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Galla-
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Postby Galla- » Sun Feb 19, 2012 5:12 am

Point-to-point lasers, or radios.

Like a boss.
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Ularn
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Postby Ularn » Sun Feb 19, 2012 6:11 am

Galla- wrote:Point-to-point lasers, or radios.

Like a boss.

This. And for FTL communications we blast the signal through wormholes. That only works between specific systems though. To communicate between ships within a system you have to put up with the usual lightspeed lag.
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Arkania 5
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Postby Arkania 5 » Sun Feb 19, 2012 7:34 pm

My Zerg nation is actually being controlled by inter dimensional starcraft Korean players.
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"The Shattered Enclave is technically a failed nation, but through all odds, they have survived as a million-headed hydra, all ready to simultaneously attack each other as their enemies. Wildly different factions, each with cultures that simply could not have developed within a hundred years, kept in a temporum of chaos...one wonders if more unexplained powers were involved in the creation of this monstrosity..."
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Feazanthia
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Founded: Feb 27, 2004
Inoffensive Centrist Democracy

Postby Feazanthia » Sun Feb 19, 2012 10:03 pm

Arkania 5 wrote:My Zerg nation is actually being controlled by inter dimensional starcraft Korean players.


That's it, we're dead.

No one can beat a Korean Zerg player.
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Ruthless Slaughter
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Founded: Jun 13, 2004
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Postby Ruthless Slaughter » Sun Feb 19, 2012 10:57 pm

We're not dead yet! I'm calling Jim Raynor! Through insanely suicidal missions that should but don't end in failure he'll stop all the Zergs!
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~two minutes later~
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Dbrought
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Postby Dbrought » Sun Feb 19, 2012 11:35 pm

Boxer will build more marines and win
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OMGeverynameistaken
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Postby OMGeverynameistaken » Sun Feb 19, 2012 11:39 pm

Time for carrier spam!
I AM DISAPPOINTED

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Azhuru
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Founded: Nov 26, 2011
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Postby Azhuru » Sun Feb 19, 2012 11:42 pm

Void cheese is best cheese for brotoss.
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Sertian
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Postby Sertian » Mon Feb 20, 2012 8:23 am

Warp in some dark templars into their supply lines!

Still can't believe I got into old school platinum with that strategy alone.
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Red Talons
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Founded: Apr 12, 2008
Father Knows Best State

Postby Red Talons » Mon Feb 20, 2012 9:55 am

Ularn wrote:
The Fedral Union wrote:This is why gravatic drives are fun, they don't have "thrust" in a conventional sense.

True (I use the same thing) but I still don't know why you'd want to put your starships in atmosphere. There seems no advantage to it and plenty that can go wrong.

three words, Close Air Support.

Have a battleship park a few dozen kilometers over the the combat zone, and bam, instant aerial artillery.
This is my factbook(perpetually under construction)
Because I advocate more space-magic, Laws For Magic.
A 4.2 civilization, according to this index.
---
Defense Status
{Green}--{Orange}--|{Blue}|--{Red}--{Black}
---
Universal peace is an archaic concept.
It is like taking a handful of sand,
and expecting none of it to slip through your fingers...

=Isahil Traekith=
---
Fear is a basic emotion...
What frightens you more, the evil that you know?...
...Or the evil that you don't...
When you light a candle,
you also cast a shadow...
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Ularn
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Founded: Oct 23, 2011
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Postby Ularn » Mon Feb 20, 2012 10:02 am

Red Talons wrote:
Ularn wrote:True (I use the same thing) but I still don't know why you'd want to put your starships in atmosphere. There seems no advantage to it and plenty that can go wrong.

three words, Close Air Support.

Have a battleship park a few dozen kilometers over the the combat zone, and bam, instant aerial artillery.

They could accomplish the same task from orbit while being less vulnerable and also able to cover a larger area (i.e. the whole planet instead of a few square kilometres) so I still don't know why you'd want them that close and vulnerable.
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Rethan
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Corporate Police State

Postby Rethan » Mon Feb 20, 2012 10:17 am

Ularn wrote:
Red Talons wrote:three words, Close Air Support.

Have a battleship park a few dozen kilometers over the the combat zone, and bam, instant aerial artillery.

They could accomplish the same task from orbit while being less vulnerable and also able to cover a larger area (i.e. the whole planet instead of a few square kilometres) so I still don't know why you'd want them that close and vulnerable.

Not everybody is that accurate with their fire unfortunately. My old school Militocracy had to have ships in-atmo for precision strikes. Otherwise they could only deploy city destroying firepower.
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Ularn
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Postby Ularn » Mon Feb 20, 2012 10:38 am

Rethan wrote:
Ularn wrote:They could accomplish the same task from orbit while being less vulnerable and also able to cover a larger area (i.e. the whole planet instead of a few square kilometres) so I still don't know why you'd want them that close and vulnerable.

Not everybody is that accurate with their fire unfortunately. My old school Militocracy had to have ships in-atmo for precision strikes. Otherwise they could only deploy city destroying firepower.

I can't see why it would be difficult. All we're talking about is a MIRV warhead with guided submunitions.
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Risen Britannia
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Founded: Jan 06, 2011
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Postby Risen Britannia » Mon Feb 20, 2012 1:13 pm

Rethan wrote:
Ularn wrote:They could accomplish the same task from orbit while being less vulnerable and also able to cover a larger area (i.e. the whole planet instead of a few square kilometres) so I still don't know why you'd want them that close and vulnerable.

Not everybody is that accurate with their fire unfortunately. My old school Militocracy had to have ships in-atmo for precision strikes. Otherwise they could only deploy city destroying firepower.

I'm assuming that the weapons in question are the same that are used to shoot at other ships whilst in space. If they are then they should have no issue with accuracy when aiming at ground targets
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Rethan
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Founded: Aug 09, 2006
Corporate Police State

Postby Rethan » Mon Feb 20, 2012 1:20 pm

Risen Britannia wrote:
Rethan wrote:Not everybody is that accurate with their fire unfortunately. My old school Militocracy had to have ships in-atmo for precision strikes. Otherwise they could only deploy city destroying firepower.

I'm assuming that the weapons in question are the same that are used to shoot at other ships whilst in space. If they are then they should have no issue with accuracy when aiming at ground targets

It's not accuracy so much as firepower. A weapon I fire to destroy a starship is not the same weapon I want to be firing as support for ground troops. Closer in, it might be possible for lesser, non-ship destroying weaponry to be used instead. Point defence turrets and so forth.

Personally, on the ground my War Diamonds engage at such range that if the enemy is close enough that the Diamond needs close air support, I'm doing something horribly, horribly wrong.
As Was Devoured Shall Devour | As Was Buried Shall Bury

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Ularn
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Founded: Oct 23, 2011
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Postby Ularn » Mon Feb 20, 2012 2:25 pm

Whenever my torpedo-wielding ships (Destroyers and above) are being sent on a mission involving capturing or defending a planet part of their missile loadout gets replaced with a missile designed for taking out planetside targets. it's essentially a MIRV with between three and a dozen guided missiles of varying size depending on the situation. It's still phenomenally powerful and you probably wouldn't want to rely on it at a tactical level but it basically fulfils the role quite well. Anything not requiring that level of firepower can be dealt with using traditional close air support like fighters and gunships, or drop pods, which can also be fired from missile tubes and carry a trio of ATGMs and heavy autogausses.

Frankly, sending an entire ship into a planet's atmosphere just so it can point its point defence at the enemy seems like a massive waste of its potential.
ULARN INTERSTELLAR FEDERATION
Many Worlds; One Ring!
FACTBOOK | Q&A | EMBASSIES & FOREIGN OFFICE | #NSFT | #NSLegion | TRIPLICATE DEFENCE INDUSTRIES
P2tM
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Red Talons
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Founded: Apr 12, 2008
Father Knows Best State

Postby Red Talons » Mon Feb 20, 2012 2:37 pm

Well, lets take my heavy cruiser as an example. Its got three spinals and 12 turrets that are the scale to be ship to ship. These would excel at rapid fire tactical strikes against enemy positions. Now, the smaller missile turrets would excel at providing air superiority. Then, the fifty odd point defence guns would be used to provide close air support strikes against enemy infantry or vehicles. I've just filled three combat roles with a single ship parked in the atmosphere. Now, if I were to park five or six across an area, they could provide covering fire for each other, as well as for troops and armour on the ground. I now don't need to use a small air-force or deploy artillery on the ground, and my ground forces have the added benefit of eyes in the sky to give them a heads up for things like enemy ambushes or even things like land-mines or the like.
This is my factbook(perpetually under construction)
Because I advocate more space-magic, Laws For Magic.
A 4.2 civilization, according to this index.
---
Defense Status
{Green}--{Orange}--|{Blue}|--{Red}--{Black}
---
Universal peace is an archaic concept.
It is like taking a handful of sand,
and expecting none of it to slip through your fingers...

=Isahil Traekith=
---
Fear is a basic emotion...
What frightens you more, the evil that you know?...
...Or the evil that you don't...
When you light a candle,
you also cast a shadow...
=[Data Redacted]=

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Feazanthia
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Posts: 2291
Founded: Feb 27, 2004
Inoffensive Centrist Democracy

Postby Feazanthia » Mon Feb 20, 2012 9:43 pm

I prefer to keep things specialized. My yewonrozt capital ships are purely for space combat. A commanding officer may requisition a few kinetic smart MIRVs for their forward magazines, but primarily a yewonrozt is going to carry a handful of thermonuclear warning shot warheads and a boatload of missile buses for primarily Kuun-Lamaat laserhead kamikaze attack drones. A yewonrozt would almost never be used to directly attack a planet unless no other option was available, and it would certainly never do it with ship-to-ship weaponry unless there were dire circumstances (the Kiith are very loathe to drop nuclear or thermonuclear weapons on inhabited worlds they intend to take)

Now an armed transport or even a mothership will have dedicated orbit-to-surface batteries primarily armed with kinetic smart MIRVs. However, these vessels are generally also carrying the invasion force, and primarily close air support comes from dedicated atmospheric chassis which are much more versatile than a vacuum-hardened ones and better able to avoid enemy fire.
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Risen Britannia
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Founded: Jan 06, 2011
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Postby Risen Britannia » Fri Feb 24, 2012 1:38 pm

If shields stop all incoming matter (KE) and EM (lasers).... How the funk are your sensors and targeting devices going work?
Last edited by Risen Britannia on Fri Feb 24, 2012 1:41 pm, edited 1 time in total.
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Arthropoda Ingens
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Founded: Jul 31, 2008
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Postby Arthropoda Ingens » Fri Feb 24, 2012 2:47 pm

Risen Britannia wrote:If shields stop all incoming matter (KE) and EM (lasers).... How the funk are your sensors and targeting devices going work?
The shield produces a signal mirroring low levels of incoming radiation to feed to the ship's sensors, or serves as a sensory field in the first place?
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Otagia
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Founded: Nov 16, 2004
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Postby Otagia » Fri Feb 24, 2012 3:05 pm

Risen Britannia wrote:If shields stop all incoming matter (KE) and EM (lasers).... How the funk are your sensors and targeting devices going work?

QE'd sensor drones? Extruding sensor masts through the shield? There's plenty of methods, even for perfect shields.
Last edited by Otagia on Fri Feb 24, 2012 3:06 pm, edited 1 time in total.

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Risen Britannia
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Founded: Jan 06, 2011
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Postby Risen Britannia » Fri Feb 24, 2012 3:28 pm

Arthropoda Ingens wrote:
Risen Britannia wrote:If shields stop all incoming matter (KE) and EM (lasers).... How the funk are your sensors and targeting devices going work?
The shield produces a signal mirroring low levels of incoming radiation to feed to the ship's sensors, or serves as a sensory field in the first place?
If your shields let a % of everything through that's going lower the effectiveness of your shields . It will also mean that as 90% (random %) is being blocked out, communication signals will have to be allot stronger.

and I don't really get how a shield could act as a sensor
Otagia wrote:
Risen Britannia wrote:If shields stop all incoming matter (KE) and EM (lasers).... How the funk are your sensors and targeting devices going work?

QE'd sensor drones? Extruding sensor masts through the shield? There's plenty of methods, even for perfect shields.

Sensor drones would have that same problem that they have to broadcast through the shields. Having extruding sensor masts outside your shields means that parts of your ship can be blasted off by incoming weapons fire, and unlike other bits of the ship sensor masts cant really be armoured.
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Rethan
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Founded: Aug 09, 2006
Corporate Police State

Postby Rethan » Fri Feb 24, 2012 3:34 pm

Risen Britannia wrote:Sensor drones would have that same problem that they have to broadcast through the shields.

QE doesn't work that way. A QE'd sensor drone cannot (as far as I am, aware) be jammed or intercepted. It'll transmit through shields just fine, just make sure it's outside the shields.
Last edited by Rethan on Fri Feb 24, 2012 3:35 pm, edited 1 time in total.
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Risen Britannia
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Founded: Jan 06, 2011
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Postby Risen Britannia » Fri Feb 24, 2012 3:40 pm

Rethan wrote:
Risen Britannia wrote:Sensor drones would have that same problem that they have to broadcast through the shields.

QE doesn't work that way. A QE'd sensor drone cannot (as far as I am, aware) be jammed or intercepted. It'll transmit through shields just fine, just make sure it's outside the shields.

so what QE then...?
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Rethan
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Founded: Aug 09, 2006
Corporate Police State

Postby Rethan » Fri Feb 24, 2012 3:47 pm

Risen Britannia wrote:
Rethan wrote:QE doesn't work that way. A QE'd sensor drone cannot (as far as I am, aware) be jammed or intercepted. It'll transmit through shields just fine, just make sure it's outside the shields.

so what QE then...?

Quantum Entanglement. Particle A is entangled with Particle B. Alterations to Particle B will effect Particle A and vice versa, essentially transmitting data without...transmitting anything.

That's a reeeeeeally basic way of describing it. Someone else may correct me.

Edit: Courtesy of Feazanthia on the IRC, "quantum entanglement does not transmit faster-than-light. And that an entanglement comm would be incapable of "broadcasting" anything. It requires a specific transmitter that can only broadcast to a specific receiver, and at the speed of light"

So basically, it's not useful as a mass transmitter for all purposes. Every pair of particles is only capable of transmitting within the pair, and is limited to the speed of light. So if you have a hundred sensor drones, you need a hundred pairs of particles.
Last edited by Rethan on Fri Feb 24, 2012 4:07 pm, edited 1 time in total.
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