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Aeia Sign-up Thread [MT, Open]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Rohst
Spokesperson
 
Posts: 132
Founded: May 31, 2016
Ex-Nation

Postby Rohst » Fri Nov 17, 2017 3:46 pm

Boihon wrote:-snip-

Looooooks good. Accepted.

Uwhistan and Aspor wrote:-snip-

This also looks good to me. Accepted.

Kontinovad wrote:-snip-

So large corporations effectively control society through a secret police monitoring everyone? Alright. However I have qualms with your map claim, mainly that there's not much in the way letting it be continental/temperate, and also too because you gobbled up all that uninhabitable area that's not even marked for land claims. I'd suggest talking to mid about claiming land outside what's been already marked, but there's no way all that land being claimed would be okay. Also I don't think it's justifiable to boast one of the strongest, most technologically advanced militaries and have soft power to boot, being a newcomer to the region. A pop of 50 million in a subartic continent also seems far-fetched.

I'm putting this app on hold for the time being until more details can be ironed out.

Waersia wrote:-snip-

I'm raising my eyebrow on the GDP being about the same as Poland despite the nation being less than half the size, but other than that everything fits in fine. Accepted, but GDP might need a lookin' at.
"I don't give a damn for Caligula -- just his horse!"
"Great men of action never mind on occasion being ridiculous; in a sense it is part of their job."

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Victoriala II
Ambassador
 
Posts: 1836
Founded: Jul 30, 2016
Ex-Nation

Postby Victoriala II » Fri Nov 17, 2017 5:14 pm

Rohst wrote:
Kontinovad wrote:-snip-

So large corporations effectively control society through a secret police monitoring everyone?


More like the State, actually. But w/e, nitpick.

Rohst wrote:Alright. However I have qualms with your map claim, mainly that there's not much in the way letting it be continental/temperate, and also too because you gobbled up all that uninhabitable area that's not even marked for land claims. A pop of 50 million in a subartic continent also seems far-fetched..


I was working on the assumption the "grey" subarctic has much more habitability than the region intended (i.e Finland, Siberia). Discord seems to imply (rather colorfully) definite inhospitability.

Rohst wrote:Also I don't think it's justifiable to boast one of the strongest, most technologically advanced militaries and have soft power to boot, being a newcomer to the region.


Hey, I only said they're advanced. Though, I'm very open to further discussion on much of the details in discord.

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Kash Island
Minister
 
Posts: 2915
Founded: Jan 15, 2017
Ex-Nation

Postby Kash Island » Fri Nov 17, 2017 5:24 pm

tag
Modern Tech: Pure Despotism
Future Tech: n/al
Major Exports:
Major Imports:
CAPITERN MEMBER

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Kash Island
Minister
 
Posts: 2915
Founded: Jan 15, 2017
Ex-Nation

Postby Kash Island » Fri Nov 17, 2017 5:39 pm

considering being a Fascist state similar to Italy WW2(with some differences)

just thinking what ethincity I'm going to be, considering Mesoamerican.
Modern Tech: Pure Despotism
Future Tech: n/al
Major Exports:
Major Imports:
CAPITERN MEMBER

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Kash Island
Minister
 
Posts: 2915
Founded: Jan 15, 2017
Ex-Nation

Postby Kash Island » Fri Nov 17, 2017 7:06 pm

Image

IC nation name: The Golden Empire of Mumpht'a (pronounced Moom-ph-ta)/ Mumpht'a
Capital: Ka'tume
Government type: Fascist Despotism
RP population: 70 Million
Ethnic Group(s): Egyptian(with some Latin/African)
Language(s): Mumphtitian(Similar to Ancient/Coptic Egyptian)
GDP per capita (USD): (whatever the op deems appropriate)
HDI: (whatever the op deems appropriate)
Brief background of nation (or IIWiki): A nation that has deep roots in ancient history, Mumpht'a existed largley as a dynasty in ancient times and then became a colony of other nations. This exchange occurred more than a few times, where colonial powers attempted to dominate the Nile region to secure a path to the other side of the world. This has lead to extreme nationalism and protection of the nations sovereignty and eventually ushered in a Fascist regime that glorifys it's ancient past, though it does not entirley represent this ancient history but is a modern, nationalist interpretation(similar to Fascist Italys fascination with the Roman Empire)
Map claim (Imgur): The large Nile that connects the Asur sea and the Majulan Sea

Geography and climate of nation: Hot climate, similar to modern Egypt, however the northern section tends to be Mediterranean.
Most comparable Real-World country and why?: Egypt, specifically Ancient Egypt due to it's culture, however, it is a modernized version.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): It's domination of the Mumphite Nile allows it great power in trade and projection in the local seas, while also providing excellent crop growth in an otherwise barren landscape. It's weakness is it's long strand border, that while protected by harsh desert, is somewhat thin and overstretched with it's population centers straddeling the Nile.
If asked to reduce the strength of your nation, how would you do so?: Well i dropped my population by 20 million compared to modern Egypt, but I would change claims to the only remaining land left in the Western Euro-Style nation.

How did you hear about Aeia? stumbled
What other nations do you use on NS? Kash Island
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):
Last edited by Kash Island on Fri Nov 17, 2017 7:12 pm, edited 2 times in total.
Modern Tech: Pure Despotism
Future Tech: n/al
Major Exports:
Major Imports:
CAPITERN MEMBER

User avatar
Midphalia
Civil Servant
 
Posts: 6
Founded: Nov 17, 2017
Ex-Nation

Postby Midphalia » Fri Nov 17, 2017 10:24 pm

IC nation name: The Kingdom of Mittefalen (Midphalia)
Capital: Amesberg
Government type: Constitutional Monarchy
RP population: 27,814,016
Ethnic Group(s): (In order from largest to smallest), Midphalian, Volgarian, Kovak,
Language(s): Midphalian-Almannic
GDP per capita (USD): $29,136
HDI: 0.930
Brief background of nation (or IIWiki): Midphalia was originally settled by ethnic Kovaknians, however, after numerous amounts of the horde raiding and pillaging Volgarian lands, King Franz of Ostendor launched an offensive to cleanse the lands that would make up Midphalia today from Kovaknians. Franz was successful, he pushed Volgarians to the brink of their lands and settled them on the rich soil of Midphalia. Soon after, King Franz would die and leave his once sprawling empire into successor states. One of these successor states would be Midphalia, ruled by King Arnulf Luitfoling. Luitfoling would oversee the build-up of Midphalia, especially in developing Amesberg into a sprawling city. Over hundreds of years after Arnulf's death in 4 CE, Volgaria would be united and sought to force Midphalia into the fold unsuccessfully after 667 CE. The Luitfoling dynasty would best be known for being the sacred protectors of Midphalia. After the death of King Herman II, Midphalia would be joined as a duchy of the Almannic Empire in 794 CE.

Midphalia under Almannic rule was prosperous, the Almannics developed Midphalia into a sprawling border fortress, and massive fortifications were erected all over. After the collapse of the empire in 1283 CE, Midphalia was once again independent. Duke Rudolf the First was instated after the fall of the empire. Rudolf's dynasty, the Von Werk's, would reign for 158 years. The Kovaknian Empire attacked Midphalia, forcing Duke Royland to fight single-handed until the arrival of Volgarian reinforcements, which forced the Kovaks to flee. However, two years later the Kovaks returned with greater strength and forced Royland to Amesberg, until the Kovaks successfully sieged it and killed Royland.

In 1723 CE, the Midphalians along with Volgaria rose up in rebellion against the Kovaks. The Battle of Amesberg in 1733 CE forced the Kovaks out of Midphalia, allowing their independence. Midphalia would align with the new Volgarian state, and married into their dynasty. However, the new Midphalian state would soon write out a constitution and established a democratic Parliament, however, the Duke still controlled a lot of power. Midphalia would join with Volgaria for the 1787 Volgarian-Kovaknian War, and again in 1915 for the Great Rennekkan War. Midphalia would remain a minor power in the war, only contributing when the Volgarian or Midphalian mainlands were under threat. After the Great Rennekkan War, Midphalia continued to develop it's land, adopting new progressive conservative views. Now, almost thousands of years after King Arnulf's passing, the great king's and queens that came after him are threatened by Duke Rudolf the Fourth's passing. Rudolf leaves no heirs, and his death has questioned the need for a Duke, who remains powerful in politics.
Map claim (Imgur):https://i.imgur.com/a2Q87ec.png

Geography and climate of nation: Midphalia is flatlands, with a dense forest and a small river to the border with Volgaria and another larger river to the border with Krahenberg. The climate of Midphalia is oceanic.
Most comparable Real-World country and why?: Germany, but more specifically Westphalia, if you could've guessed it. Midphalia has a similar culture to Westphalia.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Midphalia has a strong, dynamic economy. However, it relys on Volgaria for ports. Midphalia has a strong-ish military, however, it is reliant on Volgaria. Foreign policy is limited by Midphalia's posistion, struggling to break away from Volgarian influence.
If asked to reduce the strength of your nation, how would you do so?: I would reduce my economy.

How did you hear about Aeia? I'm already an existing member.
What other nations do you use on NS?Rhuritania
Roleplay sample (Optional, though required for claiming a more powerful role):https://forum.nationstates.net/viewtopic.php?f=5&t=424524#p32571743

Any other info you wish to add (Optional):
Last edited by Midphalia on Sat Nov 18, 2017 12:49 am, edited 1 time in total.

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Agathusa
Political Columnist
 
Posts: 2
Founded: Nov 17, 2017
Ex-Nation

Postby Agathusa » Sat Nov 18, 2017 7:22 am

IC nation name: Republic of Agathusa
Capital: Livádhia
Government type: Military dictatorship
RP population: 201,112 people
Ethnic Group(s): not!Greeks, not!Arabs (Onzans, Hispasians, Berbers), Asurans, Di'ja-tahlil
Language(s): Agathoukan, Saraibian, not!Greek
GDP per capita (USD): $29,832
HDI: 1.072
Brief background of nation (or IIWiki): In classical times, not!Greek settlers left their homeland to settle on the coast of Arabekh and built the ancient city of Mikero Chorio which is regarded as the beginning of ancient Agathusa. The city later expanded into a Kingdom which ruled the coast and interior of where Agathusa is now.

Agathusa is a tiny country located on the coast of Arabekh, bordering Onzan and Hispasia. The country has a population of a mere 200,000 people and is widely known as a tax haven for the rich and for its rich elite which have rose to prominence via the oil industry and a large number of corporations which have been set up in the state because of its status as a tax haven.

The nation is unique being populated by not!Greek colonizers alongside the local Arabekhi populace, although the majority of the people in Agathusa are 'Di'ja-tahlil', a population made up of mixed not!Greek and Arabekhi people which dwarf the numbers of 'pure' not!Greeks and Arabekhi. The country does have a sizable community of Asuran expats, mostly the rich who immigrate to the country due to once again, its tax haven status.

In recent years with the more turbulent conflicts in the region, the Agathusan government has grown even more on edge with the influx of immigrants and other peoples, even building a border wall to keep unwanted immigrants out from the tax haven and the implementation of conscription.

Map claim (Imgur): Map

Geography and climate of nation: Agathusa is located on a long stretch of coastal desert with sand dunes and a seemingly endless desert stretching towards the interior and towards the borders of Onza and Hispasia. 90% of the population inhabits the coast where the capital Livádhia and several other large towns are clustered. The interior of the country is very barren with the exception of oil and is populated by small populations of Berber herders and other smaller nomadic populations.

Agathusa has a Mediterranean climate with its location on the North Opal Ocean regulating the temperatures from getting too extreme like in the interior deserts of Arabekh and receives around 610mm of precipitation per year.
Most comparable Real-World country and why?: Monaco. Agathusa is exactly that, a tiny tax haven on the coast of Arabekh with a population of just around 200,000 but controlled by a wealthy elite and full of casinos, hotels and tourist attractions.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Agathusa should be labeled as a microstate, and probably not even a power at all. As of current, the only strength of Agathusa is its wealth. It's a rich tax haven, but its small population limits its expansion and has a military of a mere 10,000 personnel.

If asked to reduce the strength of your nation, how would you do so?: Make it poorer, seeing as that is one of Agathusa's only strengths.
How did you hear about Aeia? A friend, 'Benny' in the Discord.
What other nations do you use on NS? Formerly Bahtar, more recently Sharko Federation (Experimented with a massive continent-stretching superstate, turned out to be rather boring.).
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): -
THE EMIRATE OF AGATHUSA
“ديايري كاي باسليو.”
A small Mediterranean an island paradise ruled by a peaceful and democratic government yet under constant threat by terrorists.


FACTBOOK | MILITARY | EMBASSY PROGRAM | ANTHEM
INFORMATION:
Pop: 201,112
Capital: Livádhia
Military size:
200 regulars
600 conscripts
Currency: Agathusan pound
Emir: Herodotus Apostolos
Size: 65km2

User avatar
Aulesia
Lobbyist
 
Posts: 13
Founded: Feb 06, 2016
Ex-Nation

Postby Aulesia » Sat Nov 18, 2017 9:06 am

IC nation name: Aulesian Federation
Capital: Lutièce
Government type: Federal semi-presidential republic
RP population: 127,993,503
Ethnic Group(s): mainly Aulesian, though the country is multiethnic, multilingual, and religiously diverse
Language(s): Aulesian (official), 21 others recognized in their respective regions
GDP per capita (USD): $31,544 (PPP), $35,459 (nominal)
HDI: .898
Brief background of nation (or IIWiki): IIWiki link - http://iiwiki.com/wiki/Aulesia
Map claim (Imgur): https://i.imgur.com/pU6tcTc.jpg (in red)

Geography and climate of nation: It's largely temperate, typical Western European climate. Georgraphically it is dominated by several mountain ranges, including the not!Pyrenees and not!Alps (the tallest is ?? in Aran, at around 20,000 feet)
Most comparable Real-World country and why?: Comparable to Western Europe (specifically Catalonia, France, and Spain) culturally, and the United States (particularly Tea Party/New Right) in spirit and mentality.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): It is certainly going to be one of the region's great powers, with a sizable economy and military (including a large stockpile of nuclear weapons), and significant influence abroad.
If asked to reduce the strength of your nation, how would you do so?: Maybe reduce the population some.

How did you hear about Aeia? I just ran into it on IIWiki, particularly as I heard Hallegia moved
What other nations do you use on NS? I was Lagunia in Maredoratica and Scotia and Osonia in Esquarium
Roleplay sample (Optional, though required for claiming a more powerful role): I've done a lot of RPing as both Scotia and Osonia, so there's that.
Last edited by Aulesia on Sat Nov 18, 2017 9:11 am, edited 3 times in total.

User avatar
Rohst
Spokesperson
 
Posts: 132
Founded: May 31, 2016
Ex-Nation

Postby Rohst » Sat Nov 18, 2017 2:01 pm

on mobile so forgive my lack of formatting.
Kash Island wrote:
IC nation name: The Golden Empire of Mumpht'a (pronounced Moom-ph-ta)/ Mumpht'a
Capital: Ka'tume
Government type: Fascist Despotism
RP population: 70 Million
Ethnic Group(s): Egyptian(with some Latin/African)
Language(s): Mumphtitian(Similar to Ancient/Coptic Egyptian)
GDP per capita (USD): (whatever the op deems appropriate)
HDI: (whatever the op deems appropriate)
Brief background of nation (or IIWiki): A nation that has deep roots in ancient history, Mumpht'a existed largley as a dynasty in ancient times and then became a colony of other nations. This exchange occurred more than a few times, where colonial powers attempted to dominate the Nile region to secure a path to the other side of the world. This has lead to extreme nationalism and protection of the nations sovereignty and eventually ushered in a Fascist regime that glorifys it's ancient past, though it does not entirley represent this ancient history but is a modern, nationalist interpretation(similar to Fascist Italys fascination with the Roman Empire)
Map claim (Imgur): The large Nile that connects the Asur sea and the Majulan Sea

Geography and climate of nation: Hot climate, similar to modern Egypt, however the northern section tends to be Mediterranean.
Most comparable Real-World country and why?: Egypt, specifically Ancient Egypt due to it's culture, however, it is a modernized version.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): It's domination of the Mumphite Nile allows it great power in trade and projection in the local seas, while also providing excellent crop growth in an otherwise barren landscape. It's weakness is it's long strand border, that while protected by harsh desert, is somewhat thin and overstretched with it's population centers straddeling the Nile.
If asked to reduce the strength of your nation, how would you do so?: Well i dropped my population by 20 million compared to modern Egypt, but I would change claims to the only remaining land left in the Western Euro-Style nation.

How did you hear about Aeia? stumbled
What other nations do you use on NS? Kash Island
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):

Accepted. As a suggested HDI/GDP, given how you're based on Egypt, I'd start with numbers around there. I think Egypt's HDI hovers around .69X or something. Drop the GDP a bit seeing as how your nation is a fair bit smaller.

Midphalia wrote:IC nation name: The Kingdom of Mittefalen (Midphalia)
Capital: Amesberg
Government type: Constitutional Monarchy
RP population: 27,814,016
Ethnic Group(s): (In order from largest to smallest), Midphalian, Volgarian, Kovak,
Language(s): Midphalian-Almannic
GDP per capita (USD): $29,136
HDI: 0.930
Brief background of nation (or IIWiki): Midphalia was originally settled by ethnic Kovaknians, however, after numerous amounts of the horde raiding and pillaging Volgarian lands, King Franz of Ostendor launched an offensive to cleanse the lands that would make up Midphalia today from Kovaknians. Franz was successful, he pushed Volgarians to the brink of their lands and settled them on the rich soil of Midphalia. Soon after, King Franz would die and leave his once sprawling empire into successor states. One of these successor states would be Midphalia, ruled by King Arnulf Luitfoling. Luitfoling would oversee the build-up of Midphalia, especially in developing Amesberg into a sprawling city. Over hundreds of years after Arnulf's death in 4 CE, Volgaria would be united and sought to force Midphalia into the fold unsuccessfully after 667 CE. The Luitfoling dynasty would best be known for being the sacred protectors of Midphalia. After the death of King Herman II, Midphalia would be joined as a duchy of the Almannic Empire in 794 CE.

Midphalia under Almannic rule was prosperous, the Almannics developed Midphalia into a sprawling border fortress, and massive fortifications were erected all over. After the collapse of the empire in 1283 CE, Midphalia was once again independent. Duke Rudolf the First was instated after the fall of the empire. Rudolf's dynasty, the Von Werk's, would reign for 158 years. The Kovaknian Empire attacked Midphalia, forcing Duke Royland to fight single-handed until the arrival of Volgarian reinforcements, which forced the Kovaks to flee. However, two years later the Kovaks returned with greater strength and forced Royland to Amesberg, until the Kovaks successfully sieged it and killed Royland.

In 1723 CE, the Midphalians along with Volgaria rose up in rebellion against the Kovaks. The Battle of Amesberg in 1733 CE forced the Kovaks out of Midphalia, allowing their independence. Midphalia would align with the new Volgarian state, and married into their dynasty. However, the new Midphalian state would soon write out a constitution and established a democratic Parliament, however, the Duke still controlled a lot of power. Midphalia would join with Volgaria for the 1787 Volgarian-Kovaknian War, and again in 1915 for the Great Rennekkan War. Midphalia would remain a minor power in the war, only contributing when the Volgarian or Midphalian mainlands were under threat. After the Great Rennekkan War, Midphalia continued to develop it's land, adopting new progressive conservative views. Now, almost thousands of years after King Arnulf's passing, the great king's and queens that came after him are threatened by Duke Rudolf the Fourth's passing. Rudolf leaves no heirs, and his death has questioned the need for a Duke, who remains powerful in politics.
Map claim (Imgur):https://i.imgur.com/a2Q87ec.png

Geography and climate of nation: Midphalia is flatlands, with a dense forest and a small river to the border with Volgaria and another larger river to the border with Krahenberg. The climate of Midphalia is oceanic.
Most comparable Real-World country and why?: Germany, but more specifically Westphalia, if you could've guessed it. Midphalia has a similar culture to Westphalia.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Midphalia has a strong, dynamic economy. However, it relys on Volgaria for ports. Midphalia has a strong-ish military, however, it is reliant on Volgaria. Foreign policy is limited by Midphalia's posistion, struggling to break away from Volgarian influence.
If asked to reduce the strength of your nation, how would you do so?: I would reduce my economy.

How did you hear about Aeia? I'm already an existing member.
What other nations do you use on NS?Rhuritania
Roleplay sample (Optional, though required for claiming a more powerful role):https://forum.nationstates.net/viewtopic.php?f=5&t=424524#p32571743

Any other info you wish to add (Optional):

Another Almannic successor state? Welcome to the family, my child. Papa Rohst shall treat you well. Accepted.

Agathusa wrote:IC nation name: Republic of Agathusa
Capital: Livádhia
Government type: Military dictatorship
RP population: 201,112 people
Ethnic Group(s): not!Greeks, not!Arabs (Onzans, Hispasians, Berbers), Asurans, Di'ja-tahlil
Language(s): Agathoukan, Saraibian, not!Greek
GDP per capita (USD): $29,832
HDI: 1.072
Brief background of nation (or IIWiki): In classical times, not!Greek settlers left their homeland to settle on the coast of Arabekh and built the ancient city of Mikero Chorio which is regarded as the beginning of ancient Agathusa. The city later expanded into a Kingdom which ruled the coast and interior of where Agathusa is now.

Agathusa is a tiny country located on the coast of Arabekh, bordering Onzan and Hispasia. The country has a population of a mere 200,000 people and is widely known as a tax haven for the rich and for its rich elite which have rose to prominence via the oil industry and a large number of corporations which have been set up in the state because of its status as a tax haven.

The nation is unique being populated by not!Greek colonizers alongside the local Arabekhi populace, although the majority of the people in Agathusa are 'Di'ja-tahlil', a population made up of mixed not!Greek and Arabekhi people which dwarf the numbers of 'pure' not!Greeks and Arabekhi. The country does have a sizable community of Asuran expats, mostly the rich who immigrate to the country due to once again, its tax haven status.

In recent years with the more turbulent conflicts in the region, the Agathusan government has grown even more on edge with the influx of immigrants and other peoples, even building a border wall to keep unwanted immigrants out from the tax haven and the implementation of conscription.

Map claim (Imgur): Map

Geography and climate of nation: Agathusa is located on a long stretch of coastal desert with sand dunes and a seemingly endless desert stretching towards the interior and towards the borders of Onza and Hispasia. 90% of the population inhabits the coast where the capital Livádhia and several other large towns are clustered. The interior of the country is very barren with the exception of oil and is populated by small populations of Berber herders and other smaller nomadic populations.

Agathusa has a Mediterranean climate with its location on the North Opal Ocean regulating the temperatures from getting too extreme like in the interior deserts of Arabekh and receives around 610mm of precipitation per year.
Most comparable Real-World country and why?: Monaco. Agathusa is exactly that, a tiny tax haven on the coast of Arabekh with a population of just around 200,000 but controlled by a wealthy elite and full of casinos, hotels and tourist attractions.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Agathusa should be labeled as a microstate, and probably not even a power at all. As of current, the only strength of Agathusa is its wealth. It's a rich tax haven, but its small population limits its expansion and has a military of a mere 10,000 personnel.

If asked to reduce the strength of your nation, how would you do so?: Make it poorer, seeing as that is one of Agathusa's only strengths.
How did you hear about Aeia? A friend, 'Benny' in the Discord.
What other nations do you use on NS? Formerly Bahtar, more recently Sharko Federation (Experimented with a massive continent-stretching superstate, turned out to be rather boring.).
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): -

Your, uh, HDI is making me cock my eyebrow. I don't think a value over 1.XXX is possible on the HDI scale. I like the idea of a little tax haven microstate but you may need to evaluate the continent you're in and the conservative religion and cultures that inhabit it! Accepted.

Aulesia wrote:IC nation name: Aulesian Federation
Capital: Lutièce
Government type: Federal semi-presidential republic
RP population: 127,993,503
Ethnic Group(s): mainly Aulesian, though the country is multiethnic, multilingual, and religiously diverse
Language(s): Aulesian (official), 21 others recognized in their respective regions
GDP per capita (USD): $31,544 (PPP), $35,459 (nominal)
HDI: .898
Brief background of nation (or IIWiki): IIWiki link - http://iiwiki.com/wiki/Aulesia
Map claim (Imgur): https://i.imgur.com/pU6tcTc.jpg (in red)

Geography and climate of nation: It's largely temperate, typical Western European climate. Georgraphically it is dominated by several mountain ranges, including the not!Pyrenees and not!Alps (the tallest is ?? in Aran, at around 20,000 feet)
Most comparable Real-World country and why?: Comparable to Western Europe (specifically Catalonia, France, and Spain) culturally, and the United States (particularly Tea Party/New Right) in spirit and mentality.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): It is certainly going to be one of the region's great powers, with a sizable economy and military (including a large stockpile of nuclear weapons), and significant influence abroad.
If asked to reduce the strength of your nation, how would you do so?: Maybe reduce the population some.

How did you hear about Aeia? I just ran into it on IIWiki, particularly as I heard Hallegia moved
What other nations do you use on NS? I was Lagunia in Maredoratica and Scotia and Osonia in Esquarium
Roleplay sample (Optional, though required for claiming a more powerful role): I've done a lot of RPing as both Scotia and Osonia, so there's that.


Unfortunately I have a few problems with this app, the first and formost declaring yourself a nuclear power. The region only has a handful of those, thus I would suggest talking to Midrasia about this but I feel the answer would be no. I'm curious as to how you have 21 regional languages. That's a huge number. Do you mean dialects? As a newcomer to the region your power may be limited until you prove yourself as a dedicated member.
"I don't give a damn for Caligula -- just his horse!"
"Great men of action never mind on occasion being ridiculous; in a sense it is part of their job."

User avatar
Midrasia
Diplomat
 
Posts: 531
Founded: Oct 13, 2011
Inoffensive Centrist Democracy

Postby Midrasia » Sat Nov 18, 2017 3:40 pm

Due to the heavy influx of new nations and concerns that the regional admin have with the existing power structure, applications may take longer than usual to process. This is especially the case for applicants seeking a powerful role in the regional canon or with application issues that will need to be sorted out.
Apologies for the delay.


Waersia wrote:IC nation name: Republic of Waersia (Republika Wejrska)
Capital: Cholowska
Government type: Unitary presidential constitutional republic
RP population: 18,013,642
Ethnic Group(s): Waersian (a constructed Western Slavic culture)
Language(s): Waersian (a constructed language which is a mix of Polish and Czech)
GDP per capita (USD): $15,663 (nominal) $26,797 (PPP)
HDI: 0.850
Brief background of nation (or IIWiki):
http://iiwiki.com/wiki/Waersia
Map claim (Imgur): https://imgur.com/gallery/2fzrj
Geography and climate of nation: Mountainous with snow covered peaks in the inner regions while the coastal and central regions have temperate broadleaf and mixed forests with some grasslands.

Weather can be different at times. It is used as a joke by the locals whom often say that weather lasts a few seconds; it would be sunny outside then it would rain later proceeded by snowing and later it's sunny again in a period of 10 minutes. Although this is not true it is true that at night the weather would be below zero and in the afternoon it would reach 30°C.
Most comparable Real-World country and why?:
Poland due to a similar similar culture and a sort of similar language. It's also due to numbers, our HDI is very similar and so is our GDP per capita.
How will your nation fit within the existing regional power structure? (strengths/weaknesses):
Our strengths are a very strong national unity thanks to patriotism for the nation which in our political unity against mostly anything considered leftist; about eighty-nine percent of the population is Catholic. The HDI is high and society is very competitive with the economy being descent at comparison to other nations; corruption is among the lowest in the region.

However, Waersia lacks an essential military both in numbers and in equipment. The economy although good along with the standard of living it yet is not that well performed when compared to other nations in Asura.
If asked to reduce the strength of your nation, how would you do so?:
In any way necessary.
How did you hear about Aeia? World search.
What other nations do you use on NS? Vorstia and Kookahmunga.
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):

Accepted.

Uwhistan and Aspor wrote:IC nation name: Republic of Uwhistan
Capital: Prayjan
Government type: Unitary dominant-party semi-presidential republic
RP population: 40 million
Ethnic Group(s): Uwhi (Azerbaizani), minorities from another countries such as Ohen, Elhazia, Rumelia, and even Sagalash
Language(s): Uwhi (Azerbaijani)
GDP per capita (USD): 23.874
HDI: 0.759
Brief background of nation (or IIWiki): Uwhistan is a rising democracy, even though its constant dispute with Sagalash. Uwhistan has faced some problems with corruption for the last years, however, the recent oil founded on the (insert name of the little internal sea) has led the country to a growth in the economy. Sectors as agriculture and tourism have a huge impact in the Uwhistani economy. The Irsad population is very huge in Uwhistan. Is believed that Irsad people migrated from the Majulan continent to Catai, where they settled mainly on the Rumelian and Uwhistani region. Alydianism has also a strong presence in the country, as its neighbor, Ehlazia, is mainly Alydianist. A small percentage of the population consider themselves as Truathists.

The biggest cities are located alongside the coast, however, the big City of Aspor is located on the northwest Plato, where the great (insert name of lake) can be found.
Nowadays, Sagalash is the main rival of Uwhistan. A few territorial disputes and lots of international influence has led both countries to the limit of tension several times. The territories of Stëlangjë in Sagalash and Budryisia in Uwhistan are the main disputed ones. The borders between both countries also have a few enclaves and exclaves, which helps to rise the tension.

Uwhistan was once under the control of the ASU, but gained independence in 1981, after the ASU civil war. The nation took some years to recover itself, but with help of (insert name of major international bloc), the country was able to keep a balanced and stable economy.
Map claim (Imgur): https://i.imgur.com/D6oBWEQ.png

Geography and climate of nation: Pretty much like Caucasus region ish, but fitting the spot i've choose is enough for me.
Most comparable Real-World country and why?: Azerbaijan, mostly because of the relation Uwhistan has with Sagalash (Armenia).
How will your nation fit within the existing regional power structure? (strengths/weaknesses): I plan to have Uwhistan as a regional (south Catai) power, and a rising international power, both militaristic and economic speaking. The very recent oil discovery and international investment has helped a lot with the Uwhistani development.
If asked to reduce the strength of your nation, how would you do so?:Usual package: reduce pop, gdp per capita, yadda yadda yadda, imma do what i gotta do to fit in the cannon, no worries about that.

How did you hear about Aeia? member
What other nations do you use on NS? Navack
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):


Accepted.

Boihon wrote:IC nation name: Grand Boihonese People's Banner
Capital: Alin
Government type: Irgen single-party state
RP population: 16,026,946
Ethnic Group(s): Boihonese (Manchu)
Language(s): Boihonese (Manchu language)
GDP per capita (USD): $5,712
HDI: 0.67491
Brief background of nation (or IIWiki): http://iiwiki.com/wiki/User:N-Aswede/Boihon
Map claim (Imgur): Black blob south of Volghar

Geography and climate of nation: rolling hills in the north and steppes elsewhere
Most comparable Real-World country and why?: Imagine Soviet Manchukuo, but less japanese
How will your nation fit within the existing regional power structure? (strengths/weaknesses): In terms of power, Boihon may be labeled a middle power. The nation has a relatively shitty economy, however in terms of military manpower it boasts a total of one million soldiers, with reservists included.
If asked to reduce the strength of your nation, how would you do so?: Depends on what is being asked to be reduced.

How did you hear about Aeia? I guess I found it while browsing.
What other nations do you use on NS? Vyzhva
Roleplay sample (Optional, though required for claiming a more powerful role): N/A

Any other info you wish to add (Optional): N/A


Accepted.

Midphalia wrote:IC nation name: The Kingdom of Mittefalen (Midphalia)
Capital: Amesberg
Government type: Constitutional Monarchy
RP population: 27,814,016
Ethnic Group(s): (In order from largest to smallest), Midphalian, Volgarian, Kovak,
Language(s): Midphalian-Almannic
GDP per capita (USD): $29,136
HDI: 0.930
Brief background of nation (or IIWiki): Midphalia was originally settled by ethnic Kovaknians, however, after numerous amounts of the horde raiding and pillaging Volgarian lands, King Franz of Ostendor launched an offensive to cleanse the lands that would make up Midphalia today from Kovaknians. Franz was successful, he pushed Volgarians to the brink of their lands and settled them on the rich soil of Midphalia. Soon after, King Franz would die and leave his once sprawling empire into successor states. One of these successor states would be Midphalia, ruled by King Arnulf Luitfoling. Luitfoling would oversee the build-up of Midphalia, especially in developing Amesberg into a sprawling city. Over hundreds of years after Arnulf's death in 4 CE, Volgaria would be united and sought to force Midphalia into the fold unsuccessfully after 667 CE. The Luitfoling dynasty would best be known for being the sacred protectors of Midphalia. After the death of King Herman II, Midphalia would be joined as a duchy of the Almannic Empire in 794 CE.

Midphalia under Almannic rule was prosperous, the Almannics developed Midphalia into a sprawling border fortress, and massive fortifications were erected all over. After the collapse of the empire in 1283 CE, Midphalia was once again independent. Duke Rudolf the First was instated after the fall of the empire. Rudolf's dynasty, the Von Werk's, would reign for 158 years. The Kovaknian Empire attacked Midphalia, forcing Duke Royland to fight single-handed until the arrival of Volgarian reinforcements, which forced the Kovaks to flee. However, two years later the Kovaks returned with greater strength and forced Royland to Amesberg, until the Kovaks successfully sieged it and killed Royland.

In 1723 CE, the Midphalians along with Volgaria rose up in rebellion against the Kovaks. The Battle of Amesberg in 1733 CE forced the Kovaks out of Midphalia, allowing their independence. Midphalia would align with the new Volgarian state, and married into their dynasty. However, the new Midphalian state would soon write out a constitution and established a democratic Parliament, however, the Duke still controlled a lot of power. Midphalia would join with Volgaria for the 1787 Volgarian-Kovaknian War, and again in 1915 for the Great Rennekkan War. Midphalia would remain a minor power in the war, only contributing when the Volgarian or Midphalian mainlands were under threat. After the Great Rennekkan War, Midphalia continued to develop it's land, adopting new progressive conservative views. Now, almost thousands of years after King Arnulf's passing, the great king's and queens that came after him are threatened by Duke Rudolf the Fourth's passing. Rudolf leaves no heirs, and his death has questioned the need for a Duke, who remains powerful in politics.
Map claim (Imgur):https://i.imgur.com/a2Q87ec.png

Geography and climate of nation: Midphalia is flatlands, with a dense forest and a small river to the border with Volgaria and another larger river to the border with Krahenberg. The climate of Midphalia is oceanic.
Most comparable Real-World country and why?: Germany, but more specifically Westphalia, if you could've guessed it. Midphalia has a similar culture to Westphalia.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Midphalia has a strong, dynamic economy. However, it relys on Volgaria for ports. Midphalia has a strong-ish military, however, it is reliant on Volgaria. Foreign policy is limited by Midphalia's posistion, struggling to break away from Volgarian influence.
If asked to reduce the strength of your nation, how would you do so?: I would reduce my economy.

How did you hear about Aeia? I'm already an existing member.
What other nations do you use on NS?Rhuritania
Roleplay sample (Optional, though required for claiming a more powerful role):https://forum.nationstates.net/viewtopic.php?f=5&t=424524#p32571743

Any other info you wish to add (Optional):


Accepted.

Agathusa wrote:IC nation name: Republic of Agathusa
Capital: Livádhia
Government type: Military dictatorship
RP population: 201,112 people
Ethnic Group(s): not!Greeks, not!Arabs (Onzans, Hispasians, Berbers), Asurans, Di'ja-tahlil
Language(s): Agathoukan, Saraibian, not!Greek
GDP per capita (USD): $29,832
HDI: 1.072
Brief background of nation (or IIWiki): In classical times, not!Greek settlers left their homeland to settle on the coast of Arabekh and built the ancient city of Mikero Chorio which is regarded as the beginning of ancient Agathusa. The city later expanded into a Kingdom which ruled the coast and interior of where Agathusa is now.

Agathusa is a tiny country located on the coast of Arabekh, bordering Onzan and Hispasia. The country has a population of a mere 200,000 people and is widely known as a tax haven for the rich and for its rich elite which have rose to prominence via the oil industry and a large number of corporations which have been set up in the state because of its status as a tax haven.

The nation is unique being populated by not!Greek colonizers alongside the local Arabekhi populace, although the majority of the people in Agathusa are 'Di'ja-tahlil', a population made up of mixed not!Greek and Arabekhi people which dwarf the numbers of 'pure' not!Greeks and Arabekhi. The country does have a sizable community of Asuran expats, mostly the rich who immigrate to the country due to once again, its tax haven status.

In recent years with the more turbulent conflicts in the region, the Agathusan government has grown even more on edge with the influx of immigrants and other peoples, even building a border wall to keep unwanted immigrants out from the tax haven and the implementation of conscription.

Map claim (Imgur): Map

Geography and climate of nation: Agathusa is located on a long stretch of coastal desert with sand dunes and a seemingly endless desert stretching towards the interior and towards the borders of Onza and Hispasia. 90% of the population inhabits the coast where the capital Livádhia and several other large towns are clustered. The interior of the country is very barren with the exception of oil and is populated by small populations of Berber herders and other smaller nomadic populations.

Agathusa has a Mediterranean climate with its location on the North Opal Ocean regulating the temperatures from getting too extreme like in the interior deserts of Arabekh and receives around 610mm of precipitation per year.
Most comparable Real-World country and why?: Monaco. Agathusa is exactly that, a tiny tax haven on the coast of Arabekh with a population of just around 200,000 but controlled by a wealthy elite and full of casinos, hotels and tourist attractions.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Agathusa should be labeled as a microstate, and probably not even a power at all. As of current, the only strength of Agathusa is its wealth. It's a rich tax haven, but its small population limits its expansion and has a military of a mere 10,000 personnel.

If asked to reduce the strength of your nation, how would you do so?: Make it poorer, seeing as that is one of Agathusa's only strengths.
How did you hear about Aeia? A friend, 'Benny' in the Discord.
What other nations do you use on NS? Formerly Bahtar, more recently Sharko Federation (Experimented with a massive continent-stretching superstate, turned out to be rather boring.).
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): -


Your HDI is over 1.0 which is impossible, this will need be rectified. Otherwise everything else looks good.
Accepted.
Republique de Mydrazia
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Charles Vauban - IIWiki featured article (October 2017)
Pere Clar - IIWiki featured article (September 2019)

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Arqwiqeniye
Political Columnist
 
Posts: 3
Founded: Nov 16, 2017
Ex-Nation

Postby Arqwiqeniye » Sat Nov 18, 2017 6:21 pm

Hey, long-time roleplayer and NSer. I recently felt like a facelift after I let my old account die. This region looks interesting. I can't promise constant activity, due to an overbusy life, but I can promise quality.

IC nation name: Ārqwiqeñiye (Arqwiqeniye) is the official name of the state. This can be translated from the local Ārśikäntwā (analogous to Tocharian B) language as "pale kingdom." This term refers to the pale skin of the native Saumna (analogous to Tocharian) people, whom were traditionally seen as an oddity by people in the surrounding areas, who typically had darker skin, a fact no less interesting to the Saumna. In the aftermath of unification under the flag of the oasis-Kingdom of Mītmīse the need for a name for the newly unified Saumna state became apparent. In order to foster unity between the many diverse localities, the name "Arqwiqeñiye" was adopted.
Capital: Mītmīse
Government type: The government of Arqwiqeniye is a democratic constitutional monarchy and parliamentary democracy. The Silk Revolution put an end to the absolute rule of the High King/Queen and introduced a democratic, western-style government. The High King/Queen of the Saumna is the ceremonial head of state. The Instrument of Abnegation imposed upon the King in the wake of the Silk Revolution delegates royal power to two officials, the Regent and the Governor; the former temporal powers of the monarch are delegated to the Regent while the former spiritual powers are delegated to the Governor. The Regent is the chief of the party which wins the most seats to the Chamber of the People (the lower house of the Wersiya, parliament), similar to the role of Prime Minister in the Westminster system. The Regent is the Head of Government and appoints the Cabinet. The Governor is charged with administering the Temple of Light. The Governor is an experienced theologian, usually one of the Elect. He or she is appointed by the High King/Queen on the advice of the Regent. The Governor's role is to be a spiritual leader, and to review religious dogma. The Governor is also responsible for the appointment of new Bishops and Presbyters. The Governor plays no official political role, but due to the continued presence of religion in the lives of the Saumna, he still retains a certain amount of influence.
RP population: 15,970,000
Ethnic Group(s):
  • 93.7% Saumna, equivalent to the Tocharians
  • 3.3% Sudini
  • 2.1% Farsi
  • 0.9% other
Language(s): Ārśikäntwā (monk-language, Tocharian) is the official national language. It is based on an older form of the language employed by monks and scholars after the development and introduction of the Ārśimi (monk-script.) In the many centuries since then extreme localization of the language has occurred. Each city-state has its own dialect due to the intense isolation. Ārśikäntwā is used in writing, art, religion, politics and in communications that may be received by speakers of different dialects. The modern dialects, called Saumnakäntwā, are all descended from Ārśikäntwā. The dialects of Saumnakäntwā differ from each other mostly in phonology, as grammar and vocabulary are extremely conservative.
GDP per capita (USD): $36,950
HDI: 0.915
Brief background of nation (or IIWiki): Arqwiqeniye is basically a "what-if" scenario. The Tocharians in our world became extinct as an ethnic group because they intermingled with their Uighur conquerors. This is my extrapolation and imagination of what a Tocharian state would look like in the modern (albeit alternate history) world.

The base concept sketch of the history is thus. Originally the area occupied by Arqwiqeniye was divided between independent oasis-city states connected by trade routes. The oasis-kingdoms were the middlemen in a vast trade network connecting various far-flung lands (maybe in the Silk Road parallel in this region.) They grew wealthy off this trade and were able to become economically prosperous and culturally advanced, despite the desolation of the region which they lived in (a desert valley surrounded by lofty mountains.) They were originally practiced a religion which is analogous to Mahayana Buddhism, before that was replaced by the Ezdian faith (The Temple of Light/Manicheaism.) The Temple of Light had been prosecuted in its former homeland so it was brought to Arqwiqeniye by exiles seeking refuge. The principles of Ezdianism meshed well with the asceticism of Buddhism, producing a new hybrid religion (the Temple of Light) unique to Arqwiqeniye. The urbanity and isolation of the city states produces various mutually intelligible localized dialects, while the older language becomes one of liturgy and communication (Ārśikäntwā - monk-language.) Eventually the city states are unified by the King of Mītmīse, one of the larger city-states.

After the unification I am unsure of the history, as I would meld it to fit the already established history of the region. I would like there to be a peaceful democratic revolution after which the nation rapidly advances and becomes more western. In the modern day I see Arqwiweniye as a developed country, profiting from extremely specialized industries and a skilled workforce (this being a result of the extensive urbanity due to the desert/oasis population dichotomy) but this is open to change as well. I see the population as being educated, yet still largely devout and mindful of the traditions of their forekind.
Map claim (Imgur): My imgur skills are lacking. I would prefer to describe it for you as it is not super consequential where it goes. It should be a Tibet-ish shaped country in the middle of the Indo-Iranian continent, about the same size as the neighboring Bihanhi. Slightly to the North-East of said neighbour. I would like it to be landlocked.

Geography and climate of nation: Steep arid mountains and hill country could best describe the geography and climate around the northern and western borders, where most of the population is located. It is in valleys between the mountains and hills of this region where one can find most of the population. Most of the population inhabits six main cities, the largest of these is the capital, Mītmīse. The six primary cities lay along a great road that runs along the feet of the mountains. In older times this road was a vital stretch of the "Silk Road." This region drops into a vast rocky and mountainous desert with very little human habitation.
Most comparable Real-World country and why?: Geographically Arqwikeniye could be described as a similar to the Xinjiang. I have pegged the HDI and GDP to that of New Zealand. The government style could be described as similar to that of England.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Arqwiqeniye's strength lies in its stability and advancement in relation the nations around it. It has several key flaws. Arqwiqeniye is an avowedly neutral nation, due to the tenants of its faith. As such it does not maintain a large army, which could be an issue considering the nature of the region in which it is located. It is extremely isolated. There is not a shortage of food, but due to the acute lack of arable land, food production is carefully managed and issues have arisen with it. As a result certain goods are state-rationed. It is a deeply devout nation, so adjusting to the modern age has thus far been a bit of a struggle. Church and state have not undergone separation, so religion still holds large influence on public policy.
If asked to reduce the strength of your nation, how would you do so?: I would reduce the HDI and the economic factors, also I am very flexible regarding development and stability - I can edit these to fit the wishes of the administration and the already established canon.

How did you hear about Aeia? I saw this thread in the forums.
What other nations do you use on NS? Cresadine formerly.
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):
Last edited by Arqwiqeniye on Sat Nov 18, 2017 6:47 pm, edited 3 times in total.

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Midrasia
Diplomat
 
Posts: 531
Founded: Oct 13, 2011
Inoffensive Centrist Democracy

Postby Midrasia » Sun Nov 19, 2017 7:06 am

Arqwiqeniye wrote:--snip--

Perhaps a slight reduction in your HDI, otherwise, Accepted.
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Hergemoth
Bureaucrat
 
Posts: 60
Founded: Jul 07, 2017
Ex-Nation

Postby Hergemoth » Mon Nov 20, 2017 9:15 pm

IC nation name: Hergemoth
Capital: Raekuz
Government type: Elective Imperial Monarchy
RP population: 46,700,865
Ethnic Group(s): Hergean, Rennek-Mothan, Natives.
Language(s): Herge-Mothian, Rennek-Mothan, Various native languages
GDP per capita (USD): $13,891
HDI:
Brief background of nation (or IIWiki): Originally settled by Rhostans, the land of Herge was warring with the closely related Rennekk-Mothans for a very long time. After the Great War, however, the Government in Renekk-Motha changed, and a pro-Herge leadership was elected. After a diplomatic buildup the ethniclly similar nations merged in 1905, creating the Republic of East Rennekk. But the Herge nobility was largely against this new state. After years of plotting, the Republican Government was overthrown in 1923, followed by the establishment of the Empire of Hergemoth. Although it was an Oligarchy for the first 7 months, Gustavus Alois-Martin and his family took over in early 1924. The House of Alois-Martin became the ruling family, and Gustavus I would rule as Emperor of Hergemoth and King of Herge until 1947. He was succeeded by Franz Josef I Martin-Alois. He was a very young ruler, and his reign lasted until 1973. He fought the Red Scare in Hergemoth and culled communism in the nation forever. His son, Emmanuel Alois-Martin, had serious health problems and died tragiclly from cancer in 1978. Empress Tirana led until abdication in 1985, and the Cold War was finally beaten by Gustavus II Alois-Martin. He died in 2008 and since then Franz Josef II, who changed the family name to Alois-Van Klint in 2009 after he married Countess Maria Van Klint, niece of King Franz. After this Hergemoth enjoyed good relations with Rohst.
Map claim (Imgur): https://imgur.com/a/r72SV

Geography and climate of nation: Majority cold, and western and northern lands largely mountainous while the east and south is slightly warmer and is mainly forest and snow plains.
Most comparable Real-World country and why?: Sweden. This is because Sweden is cold, scandanavian culture and also is monarchic. I could also say Norway or Bavaria, but Sweden is the largest.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Likely a Rennekkan military power, we are very strong in the military scale, however our economy is slightly poor but still quite good.
If asked to reduce the strength of your nation, how would you do so?: Depends on who I'm asked by. If it's by a small, liberal nation in Asura, then no. If the entire world than probably yes. Also, I would probably say yes to Rhost because he is the Rennekkan superpower.

How did you hear about Aeia? People I know started telling me about it so I decided to come check it out.
What other nations do you use on NS? I have some tiny puppets, but my main nation is Tudorlandia
Roleplay sample (Optional, though required for claiming a more powerful role): Get back to me because I don't really understand.

Any other info you wish to add (Optional): No. I'm just happy to be here!
Last edited by Hergemoth on Wed Nov 22, 2017 9:59 pm, edited 4 times in total.

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Onza
Diplomat
 
Posts: 595
Founded: Jun 14, 2012
Liberal Democratic Socialists

Postby Onza » Tue Nov 21, 2017 10:02 am

Hergemoth wrote:IC nation name: Hergemoth
Capital: Raekuz
Government type: Elective Imperial Monarchy
RP population: 46,700,865
Ethnic Group(s): Hergean, Rennek-Mothan, Natives.
Language(s): Herge-Mothian, Rennek-Mothan, Various native languages
GDP per capita (USD): $59,638
HDI:
Brief background of nation (or IIWiki): Originally settled by Rhostans, the land of Herge was warring with the closely related Rennekk-Mothans for a very long time. After the Great War, however, the Government in Renekk-Motha changed, and a pro-Herge leadership was elected. After a diplomatic buildup the ethniclly similar nations merged in 1905, creating the Republic of East Rennekk. But the Herge nobility was largely against this new state. After years of plotting, the Republican Government was overthrown in 1923, followed by the establishment of the Empire of Hergemoth. Although it was an Oligarchy for the first 7 months, Gustavus Alois-Martin and his family took over in early 1924. The House of Alois-Martin became the ruling family, and Gustavus I would rule as Emperor of Hergemoth and King of Herge until 1947. He was succeeded by Franz Josef I Martin-Alois. He was a very young ruler, and his reign lasted until 1973. He fought the Red Scare in Hergemoth and culled communism in the nation forever. His son, Emmanuel Alois-Martin, had serious health problems and died tragiclly from cancer in 1978. Empress Tirana led until abdication in 1985, and the Cold War was finally beaten by Gustavus II Alois-Martin. He died in 2008 and since then Franz Josef II, who changed the family name to Alois-Van Klint in 2009 after he married Countess Maria Van Klint, niece of King Franz. After this Hergemoth enjoyed good relations with Rohst.
Map claim (Imgur): https://imgur.com/a/d5yhu

Geography and climate of nation: Majority cold, and western and northern lands largely mountainous while the east and south is slightly warmer and is mainly forest and snow plains.
Most comparable Real-World country and why?: Sweden. This is because Sweden is cold, scandanavian culture and also is monarchic. I could also say Norway or Bavaria, but Sweden is the largest.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Likely a Rennekkan military power, we are very strong in the military scale, however our economy is slightly poor but still quite good.
If asked to reduce the strength of your nation, how would you do so?: Depends on who I'm asked by. If it's by a small, liberal nation in Asura, then no. If the entire world than probably yes. Also, I would probably say yes to Rhost because he is the Rennekkan superpower.

How did you hear about Aeia? People I know started telling me about it so I decided to come check it out.
What other nations do you use on NS? I have some tiny puppets, but my main nation is Tudorlandia
Roleplay sample (Optional, though required for claiming a more powerful role): Get back to me because I don't really understand.

Any other info you wish to add (Optional): No. I'm just happy to be here!

Hi, Hergemoth, and welcome to Aeia!

Before your application can be accepted, there are a few alterations I'd like to recommend:

  • Currently, your combination of GDP and GDPPC would put you at $2.72 trillion for GDP. This would make you one of the most economically powerful nations in the region, in spite of 1) that being your claimed weakness and 2) your population being fairly lower than the nations in the same bracket you're aiming to be in. In general, we are hesitant to grant a lot of power to new nations, but your app would have you already topping some long-established ones. I'd recommend trying to lower your GDP quite a bit, or simply scale down your population. A better number would probably be below $1 trillion, at least to start.
  • I'd also like you to flesh out your weaknesses a bit more. You claim a non-weakness, essentially, as talked about above. We're big on balance, especially in a nation that is militarily powerful.
  • The RP sample is just a link to any RP you've done in the past that you think will give us a feel for the level you're at with RPing. This is especially important with the role you're wanting to claim.
  • The size of your map claim may be reduced, at least initially.

I like your history and concept. I think you'll make a good addition to the region with a few changes. Let me or someone else know if you need help determining an HDI.
Last edited by Onza on Tue Nov 21, 2017 10:03 am, edited 1 time in total.
Pro: Social Democracy, Feminism, Critical Race Theory, Humanitarianism, LGBTQ+ Rights, and Secular Humanism.
Anti: Donald Trump, Homophobia, Totalitarianism, Religious Indoctrination, and Corporatism.
Economic Left/Right: -9.13
Social Libertarian/Authoritarian: -8.1
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Hergemoth
Bureaucrat
 
Posts: 60
Founded: Jul 07, 2017
Ex-Nation

Postby Hergemoth » Tue Nov 21, 2017 11:37 am

Onza wrote:
Hergemoth wrote:IC nation name: Hergemoth
Capital: Raekuz
Government type: Elective Imperial Monarchy
RP population: 46,700,865
Ethnic Group(s): Hergean, Rennek-Mothan, Natives.
Language(s): Herge-Mothian, Rennek-Mothan, Various native languages
GDP per capita (USD): $59,638
HDI:
Brief background of nation (or IIWiki): Originally settled by Rhostans, the land of Herge was warring with the closely related Rennekk-Mothans for a very long time. After the Great War, however, the Government in Renekk-Motha changed, and a pro-Herge leadership was elected. After a diplomatic buildup the ethniclly similar nations merged in 1905, creating the Republic of East Rennekk. But the Herge nobility was largely against this new state. After years of plotting, the Republican Government was overthrown in 1923, followed by the establishment of the Empire of Hergemoth. Although it was an Oligarchy for the first 7 months, Gustavus Alois-Martin and his family took over in early 1924. The House of Alois-Martin became the ruling family, and Gustavus I would rule as Emperor of Hergemoth and King of Herge until 1947. He was succeeded by Franz Josef I Martin-Alois. He was a very young ruler, and his reign lasted until 1973. He fought the Red Scare in Hergemoth and culled communism in the nation forever. His son, Emmanuel Alois-Martin, had serious health problems and died tragiclly from cancer in 1978. Empress Tirana led until abdication in 1985, and the Cold War was finally beaten by Gustavus II Alois-Martin. He died in 2008 and since then Franz Josef II, who changed the family name to Alois-Van Klint in 2009 after he married Countess Maria Van Klint, niece of King Franz. After this Hergemoth enjoyed good relations with Rohst.
Map claim (Imgur): https://imgur.com/a/d5yhu

Geography and climate of nation: Majority cold, and western and northern lands largely mountainous while the east and south is slightly warmer and is mainly forest and snow plains.
Most comparable Real-World country and why?: Sweden. This is because Sweden is cold, scandanavian culture and also is monarchic. I could also say Norway or Bavaria, but Sweden is the largest.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Likely a Rennekkan military power, we are very strong in the military scale, however our economy is slightly poor but still quite good.
If asked to reduce the strength of your nation, how would you do so?: Depends on who I'm asked by. If it's by a small, liberal nation in Asura, then no. If the entire world than probably yes. Also, I would probably say yes to Rhost because he is the Rennekkan superpower.

How did you hear about Aeia? People I know started telling me about it so I decided to come check it out.
What other nations do you use on NS? I have some tiny puppets, but my main nation is Tudorlandia
Roleplay sample (Optional, though required for claiming a more powerful role): Get back to me because I don't really understand.

Any other info you wish to add (Optional): No. I'm just happy to be here!

Hi, Hergemoth, and welcome to Aeia!

Before your application can be accepted, there are a few alterations I'd like to recommend:

  • Currently, your combination of GDP and GDPPC would put you at $2.72 trillion for GDP. This would make you one of the most economically powerful nations in the region, in spite of 1) that being your claimed weakness and 2) your population being fairly lower than the nations in the same bracket you're aiming to be in. In general, we are hesitant to grant a lot of power to new nations, but your app would have you already topping some long-established ones. I'd recommend trying to lower your GDP quite a bit, or simply scale down your population. A better number would probably be below $1 trillion, at least to start.
  • I'd also like you to flesh out your weaknesses a bit more. You claim a non-weakness, essentially, as talked about above. We're big on balance, especially in a nation that is militarily powerful.
  • The RP sample is just a link to any RP you've done in the past that you think will give us a feel for the level you're at with RPing. This is especially important with the role you're wanting to claim.
  • The size of your map claim may be reduced, at least initially.

I like your history and concept. I think you'll make a good addition to the region with a few changes. Let me or someone else know if you need help determining an HDI.

Thanks g
I think my GDP is pretty fucked up, I'll just do som editing.

User avatar
Die Erworbenen Namen
Negotiator
 
Posts: 6046
Founded: Feb 12, 2014
Ex-Nation

Postby Die Erworbenen Namen » Sat Nov 25, 2017 1:02 am

IC nation name: United Socialist States of Die Erworbnen Namen
Capital: Hochburg
Government type: Constitutional Socialist Dictatorship
RP population: 30 million
Ethnic Group(s): Mix of Germanic
Language(s): English, Namenian
GDP per capita (USD): 36,000
HDI: .912
Brief background of nation (or IIWiki): Once a confederation of six individual sovereign states, the Namenian States became united only recently by a single leader, creating the first Namenian Imperial Reich around 1900. Around 1940, a fascist revolution claimed power over the pretext of improving life in DEN and destroying the royal family. Having escaped, however, the family made multiple attempts to undermine the new government, and as a result, the country faced minor insurrections for twenty years. Finally, in the sixties, a socialist regime took power, and established a constitutional dictatorship, which was in practice akin to a monarchy.
Map claim (Imgur): Above Quazira, with coastline

Geography and climate of nation: Varying from cold to moderate, with a hilly/mountainous landscape that allows for lush evergreen forests, as well as some temperate trees.
Most comparable Real-World country and why?:Germany, because of the climate and mountainous regions
How will your nation fit within the existing regional power structure? (strengths/weaknesses):
Strengths: natural gas, oil, fuels, mining, and manufacturing, as well as a strong military industry and military
Weaknesses: volatile union, possible revolitionaries, geopolitically volatile
If asked to reduce the strength of your nation, how would you do so?: That all depends on what is being asked, so I would most likely negotiate and discuss with the authorities.

How did you hear about Aeia? Friend
What other nations do you use on NS? None
Roleplay sample (Optional, though required for claiming a more powerful role):

viewtopic.php?p=29484421#p29484421

Any other info you wish to add (Optional):

I like classic rock
Last edited by Die Erworbenen Namen on Sun Nov 26, 2017 12:58 pm, edited 5 times in total.
The beatings will continue. Regardless of morale.

Hurtful Thoughts wrote:Also, nominating DEN as ATLAS's Chef Ramses.
The United Remnants of America wrote:I'm collecting friends. Hate to say it, but you qualify.

User avatar
Aquidneck
Spokesperson
 
Posts: 105
Founded: May 22, 2016
Ex-Nation

Postby Aquidneck » Sat Nov 25, 2017 10:16 am

Die Erworbenen Namen wrote:snip


Your proposed GDP, which you claim would be a weakness, would actually place you at the 5th highest in the region. In order for that to be a weakness it would have to come down. Your ethnic groups and languages would have to be changed to reflect the world of Aeia, since we do not use real world terms, but that is not a big issue and is easily fixed.

Your location for a socialist dictatorship is an odd one, as most of the continent you wish to be located is fascist authoritarian monarchies, so I can't imagine your relations with them would be great, but I think that is fine.

Really the GDP needs to be reduced.
Ex-WA Delegate for Aeia
iiwiki category page

User avatar
Midrasia
Diplomat
 
Posts: 531
Founded: Oct 13, 2011
Inoffensive Centrist Democracy

Postby Midrasia » Sat Nov 25, 2017 10:31 am

Apologies for the heavy delay, but after some GDP recalcs we are good to go
Kontinovad wrote:IC nation name: Hallegian Cooperative Union
Capital: Upemiqqun (Apemikón)
Government type: Federal Corporatist Technocratic Republic
RP population: on wiki
Ethnic Group(s): General European/Native American yet to be specified
Language(s): Icelandic, Whatever my neighbors speak, Inuit, Cree, Aleut
GDP per capita (USD): on wiki
HDI: on wiki
Brief background of nation (or IIWiki): wiki | Hallegia is a country that exemplifies the aspirations of socialist, liberal and progressive thought (or rather, its assumed logical conclusion). Founded in the 16th century as a federation of autonomous republics modeled to the Republican enlightenment, the old order would later be supplanted by the current polity after the excesses of gilded industrialism in the country.

Today, Hallegia is a technocratic and corporatist (some can say socialistic) republic, defined by its technological advancement, complete supplantation of old society, mutualist economics, social justice and excellent protection of human rights. Despite its technocratic character, Hallegian governments institute different experiments in democracy, ranging from the typical liberal democratic form to the most direct and electronic form. Sustainable and ecological development is the law of the land. Leading advancements in design, science and technology the country sets itself apart from its neighbors and partners in the International Accords Organization, relentless innovator. All the trappings of a cosmopolitan utopia, however, is the thickest, most obscure façade in the world.

Hallegia's survival, stability and prosperity is held at gunpoint by the upper technocracy. The current society is crested by the subtle hand of social engineering through its projects, policy and a viciously effective secret police. The government's intelligence service immediately liquidates or apprehends anyone who expresses "reactionary" or "potentially-undermining" thought in varying degrees of brutality (and secrecy). Any organizations or individuals that survive such ordeal are closely monitored and influenced by the state to obscurity. Information defined as memetic hazards or potentially dangerous to the overton window are expunged with utmost discretion. In the limelight, Hallegia has gotten criticism for its paternalistic and intrusive actions amongst disenfranchised states under the guise of development. With the essentially invisible omnipotence of the Union Office of Security and Public Safety and the Union Office of State Strategy, its foreign policy might be the only thing that reaches the light of day.

Map claim (Imgur): Hopefully i'd someday claim all of the antarctic

Geography and climate of nation: continental, temperate to tundra.
Most comparable Real-World country and why?: Neofuturist Canadian Greenland.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Hallegia boasts one of the most technologically advanced militaries in the world, though possible belligerence with neighboring (and possibly hostile) neighbors down south could keep such capabilities in a limited area. Cultural and economic soft power has been one of the driving forces of Hallegian foreign policy, preferring to export much of its cultural capital, resources and technology to firms and countries with keen interest (corroding the "roots of reaction" vs confronting it). With this, the Cooperative Union is a key player in the development of the global "liberal leftist" bloc, and substantial financier of the organization and its programs.

While internally, its (exterior) politics advocate for the country to be a much more prominent player in the world stage, the current leadership prefers a policy of pluralistic cooperation with its partners, preferring to maintain the relatively neutral status quo. Kak is going to say "ew" to me in DMs every five seconds once this gets greenlighted. But fuck it, Faldarun gets most of our exports anyway (that's definitely a problem).

If asked to reduce the strength of your nation, how would you do so?: Pop reduction, canon change, usual package.

How did you hear about Aeia? Migrants to Esquarium happened. Also Faldarun came here, might as well.
What other nations do you use on NS? Victoriala II
Roleplay sample (Optional, though required for claiming a more powerful role): viewtopic.php?t=400974&f=4&view=unread

Any other info you wish to add (Optional): I'm kind of conflicted whether I put Aldria or Kontinovad here as well. Fuck it, just this one at the moment.

Your concept looks good, however your GDP is not listed on your iiwiki, also the map claim is too large, we will not accept any claims that cover any white zones. I would suggest looking at your neighbours for comparable gdps. If you want to same zone i would suggest taking a portion of the grey peninsula in frigidarum.

Kash Island wrote:
IC nation name: The Golden Empire of Mumpht'a (pronounced Moom-ph-ta)/ Mumpht'a
Capital: Ka'tume
Government type: Fascist Despotism
RP population: 70 Million
Ethnic Group(s): Egyptian(with some Latin/African)
Language(s): Mumphtitian(Similar to Ancient/Coptic Egyptian)
GDP per capita (USD): (whatever the op deems appropriate)
HDI: (whatever the op deems appropriate)
Brief background of nation (or IIWiki): A nation that has deep roots in ancient history, Mumpht'a existed largley as a dynasty in ancient times and then became a colony of other nations. This exchange occurred more than a few times, where colonial powers attempted to dominate the Nile region to secure a path to the other side of the world. This has lead to extreme nationalism and protection of the nations sovereignty and eventually ushered in a Fascist regime that glorifys it's ancient past, though it does not entirley represent this ancient history but is a modern, nationalist interpretation(similar to Fascist Italys fascination with the Roman Empire)
Map claim (Imgur): The large Nile that connects the Asur sea and the Majulan Sea

Geography and climate of nation: Hot climate, similar to modern Egypt, however the northern section tends to be Mediterranean.
Most comparable Real-World country and why?: Egypt, specifically Ancient Egypt due to it's culture, however, it is a modernized version.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): It's domination of the Mumphite Nile allows it great power in trade and projection in the local seas, while also providing excellent crop growth in an otherwise barren landscape. It's weakness is it's long strand border, that while protected by harsh desert, is somewhat thin and overstretched with it's population centers straddeling the Nile.
If asked to reduce the strength of your nation, how would you do so?: Well i dropped my population by 20 million compared to modern Egypt, but I would change claims to the only remaining land left in the Western Euro-Style nation.

How did you hear about Aeia? stumbled
What other nations do you use on NS? Kash Island
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):


We already have a Egyptian nation in Onza so i wouldnt make sense to have another so far apart. Further more the 'nile' is more of a series of suez canals connecting lakes and it would be highly preferable if nations didnt cover the extent of the sea passage but rather border a section of it. Furthermore, it would also be highly preferable if nations are not just in-universe versions of irl nations.

Aulesia wrote:IC nation name: Aulesian Federation
Capital: Lutièce
Government type: Federal semi-presidential republic
RP population: 127,993,503
Ethnic Group(s): mainly Aulesian, though the country is multiethnic, multilingual, and religiously diverse
Language(s): Aulesian (official), 21 others recognized in their respective regions
GDP per capita (USD): $31,544 (PPP), $35,459 (nominal)
HDI: .898
Brief background of nation (or IIWiki): IIWiki link - http://iiwiki.com/wiki/Aulesia
Map claim (Imgur): https://i.imgur.com/pU6tcTc.jpg (in red)

Geography and climate of nation: It's largely temperate, typical Western European climate. Georgraphically it is dominated by several mountain ranges, including the not!Pyrenees and not!Alps (the tallest is ?? in Aran, at around 20,000 feet)
Most comparable Real-World country and why?: Comparable to Western Europe (specifically Catalonia, France, and Spain) culturally, and the United States (particularly Tea Party/New Right) in spirit and mentality.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): It is certainly going to be one of the region's great powers, with a sizable economy and military (including a large stockpile of nuclear weapons), and significant influence abroad.
If asked to reduce the strength of your nation, how would you do so?: Maybe reduce the population some.

How did you hear about Aeia? I just ran into it on IIWiki, particularly as I heard Hallegia moved
What other nations do you use on NS? I was Lagunia in Maredoratica and Scotia and Osonia in Esquarium
Roleplay sample (Optional, though required for claiming a more powerful role): I've done a lot of RPing as both Scotia and Osonia, so there's that.


The population is far too large for the area claimed, similarly, it would be preferable if nations did not apply immediately for positions of great powers, this is something that can be worked out with discussion with the moderators. Furthermore nations cannot currently apply for nuclear weapons, their ownership is highly restricted and this is only something the mods can hand out. Everything else in the application seems fine however and your previous work on iiwiki looks very good.
Republique de Mydrazia
IIWiki
Charles Vauban - IIWiki featured article (October 2017)
Pere Clar - IIWiki featured article (September 2019)

User avatar
Nadelkuste
Civil Servant
 
Posts: 8
Founded: Nov 24, 2017
Ex-Nation

Postby Nadelkuste » Sat Nov 25, 2017 2:40 pm

IC nation name: The Commonwealth of Nadelküste(almost on par with the OOC name, the only difference being the proper "ü")
Capital: Michelsbrück/Muyapan/Myung
Government type: Unitary parliamentary constitutional diarchy
RP population: 26 729 654
Ethnic Group(s):
61% Nadelküstian(A broad term used to define purely Germanic and mixed ancestry people with Germanic heritage)
21% Mesoamerican
13% Cheonsam(Korean)
5% Other
Language(s):
Nadelküstian Alllemanic(Official)
Yuxiupan/Nadelküstian Mesoamerican(Recognized minority language)
Cheonsam(Recognized minority language)
GDP per capita (USD):
Nominal - 27 829$
PPP - 31 621$
HDI: 0.903
Brief background of nation (or IIWiki): (I'm planning to make a IIWiki page relatively soon, disregard the factbook I've got as it is not finished in any way)
Once home to the Yuxiupan civilization renowned worldwide for its enormous cities of gold and pyramid-shaped temples, the current territories of Nadelküste were discovered by the legendary Rohstian explorer Alfred Vestrim in 1492. Thanks to the land's abundance in natural resources, the Yuxiupan civilization was for long the wealthiest on all of Vestrim. This all changed when Germanic settlers began to colonize the area in the 17th century, sparking bloody conflicts with the native civilization. Words of the riches of the Seven Yuxiupan Cities of Gold quickly spread around the world, attracting even more conquistadors and colonists to venture into the area. The Yuxiupan civilization decided to surrender to Michael Schmidt - an idealistic conquistador who pledged to ensure peaceful co-existence of Germanic and Mesoamerican people in the area that was named Nadelküste(this name is attributed to the omnipresence of coniferous pine trees). Backed by the native forces, he managed to oust colonists loyal to the old world monarchies and establish a free new-world commonwealth that was known for being the haven for political dissidents from all across Aelia. The Commonwealth of Nadelküste was officially formed on the 21st of May 1671 when the Yuxiupan King and Michael Schmidt officially signed the Constitution of the Commonwealth of Nadelküste - a revolutionarily liberal document that set the basis for future integration of the country's inhabitants by guaranteeing various freedoms and establishing a well-functioning administrative apparatus. The country became a diarchy under the Yuxiupan King and the King of Nadelküstians. Moreover, a democratically elected parliament was introduced in the early 18th century to solve disputes between the Kings. Over time the parliament's power was steadily increasing and suffrage became increasingly universal. In the 19th century the resource-rich Nadelküste saw an industrial revolution take place which, combined with its open border policy, caused a significant influx of immigrants. The country remained neutral through world wars and focused on internal affairs. This has resulted in Nadelküste becoming a very successful first-world state with a high-standard of living. This contributed to many people choosing to leave their homelands to live the "Nadelküstian dream" free from the chaos of war, authoritarianism and economic hardships. In the mid 20th century the country finally ended its open door policy, fearing economic and political instability. Previously a laissez-faire tax haven, the country gradually transformed into a progressive welfare-state and is now on the verge of recession as its economy is becoming internationally uncompetitive. Nadelküste has a long legacy of liberty and prosperity - but will it last?

Map claim (Imgur): Link Between the Colonial Germanic and Mesoamerican regions, on the coast of the Great Jade Ocean.

Geography and climate of nation: Oceanic climate is characteristic to most of Nadelküste, the country is relatively mountainous. It lies in the temperate rainforest biome and is home to numerous endemic species.
Most comparable Real-World country and why?: Vancouver Island area(not really a country, but I wanted to be specific), because it is very geographically similar to what I'm aiming to create
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Nadelküste is a relatively minor nation which is more remarkable for its culture, tradition and economic influence than military power. It is one of the world's top producers of high-tech electronics and has a strong IT industry as well as a decently large automobile manufacturing sector. In contrast to neighboring Ovandera, it is far wealthier, more technologically advanced and politically stable. On the other hand, it is also smaller, less populous and militarily powerful, thus having very little to none potential to improve and become a significant power in the world. An aging population, a stagnant economy and a political deadlock - these are the main three internal concerns that trouble Nadelküste. Effort to establish international economic cooperation and internal reforms are needed to ensure that the legacy of Nadelküste stays alive and the country's international influence increases.
If asked to reduce the strength of your nation, how would you do so?: Perhaps by adding more internal troubles and worsening the economy or making it dependent on a foreign power. I'm not sure really, hoping to hear suggestions if nerfs are necessary.

How did you hear about Aeia? Browsing through NS, trying to find an interesting RP region
What other nations do you use on NS? None as of currently
Roleplay sample (Optional, though required for claiming a more powerful role): I sadly do not have enough time to write one right now. Since it is optional, I'd prefer to skip it. I will hopefully prove myself writing something later on.

Any other info you wish to add (Optional): I felt like creating a sizable Korean minority would be interesting as it would increase the diversity of my nation(something that I aimed to achieve). It is also quite realistic as, according to Cheonsam's IIWiki page, the country has had a civil war which surely would have caused a group of people to seek asylum abroad. Yeah... So... I'm hoping to enhance my writing skills, since I'm a NS beginner.
Die Nadelküstische Nationengemeinschaft
IIWiki

User avatar
Die Erworbenen Namen
Negotiator
 
Posts: 6046
Founded: Feb 12, 2014
Ex-Nation

Postby Die Erworbenen Namen » Sat Nov 25, 2017 9:21 pm

Fixed my app
The beatings will continue. Regardless of morale.

Hurtful Thoughts wrote:Also, nominating DEN as ATLAS's Chef Ramses.
The United Remnants of America wrote:I'm collecting friends. Hate to say it, but you qualify.

User avatar
Cheonsam
Lobbyist
 
Posts: 13
Founded: Aug 01, 2016
Ex-Nation

Postby Cheonsam » Sat Nov 25, 2017 9:24 pm

Nadelkuste wrote:-snip-

Howdy hey.

This app looks reasonable to me, though your region might be a little warmer than the Vancouver area due to your geographic latitude, though wind/water currents and stuff could explain a cooler environment perhaps? I'd love to hash out your colonial history, as well, since I am both Rohst and Cheonsam. PM or send me a message on the discord!

Accepted.

User avatar
Cheonsam
Lobbyist
 
Posts: 13
Founded: Aug 01, 2016
Ex-Nation

Postby Cheonsam » Sat Nov 25, 2017 9:27 pm

Die Erworbenen Namen wrote:Any other info you wish to add (Optional):

I like classic rock

Me too.

Numbers look more acceptable to me. Aaaccepted.

*edit* This is Rohst btw. Posting bc logged in as Cheonsam right now.
Last edited by Cheonsam on Sat Nov 25, 2017 9:27 pm, edited 1 time in total.

User avatar
Nadelkuste
Civil Servant
 
Posts: 8
Founded: Nov 24, 2017
Ex-Nation

Postby Nadelkuste » Sun Nov 26, 2017 7:04 am

Cheonsam wrote:This app looks reasonable to me, though your region might be a little warmer than the Vancouver area due to your geographic latitude, though wind/water currents and stuff could explain a cooler environment perhaps?

That's exactly what I was thinking, it's either that I try to model the West Coast of Vestrim to be cold or become more California-like than British Columbia-like. I prefer the first option, but I'm willing to give up the cold climate in favor of a warmer one if necessary.

Messaged you on discord btw.
Die Nadelküstische Nationengemeinschaft
IIWiki

User avatar
Caruolinda
Spokesperson
 
Posts: 169
Founded: Nov 25, 2017
Ex-Nation

Postby Caruolinda » Sun Nov 26, 2017 2:25 pm

IC nation name: Karuolinda
Capital: Göttingen
Government type: Constitutional monarchy
RP population: 25 million
Ethnic Group(s): Germanic majority, Inuit and South American minorities
Language(s): German
GDP per capita (USD): $30.052
HDI: 0.847
Brief background of nation (or IIWiki): Settled in prehistoric times by Inuits, the land was occupied by Germanic explorers and settlers circumventing the continent. In the 1850s, the mostly Germanic but bastardized land (with some Inuit and South American traits in its language and culture) was united through conquest by the recently-industrialized Kingdom of Göttingen, which sought to expand its consumer market. Nowadays, Karoulinda is a liberal democracy, having its political system based on that of a constitutional monarchy's and a military shaped as a primarily defensive force.
Map claim (Imgur): https://i.imgur.com/UV78wjo.png

Geography and climate of nation: The geography is characterized by recent, large mountainous landforms to the north, as well as sparse hills to the east. The remainder of topology is mostly flat terrain with mostly evenly distributed hills. The climate is cold and dry during the summer, and very cold and wet through the winter.

How will your nation fit within the existing regional power structure? (strengths/weaknesses): I plan on using this nation as a highly-developed, resource-rich regional power and a hub of political and economical freedom. Its main weaknesses would be without a doubt its land that is almost completely unsuitable for agriculture, as well as its small population.

If asked to reduce the strength of your nation, how would you do so?: I honestly don't see much wrong with my nation's power, but I would be willing to negotiate wherever needed.

How did you hear about Aeia? Searched for a region on the forums.
What other nations do you use on NS? This is my old one https://www.nationstates.net/nation=con ... he_equator
Roleplay sample (Optional, though required for claiming a more powerful role): I haven't roleplayed in a good while, so I would rather not use old samples.

Any other info you wish to add (Optional):
Last edited by Caruolinda on Thu Nov 30, 2017 3:03 pm, edited 2 times in total.
Seus olhos azuis como a tarde
Na tarde de um domingo azul

User avatar
Rohst
Spokesperson
 
Posts: 132
Founded: May 31, 2016
Ex-Nation

Postby Rohst » Sun Nov 26, 2017 7:29 pm

Caruolinda wrote:-snip-

Accepted!
"I don't give a damn for Caligula -- just his horse!"
"Great men of action never mind on occasion being ridiculous; in a sense it is part of their job."

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