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Jolt closes NationStates 2

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New Ziedrich
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Re: Jolt closes NationStates 2

Postby New Ziedrich » Fri Jul 03, 2009 11:53 pm

Apparently they wiped the NS2 site. Wow, that sucks for the people who put actual effort into that game.
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Stolitland
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Re: Jolt closes NationStates 2

Postby Stolitland » Sat Jul 04, 2009 12:18 am

I had a nation in World 46 that I was quite proud of. It's very unfortunate that they closed down that game. It had real potential, once the war function was worked out and the game was marketed more effectively.
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Erastide
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Re: Jolt closes NationStates 2

Postby Erastide » Sat Jul 04, 2009 8:07 am

Psooindok wrote:
Steel Butterfly wrote:I never understood the thrill of NS2 anyhow. Do people really play NationStates for the daily issues? People wanted to expand on that aspect of the game? Perhaps I'm terrible biased as a long-time RPer, but I always thought that part of the game was just a necessary evil to get to the heart of the matter: the forums.

Anyhow, my point was that NS2 was only really made with a small niche of the NS community in mind. I, like many others who are mainly RPers, had absolutely no incentive to join. The new forums that we now have are the greatest addition to the game that I can think of in the last few years. Best improvement since we got forums that didn't only allow you to post between the hours of 2 and 3 AM EST. ;) I think that was 2004 by the way lol.


Of course not. I almost saw the issues as annoying at times. I played for the alliances. The forums. Working together for a cause. Meeting people. In so many ways, NS2 was better than NS1.

Join the gameplay world here... We have alliances, we have forums, we work together for causes, and there's lots of people to meet.

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Daistallia 2104
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Re: Jolt closes NationStates 2

Postby Daistallia 2104 » Sat Jul 04, 2009 10:01 am

Erastide wrote:Join the gameplay world here... We have alliances, we have forums, we work together for causes, and there's lots of people to meet.


Indeed. I've been here for ages and am just recently getting into the gameplay side. :D
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Dread Lady Nathicana
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Re: Jolt closes NationStates 2

Postby Dread Lady Nathicana » Sun Jul 05, 2009 3:34 pm

Psooindok wrote:Of course not. I almost saw the issues as annoying at times. I played for the alliances. The forums. Working together for a cause. Meeting people. In so many ways, NS2 was better than NS1.

Spoken like someone who hasn't played the game for long, nevermind since nearly the beginning?

NS1 has always had the meetings of people, the workings for causes, the alliances (I belong to one of the longest-standing ones in RP myself), the forums. All for *gasp* FREE. I couldn't even get my original nation ported over due to some stupid bug or other. All the 'pay to play' bits, and not being able to choose where you were heading messed things up for me as well. Too many bugs, too little real improvement, and far, far too much dirty underhanded asshattery for my tastes, thankyouverymuchdrivethrough.

Good for Max putting up the message and redirects and all. He has been, and remains, a class act. In spite of Jolt/OMAC bastardry.

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Limbiration
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Re: Jolt closes NationStates 2

Postby Limbiration » Mon Jul 13, 2009 3:18 pm

Well, i think that Jolt's tactic in running games is to shut down a game "for repairs" and then direct players trying to get to the website to a "better" game (pot o' gold), therefore making their place in history as the most annoying game host on the internet. :bow:

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North Wiedna
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Re: Jolt closes NationStates 2

Postby North Wiedna » Mon Jul 13, 2009 3:24 pm

Jolt itself still exists? :blink:
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Re: Jolt closes NationStates 2

Postby Reploid Productions » Mon Jul 13, 2009 3:35 pm

North Wiedna wrote:Jolt itself still exists? :blink:

OMAC is hiding behind Jolt's name. Possibly because people are catching on that OMAC sucks diseased genitalia.
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Anemos Major
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Re: Jolt closes NationStates 2

Postby Anemos Major » Tue Jul 14, 2009 8:24 am

They aren't good at it either.

This is now just one big thread devoted to insulting OMAC industries.

What is certain, however, is that NS2 was the aborted child (I'm terribly sorry to all those who actually had to experience this terrible event, but it's the only way of explaining this) of NS and Capitalism.

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Starblaydia
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Re: Jolt closes NationStates 2

Postby Starblaydia » Tue Jul 14, 2009 8:31 am

Anemos Major wrote:This is now just one big thread devoted to insulting OMAC industries.

Any publicity is good publicity... right? :rofl:
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Omnicracy
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Re: Jolt closes NationStates 2

Postby Omnicracy » Thu Jul 16, 2009 12:18 am

NS2 wasn't specificly a "bad" game, it wasn't realy "good" either. I (formerly the nation Ycarcinmo of world 33 of NS2, one of the few second rank members of Diet of clogs) found the game quite enjoyable, but that was because of my Politics and Religion thread (which was heavy on the politics) and the fact that we used some game rules in unorthodox and fun ways to remove (virtualy) all competion from our world and rule it unchecked for the last few days of NS2's existance. The Diet of Clogs is what made NS2 fun, and the enemy GSS. If it weren't for them, I would have found NS2 alot less fun and alot more tedious. Nations are still welcome to join the Diet of Clogs here in NS1 at the region "Diet of Clogs" or join our multi-game alliance at our forum http://dietofclogs.proboards.com/

Long Live the Diet!

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Tigerclaw980
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Re: Jolt closes NationStates 2

Postby Tigerclaw980 » Thu Jul 16, 2009 10:36 am

Jolt is pathetic.... scamming and ruining games for business. I liked nationstates 2, It was def no nationstates 1 but it kept me entertained for a little bit. Jolt completly ruined it!. Nationstates 1 is way better than anything jolt will ever make because its about the game, not the business

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Wingarde
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Re: Jolt closes NationStates 2

Postby Wingarde » Sat Jul 25, 2009 1:47 pm

I briefly tried NS2. Moments after signing up, I found out custom flags were not only among the paid features (as part of the Ambassador pack), but that you'd also have to pay monthly to keep that flag (I couldn't care less about the pack's other features). So I quit, just like that, minutes after actually entering the game.

What's the point of having a fictional nation when you're forced to use real world flags? They might as well have restricted custom nation names. Same deal. Not to mention custom flags are 100% free in NS1.

Max, you should sue them. Even if they own the code, you own the name and they were using it in that abomination, purely to lure players out of NS1 to the "upgraded" version of the game.


PS: Yay, first post in the new forum system. :p
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Steel Butterfly
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Re: Jolt closes NationStates 2

Postby Steel Butterfly » Sat Jul 25, 2009 2:51 pm

Wingarde wrote:PS: Yay, first post in the new forum system. :p


Welcome. It may seem weird at first, but I at least grew to absolutely love them. Cool flag btw.
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Wingarde
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Re: Jolt closes NationStates 2

Postby Wingarde » Sat Jul 25, 2009 3:01 pm

Steel Butterfly wrote:
Wingarde wrote:PS: Yay, first post in the new forum system. :p


Welcome. It may seem weird at first, but I at least grew to absolutely love them. Cool flag btw.

Thanks. And yeah, these new forums are light years ahead of Jolt's. :bow:
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Veilyonia
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Re: Jolt closes NationStates 2

Postby Veilyonia » Sat Jul 25, 2009 3:06 pm

Wingarde wrote:Max, you should sue them. Even if they own the code, you own the name and they were using it in that abomination, purely to lure players out of NS1 to the "upgraded" version of the game.


That is precisely why they failed; their main marketing tool was the nations in NS1. After most nations in NS1 realized NS2 was a load of crap, Jolt realized that they would have to do some real advertising (hence the "youtube competition") and they fell flat on their face. Looking back, it seems a bit funny that I discovered NS1 through NS2, and quickly left NS2 and to take up residence here. In the end, they may have helped bring more players to NS1 than they drew away.
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Maurepas
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Re: Jolt closes NationStates 2

Postby Maurepas » Sat Jul 25, 2009 3:52 pm

Gotta love the message on there now though, Max definitely has style:
http://www.nationstates2.net/

NationStates 2

Hi there. On July 1st, 2009, Jolt closed NationStates 2 and began redirecting all visitors to a different Jolt game.

Earlier, Jolt announced they were taking NS2 down only to retool it, and would bring it back at some indefinite time in the future. But since they've wiped the entire site, not even leaving a News page for updates, this seems unlikely.

I've therefore taken back the domain name. It is, unfortunately, beyond my power to restore the NS2 game: that code belongs to Jolt. But if you would like to return to the original NationStates, now proudly Jolt-free, we would love to have you.

—Max Barry, www.nationstates.net

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Charlotte Ryberg
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Re: Jolt closes NationStates 2

Postby Charlotte Ryberg » Sun Jul 26, 2009 12:57 am

To put it straight, if it was winter now, Jolt has obviously left NS2 players in the cold while we are in the other hemisphere, thriving. It seems Jolt is still keeping the NS2 forums up because they are not going to admit that they killed the game, even though it is now virtually deserted, with only the latest "posts" being about what is going on.

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Consaria
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Re: Jolt closes NationStates 2

Postby Consaria » Sat Aug 15, 2009 2:52 pm

Jolt screws everything
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Glalily And Yon
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Re: Jolt closes NationStates 2

Postby Glalily And Yon » Fri Aug 28, 2009 12:20 am

I really liked ns2. but now it is closed. i think max should make a new ns2 or 3 and make it under his control. Ideas should be the gdp and population graphs again but this can be altered by immigration, death rates, birth rates etc... A world map would also be a good idea and the chance to see your won capitol city...
If not, why can't these features be added to ns1? if you have any comments please telegram my country; glalily and yon

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Inflatable Marbles
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Re: Jolt closes NationStates 2

Postby Inflatable Marbles » Sat Sep 05, 2009 3:21 pm

It's a shame to see something like this happen. At the beginning, I was having massive problems trying to even start a nation there. If profit was made from the initial release of NS2 and a contract produced, there is a considerable amount of cause to allow legal action, due to a possible breach of contract. If there was no initial contract and the profits made were not a considerable amount, then legal action would just cost more money out of both parties and solve pretty much nothing. Just expressing an opinion on a problem that's been solved over a duration of 3 months.

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Re: Jolt closes NationStates 2

Postby Reploid Productions » Sat Sep 05, 2009 3:30 pm

Inflatable Marbles wrote:It's a shame to see something like this happen. At the beginning, I was having massive problems trying to even start a nation there. If profit was made from the initial release of NS2 and a contract produced, there is a considerable amount of cause to allow legal action, due to a possible breach of contract. If there was no initial contract and the profits made were not a considerable amount, then legal action would just cost more money out of both parties and solve pretty much nothing. Just expressing an opinion on a problem that's been solved over a duration of 3 months.

There was a contract, they have violated it, and while Max has grounds to take legal action, the amount of money they owe him probably isn't worth the headache of suing across international borders :( NS2 made some money, but not very much.
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THE KANGAROO
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re:jolt closes NS2

Postby THE KANGAROO » Tue Sep 22, 2009 4:19 am

When NS2 1st came out, I like others 'chosen' to play beta version did so. I think I actually lasted 2 weeks before seing that it was going nowhere. This was around same time I was really getting fed up with way NS1 was going when being managed? mis-managed more like, by Jolt. I stopped playing both for a while but couldnt resist returning to NS1 hey it still the best free game for a laugh.

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Postby Failend » Thu Apr 01, 2010 1:44 pm

This Is A Ripoff!!!

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Postby Reploid Productions » Thu Apr 01, 2010 1:53 pm

Back to the grave, zombie thread!
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the forgiveness of haters, the resurrection of faith in humanity, and love everlasting.

In nomine poni, et filly, et spiritus stable.
Char Aznable/Giant Meteor 2017! - Forcing humanity to move into space and progress whether we goddamn want to or not!

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