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Argument Thread OOC Future Tech Only

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-Raysia-
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Re: Argument Thread OOC Future Tech Only

Postby -Raysia- » Sat Sep 05, 2009 12:30 pm

Feazanthia wrote:On the topic of Red Talon's puppet, I invoke Allemande's Law of Safe Puppeteering.

If multiple puppets belonging to the same player fight side by side in the same war, the sum total of all resources committed and all power employed by the puppets collectively may not exceed the resources and power available to any one of them individually.

thus... mercenary contracts would generally be excluded by this rule? As long as the puppet stays away from full-scale military activity?
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Feazanthia
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Re: Argument Thread OOC Future Tech Only

Postby Feazanthia » Sat Sep 05, 2009 12:38 pm

I believe it would limit the extent of the forces obtained by mercenary contract to the following formula.

M = B-P, where M= Mercenary Forces, B = Largest nation owned by player in question, and P= the military forces being used in the conflict by the puppet.

So. In the case of Red Talons, subtract 223 million from 2.932 Billion, and that's the population that could be used to support any military force that IRON would be able to hire. That is assuming Babylon Commonwealth would be included in an IRON OrBat.
Last edited by Feazanthia on Sat Sep 05, 2009 12:46 pm, edited 1 time in total.
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Lariza
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Re: Argument Thread OOC Future Tech Only

Postby Lariza » Sat Sep 05, 2009 9:50 pm

Hey guys, some more questions......

Numero Uno: What the hell is FTLi? I can't seem to get a good definition of it.

2, in addition to my fleet, I wanted to field some hero type ships (8 in total) but am not sure if they are borderline god-mod to their fighter compliment (some 544 Vipers in total) and its main armament (14 heavy Railgun batteries, 72 Railgun Batteries, 56 missle launchers/silos).

EDIT: Nvm on that last part..
----

Here's the pic:
http://i180.photobucket.com/albums/x114/Tsukasa_of_CS/GrandstarGoliath.png
Last edited by Lariza on Sat Sep 05, 2009 10:24 pm, edited 1 time in total.

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United Europe1233
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Re: Argument Thread OOC Future Tech Only

Postby United Europe1233 » Sat Sep 05, 2009 10:04 pm

I think this game is screwed up..

1k Ships per billion people?

Bull.

I can have as many soldiers as I want, as many ships I want, and anything I want for my nation.

I could have 600 billion ships and have 6 population if I want.

I could have a laser-nuke per 5 people if I wanted.
DEFCON: 1 2 3 4 5
Military Info
Army: 40 million
Marines: 30 million
Navy,Air Force, 10 million
Paratroopers: 20 million

Past Conflicts
United Europe-Grand Catalonia, Reformed Brittania -VICTORY (Surrender)

Current conflicts
United Europe-Pointorian Government
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Balrogga
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Re: Argument Thread OOC Future Tech Only

Postby Balrogga » Sat Sep 05, 2009 10:06 pm

Several years ago someone (I forget who it was really) had the brilliant idea of using a ship that was basically crippled and unable to use its weapons as a battering ram. They used their FTL drives to make it a terminal thing and to ensure taking out the enemy. Someone else took that idea and applied FTL drives to missiles and started raping FT nations with their new shiny toy. Since they would not stop when asked to not use them because of the very nature of the unbalanced concept, people developed FTLi or FTL inhibitor.

At first it was just a field that protected ships from being raped by the players who were only interested in winning, but when their attention turned from ships to the worlds of their enemies themselves, the FTLi was applied to larger targets and expanded eventually to in some cased covering whole solar systems even though there is not really a way to power something that big.

It is my opinion that if people refrained from needing to win and instead worked together to compose and tell a story then there would be no need for FTL missiles or FTLi.
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I had to read that post a couple times to make sure there was not something brilliant burried under all that stupidity...
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Balrogga
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Re: Argument Thread OOC Future Tech Only

Postby Balrogga » Sat Sep 05, 2009 10:08 pm

United Europe1233 wrote:I think this game is screwed up..

1k Ships per billion people?

Bull.

I can have as many soldiers as I want, as many ships I want, and anything I want for my nation.

I could have 600 billion ships and have 6 population if I want.

I could have a laser-nuke per 5 people if I wanted.


Yes, that is true but then nobody would play with you.
The Fallen Empire of Balrogga

Intergalactic Trade Hub Thread - Founder / Argument Thread / Advice Thread / DoGA Resource site / ESUS Alliance / The Bloody Hand / Ta'Nar Rumor Thread
Not because it wishes harm, but because it likes violent vibrations to change constantly
Horror – the true horror that paralyzes the mind and scars it with nightmares – is never truly healed.
I had to read that post a couple times to make sure there was not something brilliant burried under all that stupidity...
The quiet foe is the one you need to pay heed, not the loudmouth attracting all the attention.

Ordering lunch

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The Great Lord Tiger
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Re: Argument Thread OOC Future Tech Only

Postby The Great Lord Tiger » Sat Sep 05, 2009 10:09 pm

United Europe1233 wrote:I think this game is screwed up..

1k Ships per billion people? 5 years of consistently good RPing?


Fixed.

And in that form, I answer: yes.
Last edited by The Great Lord Tiger on Sat Sep 05, 2009 10:09 pm, edited 1 time in total.
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Lariza
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Re: Argument Thread OOC Future Tech Only

Postby Lariza » Sat Sep 05, 2009 10:23 pm

So, I guess I'll drop the ISNMs then...

But anyway, if I took away the ISNMs, would the ship still be allowed in RP (for certain events and the like)?

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United Europe1233
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Re: Argument Thread OOC Future Tech Only

Postby United Europe1233 » Sat Sep 05, 2009 10:26 pm

Balrogga wrote:
United Europe1233 wrote:I think this game is screwed up..

1k Ships per billion people?

Bull.

I can have as many soldiers as I want, as many ships I want, and anything I want for my nation.

I could have 600 billion ships and have 6 population if I want.

I could have a laser-nuke per 5 people if I wanted.


Yes, that is true but then nobody would play with you.


Then they have no life and waste time following rules on a game.
DEFCON: 1 2 3 4 5
Military Info
Army: 40 million
Marines: 30 million
Navy,Air Force, 10 million
Paratroopers: 20 million

Past Conflicts
United Europe-Grand Catalonia, Reformed Brittania -VICTORY (Surrender)

Current conflicts
United Europe-Pointorian Government
United Europe-Reformed Brittania

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The Great Lord Tiger
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Re: Argument Thread OOC Future Tech Only

Postby The Great Lord Tiger » Sat Sep 05, 2009 10:40 pm

United Europe1233 wrote:
Balrogga wrote:
United Europe1233 wrote:I think this game is screwed up..

1k Ships per billion people?

Bull.

I can have as many soldiers as I want, as many ships I want, and anything I want for my nation.

I could have 600 billion ships and have 6 population if I want.

I could have a laser-nuke per 5 people if I wanted.


Yes, that is true but then nobody would play with you.


Then they have no life and waste time following rules on a game. are capable of understanding that a person who thinks that role-playing is all about winning is someone who has no life and wastes time trying to violate 'rules' that aren't really present, unless one needs to have simple common courtesy proscribed to oneself as a regulation.


Woo, boy, that one took quite a bit to fix, but I think I repaired your error there. I'm sure you didn't mean to leave such massive irony there...
Last edited by The Great Lord Tiger on Sat Sep 05, 2009 10:41 pm, edited 1 time in total.
All my II/RP information:
JOLT VETERAN

Member of: League of Armed Neutrality & Inter-Galactic Security Council

Immortal Lands of the Great Lord Tiger - "Imglot" | Imglot Fleet Warning Level (IFWAL): 1|2|3|4|5
Imglot Factbook | Terrestrial Military | Stellar Military | Forces
My political compass
Economic Left/Right: 0.25
Social Libertarian/Authoritarian: 3.74
I just about the same as Romano Prodi, according to the international chart

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Balrogga
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Re: Argument Thread OOC Future Tech Only

Postby Balrogga » Sat Sep 05, 2009 10:44 pm

United Europe1233 wrote:Then they have no life and waste time following rules on a game.


Then that is your choice. If you don't want to play with others then you will be playing by yourself.
Last edited by Balrogga on Sat Sep 05, 2009 10:52 pm, edited 3 times in total.
The Fallen Empire of Balrogga

Intergalactic Trade Hub Thread - Founder / Argument Thread / Advice Thread / DoGA Resource site / ESUS Alliance / The Bloody Hand / Ta'Nar Rumor Thread
Not because it wishes harm, but because it likes violent vibrations to change constantly
Horror – the true horror that paralyzes the mind and scars it with nightmares – is never truly healed.
I had to read that post a couple times to make sure there was not something brilliant burried under all that stupidity...
The quiet foe is the one you need to pay heed, not the loudmouth attracting all the attention.

Ordering lunch

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Independent Legos
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Re: Argument Thread OOC Future Tech Only

Postby Independent Legos » Sat Sep 05, 2009 10:55 pm

Yes, it means that - as a new player - you have to RP having very few resources or having very poor ones. The thing is, it doesn't take long before the numbers come up to the point where you can RP having a decent-sized force of modest quality.

Does it mean that you can't attempt to overrun the entire galaxy? Sure. Is that a bad thing? No.

As a new player, you should start small and prove your worth. As a new puppet of an old player, you should do the same thing, in order to establish how the new state differs from the established one(s).

Your months as a new FT player are a time to get into character RP's, political intrigue, small-ship actions, and limited wars against other small players where escalation is controlled by prearrangement. Trust me, they'll be gone in no time...

EDIT: For example, Independent Legos has a population of 8 million beings. I could assume that this gives them 8 decent ships (a small task force), or 16 poor ones, or maybe 32 wretched ones. I'll probably go with the latter so that I can send a small squadron of 12-16 ships to a nearby cluster for a brief war against another player of equal strength who will probably send 3-4 decent ones to stop me; that will give me some ability to employ different vessel types in combined-arms fashion.

I'm sorry if don't like that system, but what do you expect people to do? Just have everyone show up with infinite numbers for a huge circle-jerk?
Last edited by Independent Legos on Sat Sep 05, 2009 11:00 pm, edited 1 time in total.

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TRIAD Enterprises
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Re: Argument Thread OOC Future Tech Only

Postby TRIAD Enterprises » Sun Sep 06, 2009 12:07 am

United Europe1233 wrote:I think this game is screwed up..
1k Ships per billion people?
Bull.
I can have as many soldiers as I want, as many ships I want, and anything I want for my nation.
I could have 600 billion ships and have 6 population if I want.
I could have a laser-nuke per 5 people if I wanted.


You know, this is why the website comes with a handy Ignore feature.

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Hyperspatial Travel
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Re: Argument Thread OOC Future Tech Only

Postby Hyperspatial Travel » Sun Sep 06, 2009 1:23 am

United Europe1233 wrote:
Then they have no life and waste time following rules on a game.


I know you won't read this, but people follow rules all the time. Rules in society, rules in games like chess, rules regarding business and rules that are mandated by force through the use of laws. Not murdering and raping doesn't mean you have 'no life', and likewise: punching the other guy in the face while playing chess, screaming like a barely-evolved primate on heat and urinating on his unconscious form doesn't make you superior.
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Auman
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Re: Argument Thread OOC Future Tech Only

Postby Auman » Sun Sep 06, 2009 5:23 am

United Europe1233 wrote:I think this game is screwed up..

1k Ships per billion people?

Bull.

I can have as many soldiers as I want, as many ships I want, and anything I want for my nation.

I could have 600 billion ships and have 6 population if I want.

I could have a laser-nuke per 5 people if I wanted.


Good luck having anyone take you seriously, bro.

Furthermore, you play Nationstates too, dude. So if you think the guys who play it are nerds... Why are you here, playing a nerd game with a bunch of losers? If you're so cool, shouldn't you be off doing keg stands and engaging in homo erotic behavior somewhere?
Last edited by Auman on Sun Sep 06, 2009 5:28 am, edited 1 time in total.
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Balrogga
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Re: Argument Thread OOC Future Tech Only

Postby Balrogga » Sun Sep 06, 2009 5:45 am

Please calm down. We do not want anything said that could result to flaming or trolling. I think they got the point by now that if they don't play on the same page as everyone else then they are going to play alone. We can best spend our energy in more productive directions. If they really want help then they can ask nicely but if not, there is no need to continue.


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OMGeverynameistaken
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Postby OMGeverynameistaken » Tue Sep 08, 2009 9:27 pm

viewtopic.php?f=23&t=15837&p=571802#p571802

Alright, it's not QUITE fully done, but that's just about all you'd need to know about the Imperial Russian Army. I even included some pretty pictures :D

Feel free to criticize and so forth. I'm looking to make sure that this all meets with general approval and there's nothing wanky in there I didn't notice because I typed half of it at 2am.
Last edited by OMGeverynameistaken on Tue Sep 08, 2009 9:31 pm, edited 1 time in total.
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The Cosmic Balance
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Re: Argument Thread OOC Future Tech Only

Postby The Cosmic Balance » Tue Sep 08, 2009 9:55 pm

You win the prize for the prettiest uniforms of any space nation run by straight men.

I especially like the powered bayonets.
Last edited by The Cosmic Balance on Tue Sep 08, 2009 9:56 pm, edited 1 time in total.

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Bryn Shander
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Postby Bryn Shander » Tue Sep 08, 2009 9:55 pm

Not bad. Jannarii uniforms are fairly similar to the ones fielded by the US Army during the Indian Wars, though with some color and pattern differences.
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Bryn Shander is the capital city. Jannath is the homeworld. The adjective for the people is Jannarii, while the adjective for the people that live in the capital and the ethnic group that lived in the Kingdom of Bryn Shander before planetary unification is Shanderan. Shanderan is also the name of the language spoken in the Jannarii Empire.
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OMGeverynameistaken
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Postby OMGeverynameistaken » Tue Sep 08, 2009 10:06 pm

@Cosmic Balance
Huzzah!

The 'powered' weapons concept is ripped straight for 40k, along with most of the cavalry stuff. I don't think they employed it for bayonets, though. So I'm SLIGHTLY original :P


@Bryn
Jannarii?
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Bryn Shander
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Postby Bryn Shander » Tue Sep 08, 2009 10:20 pm

ಠ_ಠ
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Bryn Shander is the capital city. Jannath is the homeworld. The adjective for the people is Jannarii, while the adjective for the people that live in the capital and the ethnic group that lived in the Kingdom of Bryn Shander before planetary unification is Shanderan. Shanderan is also the name of the language spoken in the Jannarii Empire.
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OMGeverynameistaken
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Postby OMGeverynameistaken » Tue Sep 08, 2009 10:27 pm

Hey, don't get mad at me if your demonym has no relation to your countries name :P
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Central Facehuggeria
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Postby Central Facehuggeria » Tue Sep 08, 2009 10:33 pm

Balrogga wrote:It is my opinion that if people refrained from needing to win and instead worked together to compose and tell a story then there would be no need for FTL missiles or FTLi.


I somewhat disagree here. It's kind of hard to claim a character's tactically brilliant if they don't use all their available assets to achieve victory. The writer can have them do whatever he wants, but something's up when a supposedly-skilled general or admiral completely ignores the logical benefits of his own technology. When I'm reading a story like that and can think of painfully obvious solutions when the character cannot, it harms my suspension of disbelief.

The only way to eliminate the unbalancing threat of FTL missiles or the like IMO would be to limit FTL technology to something large and/or power hungry that can only fit in capital ships that are too valuable to toss away as a missile. Or introduce other more esoteric limits, like Andromeda-style "needs an organic brain to run FTL drives intuitively" FTL or something.

FTLi also has another function - stopping people from jumping in, throwing a bunch of nukes at you, and jumping out. The original reason that Facehuggerians developed FTLi was because someone did precisely that, and it frustrated the fleet admirals something fierce. :p
Last edited by Central Facehuggeria on Tue Sep 08, 2009 10:33 pm, edited 1 time in total.
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OMGeverynameistaken
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Postby OMGeverynameistaken » Wed Sep 09, 2009 12:59 am

Also, for those interested, I'm currently working on fighters and an air force centered around these:
http://ljplus.ru/img/g/l/glorfindeil/Vanship-Claus.jpg

Suitably modified for space work where appropriate, of course. The engine is more or less the same thing as used in the capital-type ships for STL travel (the ones that don't use the inertialess drive, anyway).

Given their depiction in the shows, I'll probably go for the sort of fighter that stays in one piece mostly by not getting hit, sacrificing armor for speed. On inception, they'll mostly be used for scouting, recon and transport, but I imagine as the need for a good fighter grows the Empire will adapt them for a more offensive role.

And, of course, I'll hopefully get a chance to develop the reputation for pilots being 'knights of the sky'. Gotta go for that early 20th century feel :D

This, of course, also provides some handy and quite spiffy flightsuits and uniforms for the navy:
http://images1.wikia.nocookie.net/laste ... llbody.jpg
http://images2.wikia.nocookie.net/laste ... llbody.jpg

...Although I may have to delve into MSpaint and modify the officer uniform there. A bit too SS for my taste.
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