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by No endorse » Fri Feb 17, 2012 11:18 pm
OMGeverynameistaken wrote:We had better trolls back in the day. None of this "I DEKLARZ WUR" stuff. Our trolls could troll you with a fifteen page (in MSword) document. And you couldn't fault their spelling because in-browser spellcheck didn't exist back then.

by Red Talons » Sat Feb 18, 2012 1:04 am

by The Fedral Union » Sat Feb 18, 2012 1:10 am
Red Talons wrote:To quote myself...
Universal peace is an archaic concept. Its like taking a handful of sand and expecting none of it to slip through your fingers.
IC perspective= Make peace with those who can kill you, anything else will be handled on a case by case basis.
As a side note, what would be the pro's and cons of using wire guided missiles for capital ships?

by North Calaveras » Sat Feb 18, 2012 2:21 am

by Sertian » Sat Feb 18, 2012 2:40 am
Red Talons wrote:To quote myself...
Universal peace is an archaic concept. Its like taking a handful of sand and expecting none of it to slip through your fingers.
IC perspective= Make peace with those who can kill you, anything else will be handled on a case by case basis.
As a side note, what would be the pro's and cons of using wire guided missiles for capital ships?

by Red Talons » Sat Feb 18, 2012 8:38 am
The Fedral Union wrote:Red Talons wrote:To quote myself...
Universal peace is an archaic concept. Its like taking a handful of sand and expecting none of it to slip through your fingers.
IC perspective= Make peace with those who can kill you, anything else will be handled on a case by case basis.
As a side note, what would be the pro's and cons of using wire guided missiles for capital ships?
They're useless.... The type of inertia and force your talking about for ship to ship missiles would snap the wire instantly. And number two they would have shit range unless you want to make a light second ranged wire coil (that would be big..) It will also render your ships immobile if you manage to get around all the practical issues, you wouldn't be able to move or accelerate for shit.
Why would you want a wire guided missile any way? Guidance systems by now should be reliable enough to guide a missile true to target.

by Risen Britannia » Sat Feb 18, 2012 9:58 am
Lineart:Risen Britannia is no longer my main nation, if you have any questions please TG Novorden.
Old showroom and requests
New showroom

by Arthropoda Ingens » Sat Feb 18, 2012 10:06 am
The hyperintelligent shades of blue I know have a remarkably dirty sense of humour, I rather like chatting with them, tbh.No endorse wrote:Diplomacy? With a race that views you as food? Or how about one that exists in 15 dimensions, only two of which we share with them? How about hyperintelligent shades of blue that are actively harmed by our white flashlights? Or diffuse clouds of sentient gas that our spaceships plow through like bullets? There can be no peace with such things, only war.

by Clamparapa » Sat Feb 18, 2012 10:43 am

by Ruthless Slaughter » Sat Feb 18, 2012 12:35 pm
Risen Britannia wrote:what are peoples opinions on large ships in atmosphere? In games,films and tv you will quite often you see ships +400m long flying, landing or even hovering in atmosphere, but to me that seems a bit off. I wouldn't even try to fly one of my 70m Skirmisher frigates through atmosphere let alone one of my larger ships.

by Thrashia » Sat Feb 18, 2012 12:54 pm

by Risen Britannia » Sat Feb 18, 2012 1:04 pm
Ruthless Slaughter wrote:Risen Britannia wrote:what are peoples opinions on large ships in atmosphere? In games,films and tv you will quite often you see ships +400m long flying, landing or even hovering in atmosphere, but to me that seems a bit off. I wouldn't even try to fly one of my 70m Skirmisher frigates through atmosphere let alone one of my larger ships.
The largest ship I would even consider putting into low orbit would be one of my Omega class frigates. (about 200m long) Anything under that, like a Prowler class corvette (90m), Attack ships (70m), or Advanced Gunship Fighters (10m) are fine though I would only chance a corvette and naturally Attack Ships and fighters in atmosphere. For reference, the Attack Ship I use is the same one used by the Dominion from Star Trek Deep Space Nine, but with my own shields and weapons.
(there is a ship in the middle of that)
Lineart:Risen Britannia is no longer my main nation, if you have any questions please TG Novorden.
Old showroom and requests
New showroom

by Ruthless Slaughter » Sat Feb 18, 2012 1:06 pm

by Senestrum » Sat Feb 18, 2012 1:15 pm

by Lemonius » Sat Feb 18, 2012 1:21 pm

by Sskiss » Sat Feb 18, 2012 1:23 pm

by Ruthless Slaughter » Sat Feb 18, 2012 1:34 pm
Lemonius wrote:It's very rare you'll see one of my ships in-atmosphere, dropships and fighters occasionally, but mostly they stay in space.
The dropships and gunships do not need to drop shields, consider the former has none and the latter has such a small deflector shield it would do very little.
Most of my ships are built in orbital ship yards, I guess the only time it would enter the atmosphere is if it crashed or had some disasterous power shortage, etc.

by The Fedral Union » Sat Feb 18, 2012 2:17 pm

by Ularn » Sat Feb 18, 2012 4:42 pm

by The Fedral Union » Sat Feb 18, 2012 5:17 pm

by Ularn » Sat Feb 18, 2012 5:25 pm
The Fedral Union wrote:This is why gravatic drives are fun, they don't have "thrust" in a conventional sense.

by The Fedral Union » Sat Feb 18, 2012 6:15 pm

by Sertian » Sat Feb 18, 2012 9:09 pm

by Clamparapa » Sun Feb 19, 2012 4:15 am
Clamparapa wrote:Lemme re-ask this question. What form of communications modulation is viable in space-born communication systems? Amplitude, frequency, digital, phase? Are there other forms that exist out there? (not ways of transmitting like light, psychic, etc, but ways of modulating the carrier wave to fit the message wave)

by OMGeverynameistaken » Sun Feb 19, 2012 4:44 am
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