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by Ruthless Slaughter » Tue Mar 20, 2012 4:16 pm

by Senestrum » Tue Mar 20, 2012 5:35 pm
Risen Britannia wrote:Ruthless Slaughter wrote:
This. Very much this. While my capital ships are too large to enter a planet's orbit let alone atmosphere, we don't go out of the way to put them in more danger than a very noticeable 60Km target should be. It may be powered by rule of cool but it is still used and handled like the warship that it is.
"capital ships are too large to enter a planet's orbit"
wait what?

by Arthropoda Ingens » Tue Mar 20, 2012 7:01 pm
The Yo Momma class of orbit-altering interstellar spaceboats.

by Balrogga » Tue Mar 20, 2012 7:07 pm

by YellowApple » Tue Mar 20, 2012 9:02 pm
Ularn wrote:-snip-

by Ularn » Wed Mar 21, 2012 2:09 am
YellowApple wrote:Ularn wrote:-snip-
On many levels this holds true. However, there are some situations where atmospheric entry is, if not necessary, then still desirable enough to be worth the diminished large-scale tactical and strategic capacity.
First, there's the issue of deployment. A large ship containing a landing force will want to be as close to the planet's surface as possible without getting blown up in the process, meaning that orbit is a bare minimum, if not actually entering the atmosphere to puke out dropships, drop pods, atmospheric bombers/gunships, etc., else said dropships, drop pods, and atmospheric bombers/gunships will have to travel further, which not only burns more fuel but also increases the duration of exposure to enemy fire (especially with drop pods, where the longer the thing's in the air, the longer the enemy has to predict its trajectory and shoot it down).
YellowApple wrote:Second, there's an issue of range. Generally speaking, the closer you are to the target, the less guesswork you have to do to hit said target with a weapon that is not instantaneous. Even light/radio from Earth's surface to geostationary orbit has a delay of a few milliseconds, which - though it might not seem like much - could make the difference between hit and miss. Conventionally-launched kinetic projectiles will be - in most cases - even slower, resulting in even more delay between firing and impact.
In both cases Your Mileage May Vary, but they both are certainly worth noting.

by Sskiss » Wed Mar 21, 2012 4:02 am
Ruthless Slaughter wrote:The Raven Class is...*Dips into Your Navy's Primary Starship Thread*
Length: 60km
Width: 20km wing tip to wing tip
Height: 10km at the bow
Depending on the planet I would alter tides with that thing. Mind you it's our "primary" inasmuch as it's the vessel we're most known for. We don't have more than 15 or so.

by Ularn » Wed Mar 21, 2012 4:24 am
Sskiss wrote:Ruthless Slaughter wrote:The Raven Class is...*Dips into Your Navy's Primary Starship Thread*
Length: 60km
Width: 20km wing tip to wing tip
Height: 10km at the bow
Depending on the planet I would alter tides with that thing. Mind you it's our "primary" inasmuch as it's the vessel we're most known for. We don't have more than 15 or so.
Holy crap! Length wise that's larger than largest asteroid bases! Never mind our warships...

by Ruthless Slaughter » Wed Mar 21, 2012 3:36 pm


by Clamparapa » Thu Mar 22, 2012 11:43 pm

by Sskiss » Fri Mar 23, 2012 5:30 am
Ruthless Slaughter wrote:Yeah, the only thing larger than those is the Gold Eagle, my second flagship. The next smallest is its sister the Saving Grace at 40km, then the Falcon Class Ship of the Line at 20km and then it's down to meters. I got carried away back in '04. Very carried away. I believe it was the height of the lolhuge superdread craze. There are 15 Ravens, 10 Falcons, and the two flagships and no others have been made since then. In NS time that's over 500 years. They're just too wasteful and the only reason they're still in service is their effectiveness and because they're already built. You try justifying spending that much on a ship just to decommission it

by Feazanthia » Fri Mar 23, 2012 8:09 am

by Huerdae » Fri Mar 23, 2012 10:09 am
...and compared to me, your ships are massive. Ships that size, I would probably just LAND on it and attack that way.Rethan wrote:Lawd. I have colony ships smaller than that. Who builds warships that big? o.O

Xiscapia wrote:It amused her for a time to wonder if the two fleets could not see each other, so she could imagine them blindly stabbing in the dark, like a game of tag, if tag was played with rocket launchers in pitch blackness.
[17:15] <Telros> OH HO HO, YOU THOUGHT HUE WAS OUT OF LUCK, DID YOU
[17:15] <Telros> KUKUKU, HE HAS REINFORCEMENTS
[17:15] <Telros> FOR TELROS IS REINFORCEMENTS MAN
Rezo wrote:If your battleship turrets have a smaller calibre than your penis is long, you're doing it wrong.

by Zebian Syndicate » Fri Mar 23, 2012 12:24 pm
Rethan wrote:That could be awesome. Tanks and infantry formations moving across the hull of an enemy dreadnought....
G-Tech Corporation wrote:Zebian Syndicate wrote:Hooray, new blood! Welcome to thewonderful(not at ALL)universe(bajillion convoluted dimensions) of NSFT!(massive tech wankers)
Hey now, at least when we wank its beautiful stellar jizz that shines in the rainbow light of the nebulae of the multiverse.
NS FT. Period.

by Caragonia » Fri Mar 23, 2012 1:16 pm
Zebian Syndicate wrote:Rethan wrote:That could be awesome. Tanks and infantry formations moving across the hull of an enemy dreadnought....
Screw ground wars, orbital drop pods, and bombardment. That's the way of the future.
I kind of want to do it now.![]()
Of course, the problem is, how would you get the tanks and such to stick to the hull? Magnetic boots on infantry I can understand, (though a tad restrictive) but magnetic treads? Might as well go with space fighters then.


by Zebian Syndicate » Fri Mar 23, 2012 1:46 pm
Caragonia wrote:\
There's no fighters in space silly.
It's actually an in-atmosphere ground attack fighter circling the dreadnought.
G-Tech Corporation wrote:Zebian Syndicate wrote:Hooray, new blood! Welcome to thewonderful(not at ALL)universe(bajillion convoluted dimensions) of NSFT!(massive tech wankers)
Hey now, at least when we wank its beautiful stellar jizz that shines in the rainbow light of the nebulae of the multiverse.
NS FT. Period.

by Clamparapa » Fri Mar 23, 2012 4:07 pm

by Vocenae » Fri Mar 23, 2012 4:25 pm
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.

by Zebian Syndicate » Fri Mar 23, 2012 4:37 pm
G-Tech Corporation wrote:Zebian Syndicate wrote:Hooray, new blood! Welcome to thewonderful(not at ALL)universe(bajillion convoluted dimensions) of NSFT!(massive tech wankers)
Hey now, at least when we wank its beautiful stellar jizz that shines in the rainbow light of the nebulae of the multiverse.
NS FT. Period.

by YellowApple » Fri Mar 23, 2012 5:43 pm
Zebian Syndicate wrote:Rethan wrote:That could be awesome. Tanks and infantry formations moving across the hull of an enemy dreadnought....
Screw ground wars, orbital drop pods, and bombardment. That's the way of the future.
I kind of want to do it now.![]()
Of course, the problem is, how would you get the tanks and such to stick to the hull? Magnetic boots on infantry I can understand, (though a tad restrictive) but magnetic treads? Might as well go with space fighters then.

by Axis Nova » Fri Mar 23, 2012 10:40 pm

by YellowApple » Fri Mar 23, 2012 11:08 pm
Axis Nova wrote:Sorry, unless your ship is planetary scale then it's gravity is not going to be significant as far as someone standing on the hull is concerned.
Also, the cost of ship isn't just the initial costs, but also maintenance and crew-related costs.

by Vernii » Sat Mar 24, 2012 12:25 am
YellowApple wrote:Axis Nova wrote:Sorry, unless your ship is planetary scale then it's gravity is not going to be significant as far as someone standing on the hull is concerned.
Also, the cost of ship isn't just the initial costs, but also maintenance and crew-related costs.
Considering that players tend to make dreadnoughts larger than typical asteroids, I'd be surprised if there isn't at least a very slight gravitational pull.
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