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Jolt closes NationStates 2

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Pevisopolis
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Re: Jolt closes NationStates 2

Postby Pevisopolis » Fri May 22, 2009 3:58 pm

I'm actually rather Apathetic. I never really used NS2 That much, anyway.
Jesus God almighty man, look at that lot over there! They've spotted us!

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Steam Steam East
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Re: Jolt closes NationStates 2

Postby Steam Steam East » Fri May 22, 2009 5:12 pm

To put it simply, the original NS was far superior to NS2 in every way imaginable. NS2 was nothing more than a scam to get the money of loyal NSers. Think about it. You had to pay to get some features that were FREE on the original NS such as customizing your nation type. You had to pay to get rid of the ads when a imageblocker works fine here. The only feature I liked was how it kept track of your economy, but even that was messed up most of time.

The whole thing would have been better if Max himself ran it instead of some greedy coders leeching off Max's creation. Now they're pushing towards another one of their rip-offs? No thank you.

I've been a loyal user since 2006 (I finally got around to posting on the forums) and I log on practically every day. I'll happily stay here on the original NS where the developers actually care about us and take the game as seriously as we do.
Last edited by Steam Steam East on Fri May 22, 2009 5:14 pm, edited 1 time in total.
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Jolopa
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Re: Jolt closes NationStates 2

Postby Jolopa » Fri May 22, 2009 5:26 pm

Pantera wrote:The whores. FUCK COMMERCE!!!

Uh, I would assume since NS was associated from the beginning with Jennifer Government that Max spoke with his lawyers and registered some sort of tm on the name? I don't know much of the legalese around things like this, but it seems a good slap in the mouth from Max's lawyers, in the form of a cease and desist letter, would see Jolt's whoremongering come to a stop where his interests are concerned...


Fuck commerce? haha. I take it you never took a course in economics :)
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Reploid Productions
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Re: Jolt closes NationStates 2

Postby Reploid Productions » Fri May 22, 2009 5:37 pm

Jolopa wrote:Fuck commerce? haha. I take it you never took a course in economics :)

Well, there's commerce, and then there's just bad management and crappy business strategy. For instance, screwing your IP owners repeatedly is Not a Good Idea and I imagine it is only a matter of time before SOMEBODY Jolt screws decides to hire some lawyers to screw them back hard.
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Techno-Soviet
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Re: Jolt closes NationStates 2

Postby Techno-Soviet » Fri May 22, 2009 5:51 pm

Taledonia wrote:Quite enjoyable. I knew NS2 was made of fail as soon as I heard how the war feature was going to work. After that, I also realized how poorly the economy simulation was, and generally how poor overall the project was. Shame on Jolt.


This.
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United human countries
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Re: Jolt closes NationStates 2

Postby United human countries » Fri May 22, 2009 7:42 pm

I bet this'll cover up the gradual death of NS2 as the they close in frequently (and longer) until finally they chuck it in the waste bin.
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Sirocco
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Re: Jolt closes NationStates 2

Postby Sirocco » Fri May 22, 2009 7:49 pm

Here's an image I made a while back for the amusement of the other mods... might as well share it now.

Image

Click for large.
Last edited by Sirocco on Fri May 22, 2009 7:51 pm, edited 1 time in total.

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Thandryn
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Re: Jolt closes NationStates 2

Postby Thandryn » Sat May 23, 2009 4:35 am

Sirocco wrote:Here's an image I made a while back for the amusement of the other mods... might as well share it now.

Image

Click for large.


Lol nice one.
Fair play to Max for putting up with all that crap from Jolt, the problem with NS2(in my view) was there was no community at all to it

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Numero Capitan
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Re: Jolt closes NationStates 2

Postby Numero Capitan » Sat May 23, 2009 4:51 am

Second Helpings wrote:If I had known sooner how Jolt was was leaving Max Berry Jilted (Maybe the new term used by sleazy game developers should be - "Yeah, we really Jolted him."), I would not have been giving them $5 a month. And for what? I don't need to go down that road as most of you have tried to play...

Yeah, I paid the money. And actually I paid happily, thinking I had NS1 for free for so long, I felt Max Berry deserved my money. I did not know he was being Jolted.



Oh crap, thats what the issue was, Jolt were writing out all the cheques to someone named Max Berry!
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Starblaydia
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Re: Jolt closes NationStates 2

Postby Starblaydia » Sat May 23, 2009 4:53 am

The moment NS2 gave me the 'Worlds' option, I immediately stopped using it, as that was moronic - I didn't even get to the crowning moment of suck with the war methods and also paying for my own custom flag. So that was all of thirty seconds of my time.

NS? Five years on, still going strong. Free form RP based around loose semi-satirical simple issue mechanics = awesomesauce.
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Charlotte Ryberg
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Re: Jolt closes NationStates 2

Postby Charlotte Ryberg » Sat May 23, 2009 5:05 am

Sirocco wrote:Here's an image I made a while back for the amusement of the other mods... might as well share it now.

Image

Click for large.

I concur. I cannot resist the temptation to say it all over again that NS2 was terrible, like those old black-and-white photocopiers machines of the early years, or even better, Microsoft BOB.

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Indoslavokia
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Re: Jolt closes NationStates 2

Postby Indoslavokia » Sat May 23, 2009 6:41 am

I don't know how Max Barry has put up with it for as long as NS2 has been released. I personally would have had their site shut down as soon as I found out all the BS they were going to give me.

I played Nation States 2 for a few days then quit when I saw how many ads there were and how you had to pay for pretty much everything with real cash... Sorry, I am willing to donate for other nations on CN twice a month, but I am not willing to pay for little stupid features on NS2 monthly...

Hopefully Max will take this time to take back NS2 for himself and actually make it himself or invite other people who are loyal to NS make it. (Hell, I would be willing to help out with a few scripts here and there..)

I have been playing NS for four or five years and am loving it. :)
Last edited by Indoslavokia on Sat May 23, 2009 6:42 am, edited 1 time in total.

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Sdaeriji
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Re: Jolt closes NationStates 2

Postby Sdaeriji » Sat May 23, 2009 8:23 am

I was never able to log into Sdaeriji on NS2. I was not able to log in with the same information there as I do for Sdaeriji Classic, and I was not able to create Sdaeriji there because the name was already taken. Confident that Sdaeriji is an uncommon enough name that I'd be the only one to use it, and confident that the option to reserve our NS1 nations in NS2 worked properly, I contacted the Destroyer of Worlds to ask for a resolution. They insisted that the log in information for Sdaeriji 2 was the same as it was for Sdaeriji Classic, despite my repeated efforts to get them to understand that it was not working. They never offered me any assistance except to tell me that I was wrong and that maybe I wasn't typing my password in carefully enough or maybe I had my caps lock on.

So, my experience with NS2 consisted of the log in page. After I wasn't able to log in, I decided that it was not worth my time and gave up. The Destroyer of Worlds did not get a single dollar of mine, I am happy to say.

I'm not sure why the Destroyer of Worlds would axe the NS1 forums though. Currently, the NS1 forums are almost 80% of their total activity. That's 80% of their total advertising viewership, and presumably about 80% of their click through traffic. They would be royally screwing themselves to remove four fifths of their revenue stream, right?
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Araraukar
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Re: Jolt closes NationStates 2

Postby Araraukar » Sat May 23, 2009 8:42 am

Generally speaking, the moment a well-functioning net game (simulation, if you will), brings out an "upgraded copy" where you have to use real life money for certain elements in the game, that's generally automatic FAIL. :(

Unless it is indeed a MMORPG, in which case it can work. ;)

For those that wish to have "real" civilizations to build, check out the Orion games series. Set in space, yes, but in a way more realistic than NS nations. :P
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Erastide
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Re: Jolt closes NationStates 2

Postby Erastide » Sat May 23, 2009 8:46 am

Sdaeriji wrote:I'm not sure why the Destroyer of Worlds would axe the NS1 forums though. Currently, the NS1 forums are almost 80% of their total activity. That's 80% of their total advertising viewership, and presumably about 80% of their click through traffic. They would be royally screwing themselves to remove four fifths of their revenue stream, right?

They may not ax the Jolt forums, but they've bit by bit removed abilities to moderate them or made it harder. It's not as though we were abusing our privileges and causing havoc all over the place, so the reasons behind it remain a mystery. Plus they've never really cooperated when it comes to the wide variety of nations that had problems getting their forum account working. So players for years have been unable to access the Jolt Forums, but given noone from NS was ever allowed to deal with any admin issues, we had no advice other than, "try another nation". That's crap.

And additionally, all the ad revenue that is generated by using Jolt supports a company that screwed over the maker of the game that gave you the community you so love and enjoy.

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Charlotte Ryberg
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Re: Jolt closes NationStates 2

Postby Charlotte Ryberg » Sat May 23, 2009 8:57 am

There was an error processing this template element


I was in the process of deleting my NS2 nations when I got this message. It seems OMAC wants to force existing nations to play the game until the end.

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Romanar
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Re: Jolt closes NationStates 2

Postby Romanar » Sat May 23, 2009 9:30 am

I have no problem with the concept of paying for extras. OMAC did get $5 of my hard-earned money, but I saw no reason whatever to renew after it expired. Hearing how Max got the short end, I'm even more glad that I didn't throw any more money their way.

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Haken Rider
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Re: Jolt closes NationStates 2

Postby Haken Rider » Sat May 23, 2009 9:35 am

OMAC even seems to have problems with their own website. :|

http://omacindustries.com

This account has been suspended.
Either the domain has been overused, or the reseller ran out of resources.
Last edited by Haken Rider on Sat May 23, 2009 9:35 am, edited 1 time in total.

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Orwelliad
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Re: Jolt closes NationStates 2

Postby Orwelliad » Sat May 23, 2009 9:39 am

I´ll be very inparcial as i can be about this, im not such an imortal NS player as some of you are, but ive been around for some time, Orwelliad is my 3rd nation, ive been around here for 2 years, with the other nations, and now Orwelliad.

What brought me into NS two years ago was that it was the SOLE purely political game on the scene, Cybernations was pretty dumb, and hard for someone new to begin(and not very political), and Ogame was mental death, and then i found this game, where you had a ranking, had to make political/social/economic decisions, and you had an UN ranking, and also an UN! it is very original, and after 7 years still the only one of its genre out there.

NS2 in my opinion, was a bad idea from the start, the addment of war was going to wreak a lot of things, and open the doors to the Ogame style "I n00k yu" fat kids, the economics was a good idea, but i always felt that those were all things that could be added into THIS game, also, it would be nice if the history of the nation page could be inserted in this game, it would be cool.
NS2 was a very poor game, it centered itself on the economic stuff(badly done), it required payment, the political aspect of the game was generaly ignored, the interface was VERY lousy, and the worlds feature destroyed the social networking, overall very weak, and i dont think its going to return, Jolt probably ended the project for good.

What can be learned from NS2?(for i believe that we learn from all errors), one, that sometimes the original and old is still very good and only needs a little work (like my 1968 MG Midget, that still kicks ass better then most "modern cars"), also, that blind corporate practices are still very much alive (Jolt probaly has a PHB, see Dilbert to understand ;) ), also, that at least, there is a space out there on this porn loaded, Facebook covered, Ogame fat ugly kids saturated, Internet that still gives a damn about political networking.

Down with Jolt´s greedy stupid corporate practices, and congrats for Max for his great game, great book (yes i read it and liked it) and for not selling out to Jolt or other crappy dot.com corps out there.

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Charlotte Ryberg
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Re: Jolt closes NationStates 2

Postby Charlotte Ryberg » Sat May 23, 2009 9:49 am

Haken Rider wrote:OMAC even seems to have problems with their own website. :|

http://omacindustries.com
Hmm, I smell another victim of the credit crunch, unless they got too many visits in one period of time.
Last edited by Charlotte Ryberg on Sat May 23, 2009 9:49 am, edited 1 time in total.

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Sdaeriji
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Re: Jolt closes NationStates 2

Postby Sdaeriji » Sat May 23, 2009 9:59 am

Erastide wrote:And additionally, all the ad revenue that is generated by using Jolt supports a company that screwed over the maker of the game that gave you the community you so love and enjoy.


Is this sort of guilt-tripping from the Moderators something I can come to expect going forward, as long as I continue to say that I prefer the Jolt forums over the new one? You're the second Moderator I've caught this crap from.
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Montanaa
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Re: Jolt closes NationStates 2

Postby Montanaa » Sat May 23, 2009 10:13 am

I never figured out how to join an alliance or make that crappy war whatever. I couldnt log into one of my nations there, and the other, well, the other is sleeping with the fishies. lol
Also, this forum is better than the Jolt Forum. And thank God for no more ads within the posts

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Erastide
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Re: Jolt closes NationStates 2

Postby Erastide » Sat May 23, 2009 10:22 am

Sdaeriji wrote:
Erastide wrote:And additionally, all the ad revenue that is generated by using Jolt supports a company that screwed over the maker of the game that gave you the community you so love and enjoy.

Is this sort of guilt-tripping from the Moderators something I can come to expect going forward, as long as I continue to say that I prefer the Jolt forums over the new one? You're the second Moderator I've caught this crap from.

That remark was more general than I think you took it. To me the people running Jolt/OMAC are underhanded and I personally want nothing more to do with them. Given other sentiments in this thread, some agree with that. That you don't is neither here nor there to me.

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Maurepas
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Re: Jolt closes NationStates 2

Postby Maurepas » Sat May 23, 2009 10:25 am

Sdaeriji wrote:Is this sort of guilt-tripping from the Moderators something I can come to expect going forward, as long as I continue to say that I prefer the Jolt forums over the new one? You're the second Moderator I've caught this crap from.

Well, to be fair, they are kinda screwing over everyone involved with NationStates proper...

i was posting in both, but I got tired of opening both, cause Im lazy, and when choosing which to open, this one is both easier on the laziness factor, and the conscience...

I dont think they are consciously guilt-tripping you, more along the lines of voicing the morally compromising aspects of using the Jolt forums...

EDIT:plus, even the green has started to grow on me, I kinda like it, stays with the theme, lol...
Last edited by Maurepas on Sat May 23, 2009 10:27 am, edited 1 time in total.

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Charlotte Ryberg
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Re: Jolt closes NationStates 2

Postby Charlotte Ryberg » Sat May 23, 2009 10:32 am

Montanaa wrote:I never figured out how to join an alliance or make that crappy war whatever. I couldnt log into one of my nations there, and the other, well, the other is sleeping with the fishies. lol
Also, this forum is better than the Jolt Forum. And thank God for no more ads within the posts

Good point made. I didn't get round to get my own alliances past the two nations mark!

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