Re: Jolt closes NationStates 2
Posted: Tue Jun 30, 2009 4:39 pm
There really just wasn't enough activity
Because sometimes even national leaders just want to hang out
https://forum.nationstates.net/
TheCapitalWasteland wrote:why was it so bad?
TheCapitalWasteland wrote:why was it so bad?
Reploid Productions wrote:TheCapitalWasteland wrote:why was it so bad?
Maybe the better questions is "What was good about it?" That list would be a lot shorter.
But let's see... why it was bad
-Clunky, slow, inefficient user interface. (Seriously, no "check all" or "delete all marked" option in the TG box?!)
-You had to pay for things you get for free on NS1. ($5 for a custom flag for a month? I've had a custom flag here for 6 years for free!)
-No WA, and Alliances were worthless, toothless replacements that were, utterly USELESS.
-Trying to micromanage the nation's stats with a random issue system. (You try to stop your population from starving when you don't get any issues about food production!)
-Unspeakably broken war/diplomacy features (Unless you set everything to neutral with everyone, your economy or food production or SOMETHING suffered irreparably for it.)
-Uncooperative, uncommunicative developers who seemed deaf to feedback from the closed alpha test where the mods all said "It's not ready!" through to the open public beta.
-Worlds or "How to prevent people from playing with friends"
-Kiss freefor roleplay goodbye with how much garbage the game tries to handle itself!
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-They screwed Max out of the money they still owe him!!
Mad hatters in jeans wrote:You seem really really pissed
Are you married to Max?
Reploid Productions wrote:Mad hatters in jeans wrote:You seem really really pissed
Are you married to Max?
I dunno, depending on the version of the conspiracy you believe, I might even possibly BE Max!
Reploid Productions wrote:Mad hatters in jeans wrote:You seem really really pissed
Are you married to Max?
I dunno, depending on the version of the conspiracy you believe, I might even possibly BE Max!
TheCapitalWasteland wrote:why was it so bad?
TheCapitalWasteland wrote:Reploid Productions wrote:Mad hatters in jeans wrote:You seem really really pissed
Are you married to Max?
I dunno, depending on the version of the conspiracy you believe, I might even possibly BE Max!
I bet you're a clone of Max who was sent to the past to destroy the real Max before he makes a deal to make nationstates2 which is really an evil organization that brainwashes nationstates2 users into thinking they are super soldiers who rule the future and cause the nuclear holocaust.
Reploid Productions wrote:TheCapitalWasteland wrote:why was it so bad?
Maybe the better questions is "What was good about it?" That list would be a lot shorter.
But let's see... why it was bad
-Clunky, slow, inefficient user interface. (Seriously, no "check all" or "delete all marked" option in the TG box?!)
-You had to pay for things you get for free on NS1. ($5 for a custom flag for a month? I've had a custom flag here for 6 years for free!)
-No WA, and Alliances were worthless, toothless replacements that were, utterly USELESS.
-Trying to micromanage the nation's stats with a random issue system. (You try to stop your population from starving when you don't get any issues about food production!)
-Unspeakably broken war/diplomacy features (Unless you set everything to neutral with everyone, your economy or food production or SOMETHING suffered irreparably for it.)
-Uncooperative, uncommunicative developers who seemed deaf to feedback from the closed alpha test where the mods all said "It's not ready!" through to the open public beta.
-Worlds or "How to prevent people from playing with friends"
-Kiss freefor roleplay goodbye with how much garbage the game tries to handle itself!
-[There was an error processing this template element]
-They screwed Max out of the money they still owe him!!
Mad hatters in jeans wrote:You seem really really pissed
Are you married to Max?
Daistallia 2104 wrote:Reppy's not the only one who's pissed.
Mad hatters in jeans wrote:have you been watching the Watchmen again?
Daistallia 2104 wrote:And lets not forget how well they respond to criticism...Mad hatters in jeans wrote:You seem really really pissed
Are you married to Max?
Reppy's not the only one who's pissed.
TheCapitalWasteland wrote:Mad hatters in jeans wrote:have you been watching the Watchmen again?
Well, I have seen watchmen more than an average watchmen fan, but my inspiration for my comment came more from the terminator.
Mad hatters in jeans wrote:Daistallia 2104 wrote:And lets not forget how well they respond to criticism...Mad hatters in jeans wrote:You seem really really pissed
Are you married to Max?
Reppy's not the only one who's pissed.
oh, that's a shame what's going to happen next then?
Daistallia 2104 wrote:This: http://www.nationstates2.com/
Mad hatters in jeans wrote:TheCapitalWasteland wrote:Mad hatters in jeans wrote:have you been watching the Watchmen again?
Well, I have seen watchmen more than an average watchmen fan, but my inspiration for my comment came more from the terminator.
oh, have you seen the most recent one?
I heard mixed reviews about that one.
yes Watchmen is a pretty well made film i approve.
Mad hatters in jeans wrote:Daistallia 2104 wrote:This: http://www.nationstates2.com/
oooh, this is a good thing yes?
AP3 10 wrote:Still working for me
Guess they are to incompetent to switch it off.....
AP3 10 wrote:Still working for me
Guess they are to incompetent to switch it off.....
Maurepas wrote:It works, but you cannot "donate" anymore to keep your ambassador status, and they arent updating it any further...
On July 1st, we are going to be taking the game down in order to perform substantial work on its architecture and features. This will not be a simple process and we are not able to give a definite timeline for when the game will return.
Reploid Productions wrote:Well, it's still June 30th here.... =p