would be ridiculous. Also, twenty troops in a squad? That's about a small platoon in size.
Last edited by Lomenore on Sat Apr 23, 2011 8:33 pm, edited 1 time in total.

User avatar
Sanghelios-
Envoy
 
Posts: 266
Founded: Apr 20, 2011
Ex-Nation

Postby Sanghelios- » Sat Apr 23, 2011 8:33 pm

Lomenore wrote:But the Covenant were defeated on the ground time and time again, despite being more advanced then the UNSC. Seriously, if you were RPing a war there would be so many accusations of Godmodding it would be ridiculous. Also, twenty troops in a squad? That's about a small platoon in size.

Actually that varies, no on topic I closed this because i thought someone apped, post.
This is UEG.
For RP reasons, my pop is 8.132 billion, take it or leave it, also....New Covenant!


By the way, I am RPing as MT Sangheili on earth now.

User avatar
Lomenore
Diplomat
 
Posts: 861
Founded: Mar 07, 2011
Ex-Nation

Postby Lomenore » Sat Apr 23, 2011 8:39 pm

...um.... what?

The books make it plain whenever UNSC forces engaged the Covenant on the ground, the Covenant always lost the fight. They ended up running away and glassing the planet from orbit. That is not a victory for the ground forces, that's a victory for their space ships.

User avatar
Sanghelios-
Envoy
 
Posts: 266
Founded: Apr 20, 2011
Ex-Nation

Postby Sanghelios- » Sat Apr 23, 2011 8:41 pm

Lomenore wrote:...um.... what?

The books make it plain whenever UNSC forces engaged the Covenant on the ground, the Covenant always lost the fight. They ended up running away and glassing the planet from orbit. That is not a victory for the ground forces, that's a victory for their space ships.

Sometimes Canon messes up with each other, just note that. Now get on topic or your not banned from the topic.
This is UEG.
For RP reasons, my pop is 8.132 billion, take it or leave it, also....New Covenant!


By the way, I am RPing as MT Sangheili on earth now.

User avatar
Reavani
Diplomat
 
Posts: 868
Founded: Apr 17, 2009
Ex-Nation

Postby Reavani » Sat Apr 23, 2011 8:53 pm

Sanghelios- wrote:
Lomenore wrote:But the Covenant were defeated on the ground time and time again, despite being more advanced then the UNSC. Seriously, if you were RPing a war there would be so many accusations of Godmodding it would be ridiculous. Also, twenty troops in a squad? That's about a small platoon in size.

Actually that varies, no on topic I closed this because i thought someone apped, post.

You are aware that a MAC gun is a railgun, and that technologically the Reavani have that in a hand held variety? (Not with as large slugs, no Kiloton sized explosions resulting from this.)

The MAC gun, being that orbital cannon that destroys Covenant ships in about two to three rounds.

Numerically, Technologically, and Culturally, I have the high ground love.
Last edited by Reavani on Sat Apr 23, 2011 8:54 pm, edited 1 time in total.
Do you want to be a Member of the Reavi Pact? Probably not, but on the off chance that pollution and war are for you: The Reavic Empire

Do you want to have an Embassy in Reavani Space? Probably not, but on the off chance that Trade, Diplomacy, and a Nice Space Station are all in your bag of enjoyment, take a look at
viewtopic.php?f=23&t=49017

User avatar
Sanghelios-
Envoy
 
Posts: 266
Founded: Apr 20, 2011
Ex-Nation

Postby Sanghelios- » Sat Apr 23, 2011 8:55 pm

Reavani wrote:
Sanghelios- wrote:Actually that varies, no on topic I closed this because i thought someone apped, post.

You are aware that a MAC gun is a railgun, and that technologically the Reavani have that in a hand held variety?

Numerically, Technologically, and Culturally, I have the high ground love.

If I had a better understanding It might have been better.
This is UEG.
For RP reasons, my pop is 8.132 billion, take it or leave it, also....New Covenant!


By the way, I am RPing as MT Sangheili on earth now.

User avatar
Lomenore
Diplomat
 
Posts: 861
Founded: Mar 07, 2011
Ex-Nation

Postby Lomenore » Sat Apr 23, 2011 9:43 pm

But anyway

Unit: Lomenorean Mechanized Squad
Short Description: Lomenorean mechanized infantry are attached to Armored and Mechanized units. They combine the firepower of heavy vehicles with the versatility of infantry.
Short Range Weapon(s): combat knives
Long Range Weapon(s): The squad marksman has an SVD Dragunov sniper rifle
Mid Range Weapon: AK-74 assault rifles with underbarrel 40mm grenade launchers, and two RPK-74 Squad automatic weapons. Both these weapons are chambered for 5.45mm rounds.
Explosive Weapon(s): AT-11 portable ATGMs, BMP fire support, fragmentation grenades, and RPG-29 launchers. The squad RPG gunners also have explosive demolition charges.
Main Advantages: fast speed, mobility, heavy firepower.
Squad: 7 troops
Vehicle: BMP-3M Infantry fighting vehicle. The BMP-3 has a 100mm gun which can fire explosive shells or AT-10 anti tank missiles. It also has a Shtora-1 countermeasure system designed to disrupt laser rangefinders and target designators. The BMP-3M has an infrared imaging system that can detect body heat, as well as a target illuminator which can designate targets for artillery and bomber strikes.

Tactics in an Urban Environment: The BMP-3 goes down the roads, while the infantry operate in front of it to protect against ambushes. The infantry go house to house, calling in fire support from the BMP-3 when necessary. The Lomenorean Army Caste also trains its men to operate underground in locations like sewer tunnels and basements. They can use their charges to demolish walls and go from house to house, even while underground.

Tactics in Flat, Open Environments: Mechanized units operate closely with tank and artillery support. Each element of the Army supports the other. Mechanized infantry typically neutralize enemy strongpoints after armored thrusts isolate and surround them.

Tactics in Thick Woodland: Mechanized troops generally don't operate in thick woodland. Lomenore is mostly deforested, and forests are rare throughout planet Chiron.

User avatar
Sanghelios-
Envoy
 
Posts: 266
Founded: Apr 20, 2011
Ex-Nation

Postby Sanghelios- » Sat Apr 23, 2011 10:08 pm

Lomenore wrote:But anyway

Unit: Lomenorean Mechanized Squad
Short Description: Lomenorean mechanized infantry are attached to Armored and Mechanized units. They combine the firepower of heavy vehicles with the versatility of infantry.
Short Range Weapon(s): combat knives
Long Range Weapon(s): The squad marksman has an SVD Dragunov sniper rifle
Mid Range Weapon: AK-74 assault rifles with underbarrel 40mm grenade launchers, and two RPK-74 Squad automatic weapons. Both these weapons are chambered for 5.45mm rounds.
Explosive Weapon(s): AT-11 portable ATGMs, BMP fire support, fragmentation grenades, and RPG-29 launchers. The squad RPG gunners also have explosive demolition charges.
Main Advantages: fast speed, mobility, heavy firepower.
Squad: 7 troops
Vehicle: BMP-3M Infantry fighting vehicle. The BMP-3 has a 100mm gun which can fire explosive shells or AT-10 anti tank missiles. It also has a Shtora-1 countermeasure system designed to disrupt laser rangefinders and target designators. The BMP-3M has an infrared imaging system that can detect body heat, as well as a target illuminator which can designate targets for artillery and bomber strikes.

Tactics in an Urban Environment: The BMP-3 goes down the roads, while the infantry operate in front of it to protect against ambushes. The infantry go house to house, calling in fire support from the BMP-3 when necessary. The Lomenorean Army Caste also trains its men to operate underground in locations like sewer tunnels and basements. They can use their charges to demolish walls and go from house to house, even while underground.

Tactics in Flat, Open Environments: Mechanized units operate closely with tank and artillery support. Each element of the Army supports the other. Mechanized infantry typically neutralize enemy strongpoints after armored thrusts isolate and surround them.

Tactics in Thick Woodland: Mechanized troops generally don't operate in thick woodland. Lomenore is mostly deforested, and forests are rare throughout planet Chiron.


Sangheili vs Lomenorean Mechanized Squad
urban combat

As the LMS make their way to the city they plan on using the sewers as a gate point, they send the tank forward and move close to the city center. Meanwhile the Elites move from the other side and keep the Wraith at a distance, they send one into the sewers and two to the tip tops to snipe. The LMS move through their terrain, a commander spots a group of Elites, the Sangheili open fire but the tank kills two (near a battery and the second was killed by the round.) The Elites fire with their Concussion Rifles, Fuel Rod guns and Plasma Launchers. The Elites dispatch the leader and a soldier near him, the tank hits a Elite and the Sangheili make a tactical retreat. meanwhile the Elite in the sewer activated his sword. the two men inside were ambushed and killed with ease. The Elite went up the ladder, when he turned around he was splattered by the BMP. The LMS strike at the main center shooting the Batteries. This was a bad move for both, the elites lost all but their Leader, the snipers shot their rifles at the flanks and eventually destroyed it, The Leader of the LMS fires his sniper behind the destroyed vehicle, after a long fire fight the snipers are dead, the last Sangheili comes from behind and fires a fuel rod round killing both.

results
Sangheili and LMS are dead.
This is UEG.
For RP reasons, my pop is 8.132 billion, take it or leave it, also....New Covenant!


By the way, I am RPing as MT Sangheili on earth now.

User avatar
Lomenore
Diplomat
 
Posts: 861
Founded: Mar 07, 2011
Ex-Nation

Postby Lomenore » Sat Apr 23, 2011 11:02 pm

So I lose 7 men and an IFV, while you lose a tank and twenty troops? Just wanna make sure I'm getting the numbers right.

User avatar
Sanghelios-
Envoy
 
Posts: 266
Founded: Apr 20, 2011
Ex-Nation

Postby Sanghelios- » Sat Apr 23, 2011 11:06 pm

Lomenore wrote:So I lose 7 men and an IFV, while you lose a tank and twenty troops? Just wanna make sure I'm getting the numbers right.

correctamundo
This is UEG.
For RP reasons, my pop is 8.132 billion, take it or leave it, also....New Covenant!


By the way, I am RPing as MT Sangheili on earth now.

User avatar
Lomenore
Diplomat
 
Posts: 861
Founded: Mar 07, 2011
Ex-Nation

Postby Lomenore » Sat Apr 23, 2011 11:07 pm

You do realize that attrition is in my favor here? That's a kill ratio of nearly 3 to 1. 8)

User avatar
Sanghelios-
Envoy
 
Posts: 266
Founded: Apr 20, 2011
Ex-Nation

Postby Sanghelios- » Sat Apr 23, 2011 11:09 pm

Lomenore wrote:You do realize that attrition is in my favor here? That's a kill ratio of nearly 3 to 1. 8)

well you taught us not to make Batteries so weak to harm, that is how you got us so bad.
This is UEG.
For RP reasons, my pop is 8.132 billion, take it or leave it, also....New Covenant!


By the way, I am RPing as MT Sangheili on earth now.

User avatar
Lomenore
Diplomat
 
Posts: 861
Founded: Mar 07, 2011
Ex-Nation

Postby Lomenore » Sat Apr 23, 2011 11:10 pm

Batteries meaning artillery batteries or electric batteries?

User avatar
Sanghelios-
Envoy
 
Posts: 266
Founded: Apr 20, 2011
Ex-Nation

Postby Sanghelios- » Sat Apr 23, 2011 11:11 pm

Lomenore wrote:Batteries meaning artillery batteries or electric batteries?

plasma batteries, spare ammo for the Wraith and guns. Cheater we were owning until you started hitting them.
This is UEG.
For RP reasons, my pop is 8.132 billion, take it or leave it, also....New Covenant!


By the way, I am RPing as MT Sangheili on earth now.

Next

Advertisement

Remove ads

Return to Factbooks and National Information

Who is online

Users browsing this forum: Greater Marine

Advertisement

Remove ads