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by The Kafers » Tue Jul 28, 2009 10:40 pm
by Hyperspatial Travel » Tue Jul 28, 2009 10:43 pm
by The Cosmic Balance » Tue Jul 28, 2009 10:45 pm
Sertian wrote:Edit: As for the pointing out of hawking radiation, I meant that that very hawking radiation would cause the black holes to explode long before they can be used as a viable mine. I dunno the actual theory, however, I've only got a general understanding of it. A black hole smaller than Mercury with average back ground temperatures, would lose more heat/energy than it sucks in from surrounding space. The smaller the black hole, the less powerful the gravity field, the faster the energy is released. I think that a black hole the size you described would pretty much explode, releasing whatever energy is left inside of it almost instantly. You'd have to constantly remotely feed the black holes with the exact energy that they're losing to the hawking effect to cause them to stay still until the ship activates it's FTLi.
by Balrogga » Tue Jul 28, 2009 10:55 pm
by Sertian » Tue Jul 28, 2009 11:00 pm
by Bryn Shander » Wed Jul 29, 2009 12:05 am
Hyperspatial Travel wrote:CC - Of course, c-fracs are utterly crucial for ship-ship combat. After all, a .99c projectile gives the enemy 1 second out of every hundred to react, for a .1c projectile they get nine out of every ten. And since that .99c projectile is going to cover a five lightsecond distance in about five seconds, which gives the enemy 0.05 seconds to react. The same .1c projectile will take fifty seconds, and the enemy gets 45 seconds to react.
by Hyperspatial Travel » Wed Jul 29, 2009 12:11 am
by Phenia » Wed Jul 29, 2009 12:18 am
Hyperspatial Travel wrote:CC - Of course, c-fracs are utterly crucial for ship-ship combat. After all, a .99c projectile gives the enemy 1 second out of every hundred to react, for a .1c projectile they get nine out of every ten. And since that .99c projectile is going to cover a five lightsecond distance in about five seconds, which gives the enemy 0.05 seconds to react. The same .1c projectile will take fifty seconds, and the enemy gets 45 seconds to react.
by Bryn Shander » Wed Jul 29, 2009 12:24 am
Hyperspatial Travel wrote:The famous "BRING ME CLOSER! I WANT TO HIT THEM WITH MY SWORD!" doctrine. Awesome? Yes. Bit limited when it comes to practicality, unfortunately.
by Capsule Corporation » Wed Jul 29, 2009 12:52 am
There, because I don't feel like saying it twice.[00:16] Naggeroth: Your main weapons are beam cannons correct?
[00:16] Jor-Dan [Capsule Corporation]: no.
[00:16] Naggeroth: What are they
[00:17] Jor-Dan [Capsule Corporation]: Kryptonite class:
[00:17] Jor-Dan [Capsule Corporation]: Weapons: 18 Mk II EM Cannons (Typical Rail Load: 100km/s x200kg [Reversable]) [an additional Turret-mounted EM Cannon is concealed in the side of each hull], 80 Turret-Mounted Beam Cannons [Concealable], 6 Heavy Ion Cannons (Forward firing).
[00:18] Jor-Dan [Capsule Corporation]: the turret-mounted ones are fairly short trange...
[00:18] Jor-Dan [Capsule Corporation]: I -had- beam cannons back a year ago, before I reentered NS
[00:18] Jor-Dan [Capsule Corporation]: it was just something still in the works, wasn't final
[00:18] Naggeroth: What speed to those weapons fire, cfracs?
[00:18] Jor-Dan [Capsule Corporation]: well obviously beam weapons go the speed of light
[00:19] Jor-Dan [Capsule Corporation]: and 100km/s on the EM cannons is 1/3000c
[00:20] Jor-Dan [Capsule Corporation]: so no... they aren't really c-frac
[00:20] Jor-Dan [Capsule Corporation]: but they're still high speed
[00:21] Jor-Dan [Capsule Corporation]: I assumed an invasion force would want to actually -approach- the planet
[00:21] Jor-Dan [Capsule Corporation]: so let's leave it in the 500,000km range
[00:22] Jor-Dan [Capsule Corporation]: when i say short range, I mean it
[00:23] Jor-Dan [Capsule Corporation]: these ships I'm talking about here are not long-range artillery
[00:23] Jor-Dan [Capsule Corporation]: they're up-close fighters
[00:23] Naggeroth: No, their not, their actually technology is years old
[00:23] Jor-Dan [Capsule Corporation]: huh?
[00:23] Naggeroth: You fire within 20km, this isn't visual sci-fi so that is less then useful
[00:24] Jor-Dan [Capsule Corporation]: why....?
[00:24] Jor-Dan [Capsule Corporation]: mind explaining?
[00:24] Naggeroth: Because you said your ranges were 20km right?
[00:24] Jor-Dan [Capsule Corporation]: no...
[00:24] Jor-Dan [Capsule Corporation]: I said the -most effective- ranges are within 20km
[00:25] Jor-Dan [Capsule Corporation]: to the point where rail cannons fire in sync at dozens of rounds per second...
[00:25] Jor-Dan [Capsule Corporation]: if not hundreds, haven't finalized it yet
[00:26] Naggeroth: THere shouldn't be a huge difference at longer ranges
[00:26] Jor-Dan [Capsule Corporation]: here are the factors that come in at long range that don't come in at short range
[00:27] Jor-Dan [Capsule Corporation]: precision aiming, where microdegrees mean the difference between hit and miss
[00:27] Jor-Dan [Capsule Corporation]: with precision aiming means lower firing rate
[00:27] Jor-Dan [Capsule Corporation]: lag shooting, because what may seem lightning quick up close is terribly slow at range
[00:27] Jor-Dan [Capsule Corporation]: with lag shooting means more time aiming, which means less fire rate...
[00:27] Jor-Dan [Capsule Corporation]: in the house that jack built...
[00:28] Jor-Dan [Capsule Corporation]:
[00:28] Jor-Dan [Capsule Corporation]: Anyway
[00:28] Jor-Dan [Capsule Corporation]: maneuvering thrusters
[00:28] Jor-Dan [Capsule Corporation]: it's easier to turn a space ship 3 degrees than .0000003 degrees anyday
[00:28] Jor-Dan [Capsule Corporation]: it's also faster
[00:28] Jor-Dan [Capsule Corporation]: which means... faster rate of fire
[00:28] Jor-Dan [Capsule Corporation]: which means more damage
[00:29] Jor-Dan [Capsule Corporation]: recoil! With every shot, you experience reverse thrust! Especially on a light weight ship designed for close combat!
[00:29] Jor-Dan [Capsule Corporation]: with recoil, you have to readjust aim
[00:29] Jor-Dan [Capsule Corporation]: when you get a recoil knocking you off .1 degrees, then it makes less of an effect on your 3 degree aiming arc compared to your .00000003 degree aiming arc
[00:29] Jor-Dan [Capsule Corporation]: I'm done with that question... next?
[00:30] Jor-Dan [Capsule Corporation]:
[00:30] Naggeroth: nothing else
[00:30] Jor-Dan [Capsule Corporation]: ok then.
by Capsule Corporation » Wed Jul 29, 2009 12:55 am
Bryn Shander wrote:Hyperspatial Travel wrote:The famous "BRING ME CLOSER! I WANT TO HIT THEM WITH MY SWORD!" doctrine. Awesome? Yes. Bit limited when it comes to practicality, unfortunately.
Not really. Both CC and I use a close in doctrine. We use different ways to achieve that range, but it quickly becomes rather clear that anything further than a few thousand kilometers is quite frankly too far to fight effectively with unguided munitions.
Time to target is not the limiting factor. The limiting factor is the fact that the further you are from your target, the bigger slight errors in your aiming get. Even if you do have super advanced targeting systems, a warship in combat is not the most stable gunnery platform. Not only is the recoil of your own guns affecting your stability, but so is the enemy ordinance hitting your ship/shields. This will result in plenty of shaking in your own ship. The shaking will be transferred to your guns, and even with the best auto-compensating systems you'll be fractions of degrees or more off target.
At close range this isn't a crippling factor, but as the range gets longer that half a degree or more will result in more and more distance from target. IE: If your aim is off by a meter at 1km, at 100,000km you'd be off by 100km. Projectile speed is irrelevent.
by Bryn Shander » Wed Jul 29, 2009 1:23 am
Capsule Corporation wrote:I feel like playing harder science than most... if you really don't want to make a compromise, then I can just throw my books to the fire and just multiply all my stats by a factor of 1000... that would put it on par with every other ship in NS. I've done that in the past. I've elected not to this time. I want to have a more realistic feel to things.
by Capsule Corporation » Wed Jul 29, 2009 1:39 am
I dunno, my favorite is a certain someone's over-usage of the word "purpose" when he means "propose" and "dose" when he means "does" lolBryn Shander wrote:Capsule Corporation wrote:I feel like playing harder science than most... if you really don't want to make a compromise, then I can just throw my books to the fire and just multiply all my stats by a factor of 1000... that would put it on par with every other ship in NS. I've done that in the past. I've elected not to this time. I want to have a more realistic feel to things.
You should probably know better than to argue real science and battle factors with someone that thinks that their and they're are the same thing. :\
by Bryn Shander » Wed Jul 29, 2009 1:43 am
Capsule Corporation wrote:I dunno, my favorite is a certain someone's over-usage of the word "purpose" when he means "propose" and "dose" when he means "does" lolBryn Shander wrote:Capsule Corporation wrote:I feel like playing harder science than most... if you really don't want to make a compromise, then I can just throw my books to the fire and just multiply all my stats by a factor of 1000... that would put it on par with every other ship in NS. I've done that in the past. I've elected not to this time. I want to have a more realistic feel to things.
You should probably know better than to argue real science and battle factors with someone that thinks that their and they're are the same thing. :\
by The Kafers » Wed Jul 29, 2009 5:33 am
Phenia wrote:If you have the energy to shoot projectiles at 99% the speed of light, you also have the energy to make vastly more powerful lasers and other beam weapons that won't explode upon firing.
Bryn Shander wrote:Not really. Both CC and I use a close in doctrine. We use different ways to achieve that range, but it quickly becomes rather clear that anything further than a few thousand kilometers is quite frankly too far to fight effectively with unguided munitions.
by Feazanthia » Wed Jul 29, 2009 6:04 am
by Balrogga » Wed Jul 29, 2009 6:12 am
by Sskiss » Wed Jul 29, 2009 6:36 am
Balrogga wrote:You use the acceleration device (rail gun) to get the velocity and the drive for maneuvering.
You have less fuel and more mass for impact that way. You want mass and using fuel will reduce the overall mass of the projectile. OF course, at +0.8C, it does not matter. You could cFrac a feather and most likely take out a ship
by Capsule Corporation » Wed Jul 29, 2009 8:11 am
by Naggeroth » Wed Jul 29, 2009 8:16 am
Bryn Shander wrote:You should probably know better than to argue real science and battle factors with someone that thinks that their and they're are the same thing. :\
by Arthropoda Ingens » Wed Jul 29, 2009 9:33 am
More specifically, if you accelerate somethign faster, you've less time to actually accelerate it, and thus need a much greater energy density to accelerate it, as well as the appropriately capable conductors, heatsinks, radiators... Materials to withstand the vastly stronger currents, and so on.Capsule Corporation wrote:There is, from the above formula, no real firepower benefit of firing kinetic weapons at c-frac speeds... because a heavy rock at 1/3000c will do just the same impact as a light rock at 1/3c... the lighter ammunition will require less storage space, than the heavier shells... the only problem comes in the actually -building- of a weapon that can accelerate something that quickly.
by Capsule Corporation » Wed Jul 29, 2009 9:40 am
Arthropoda Ingens wrote:More specifically, if you accelerate somethign faster, you've less time to actually accelerate it, and thus need a much greater energy density to accelerate it, as well as the appropriately capable conductors, heatsinks, radiators... Materials to withstand the vastly stronger currents, and so on.Capsule Corporation wrote:There is, from the above formula, no real firepower benefit of firing kinetic weapons at c-frac speeds... because a heavy rock at 1/3000c will do just the same impact as a light rock at 1/3c... the lighter ammunition will require less storage space, than the heavier shells... the only problem comes in the actually -building- of a weapon that can accelerate something that quickly.
'course, cfrac makes everything weird. I'd put a 'Stop' at .4c (Relativistic effects such as time dalition, mass-increase et al hover aroudn 10% normal) just to avoid them.
Come to think of it, I do, unless I feel like splurging my semen in someone's face and have missiles drop outta FTL at an arbitrarily high fraction of c.
pewpew
it loses energy, because of the extra density of acceleration force it would have to... generating heat costs unnecessary energy... absorbing the shock costs extra energy, -cooling- the heat costs extra energy... plus time dilation for whatever that actually effects (I never cared too much for special theory of relativity...)I don't like, out of realism, the idea of accelerating something that heavy, that quickly, in such a short distance... it just would require a much stronger frame, and would probably do structural damage from the recoil.
by Arthropoda Ingens » Wed Jul 29, 2009 9:49 am
Which principles? The ones we make up for entirely fictional 'Physics' and technologies?Capsule Corporation wrote:Also... how the heck do you drop projectiles out of FTL at high speeds? isn't that a violation of every principle of FTL?
by Babylon Commonwealth » Wed Jul 29, 2009 9:54 am
by Capsule Corporation » Wed Jul 29, 2009 10:00 am
Arthropoda Ingens wrote:Which principles? The ones we make up for entirely fictional 'Physics' and technologies?Capsule Corporation wrote:Also... how the heck do you drop projectiles out of FTL at high speeds? isn't that a violation of every principle of FTL?
Yeah. It doesn't violate those at all.
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