NATION

PASSWORD

Argument Thread OOC Future Tech Only

A resting-place for threads that might have otherwise been lost.

Advertisement

Remove ads

User avatar
Ruthless Slaughter
Diplomat
 
Posts: 526
Founded: Jun 13, 2004
Ex-Nation

Postby Ruthless Slaughter » Tue Mar 20, 2012 4:16 pm

The Raven Class is...*Dips into Your Navy's Primary Starship Thread*

Length: 60km
Width: 20km wing tip to wing tip
Height: 10km at the bow

Depending on the planet I would alter tides with that thing. Mind you it's our "primary" inasmuch as it's the vessel we're most known for. We don't have more than 15 or so.
Junkyland wrote:
Ruthless Slaughter wrote:Well, all you post-2005 nations are new guys to me

I bet I would win in a war against you!
~two minutes later~
*looks out over war-torn city*
Damn'it.

User avatar
Senestrum
Senator
 
Posts: 4691
Founded: Sep 15, 2007
Left-Leaning College State

Postby Senestrum » Tue Mar 20, 2012 5:35 pm

Risen Britannia wrote:
Ruthless Slaughter wrote:
This. Very much this. While my capital ships are too large to enter a planet's orbit let alone atmosphere, we don't go out of the way to put them in more danger than a very noticeable 60Km target should be. It may be powered by rule of cool but it is still used and handled like the warship that it is.

"capital ships are too large to enter a planet's orbit"
wait what?

Obviously his ships are so large that planets would orbit them.
Need help with lineart or technical drawings? Want comments and critique? Or do you just want to show off?
If so, join Lineartinc today, Nationstates' only lineart community!
We welcome people of any skill level, from first-timers to veteran artists.

User avatar
Arthropoda Ingens
Ambassador
 
Posts: 1289
Founded: Jul 31, 2008
Ex-Nation

Postby Arthropoda Ingens » Tue Mar 20, 2012 7:01 pm

Senestrum wrote:
Risen Britannia wrote:"capital ships are too large to enter a planet's orbit"
wait what?

Obviously his ships are so large that planets would orbit them.
The Yo Momma class of orbit-altering interstellar spaceboats.
Bright and noble bugs in space. Occasionally villainous.
Hataria: Unjustly Deleted

User avatar
Balrogga
Minister
 
Posts: 2066
Founded: Apr 16, 2004
Iron Fist Consumerists

Postby Balrogga » Tue Mar 20, 2012 7:07 pm

*Restrains self from posting picture of my planet killer, The Bal Rogga...*
The Fallen Empire of Balrogga

Intergalactic Trade Hub Thread - Founder / Argument Thread / Advice Thread / DoGA Resource site / ESUS Alliance / The Bloody Hand / Ta'Nar Rumor Thread
Not because it wishes harm, but because it likes violent vibrations to change constantly
Horror – the true horror that paralyzes the mind and scars it with nightmares – is never truly healed.
I had to read that post a couple times to make sure there was not something brilliant burried under all that stupidity...
The quiet foe is the one you need to pay heed, not the loudmouth attracting all the attention.

Ordering lunch

User avatar
YellowApple
Postmaster-General
 
Posts: 13821
Founded: Apr 08, 2011
Ex-Nation

Postby YellowApple » Tue Mar 20, 2012 9:02 pm

Ularn wrote:-snip-


On many levels this holds true. However, there are some situations where atmospheric entry is, if not necessary, then still desirable enough to be worth the diminished large-scale tactical and strategic capacity.

First, there's the issue of deployment. A large ship containing a landing force will want to be as close to the planet's surface as possible without getting blown up in the process, meaning that orbit is a bare minimum, if not actually entering the atmosphere to puke out dropships, drop pods, atmospheric bombers/gunships, etc., else said dropships, drop pods, and atmospheric bombers/gunships will have to travel further, which not only burns more fuel but also increases the duration of exposure to enemy fire (especially with drop pods, where the longer the thing's in the air, the longer the enemy has to predict its trajectory and shoot it down).

Second, there's an issue of range. Generally speaking, the closer you are to the target, the less guesswork you have to do to hit said target with a weapon that is not instantaneous. Even light/radio from Earth's surface to geostationary orbit has a delay of a few milliseconds, which - though it might not seem like much - could make the difference between hit and miss. Conventionally-launched kinetic projectiles will be - in most cases - even slower, resulting in even more delay between firing and impact.

In both cases Your Mileage May Vary, but they both are certainly worth noting.

Mallorea and Riva should resign
Member of the One True Faith and Church. Join The Church of Derpy today!

User avatar
Ularn
Negotiator
 
Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Wed Mar 21, 2012 2:09 am

YellowApple wrote:
Ularn wrote:-snip-


On many levels this holds true. However, there are some situations where atmospheric entry is, if not necessary, then still desirable enough to be worth the diminished large-scale tactical and strategic capacity.

First, there's the issue of deployment. A large ship containing a landing force will want to be as close to the planet's surface as possible without getting blown up in the process, meaning that orbit is a bare minimum, if not actually entering the atmosphere to puke out dropships, drop pods, atmospheric bombers/gunships, etc., else said dropships, drop pods, and atmospheric bombers/gunships will have to travel further, which not only burns more fuel but also increases the duration of exposure to enemy fire (especially with drop pods, where the longer the thing's in the air, the longer the enemy has to predict its trajectory and shoot it down).

The ship is going to be burning fuel while it's in the atmosphere as well, much more fuel than the total amount being used by all the dropships together. Further, as I stated, putting the ship in atmosphere means that the enemy can now shoot at it as well as the dropships, and if your ship goes down then your entire invasion force goes with it since anything not killed in the explosion will be squashed by several megatons of burning metal landing on it. Considering that risk, I don't think it's possible to justify a starship entering atmosphere for the sake of a marginal (perhaps even non-existent) increase in the ease of deployment.

YellowApple wrote:Second, there's an issue of range. Generally speaking, the closer you are to the target, the less guesswork you have to do to hit said target with a weapon that is not instantaneous. Even light/radio from Earth's surface to geostationary orbit has a delay of a few milliseconds, which - though it might not seem like much - could make the difference between hit and miss. Conventionally-launched kinetic projectiles will be - in most cases - even slower, resulting in even more delay between firing and impact.

In both cases Your Mileage May Vary, but they both are certainly worth noting.

We have the technology to hit a target accurately from orbit today. It's used in modern MIRV nuclear warheads. If your starships can't do the same then they shouldn't be in orbit; they should be on their way to the breakers yard because they're unworthy of being warships. True, the time lag between firing and hitting a target is a problem, but it's one that exists in modern artillery guns and no-ones saying it's a good idea to move them closer to the enemy so you can direct fire them instead. Any issues arising on that front can be overcome by sticking a manoeuvring thruster on your warhead for course changes to account for the target's movements.
ULARN INTERSTELLAR FEDERATION
Many Worlds; One Ring!
FACTBOOK | Q&A | EMBASSIES & FOREIGN OFFICE | #NSFT | #NSLegion | TRIPLICATE DEFENCE INDUSTRIES
P2tM
Broken World: Beastmasters | Of Zombies and Men
Jesus was a carpenter, so really I'm the one doing God's work - all anyone else cares about is what he got up to on the dole!

User avatar
Sskiss
Diplomat
 
Posts: 954
Founded: May 20, 2004
Inoffensive Centrist Democracy

Postby Sskiss » Wed Mar 21, 2012 4:02 am

Ruthless Slaughter wrote:The Raven Class is...*Dips into Your Navy's Primary Starship Thread*

Length: 60km
Width: 20km wing tip to wing tip
Height: 10km at the bow

Depending on the planet I would alter tides with that thing. Mind you it's our "primary" inasmuch as it's the vessel we're most known for. We don't have more than 15 or so.


Holy crap! Length wise that's larger than largest asteroid bases! Never mind our warships...
"Eat or be Eaten"
"The first pain of life is to be driven from the creche to the harsh lands beyond.
The first joy of life is the crechemates you will meet there"
"Above the Isss' Raak is only the sky"
"Greenfood feeds redfood. Redfood feeds Sskiss"

"All is oneness/isness. All feed on death"
Sskiss Apothegms

User avatar
Ularn
Negotiator
 
Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Wed Mar 21, 2012 4:24 am

Sskiss wrote:
Ruthless Slaughter wrote:The Raven Class is...*Dips into Your Navy's Primary Starship Thread*

Length: 60km
Width: 20km wing tip to wing tip
Height: 10km at the bow

Depending on the planet I would alter tides with that thing. Mind you it's our "primary" inasmuch as it's the vessel we're most known for. We don't have more than 15 or so.


Holy crap! Length wise that's larger than largest asteroid bases! Never mind our warships...

It's bigger than my capital city! 14km from the end of one docking pier to the opposite one and, IIRC, 1.5km high - unless you count the space elevator it's attached to.

EDIT: I just checked. It's a little over 15km from end to end, and 750m high. The four main habitat districts are approximately 2.5x2x0.75km in dimentions.
Last edited by Ularn on Wed Mar 21, 2012 4:31 am, edited 1 time in total.
ULARN INTERSTELLAR FEDERATION
Many Worlds; One Ring!
FACTBOOK | Q&A | EMBASSIES & FOREIGN OFFICE | #NSFT | #NSLegion | TRIPLICATE DEFENCE INDUSTRIES
P2tM
Broken World: Beastmasters | Of Zombies and Men
Jesus was a carpenter, so really I'm the one doing God's work - all anyone else cares about is what he got up to on the dole!

User avatar
Ruthless Slaughter
Diplomat
 
Posts: 526
Founded: Jun 13, 2004
Ex-Nation

Postby Ruthless Slaughter » Wed Mar 21, 2012 3:36 pm

Yeah, the only thing larger than those is the Gold Eagle, my second flagship. The next smallest is its sister the Saving Grace at 40km, then the Falcon Class Ship of the Line at 20km and then it's down to meters. I got carried away back in '04. Very carried away. I believe it was the height of the lolhuge superdread craze. There are 15 Ravens, 10 Falcons, and the two flagships and no others have been made since then. In NS time that's over 500 years. They're just too wasteful and the only reason they're still in service is their effectiveness and because they're already built. You try justifying spending that much on a ship just to decommission it :p
Junkyland wrote:
Ruthless Slaughter wrote:Well, all you post-2005 nations are new guys to me

I bet I would win in a war against you!
~two minutes later~
*looks out over war-torn city*
Damn'it.

User avatar
Clamparapa
Ambassador
 
Posts: 1769
Founded: Nov 25, 2004
Ex-Nation

Postby Clamparapa » Thu Mar 22, 2012 11:43 pm

Oh boy, no way will my gunner be able to miss those ships. Planet crackers should do well against planet-sized ships, no?

User avatar
Sskiss
Diplomat
 
Posts: 954
Founded: May 20, 2004
Inoffensive Centrist Democracy

Postby Sskiss » Fri Mar 23, 2012 5:30 am

Ruthless Slaughter wrote:Yeah, the only thing larger than those is the Gold Eagle, my second flagship. The next smallest is its sister the Saving Grace at 40km, then the Falcon Class Ship of the Line at 20km and then it's down to meters. I got carried away back in '04. Very carried away. I believe it was the height of the lolhuge superdread craze. There are 15 Ravens, 10 Falcons, and the two flagships and no others have been made since then. In NS time that's over 500 years. They're just too wasteful and the only reason they're still in service is their effectiveness and because they're already built. You try justifying spending that much on a ship just to decommission it :p


Yes, I do recall the "superdread craze" (A good description of it, btw) that occurred several years back. Things got rather out of hand pretty quickly as I recall...

...and lately? population inflation... go figure!
Last edited by Sskiss on Fri Mar 23, 2012 5:30 am, edited 1 time in total.
"Eat or be Eaten"
"The first pain of life is to be driven from the creche to the harsh lands beyond.
The first joy of life is the crechemates you will meet there"
"Above the Isss' Raak is only the sky"
"Greenfood feeds redfood. Redfood feeds Sskiss"

"All is oneness/isness. All feed on death"
Sskiss Apothegms

User avatar
Feazanthia
Minister
 
Posts: 2291
Founded: Feb 27, 2004
Inoffensive Centrist Democracy

Postby Feazanthia » Fri Mar 23, 2012 8:09 am

See: my sig
<Viridia>: Because 'assisting with science' is your code-phrase for 'fucking about like a rampant orangutan being handed the keys to a banana factory'
The Local Cluster - an FT Region

User avatar
Rethan
Minister
 
Posts: 2139
Founded: Aug 09, 2006
Corporate Police State

Postby Rethan » Fri Mar 23, 2012 8:46 am

Lawd. I have colony ships smaller than that. Who builds warships that big? o.O
As Was Devoured Shall Devour | As Was Buried Shall Bury

User avatar
Huerdae
Ambassador
 
Posts: 1987
Founded: Feb 28, 2009
Corrupt Dictatorship

Postby Huerdae » Fri Mar 23, 2012 10:09 am

Rethan wrote:Lawd. I have colony ships smaller than that. Who builds warships that big? o.O
...and compared to me, your ships are massive. Ships that size, I would probably just LAND on it and attack that way. :palm:
The Huerdaen Star Empire is an FT Nation.

Xiscapia wrote:It amused her for a time to wonder if the two fleets could not see each other, so she could imagine them blindly stabbing in the dark, like a game of tag, if tag was played with rocket launchers in pitch blackness.
[17:15] <Telros> OH HO HO, YOU THOUGHT HUE WAS OUT OF LUCK, DID YOU
[17:15] <Telros> KUKUKU, HE HAS REINFORCEMENTS
[17:15] <Telros> FOR TELROS IS REINFORCEMENTS MAN

Rezo wrote:If your battleship turrets have a smaller calibre than your penis is long, you're doing it wrong.

User avatar
Rethan
Minister
 
Posts: 2139
Founded: Aug 09, 2006
Corporate Police State

Postby Rethan » Fri Mar 23, 2012 10:56 am

Huerdae wrote:
Rethan wrote:Lawd. I have colony ships smaller than that. Who builds warships that big? o.O
...and compared to me, your ships are massive. Ships that size, I would probably just LAND on it and attack that way. :palm:

That could be awesome. Tanks and infantry formations moving across the hull of an enemy dreadnought....
As Was Devoured Shall Devour | As Was Buried Shall Bury

User avatar
Zebian Syndicate
Diplomat
 
Posts: 627
Founded: Apr 07, 2011
Ex-Nation

Postby Zebian Syndicate » Fri Mar 23, 2012 12:24 pm

Rethan wrote:That could be awesome. Tanks and infantry formations moving across the hull of an enemy dreadnought....


Screw ground wars, orbital drop pods, and bombardment. That's the way of the future.
I kind of want to do it now. :p

Of course, the problem is, how would you get the tanks and such to stick to the hull? Magnetic boots on infantry I can understand, (though a tad restrictive) but magnetic treads? Might as well go with space fighters then.
The "Crazy Mafia esque rebel government"
Member of Battle Critters!
G-Tech Corporation wrote:
Zebian Syndicate wrote:Hooray, new blood! Welcome to the wonderful (not at ALL) universe (bajillion convoluted dimensions) of NS FT! (massive tech wankers)

Hey now, at least when we wank its beautiful stellar jizz that shines in the rainbow light of the nebulae of the multiverse.
NS FT. Period.

User avatar
Caragonia
Envoy
 
Posts: 243
Founded: Aug 26, 2010
Ex-Nation

Postby Caragonia » Fri Mar 23, 2012 1:16 pm

Zebian Syndicate wrote:
Rethan wrote:That could be awesome. Tanks and infantry formations moving across the hull of an enemy dreadnought....


Screw ground wars, orbital drop pods, and bombardment. That's the way of the future.
I kind of want to do it now. :p

Of course, the problem is, how would you get the tanks and such to stick to the hull? Magnetic boots on infantry I can understand, (though a tad restrictive) but magnetic treads? Might as well go with space fighters then.


There's no fighters in space silly.

It's actually an in-atmosphere ground attack fighter circling the dreadnought. 8)
Home to the Tempest Reapers Chapter of the Adeptus Astartes.
Factbook of Caragonia


Jenrak: But dude, I want one
Jenrak: And I will call him 'The Earl of Sandwich'
Jenrak: And I will ducktape a monocle onto him.

User avatar
Zebian Syndicate
Diplomat
 
Posts: 627
Founded: Apr 07, 2011
Ex-Nation

Postby Zebian Syndicate » Fri Mar 23, 2012 1:46 pm

Caragonia wrote:\

There's no fighters in space silly.

It's actually an in-atmosphere ground attack fighter circling the dreadnought. 8)


This. :rofl:

I want this guy in charge of my planetary defenses!
The "Crazy Mafia esque rebel government"
Member of Battle Critters!
G-Tech Corporation wrote:
Zebian Syndicate wrote:Hooray, new blood! Welcome to the wonderful (not at ALL) universe (bajillion convoluted dimensions) of NS FT! (massive tech wankers)

Hey now, at least when we wank its beautiful stellar jizz that shines in the rainbow light of the nebulae of the multiverse.
NS FT. Period.

User avatar
Clamparapa
Ambassador
 
Posts: 1769
Founded: Nov 25, 2004
Ex-Nation

Postby Clamparapa » Fri Mar 23, 2012 4:07 pm

Somewhere down the line, people will say "Screw assaulting these ships with ground forces; let's just slag them with ortillery." And then you have ship-to-ship combat again. THE CYCLE REPEATS EVERY 50000 YEARS.
Last edited by Clamparapa on Fri Mar 23, 2012 4:08 pm, edited 1 time in total.

User avatar
Vocenae
Ambassador
 
Posts: 1097
Founded: Jan 19, 2006
Compulsory Consumerist State

Postby Vocenae » Fri Mar 23, 2012 4:25 pm

I think you're forgetting the step where people start using mechs to fight the tanks, Clamps.
The Imperial Star Republic
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.

User avatar
Zebian Syndicate
Diplomat
 
Posts: 627
Founded: Apr 07, 2011
Ex-Nation

Postby Zebian Syndicate » Fri Mar 23, 2012 4:37 pm

Actually, this is a pretty good subject,... and those are quite a good idea,...
I should right a book about it!
In fact, I might even make a couple of nations just to slug it out like this.
The "Crazy Mafia esque rebel government"
Member of Battle Critters!
G-Tech Corporation wrote:
Zebian Syndicate wrote:Hooray, new blood! Welcome to the wonderful (not at ALL) universe (bajillion convoluted dimensions) of NS FT! (massive tech wankers)

Hey now, at least when we wank its beautiful stellar jizz that shines in the rainbow light of the nebulae of the multiverse.
NS FT. Period.

User avatar
YellowApple
Postmaster-General
 
Posts: 13821
Founded: Apr 08, 2011
Ex-Nation

Postby YellowApple » Fri Mar 23, 2012 5:43 pm

Zebian Syndicate wrote:
Rethan wrote:That could be awesome. Tanks and infantry formations moving across the hull of an enemy dreadnought....


Screw ground wars, orbital drop pods, and bombardment. That's the way of the future.
I kind of want to do it now. :p

Of course, the problem is, how would you get the tanks and such to stick to the hull? Magnetic boots on infantry I can understand, (though a tad restrictive) but magnetic treads? Might as well go with space fighters then.


If the ship is big enough, gravity should do the job just fine.

Mallorea and Riva should resign
Member of the One True Faith and Church. Join The Church of Derpy today!

User avatar
Axis Nova
Diplomat
 
Posts: 984
Founded: Feb 14, 2004
Ex-Nation

Postby Axis Nova » Fri Mar 23, 2012 10:40 pm

Sorry, unless your ship is planetary scale then it's gravity is not going to be significant as far as someone standing on the hull is concerned.

Also, the cost of ship isn't just the initial costs, but also maintenance and crew-related costs.

User avatar
YellowApple
Postmaster-General
 
Posts: 13821
Founded: Apr 08, 2011
Ex-Nation

Postby YellowApple » Fri Mar 23, 2012 11:08 pm

Axis Nova wrote:Sorry, unless your ship is planetary scale then it's gravity is not going to be significant as far as someone standing on the hull is concerned.

Also, the cost of ship isn't just the initial costs, but also maintenance and crew-related costs.


Considering that players tend to make dreadnoughts larger than typical asteroids, I'd be surprised if there isn't at least a very slight gravitational pull.

Mallorea and Riva should resign
Member of the One True Faith and Church. Join The Church of Derpy today!

User avatar
Vernii
Chargé d'Affaires
 
Posts: 476
Founded: Sep 17, 2008
Benevolent Dictatorship

Postby Vernii » Sat Mar 24, 2012 12:25 am

YellowApple wrote:
Axis Nova wrote:Sorry, unless your ship is planetary scale then it's gravity is not going to be significant as far as someone standing on the hull is concerned.

Also, the cost of ship isn't just the initial costs, but also maintenance and crew-related costs.


Considering that players tend to make dreadnoughts larger than typical asteroids, I'd be surprised if there isn't at least a very slight gravitational pull.


"Typical asteroid" can mean just about anything.

Also consider this: In a battle between a magnet on a refrigerator and the planet pulling on it, the magnet wins. The gravitational attraction of starships, even multi-megaton ones, is going to be something that gets measured by highly sensitive instruments, not on any level appreciable to human senses.

PreviousNext

Advertisement

Remove ads

Return to Archives

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads