Advertisement

by Biop » Fri Feb 24, 2012 3:52 pm

by Arthropoda Ingens » Fri Feb 24, 2012 4:01 pm
I'll only cover the sensory field variant since well... It's the easier, and at the same time more efficient version. Actually, the two versions are near-identical anyway.Risen Britannia wrote:If your shields let a % of everything through that's going lower the effectiveness of your shields . It will also mean that as 90% (random %) is being blocked out, communication signals will have to be allot stronger.Arthropoda Ingens wrote:The shield produces a signal mirroring low levels of incoming radiation to feed to the ship's sensors, or serves as a sensory field in the first place?

by Arthropoda Ingens » Fri Feb 24, 2012 4:07 pm
Think of it as the communications equivalent of discontinuous FTL or teleportation - it just goes point to point, rather than covering a distance as such. 2D shields (Covering a shell around a given something to protect) would thus not be a problem for it (Or for teleporters, barring silly I-transform-you-into-a-beam ones, of course).

by Risen Britannia » Fri Feb 24, 2012 4:29 pm
Arthropoda Ingens wrote:I'll only cover the sensory field variant since well... It's the easier, and at the same time more efficient version. Actually, the two versions are near-identical anyway.Risen Britannia wrote: If your shields let a % of everything through that's going lower the effectiveness of your shields . It will also mean that as 90% (random %) is being blocked out, communication signals will have to be allot stronger.
Regardless.
What do sensors do?
They receive incoming radiation, turn it into an electrical signal, which is fed into the computers. Or not, the first radar units functioned as analog units, I believe.
What do shields do? They receive incoming radiation... And I don't see why whatever pathway is used to build up a shield in the first place shouldn't be used to send signals back to the ship. In fact, in every single instance where a crewman on a given spaceboat goes 'Shields down to 90%', this is already happening - it's only through such feedback that the relevant information could be gained. And the shield doesn't have to be a computer to do this, no more so than a radar dish has to be. Simple analog mechanisms quite suffice. Analysis can then happen in the ship computers.
I suppose that there's some (Somewhat unnecessarily detailed) types of shields where the electric (Or photonic. Probably more practical in this instance) signal generation would cause issues, or where there's simply no raise/ lower/ gimme percentages shields pathways, but I'm really just concerned with bogstandard scifi shields here, not with the more exotic variants.
So, we've got a means to observe our surroundings. Throw in some decent software to discriminate between noise (Including weapons) and communications. and you're all set.
Lineart:Risen Britannia is no longer my main nation, if you have any questions please TG Novorden.
Old showroom and requests
New showroom

by Azhuru » Fri Feb 24, 2012 5:29 pm
Biop wrote:Hello. Any Advice/CC Would be greatly appreciated.http://the-last-dragon-kni.deviantart.com/art/APC-IFV-Second-try-286936297?q=gallery%3Athe-last-dragon-kni&qo=0

by Biop » Fri Feb 24, 2012 5:39 pm
Azhuru wrote:Biop wrote:Hello. Any Advice/CC Would be greatly appreciated.http://the-last-dragon-kni.deviantart.com/art/APC-IFV-Second-try-286936297?q=gallery%3Athe-last-dragon-kni&qo=0
You're silly and lazy for using such metal machines. Real men walk up to their enemies and stab 'em in the face.
Naw, it looks fine. The machine gun on the pintel however, could use a bit more definition; it just looks like a box. Also, the chassis itself is too high. You have a design similar to a M113 but the track to chassis is much smaller. Bring down the height of the tracks and you'll be golden.

by Azhuru » Fri Feb 24, 2012 5:55 pm

by Biop » Fri Feb 24, 2012 5:57 pm
Azhuru wrote:What do you mean? Like, which part? The one of it resembling a M113 and it needed where the track and chassis meet lowered or the part with the pintel machinegun?

by Azhuru » Fri Feb 24, 2012 6:00 pm


by Balrogga » Sat Feb 25, 2012 2:22 am

by Ibis Galaxy Alliance » Thu Mar 08, 2012 10:23 am
Red Talons wrote:Well, lets take my heavy cruiser as an example. Its got three spinals and 12 turrets that are the scale to be ship to ship. These would excel at rapid fire tactical strikes against enemy positions. Now, the smaller missile turrets would excel at providing air superiority. Then, the fifty odd point defence guns would be used to provide close air support strikes against enemy infantry or vehicles. I've just filled three combat roles with a single ship parked in the atmosphere. Now, if I were to park five or six across an area, they could provide covering fire for each other, as well as for troops and armour on the ground. I now don't need to use a small air-force or deploy artillery on the ground, and my ground forces have the added benefit of eyes in the sky to give them a heads up for things like enemy ambushes or even things like land-mines or the like.

by Of The Arch ilands » Thu Mar 08, 2012 2:03 pm
Ibis Galaxy alliance wrote:Red Talons wrote:Well, lets take my heavy cruiser as an example. Its got three spinals and 12 turrets that are the scale to be ship to ship. These would excel at rapid fire tactical strikes against enemy positions. Now, the smaller missile turrets would excel at providing air superiority. Then, the fifty odd point defence guns would be used to provide close air support strikes against enemy infantry or vehicles. I've just filled three combat roles with a single ship parked in the atmosphere. Now, if I were to park five or six across an area, they could provide covering fire for each other, as well as for troops and armour on the ground. I now don't need to use a small air-force or deploy artillery on the ground, and my ground forces have the added benefit of eyes in the sky to give them a heads up for things like enemy ambushes or even things like land-mines or the like.
The problem is that your ships could be shot down by long range artillery and other weapon that couldn't have shot down your ships it they were in orbit. Its a lot more practical to simply shoot swarms of small missiles from orbit. Or if you don't care about conquering the planet and its not one of yours, just Exterminatus it.
Xiscapia wrote:In Soviet Archland, OH SHIT FRANK IS BEHIND YOU!
18:47 Urarailgun In heaven the cooks are Archian, the engineers are Urarailian, the lovers are Delemontian, and the police are Britannian. In hell the cooks are Britannian, the engineers are Delemontian, the lovers are Archian, and the police are Urarailian

by Risen Britannia » Thu Mar 08, 2012 3:01 pm
Of The Arch ilands wrote:Ibis Galaxy alliance wrote:
The problem is that your ships could be shot down by long range artillery and other weapon that couldn't have shot down your ships it they were in orbit. Its a lot more practical to simply shoot swarms of small missiles from orbit. Or if you don't care about conquering the planet and its not one of yours, just Exterminatus it.
sound theory but makes for crap reading learn into writing stories for fun and learn out of trying to win!
Lineart:Risen Britannia is no longer my main nation, if you have any questions please TG Novorden.
Old showroom and requests
New showroom

by Caragonia » Thu Mar 08, 2012 3:10 pm
Risen Britannia wrote:Of The Arch ilands wrote:
sound theory but makes for crap reading learn into writing stories for fun and learn out of trying to win!
But then your commanders/government get "starship trooper syndrome". Where they are forced by the "plot" to make stupid, out of character decisions which put the entire operation at risk. Just so it sounds "cooler".
Examples:
Sir, should we nuke the alien infested planet? - "no lets send down thousands of useless marines who will start crying when they get shot at."
Sir, the enemy is trying to sneak past in a stolen shuttle, should i stop them? - "no let them pass its all part of my plan"
Sir, should we keep the fleet out of the enemies weapon range? - "NO! lets get all up in their face so that we can taunt at each other through the windows"
Sir, should i bring my kids and wife on this first hyperspace test? "Yes of course. Later on they can be save by an important character who will sacrifice himself to protect them"

by OMGeverynameistaken » Thu Mar 08, 2012 3:31 pm
Caragonia wrote:Risen Britannia wrote:But then your commanders/government get "starship trooper syndrome". Where they are forced by the "plot" to make stupid, out of character decisions which put the entire operation at risk. Just so it sounds "cooler".
Examples:
Sir, should we nuke the alien infested planet? - "no lets send down thousands of useless marines who will start crying when they get shot at."
Sir, the enemy is trying to sneak past in a stolen shuttle, should i stop them? - "no let them pass its all part of my plan"
Sir, should we keep the fleet out of the enemies weapon range? - "NO! lets get all up in their face so that we can taunt at each other through the windows"
Sir, should i bring my kids and wife on this first hyperspace test? "Yes of course. Later on they can be save by an important character who will sacrifice himself to protect them"
If you're referring to Operation Bughouse, that was intended to wipe the Arachnids out on Klendathu. The MI just didn't account for the fact that their doctrines didn't work against the fact that the Bugs controlled the sub-ground environment, leading to the mass casualties in the participating platoons. If you're referring to Operation Royalty, that was a test of new doctrines as well as a chance to capture the Bug's 'royalty'.
'Starship Trooper Syndrome' is in actual fact a hefty dose of realism mixed with some idealistic and patriotic threads wrapped in it.

by YellowApple » Thu Mar 08, 2012 7:13 pm
OMGeverynameistaken wrote:Caragonia wrote:
If you're referring to Operation Bughouse, that was intended to wipe the Arachnids out on Klendathu. The MI just didn't account for the fact that their doctrines didn't work against the fact that the Bugs controlled the sub-ground environment, leading to the mass casualties in the participating platoons. If you're referring to Operation Royalty, that was a test of new doctrines as well as a chance to capture the Bug's 'royalty'.
'Starship Trooper Syndrome' is in actual fact a hefty dose of realism mixed with some idealistic and patriotic threads wrapped in it.
The Federation in movie canon is actually using the 'Bug War' for political advantage. They're aware that the bugs pose little to no threat to humanity as a whole. I believe that in the third film (however terrible it may be) they actually admit that the asteroid attack on Buenos Aires was organized by the Federation itself.

by Senestrum » Thu Mar 08, 2012 7:23 pm

by OMGeverynameistaken » Fri Mar 09, 2012 6:11 pm

by Galla- » Fri Mar 09, 2012 6:15 pm
Fashiontopia wrote:Look don't come here talking bad about Americans, that will get you cussed out faster than relativity.
Besides: Most posters in this thread are Americans, and others who are non-Americans have no problems co-existing so shut that trap...

by OMGeverynameistaken » Fri Mar 09, 2012 6:17 pm
Galla- wrote:Light is already particles, tho.

by Arthropoda Ingens » Fri Mar 09, 2012 9:01 pm
Then the universe explodes. Infinite energy and all that.

by Ibis Galaxy Alliance » Thu Mar 15, 2012 4:11 am

by Ularn » Thu Mar 15, 2012 5:09 am

by Ruthless Slaughter » Tue Mar 20, 2012 2:45 pm
Ularn wrote: *snip*

by Risen Britannia » Tue Mar 20, 2012 4:11 pm
Ruthless Slaughter wrote:Ularn wrote: *snip*
This. Very much this. While my capital ships are too large to enter a planet's orbit let alone atmosphere, we don't go out of the way to put them in more danger than a very noticeable 60Km target should be. It may be powered by rule of cool but it is still used and handled like the warship that it is.
Lineart:Risen Britannia is no longer my main nation, if you have any questions please TG Novorden.
Old showroom and requests
New showroom
Advertisement
Users browsing this forum: No registered users
Advertisement