Assuming its shaped like a traditional battleship, wouldn't the gravity from something that big cause it to collapse in on itself?
Advertisement

by Avenio » Fri Dec 04, 2009 2:42 pm

by Rethan » Fri Dec 04, 2009 2:45 pm
Avenio wrote:
Assuming its shaped like a traditional battleship, wouldn't the gravity from something that big cause it to collapse in on itself?

by The Romulan Republic » Fri Dec 04, 2009 2:50 pm
Rethan wrote:How fortunate my big ones are not shaped as such. Also, given that a lot of people manipulate gravity such that they can walk normally on their ships, I don't quite know how it would work exactly. And it wouldn't collapse unless it was horrifically huge, it would just try and force itself into a sphere.

by Rethan » Fri Dec 04, 2009 2:52 pm
The Romulan Republic wrote:Rethan wrote:How fortunate my big ones are not shaped as such. Also, given that a lot of people manipulate gravity such that they can walk normally on their ships, I don't quite know how it would work exactly. And it wouldn't collapse unless it was horrifically huge, it would just try and force itself into a sphere.
So just make your really big ones spheres to begin with, Death Star-style?

by The Romulan Republic » Fri Dec 04, 2009 2:53 pm
Rethan wrote:Or be really really unorthodox in your construction so that you don't actually have a centre of gravity as such, yeah.

by Rethan » Fri Dec 04, 2009 2:55 pm

by Ilharessa » Fri Dec 04, 2009 3:00 pm
Rethan wrote:
Well, I'm trying to think of an example which accurately portrays the image in my head... Unimatrix Zero (or whatever the hell it was) comes to mind. I really don't know. But if you don't have a centre of gravity, you have nowhere for your ship to crush itself towards.

by Rethan » Fri Dec 04, 2009 3:09 pm
Ilharessa wrote:Well, I'm trying to think of an example which accurately portrays the image in my head... Unimatrix Zero (or whatever the hell it was) comes to mind. I really don't know. But if you don't have a centre of gravity, you have nowhere for your ship to crush itself towards.


by Kilrany » Fri Dec 04, 2009 3:19 pm
The Kafers wrote:With relativistic KKV's, you're operating on a whole different scale (greater, in fact, by several orders of magnitude). Spalling due to the impact of such a round would be similar in effect to having a large plasma weapon go off inside your ship due to the vast amounts of energy the hull fragments would possess from simple collision with such a fast moving "bullet". That means that far more than flesh would be destroyed by the expanding cloud of superheated plasma erupting from such a penetration.
Mind you, I still think that KKV's should be larger than bullet sized, partly because this makes them less prone to vaporization en route to target and partly because this increases the likelihood of a large percentage of the kinetic material remaining inside the vessel as opposed to shooting straight through it. Something closer in size to a modern auto-cannon round would be just fine; in no case would the round need to be much larger than a modern antitank round (120mm).

by The Kafers » Fri Dec 04, 2009 5:19 pm

by Kilrany » Fri Dec 04, 2009 10:09 pm

by UNIverseVERSE » Fri Dec 04, 2009 10:40 pm
Someone wrote:No, the energy of the bullet will cause it to vaporize on impact, which means that its remnants will expand rapidly at relativistic speeds once they have breached your hull. The hull materials encountered along the way will also undergo hypersonic spalling in the process.
Think about what gunshot wounds look like in the human body; they're not neat little holes, but conically expanding zones of destruction. Now multiply that a billion fold.
Goodbye, starship.

by Morningstar Coalition » Fri Dec 04, 2009 11:50 pm
UNIverseVERSE wrote:The much more interesting question is how the hell do you make a relativistic KKV in the first place?

by Otagia » Sat Dec 05, 2009 1:22 am
by Mostrov » Sat Dec 05, 2009 4:35 am
UNIverseVERSE wrote:The first is magic handwavium, because you'll only have your magnets on the inside of the field, which makes it rather tricky to keep the particles stable during any sort of maneuver. So a combination of a few missiles and a laser strike would deal with you -- the first force evasion, which scatters the shield, and the second kills you. The second doesn't work, because at the laser energies that are being referred to, the imperfections in the mirror will result in it being near-instantly vapourised.
UNIverseVERSE wrote:Which would be why you then read the next paragraph of that same post, where I suggest that the optimum method involves deploying one even larger laser, which will easily be able to outrange any of the smaller weapons on a typical turreted ship.

by Bryn Shander » Sat Dec 05, 2009 4:42 am

by Kilrany » Sat Dec 05, 2009 6:43 am

by OMGeverynameistaken » Mon Dec 21, 2009 1:41 am



by New Ganurath » Mon Dec 21, 2009 1:57 am
Neo-Mekanta's, actually.
by Neo-Mekanta » Mon Dec 21, 2009 2:07 am
New Ganurath wrote:Neo-Mekanta's, actually.
I want to know how plausible my FTL concept is. The Currently Unnamed Device reduces the ship's effective area for purposes of interacting with matter outside the field, funnelling the lost apparent mass into the distance covered by the engines. Essentially, it takes F=ma and turns it into F=(m-x)(a+x) where x a cubic milimeter short of the ship's full mass.

by New Ganurath » Mon Dec 21, 2009 2:13 am

by Despoticania » Mon Dec 21, 2009 5:57 am

by OMGeverynameistaken » Mon Dec 21, 2009 11:21 am

by OMGeverynameistaken » Mon Dec 21, 2009 1:12 pm

Advertisement
Users browsing this forum: No registered users
Advertisement