Bryn Shander wrote:In what world do you live in that a broadside has larger guns and more throw weight than a turreted centerline? The only time that was ever true was during opening days of the ironclad era. Once steam power allowed larger armored warships without sails, guns got bigger and bigger. I'd like to see you mount fourteen inch naval guns in a broadside. A turreted centerline allows you to have larger guns that can engage far more targets and focus all of your available firepower on a single target instead of having half if you're lucky. Sure, you have fewer guns with the centerline, but they're larger, more powerful, and can hit a target regardless of its position relative to your own.
Actually, even with the use of a centerline styled ship, you're STILL only going to only be able to engage with half of your fire power on a given target. Why? Because space isn't an ocean and enemy ships can come up from underneath your vessel as well. :3
You'd have to mount an identical number of centerline turrets on the underside of your ship as well, or leave your undersides totally vulnerable. At which point, the only time your turrets would be able to focus their fire power onto a single target is if it's designed with a Star Destroyer-isque shape so it's turrets can all fire forward, or if the enemy ship is significantly off to the side that both your up and down turrets can shoot at it (and that's only if your turrets have a negative y arc, otherwise the sides of your ships could be completely screwed). And when you think about it, a 'broadside' gun could due the same in design with a triangular shape, allowing it to focus all of it's considerable amount of guns onto one point in front of it (or split it's firepower in half like a centerline styled ship would have to for up and down).
So really, the only difference in gun configurations in space is whether you want fewer, bigger canons or much more smaller ones. The first would be important for hunting down capital ships, while the latter would be able to discourage fighters, missiles, and support ships from coming to close to your ships.



