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Ozymos
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Founded: Oct 14, 2009
Ex-Nation

Postby Ozymos » Tue Apr 19, 2011 5:18 am

Morningstar Coalition wrote:
Allanea wrote:Flood it with molten bakelite. Wait for it to solidify. Intruders are encased.


Downsides to this plan:

A: You have to have access to bakelite. Not everyone happens to have Lillith nailed to a cross in their basement after all.

B: Once the bakelite has solidified, you have to cut that deck out of your ship once you get to port, since the bakelite is described as being indestructible once it's solidified.


These are minor issues in FT. Surely there is some sort of bakelite-destroying weapon/tool out there.

Just give it time. It will turn up.
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Galla-
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Ex-Nation

Postby Galla- » Tue Apr 19, 2011 5:19 am

The only place bakelite belongs is firearm furniture.

Anything else is blasphemy. D:
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Zepplin Manufacturers
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Democratic Socialists

Postby Zepplin Manufacturers » Tue Apr 19, 2011 5:56 am

Solution:
What you really need are a few large spherical metal dense feedstock containers and some long corridors, turning the gravity and inertia dampening control off and the ships drives on ...and playing some apropriately...Jonesish Music. (post script OR PINBALL)

Problems with this? well not a little internal structural damage. And the stains. And its a little daft.

Solution: EJECT THAT SECTION
Problem: WE NEEDED THAT!

Solution:
Flooding the ship section with dense liquid or gas then opening it to space to blow them away?
Problems? boarding PA should have some pretty damn impressive grapples and what an ungodly semi frozen mess that throws your centre of mass off something dreadfull.

Solution: OPEN THE PLASMA DUCTS
Problem: Drive plasma is bad mmkay and shouldnt be outside your main reactors and unless your willing to flood those compartments with unshielded main drive rads (which you reaaally shouldnt even have possible in your design) it will take too long.And the big issue is there is nothing like angry suicidal PA troopers who know there going to die horribly to give you a bad day.

Solution: Release a few thousand tons of emergency hull sealent!
Problem: The same issue as bakelite.

Solution:
Security forces. Be it proper combat drones, a gunship flying inside your ships corridors, internal gun mounts on rails or red shirts or indeed your own rapid reaction PA unit ...
Problem: possibly slow, possibly major structural damage not RELIABLE. Even the finest knife missile swarm may go wrong if the other guy expected it and has loaded out to deal with it.

Solution: Inertial dampners turn OFF. GRAVICITS TURN ON!
Problem: MASSIVE structural stress if your under drive ..if your ship can take it your systems in that area probably cant and its jam on the walls time for any crew persons trapped there. PA may have some counter drives but ..square root and a starships reactor will flatten them. The same should apply if your internal gravitics are up to spec. No PA will ever be able to match a starships field generating capacity when they are actually ON BOARD that starship much less within a few hundred K of it. Which begs the question HOW DID THEY EVER GET ABOARD?

Solution: Teleport them into the drive plume. All of them.
Problems: Just like the gravitics if you have a transmat beam, spatial displacement system, or local warp rift good enough to port people with accuracey.. (and if they have counter measures good for them ..its not as if your trying to port them SAFELY or in one piece! ) your starship should on board itself be able to flatten any PAs ECM system with the raw power available to it. This is by far the most entertaining method of getting rid of boarders. Especially if they just lost large portions of there number porting onto your ship in the first place. But the question once again arises. HOW DID THEY EVER GET ABOARD if you have accurate transmat?
Last edited by Zepplin Manufacturers on Tue Apr 19, 2011 5:58 am, edited 2 times in total.
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Feazanthia
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Founded: Feb 27, 2004
Inoffensive Centrist Democracy

Postby Feazanthia » Tue Apr 19, 2011 6:37 am

Best way to deal with boarders?

Don't let boarders on in the first place what are you retarded how did you let something that slow get to point blank with your hull i dont even know anymore
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CoreWorlds
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Father Knows Best State

Postby CoreWorlds » Tue Apr 19, 2011 6:39 am

Zepplin Manufacturers wrote:Solution:
What you really need are a few large spherical metal dense feedstock containers and some long corridors, turning the gravity and inertia dampening control off and the ships drives on ...and playing some apropriately...Jonesish Music. (post script OR PINBALL)

Problems with this? well not a little internal structural damage. And the stains. And its a little daft.

Solution: EJECT THAT SECTION
Problem: WE NEEDED THAT!

Solution:
Flooding the ship section with dense liquid or gas then opening it to space to blow them away?
Problems? boarding PA should have some pretty damn impressive grapples and what an ungodly semi frozen mess that throws your centre of mass off something dreadfull.

Solution: OPEN THE PLASMA DUCTS
Problem: Drive plasma is bad mmkay and shouldnt be outside your main reactors and unless your willing to flood those compartments with unshielded main drive rads (which you reaaally shouldnt even have possible in your design) it will take too long.And the big issue is there is nothing like angry suicidal PA troopers who know there going to die horribly to give you a bad day.

Solution: Release a few thousand tons of emergency hull sealent!
Problem: The same issue as bakelite.

Solution:
Security forces. Be it proper combat drones, a gunship flying inside your ships corridors, internal gun mounts on rails or red shirts or indeed your own rapid reaction PA unit ...
Problem: possibly slow, possibly major structural damage not RELIABLE. Even the finest knife missile swarm may go wrong if the other guy expected it and has loaded out to deal with it.

Solution: Inertial dampners turn OFF. GRAVICITS TURN ON!
Problem: MASSIVE structural stress if your under drive ..if your ship can take it your systems in that area probably cant and its jam on the walls time for any crew persons trapped there. PA may have some counter drives but ..square root and a starships reactor will flatten them. The same should apply if your internal gravitics are up to spec. No PA will ever be able to match a starships field generating capacity when they are actually ON BOARD that starship much less within a few hundred K of it. Which begs the question HOW DID THEY EVER GET ABOARD?

Solution: Teleport them into the drive plume. All of them.
Problems: Just like the gravitics if you have a transmat beam, spatial displacement system, or local warp rift good enough to port people with accuracey.. (and if they have counter measures good for them ..its not as if your trying to port them SAFELY or in one piece! ) your starship should on board itself be able to flatten any PAs ECM system with the raw power available to it. This is by far the most entertaining method of getting rid of boarders. Especially if they just lost large portions of there number porting onto your ship in the first place. But the question once again arises. HOW DID THEY EVER GET ABOARD if you have accurate transmat?

^ This.

Listen to this advice and apply it to your RP, UTA. It will help you greatly.

Best way to deal with boarders?

Don't let boarders on in the first place what are you retarded how did you let something that slow get to point blank with your hull i dont even know anymore

To be fair, maybe he wants an RP where a boarding happens. Don't knock the need for stories, Feaz.

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Arthropoda Ingens
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Ex-Nation

Postby Arthropoda Ingens » Tue Apr 19, 2011 6:41 am

CoreWorlds wrote:
Best way to deal with boarders?

Don't let boarders on in the first place what are you retarded how did you let something that slow get to point blank with your hull i dont even know anymore

To be fair, maybe he wants an RP where a boarding happens. Don't knock the need for stories, Feaz.
But if that was the case, presumably he wouldn't look for a one-shot, pathetically easy way to kill 'em.
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CoreWorlds
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Founded: Antiquity
Father Knows Best State

Postby CoreWorlds » Tue Apr 19, 2011 6:48 am

*shrugs*

I don't presume to know what TFU's thinking.

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Ozymos
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Founded: Oct 14, 2009
Ex-Nation

Postby Ozymos » Tue Apr 19, 2011 6:52 am

Arthropoda Ingens wrote:
CoreWorlds wrote:To be fair, maybe he wants an RP where a boarding happens. Don't knock the need for stories, Feaz.
But if that was the case, presumably he wouldn't look for a one-shot, pathetically easy way to kill 'em.


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The Territory
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Founded: Antiquity
Ex-Nation

Postby The Territory » Tue Apr 19, 2011 7:52 am

If you're feeling mean you could just kill everything reasonably humanlike on the ship by some means. Radiation. Excessive acceleration without whatever you use to protect yourself from it. Whatever.

Yes, this would likely include your crew. That's why you only do it this way if you're mean.

A compromise might involve some sort of safe haven like acceleration tanks.

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The Fedral Union
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Founded: Antiquity
Ex-Nation

Postby The Fedral Union » Tue Apr 19, 2011 8:34 am

Well the hydrogen flooding was my "last resort" after other attempts at more reasonable things. Like booby traps and engagements (I didn't want an easy fight but taking minor damage from a frag grenade in Zero g....?) So in the end I just flooded the hall with hydrogen and literally KILLED IT WITH FIRE. Because honestly it was the only thing that could work nothing else I threw at the people even "dented them" Including "disruptors"

Case


edit: Yeah I was considering beaming, but I didn't want to be cheap about it I wanted to have a deck to deck fight.. Didn't turn out as planned though.
Last edited by The Fedral Union on Tue Apr 19, 2011 8:37 am, edited 2 times in total.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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Zepplin Manufacturers
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Founded: Antiquity
Democratic Socialists

Postby Zepplin Manufacturers » Tue Apr 19, 2011 9:10 am

The only rational response I can rise after reading that thread is "I am disappoint".

And now as my main ticket handling system is down I shall procede to waste mental energy.

Apart from our own brand of Father Dougal McGuire and a relatively innocent bystander in the shape of Owen I dont see redemtion as possible in there even with a serious bit of retcon and a stern talking to Scocialist Provinces on story versus IWIN... as a tech argument is hardly going to work. There is a hint of the dark side there though. As for the rest ..to the guide threads with the new is the only response.

That thread is a deaad turkey.

And now..
Solution: Reconfigurable internals. Drop the cieling on them.
Problems: Structural issues and the response of the use of breaching weapons. Similar to the Eject the section.

Solution: Magnetics.
Problems: Non ferrous PA and if lethal possibly too many secondary effects. A hoot if it works.

Solution: Grey goo
Problems: Every damn thing.
Last edited by Zepplin Manufacturers on Tue Apr 19, 2011 9:14 am, edited 1 time in total.
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Auman
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Father Knows Best State

Postby Auman » Tue Apr 19, 2011 12:50 pm

Just do it like in Demolition Man... Fill the corridor with hardening foam, dig the intruders out when they're tired of being stuck in a now styrofoam like substance. The assumption would be that the bad guys are wearing space suits, so suffocation in the foam doesn't become an issue until their own oxygen supply begins to run out. So, here are the steps...

>Lock doors in chamber.
>Fill with riot foam.
>Defeat the enemy in a totally awesome space battle.
>Dig out boarders in a methodical way that isolates their weaponry first.
>Jam guns in their faces.
>Throw them in the brig.
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Huerdae
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Corrupt Dictatorship

Postby Huerdae » Tue Apr 19, 2011 1:40 pm

Can't I just save a lot of time and food by shooting them in the face, Zuman?

I mean....food. >:(
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Xarem
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Founded: Mar 15, 2011
Ex-Nation

Postby Xarem » Tue Apr 19, 2011 1:46 pm

yeah that RP failed, people have to understand that winning (charlie sheen) isn't everything
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Clamparapa
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Ex-Nation

Postby Clamparapa » Tue Apr 19, 2011 1:56 pm

Why don't you just throw the Beast into those sections of the ship which are being invaded and then cut them loose? Works every time.

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The Fedral Union
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Ex-Nation

Postby The Fedral Union » Tue Apr 19, 2011 2:04 pm

I actually wasn't trying to win, I was trying to prolong it by slowing them down. But that failed...
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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Rethan
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Corporate Police State

Postby Rethan » Tue Apr 19, 2011 2:14 pm

Clamparapa wrote:Why don't you just throw the Beast into those sections of the ship which are being invaded and then cut them loose? Works every time.

There is no situation in the entire cosmos where giving the Beast food is a good idea.
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Balrogga
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Iron Fist Consumerists

Postby Balrogga » Tue Apr 19, 2011 4:01 pm

Feed Me!


Rethan wrote:
Clamparapa wrote:Why don't you just throw the Beast into those sections of the ship which are being invaded and then cut them loose? Works every time.

There is no situation in the entire cosmos where giving the Beast food is a good idea.


I would, then the Beast would become my slave and minion. I could even make multiple duplicates of it and send them out to cause ... troubles.

you know Reth, that does give me an idea for a Thread where we team up together and... Oops, the others are listening. I will call you on the Cosmic Horror Hotline later.
Last edited by Balrogga on Tue Apr 19, 2011 4:05 pm, edited 1 time in total.
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I had to read that post a couple times to make sure there was not something brilliant burried under all that stupidity...
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Feazanthia
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Inoffensive Centrist Democracy

Postby Feazanthia » Tue Apr 19, 2011 6:53 pm

Balrogga wrote:
Rethan wrote:There is no situation in the entire cosmos where giving the Beast food is a good idea.


I would, then the Beast would become my slave and minion. I could even make multiple duplicates of it and send them out to cause ... troubles.


I can see no problem with this plan. /sarcasm
Last edited by Feazanthia on Tue Apr 19, 2011 8:54 pm, edited 1 time in total.
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United Districts of 1
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Ex-Nation

Postby United Districts of 1 » Tue Apr 19, 2011 6:58 pm

Simple solution to borders...
Seal off the bulkhead and vent that section of the ship into space.
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Balrogga
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Iron Fist Consumerists

Postby Balrogga » Tue Apr 19, 2011 8:52 pm

United Districts of 1 wrote:Simple solution to borders...
Seal off the bulkhead and vent that section of the ship into space.


The Boarders in question and any good squad equipped for such an action would have "space suits", either light ones they use to get aboard or full fledged battle armor with their own air supply to counter a well known tactic such as this.
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Horror – the true horror that paralyzes the mind and scars it with nightmares – is never truly healed.
I had to read that post a couple times to make sure there was not something brilliant burried under all that stupidity...
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Socialist States Owen
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Founded: Nov 23, 2010
Ex-Nation

Postby Socialist States Owen » Tue Apr 19, 2011 8:56 pm

Off My Lawn. Much OP uberwank present. Oh dear.

"mai uba scalar EMP powa gunz disebele ur ships lululululul"

I'm not even being remotely serious in that thread and my tech makes more sense! Good god...
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Saurisisia
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Founded: Jan 28, 2011
Ex-Nation

Postby Saurisisia » Tue Apr 19, 2011 9:35 pm

Socialist States Owen wrote:Off My Lawn. Much OP uberwank present. Oh dear.

"mai uba scalar EMP powa gunz disebele ur ships lululululul"

I'm not even being remotely serious in that thread and my tech makes more sense! Good god...

What do you expect from a newbie? Hopefully, in time, he'll stop with the wank and RP more like a normal FT RPer like the rest of us.
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Dbrought
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Founded: Jan 25, 2010
Ex-Nation

Postby Dbrought » Tue Apr 19, 2011 9:35 pm

just putting it out there since my ships are my people quite literally the same thing this time boarding is kinda not a strategy to use against me. Though hypothetically the seals on a space suit or power armor would be weaker than that of a ship (if this idea was part of the design) vent atmo, then vent in highly corrosive chemicals, then hope that the bulkheads designed with this in mind stand up longer than their suits. Also in this line. Acid weapons+vent atmo.
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HiveMind Primus
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Posts: 223
Founded: Dec 22, 2010
Ex-Nation

Postby HiveMind Primus » Tue Apr 19, 2011 9:36 pm

Saurisisia wrote:What do you expect from a newbie? Hopefully, in time, he'll stop with the wank and RP more like a normal FT RPer like the rest of us.


Yea like the rest of us.

*shoves half dead noob into corner*

Alright time to see if this kid can be saved from noobery PRIMUS AWAY!!!

EDIT: OH DEAR GOD IT BURNS!!!!!!

Assessment:
Subject recoverable
recomendation someone needs to point him at some really good FT threads get him/her to read them and ask if you understand what they did wrong.
Last edited by HiveMind Primus on Tue Apr 19, 2011 9:42 pm, edited 1 time in total.
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