NATION

PASSWORD

Argument Thread OOC Future Tech Only

A resting-place for threads that might have otherwise been lost.

Advertisement

Remove ads

User avatar
No endorse
Diplomat
 
Posts: 524
Founded: Sep 27, 2004
Compulsory Consumerist State

Postby No endorse » Fri Feb 17, 2012 11:18 pm

Diplomacy? With a race that views you as food? Or how about one that exists in 15 dimensions, only two of which we share with them? How about hyperintelligent shades of blue that are actively harmed by our white flashlights? Or diffuse clouds of sentient gas that our spaceships plow through like bullets? There can be no peace with such things, only war.
OMGeverynameistaken wrote:We had better trolls back in the day. None of this "I DEKLARZ WUR" stuff. Our trolls could troll you with a fifteen page (in MSword) document. And you couldn't fault their spelling because in-browser spellcheck didn't exist back then.

User avatar
Red Talons
Diplomat
 
Posts: 720
Founded: Apr 12, 2008
Father Knows Best State

Postby Red Talons » Sat Feb 18, 2012 1:04 am

To quote myself...

Universal peace is an archaic concept. Its like taking a handful of sand and expecting none of it to slip through your fingers.

IC perspective= Make peace with those who can kill you, anything else will be handled on a case by case basis.


As a side note, what would be the pro's and cons of using wire guided missiles for capital ships?
Last edited by Red Talons on Sat Feb 18, 2012 1:05 am, edited 1 time in total.
This is my factbook(perpetually under construction)
Because I advocate more space-magic, Laws For Magic.
A 4.2 civilization, according to this index.
---
Defense Status
{Green}--{Orange}--|{Blue}|--{Red}--{Black}
---
Universal peace is an archaic concept.
It is like taking a handful of sand,
and expecting none of it to slip through your fingers...

=Isahil Traekith=
---
Fear is a basic emotion...
What frightens you more, the evil that you know?...
...Or the evil that you don't...
When you light a candle,
you also cast a shadow...
=[Data Redacted]=

User avatar
The Fedral Union
Senator
 
Posts: 4270
Founded: Antiquity
Ex-Nation

Postby The Fedral Union » Sat Feb 18, 2012 1:10 am

Red Talons wrote:To quote myself...

Universal peace is an archaic concept. Its like taking a handful of sand and expecting none of it to slip through your fingers.

IC perspective= Make peace with those who can kill you, anything else will be handled on a case by case basis.


As a side note, what would be the pro's and cons of using wire guided missiles for capital ships?



They're useless.... The type of inertia and force your talking about for ship to ship missiles would snap the wire instantly. And number two they would have shit range unless you want to make a light second ranged wire coil (that would be big..) It will also render your ships immobile if you manage to get around all the practical issues, you wouldn't be able to move or accelerate for shit.

Why would you want a wire guided missile any way? Guidance systems by now should be reliable enough to guide a missile true to target.
Last edited by The Fedral Union on Sat Feb 18, 2012 1:10 am, edited 1 time in total.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
Member of the Galactic Economic and Security Organization
[REDACTED BY MOD]

User avatar
North Calaveras
Post Marshal
 
Posts: 16483
Founded: Mar 22, 2007
Ex-Nation

Postby North Calaveras » Sat Feb 18, 2012 2:21 am

so im considering playing as a nation called the Colonial Remnant( United States Colonial Remnant for long) which would be this lost colony of humans from earth using tech from the movie alien etc etc pulse rifles etc etc and Weyland-Yutani would be a "good" corporation for the most part and support them and the military and be the primary corporate power in this new world. Essentially they will have to get along to start again.



your thoughts
Last edited by North Calaveras on Sat Feb 18, 2012 2:25 am, edited 1 time in total.
Government: Romanist Ceasarist Dictatorship
Political Themes: Nationalism, Romanticism, Ceasarism, Militarism, Social Liberalism, Cult of Personality
Ethnic Groups: American, Latino, Filipino

User avatar
Sertian
Diplomat
 
Posts: 642
Founded: Mar 20, 2008
Ex-Nation

Postby Sertian » Sat Feb 18, 2012 2:40 am

Red Talons wrote:To quote myself...

Universal peace is an archaic concept. Its like taking a handful of sand and expecting none of it to slip through your fingers.

IC perspective= Make peace with those who can kill you, anything else will be handled on a case by case basis.


As a side note, what would be the pro's and cons of using wire guided missiles for capital ships?


Wire guided missiles, as in, a wire runs from the missile launcher behind the missile to guide it? (I may be wrong on the terminology here). If that is so, you are aware of the vast distances in space warfare, right? You'd need wires at least the diameter of the earth to have any sort of decent range.
The Sertian Empire Factbook
Flag generously made by Rommel, A.K.A. North Mack

User avatar
Red Talons
Diplomat
 
Posts: 720
Founded: Apr 12, 2008
Father Knows Best State

Postby Red Talons » Sat Feb 18, 2012 8:38 am

The Fedral Union wrote:
Red Talons wrote:To quote myself...

Universal peace is an archaic concept. Its like taking a handful of sand and expecting none of it to slip through your fingers.

IC perspective= Make peace with those who can kill you, anything else will be handled on a case by case basis.


As a side note, what would be the pro's and cons of using wire guided missiles for capital ships?



They're useless.... The type of inertia and force your talking about for ship to ship missiles would snap the wire instantly. And number two they would have shit range unless you want to make a light second ranged wire coil (that would be big..) It will also render your ships immobile if you manage to get around all the practical issues, you wouldn't be able to move or accelerate for shit.

Why would you want a wire guided missile any way? Guidance systems by now should be reliable enough to guide a missile true to target.

I had considered the ramifications of the wires... And at the rate my warships launch missiles sometimes (especially my missile cruiser) it would quickly become the center of a web of wires...

Mostly i was considering using a wire guidance system as a fallback for close ranges, basically knife fighting range. Though the more i think about it the more i think it would be better to just use the same/less space for an ansible if i really wanted the missile to be guided from the ship...
This is my factbook(perpetually under construction)
Because I advocate more space-magic, Laws For Magic.
A 4.2 civilization, according to this index.
---
Defense Status
{Green}--{Orange}--|{Blue}|--{Red}--{Black}
---
Universal peace is an archaic concept.
It is like taking a handful of sand,
and expecting none of it to slip through your fingers...

=Isahil Traekith=
---
Fear is a basic emotion...
What frightens you more, the evil that you know?...
...Or the evil that you don't...
When you light a candle,
you also cast a shadow...
=[Data Redacted]=

User avatar
Risen Britannia
Senator
 
Posts: 3583
Founded: Jan 06, 2011
Ex-Nation

Postby Risen Britannia » Sat Feb 18, 2012 9:58 am

what are peoples opinions on large ships in atmosphere? In games,films and tv you will quite often you see ships +400m long flying, landing or even hovering in atmosphere, but to me that seems a bit off. I wouldn't even try to fly one of my 70m Skirmisher frigates through atmosphere let alone one of my larger ships.
The Conglomerate of Risen Britannia. Think of us like the Mafia, if you increased their budget by several trillion
Lineart:
Old showroom and requests
New showroom
Risen Britannia is no longer my main nation, if you have any questions please TG Novorden.

User avatar
Arthropoda Ingens
Ambassador
 
Posts: 1289
Founded: Jul 31, 2008
Ex-Nation

Postby Arthropoda Ingens » Sat Feb 18, 2012 10:06 am

No endorse wrote:Diplomacy? With a race that views you as food? Or how about one that exists in 15 dimensions, only two of which we share with them? How about hyperintelligent shades of blue that are actively harmed by our white flashlights? Or diffuse clouds of sentient gas that our spaceships plow through like bullets? There can be no peace with such things, only war.
The hyperintelligent shades of blue I know have a remarkably dirty sense of humour, I rather like chatting with them, tbh.
Bright and noble bugs in space. Occasionally villainous.
Hataria: Unjustly Deleted

User avatar
Clamparapa
Ambassador
 
Posts: 1769
Founded: Nov 25, 2004
Ex-Nation

Postby Clamparapa » Sat Feb 18, 2012 10:43 am

Lemme re-ask this question. What form of communications modulation is viable in space-born communication systems? Amplitude, frequency, digital, phase? Are there other forms that exist out there? (not ways of transmitting like light, psychic, etc, but ways of modulating the carrier wave to fit the message wave)

User avatar
Ruthless Slaughter
Diplomat
 
Posts: 526
Founded: Jun 13, 2004
Ex-Nation

Postby Ruthless Slaughter » Sat Feb 18, 2012 12:35 pm

Risen Britannia wrote:what are peoples opinions on large ships in atmosphere? In games,films and tv you will quite often you see ships +400m long flying, landing or even hovering in atmosphere, but to me that seems a bit off. I wouldn't even try to fly one of my 70m Skirmisher frigates through atmosphere let alone one of my larger ships.


The largest ship I would even consider putting into low orbit would be one of my Omega class frigates. (about 200m long) Anything under that, like a Prowler class corvette (90m), Attack ships (70m), or Advanced Gunship Fighters (10m) are fine though I would only chance a corvette and naturally Attack Ships and fighters in atmosphere. For reference, the Attack Ship I use is the same one used by the Dominion from Star Trek Deep Space Nine, but with my own shields and weapons.
Junkyland wrote:
Ruthless Slaughter wrote:Well, all you post-2005 nations are new guys to me

I bet I would win in a war against you!
~two minutes later~
*looks out over war-torn city*
Damn'it.

User avatar
Thrashia
Minister
 
Posts: 2251
Founded: Aug 31, 2004
Compulsory Consumerist State

Postby Thrashia » Sat Feb 18, 2012 12:54 pm

Largest vessel I have that is atmospheric capable/safe is 1,137m in length.
FT Factbook | Thrashian Maintenance Thread | Newbies Need to Read This | Thrashia IIwiki


"D-Damn you all...! All of you dogs whose souls are still bound to the Earth! Long live Neo Zeon!" - MSG: Unicorn

User avatar
Risen Britannia
Senator
 
Posts: 3583
Founded: Jan 06, 2011
Ex-Nation

Postby Risen Britannia » Sat Feb 18, 2012 1:04 pm

Ruthless Slaughter wrote:
Risen Britannia wrote:what are peoples opinions on large ships in atmosphere? In games,films and tv you will quite often you see ships +400m long flying, landing or even hovering in atmosphere, but to me that seems a bit off. I wouldn't even try to fly one of my 70m Skirmisher frigates through atmosphere let alone one of my larger ships.


The largest ship I would even consider putting into low orbit would be one of my Omega class frigates. (about 200m long) Anything under that, like a Prowler class corvette (90m), Attack ships (70m), or Advanced Gunship Fighters (10m) are fine though I would only chance a corvette and naturally Attack Ships and fighters in atmosphere. For reference, the Attack Ship I use is the same one used by the Dominion from Star Trek Deep Space Nine, but with my own shields and weapons.

Shielding is another reason i don't put ships into atmosphere. As we found that the shields tend to discharge into the atmosphere sometimes causing it to ignite
Image
(there is a ship in the middle of that)
But it drains the shields something awful. (this is also why my ground units dont have shields)
Last edited by Risen Britannia on Sat Feb 18, 2012 1:05 pm, edited 1 time in total.
The Conglomerate of Risen Britannia. Think of us like the Mafia, if you increased their budget by several trillion
Lineart:
Old showroom and requests
New showroom
Risen Britannia is no longer my main nation, if you have any questions please TG Novorden.

User avatar
Ruthless Slaughter
Diplomat
 
Posts: 526
Founded: Jun 13, 2004
Ex-Nation

Postby Ruthless Slaughter » Sat Feb 18, 2012 1:06 pm

Solid point. My troops use refractor fields but my ships have to drop shields when going planetside. This is especially troublesome for my fighters, which have small shielding units for space combat.
Junkyland wrote:
Ruthless Slaughter wrote:Well, all you post-2005 nations are new guys to me

I bet I would win in a war against you!
~two minutes later~
*looks out over war-torn city*
Damn'it.

User avatar
Senestrum
Senator
 
Posts: 4691
Founded: Sep 15, 2007
Left-Leaning College State

Postby Senestrum » Sat Feb 18, 2012 1:15 pm

My ships can probably handle atmospheric flight, which is p lol because they start at 3km and go up from there.

Of course, they would have to either go at speed or hover on their tail since I don't have magiclol antigrav, which in both cases would mean that the engines would be going in-atmosphere. And that would be very, very bad for anything in the vicinity of the flight path.
Last edited by Senestrum on Sat Feb 18, 2012 1:16 pm, edited 1 time in total.
Need help with lineart or technical drawings? Want comments and critique? Or do you just want to show off?
If so, join Lineartinc today, Nationstates' only lineart community!
We welcome people of any skill level, from first-timers to veteran artists.

User avatar
Lemonius
Minister
 
Posts: 2265
Founded: May 14, 2010
Ex-Nation

Postby Lemonius » Sat Feb 18, 2012 1:21 pm

It's very rare you'll see one of my ships in-atmosphere, dropships and fighters occasionally, but mostly they stay in space.

The dropships and gunships do not need to drop shields, consider the former has none and the latter has such a small deflector shield it would do very little.
Most of my ships are built in orbital ship yards, I guess the only time it would enter the atmosphere is if it crashed or had some disasterous power shortage, etc.
My factbook has been in disarray since Imageshack was subject to new management
Formerly Venezue, founded in June '09 now Lemonius, regularly 'inactive' since 2014
Many thanks to many friends who made this my home for a time

User avatar
Sskiss
Diplomat
 
Posts: 954
Founded: May 20, 2004
Inoffensive Centrist Democracy

Postby Sskiss » Sat Feb 18, 2012 1:23 pm

Atmospheric capable? Only various drones and armoured landers. The former range from 1.5m - 7m in overall length. The latter are a thick saucer shape and are about 75 meters across and 18 meters in depth. The attack drones are shielded as are the landers.
"Eat or be Eaten"
"The first pain of life is to be driven from the creche to the harsh lands beyond.
The first joy of life is the crechemates you will meet there"
"Above the Isss' Raak is only the sky"
"Greenfood feeds redfood. Redfood feeds Sskiss"

"All is oneness/isness. All feed on death"
Sskiss Apothegms

User avatar
Ruthless Slaughter
Diplomat
 
Posts: 526
Founded: Jun 13, 2004
Ex-Nation

Postby Ruthless Slaughter » Sat Feb 18, 2012 1:34 pm

Lemonius wrote:It's very rare you'll see one of my ships in-atmosphere, dropships and fighters occasionally, but mostly they stay in space.

The dropships and gunships do not need to drop shields, consider the former has none and the latter has such a small deflector shield it would do very little.
Most of my ships are built in orbital ship yards, I guess the only time it would enter the atmosphere is if it crashed or had some disasterous power shortage, etc.


That's where I'm at. The only exceptions are fighters and infantry support craft. You'll get smaller vessels dropping in to provide overhead artillery cover, but it's the fighters and gunships flying CAS. I've been toying with the idea of deflectors for the fighters, but I'm worried about the fluff reasoning as to why my fighter one: need shields, and two: in terms of cost why would they have to be a whole different model than what our other naval vessels mount? However going back to my Aliens Gunships v. 40 Valk/Vendetta question having two or more atmospheric craft WOULD merit looking into a separate, smaller shield module for them.

EDIT: Forgot which thread I was posting in, this is the argument thread. Moving my question.
Last edited by Ruthless Slaughter on Sat Feb 18, 2012 1:45 pm, edited 2 times in total.
Junkyland wrote:
Ruthless Slaughter wrote:Well, all you post-2005 nations are new guys to me

I bet I would win in a war against you!
~two minutes later~
*looks out over war-torn city*
Damn'it.

User avatar
The Fedral Union
Senator
 
Posts: 4270
Founded: Antiquity
Ex-Nation

Postby The Fedral Union » Sat Feb 18, 2012 2:17 pm

The Terran Space Forces have two classes of frigates the largest at 280 meters long and dedicated troop ship at 500 meters long capable of descending in to a planets atmosphere , the former two supporting troop operations creating an umbrella of protection for many, many miles far beyond visual range with their weapon systems and a limited "local" projected shielding to keep orbital bombardment from toasting the landing site for troops.
Last edited by The Fedral Union on Sat Feb 18, 2012 2:17 pm, edited 1 time in total.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
Member of the Galactic Economic and Security Organization
[REDACTED BY MOD]

User avatar
Ularn
Negotiator
 
Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Sat Feb 18, 2012 4:42 pm

As long as your ship's capable of pulling an acceleration of more than 1G (hint: all warships should be able to pull a few hundred times this) then there's no reason you couldn't have them fly around in orbit;they just need to make sure their trust is equal to the gravitational pull of the planet.

On the other hand, this could have disastrous consequences for anything on the surface which is on the receiving end of that thrust. You do not want one of your ships floating above the same continent as one of your population centres. Also, your ships are probably much more vulnerable while in atmosphere as well.

The USN's biggest ships are 800m and could easily cope with flight in Earth's gravity. But besides our landing craft (~100m) there's nothing particularly huge in our fleet that ever knows what atmosphere feels like. Why would we need them to?
Last edited by Ularn on Sat Feb 18, 2012 4:44 pm, edited 1 time in total.
ULARN INTERSTELLAR FEDERATION
Many Worlds; One Ring!
FACTBOOK | Q&A | EMBASSIES & FOREIGN OFFICE | #NSFT | #NSLegion | TRIPLICATE DEFENCE INDUSTRIES
P2tM
Broken World: Beastmasters | Of Zombies and Men
Jesus was a carpenter, so really I'm the one doing God's work - all anyone else cares about is what he got up to on the dole!

User avatar
The Fedral Union
Senator
 
Posts: 4270
Founded: Antiquity
Ex-Nation

Postby The Fedral Union » Sat Feb 18, 2012 5:17 pm

This is why gravatic drives are fun, they don't have "thrust" in a conventional sense.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
Member of the Galactic Economic and Security Organization
[REDACTED BY MOD]

User avatar
Ularn
Negotiator
 
Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Sat Feb 18, 2012 5:25 pm

The Fedral Union wrote:This is why gravatic drives are fun, they don't have "thrust" in a conventional sense.

True (I use the same thing) but I still don't know why you'd want to put your starships in atmosphere. There seems no advantage to it and plenty that can go wrong.
ULARN INTERSTELLAR FEDERATION
Many Worlds; One Ring!
FACTBOOK | Q&A | EMBASSIES & FOREIGN OFFICE | #NSFT | #NSLegion | TRIPLICATE DEFENCE INDUSTRIES
P2tM
Broken World: Beastmasters | Of Zombies and Men
Jesus was a carpenter, so really I'm the one doing God's work - all anyone else cares about is what he got up to on the dole!

User avatar
The Fedral Union
Senator
 
Posts: 4270
Founded: Antiquity
Ex-Nation

Postby The Fedral Union » Sat Feb 18, 2012 6:15 pm

They don't necessarily have to hang at the troposphere level that's a bit retarded, but I'm talking upper atmosphere. With teleporters the amount of drop ships has thinned.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
Member of the Galactic Economic and Security Organization
[REDACTED BY MOD]

User avatar
Sertian
Diplomat
 
Posts: 642
Founded: Mar 20, 2008
Ex-Nation

Postby Sertian » Sat Feb 18, 2012 9:09 pm

Pretty much all Sertian fighters/gunships are atmospheric capable (it is their intended role, after all). Corvettes are typically atmospheric capable, but their sluggish since they're primarily designed for space (and consume quite a bit of power to fight air resistence). Large wise, SpecOps has a stealth frigate around ~80m long which can hover in place in an atmosphere as well as fly through it, commonly to sneakily drop off agents or supplies. The Seraph 150m kinetic assault frigate could also, conceivably, operate in an atmosphere, but they're more effective in orbit shooting down at anything in the atmosphere.

Largest vessel designed to actually enter an atmosphere is a mobile base ship, and it's designed for a one way journey to then be unpacked into a forward base ground side for an invasion. Although, the incredible armor of Sertian warships means that a ship COULD conceivably crash into a planet and be relatively in tact, at least on the outside. The innards might be pancaked in the nose depending on what sort of landing. Lift off would be pretty brutal to the surrounding area, though.
The Sertian Empire Factbook
Flag generously made by Rommel, A.K.A. North Mack

User avatar
Clamparapa
Ambassador
 
Posts: 1769
Founded: Nov 25, 2004
Ex-Nation

Postby Clamparapa » Sun Feb 19, 2012 4:15 am

Clamparapa wrote:Lemme re-ask this question. What form of communications modulation is viable in space-born communication systems? Amplitude, frequency, digital, phase? Are there other forms that exist out there? (not ways of transmitting like light, psychic, etc, but ways of modulating the carrier wave to fit the message wave)



OH YOU GUISE D:<

User avatar
OMGeverynameistaken
Postmaster-General
 
Posts: 12437
Founded: Jun 24, 2009
Ex-Nation

Postby OMGeverynameistaken » Sun Feb 19, 2012 4:44 am

Russian ships communicate using really big signal flares.

Space fireworks > Biphasic hyperwave ampliradiojigger
I AM DISAPPOINTED

PreviousNext

Advertisement

Remove ads

Return to Archives

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads