Unit:Sangheili Ultra
Short Description:
The commanders and Captains of a Sangheili military, they are based for one job, kill the heretics. Spread Honor and peace even if peace means death first. unlike Zealots, they command Platoons, legions, squads. The Sangheili display respect and admiration for honorable fighters, whether they are allies of the Sangheili or not. It is not unusual for the Sangheili to have such an admiration for their adversaries. Sangheili respect and revere veterans and often follow their lead. Their history is rife with victorious combatants welcoming the defeated enemies' remaining forces into their own arm, provided of course that they fought with honor. During the Unggoy Rebellion, the most tenacious of the Unggoy who survived the conflict were admitted for the first time into previously all-Sangheili forces, much to the Prophets' discontent. It is likely that survivors of this group of Unggoy were among the Unggoy supporting the Sangheili during the Great Schism, out of respect, and dislike of the Covenant.
The Sangheili code of honor appears quite similar to Japanese Bushido, sharing concepts such as skill in combat (with an emphasis on swordsmanship), loyalty to master and family/clan, and views on death. Both systems promote death in battle as being the most honorable and proper way to die. If a warrior is critically injured, incapacitated, or captured, the only acceptable recourse is to commit ritualistic suicide, ensuring one's honor is kept intact. This was of such importance to Sangheili warriors that even if they were incapable of killing themselves, they requested the assistance of their fellow Sangheili in doing so. While not looked on as your everyday warrior, the Ultra fights for his truth and never gives up until the end is obvious.
Short Range Weapon(s):Energy sword, Energy Dagger, Curvblade, Plasma Pistol
Long Range Weapon(s):Plasma Carbine, Needle Rifle, Particle Beam Rifle, Focus Rifle
Mid Range Weapon:Plasma Rifle, Needler, Plasma Repeater
Explosive Weapon(s):Plasma Grenade, Fuel Rod Gun, Concussion Rifle, Plasma Launcher
Main Advantages:
Superior armor, a shielding device to stop attacks until they need to go down. a Hud system to know when shielding is going down, HUD also features a amount of ammo in a gun (do to linking) and a Motion Tracker. Sangheili are trained in combat at the age of 4 and can adapt to any situation. We also have a in build cameo which can make us invisible to the naked eye (and most other views)
Squad:20, 10 goes in first, the other 10 go in when needed.
Vehicle:Wraith, it features a massive Plasma cannon, a plasma turret and it can boost, it also features shielding.
Tactics in an Urban Environment:
5 men go to the sides and start to grab attention, three from that go to the sides and do the same, the other five flank the enemy and attack from vantage points (by dropping from above, sneaking up.) we always have a sniper ready in case of a fall back plan. If the enemy attempts to flak we will always have something waiting for that attempt.
Tactics in Flat, Open Environments:
repeat but with the Tank being a bigger factor, usually give support so we can make sure it can attack, most of the time however we will just be invisible and then plan a attack.
Tactics in Thick Woodland:again a repeat, but the Tank is barely a factor unless it starts burning the area, we always plan to light things up a bit.
We won 3 out of 3 in his thread, the question is, how well are you?
- Code: Select all
[b]Unit:[/b]
[b]Short Description:[/b]
[b]Short Range Weapon(s):[/b]
[b]Long Range Weapon(s):[/b]
[b]Mid Range Weapon:[/b]
[b]Explosive Weapon(s):[/b]
[b]Main Advantages:[/b]
[b]Squad:[/b]
[b]Vehicle:[/b]
[b]Tactics in an Urban Environment:[/b]
[b]Tactics in Flat, Open Environments:[/b]
[b]Tactics in Thick Woodland:[/b]



