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by -Raysia- » Fri Sep 18, 2009 1:20 pm


by Huerdae » Fri Sep 18, 2009 1:24 pm
It would, however, make for a mildly intimidating broadside. And most enemy ships may have trouble turning on their axis to combat such a configuration, even if they got one broadside on you. I'll buy it as rational, and possibly a counter to the standard broadside.OMGeverynameistaken wrote:The sides are a little spartan because I couldn't figure out how to make a decent looking sponson mount
The ship I based the design off of was actually designed to take on enemies coming from ABOVE, so theoretically the best way for this ship to go into a fight would be with the top side facing the enemy, which would allow it to bring all of those top heavy guns and it's side turret-mounts into action, as well as presenting a relatively thin target.
But that would look rather silly.
Xiscapia wrote:It amused her for a time to wonder if the two fleets could not see each other, so she could imagine them blindly stabbing in the dark, like a game of tag, if tag was played with rocket launchers in pitch blackness.
[17:15] <Telros> OH HO HO, YOU THOUGHT HUE WAS OUT OF LUCK, DID YOU
[17:15] <Telros> KUKUKU, HE HAS REINFORCEMENTS
[17:15] <Telros> FOR TELROS IS REINFORCEMENTS MAN
Rezo wrote:If your battleship turrets have a smaller calibre than your penis is long, you're doing it wrong.

by -Raysia- » Fri Sep 18, 2009 1:42 pm

by Feazanthia » Fri Sep 18, 2009 2:53 pm

by The Romulan Republic » Fri Sep 18, 2009 3:08 pm
Feazanthia wrote:The beauty of the broadside configuration and a hull that slopes is that not only can you bring most of your ship's firepower to bare on a target when on approach, but it takes a few taps of the maneuver thrusters to put the full firepower of the broadside at any target. Plus it allows for some truly massive primary sublight engines.

by Bryn Shander » Fri Sep 18, 2009 3:14 pm

by Huerdae » Fri Sep 18, 2009 3:17 pm
Xiscapia wrote:It amused her for a time to wonder if the two fleets could not see each other, so she could imagine them blindly stabbing in the dark, like a game of tag, if tag was played with rocket launchers in pitch blackness.
[17:15] <Telros> OH HO HO, YOU THOUGHT HUE WAS OUT OF LUCK, DID YOU
[17:15] <Telros> KUKUKU, HE HAS REINFORCEMENTS
[17:15] <Telros> FOR TELROS IS REINFORCEMENTS MAN
Rezo wrote:If your battleship turrets have a smaller calibre than your penis is long, you're doing it wrong.

by -Raysia- » Fri Sep 18, 2009 3:40 pm

by Sskiss » Fri Sep 18, 2009 3:49 pm

by Kanuckistan » Fri Sep 18, 2009 4:01 pm
-Raysia- wrote:I go for spinal... You can get away with far more powerful weapons, using your own ship to absorb the recoil. Granted, it means you gotta be quick and maneuverable, and they're only good for close range attacks, but I always did like a good knife fight
OMGeverynameistaken wrote:In other news, I finished the lineart for the Imperator Pyotr I class.
Behold:
http://i38.tinypic.com/11awfeq.png
I decided not to show anything smaller than the 47mm guns since adding a further 24 turrets would have, I felt, made it feel rather crowded.
As you can probably tell, this took over 10,000 hours in MSpaint to complete

by -Raysia- » Fri Sep 18, 2009 4:18 pm




by Kanuckistan » Fri Sep 18, 2009 4:31 pm
Huerdae wrote:Bryn, I'm not so much a fan of that configuration. I understand the advantage to it, but it tends toward an averaging of capabilities across the spectrum. This makes your ships vulnerable to an enemy who uses a more specialized configuration if they are more maneuverable than you. In addition, turreted centerline generally can engage only one target at a time, whereas a broadside-style battleship can engage two.
In a conflict where you may be facing superior numbers, a turreted centerline arrangement can make you vulnerable to massed enemy formations, where your ships are simply overwhelmed by enemy fire, regardless of other possible advantages.
-Raysia- wrote:Kanuck- you fail to understand me. When I say "spinal", I mean that my ship is 800m long, and the barrels of my main guns are 400 meters long. We're talking about a -lot- of kick here. Firing even enough to knock you out a millionth of a degree and you'll be missing your target completely at long range. Yes, you can fire in a linked pattern, but not nearly as rapidly as you could at close range.

by Auman » Fri Sep 18, 2009 4:35 pm
Huerdae wrote:Bryn, I'm not so much a fan of that configuration. I understand the advantage to it, but it tends toward an averaging of capabilities across the spectrum. This makes your ships vulnerable to an enemy who uses a more specialized configuration if they are more maneuverable than you. In addition, turreted centerline generally can engage only one target at a time, whereas a broadside-style battleship can engage two.
In a conflict where you may be facing superior numbers, a turreted centerline arrangement can make you vulnerable to massed enemy formations, where your ships are simply overwhelmed by enemy fire, regardless of other possible advantages.

by -Raysia- » Fri Sep 18, 2009 4:46 pm


by Huerdae » Fri Sep 18, 2009 5:06 pm
Kanuckistan wrote:You're assuming that A) The multiple enemies will not be on the same side of you(unless you've been flanked or have penetrated their formation, rare), B) that you actually want to spread your fire out amongst multiple enemies rather than slagging each as quickly as you can, C) you can't point different turrets in different directions(a silly notion), and D) the broadside battleship will have a heavier weight of fire.
Now, I know there are arguments and counter-arguments for D, but the fact is that, in broadsides, fully half of your firepower is masked VS any given direction, no matter if it contains one, or one hundred, targets. There is a reason warships iRL evolved centerline turret arrangements.
A single turret cannot match the weight of fire of a full broadside, which was my point. To match the weight of fire, it is very likely all turrets would be required to match the weight of fire put forth, and thus my assertion that a centerline configuration is less effective against multiple targets than a broadside.Auman wrote:In addition, you're wrong. Turreted center line configurations allow you to engage as many targets are there are turrets. So, yeah...
Nobody posted that. It was a misinterpretation of what I said, something I probably should have clarified if I wasn't quite so lazy.-Raysia- wrote:And, yeah, I saw that bit about the turrets all needing to be directed at one target... I don't know who posted that, but... What?
Xiscapia wrote:It amused her for a time to wonder if the two fleets could not see each other, so she could imagine them blindly stabbing in the dark, like a game of tag, if tag was played with rocket launchers in pitch blackness.
[17:15] <Telros> OH HO HO, YOU THOUGHT HUE WAS OUT OF LUCK, DID YOU
[17:15] <Telros> KUKUKU, HE HAS REINFORCEMENTS
[17:15] <Telros> FOR TELROS IS REINFORCEMENTS MAN
Rezo wrote:If your battleship turrets have a smaller calibre than your penis is long, you're doing it wrong.

by OMGeverynameistaken » Fri Sep 18, 2009 5:21 pm

by Sertian » Fri Sep 18, 2009 6:04 pm

by OMGeverynameistaken » Fri Sep 18, 2009 6:17 pm


by Kanuckistan » Fri Sep 18, 2009 6:29 pm
-Raysia- wrote:I would suggest that -turrets- be used for long range, as they are much more easily aimed on the fine magnitudes... A ship is a lot harder to maneuver by millionths of degrees.
-Raysia- wrote:Why snipe when you can jump up on them firing megatons per second in kinetic energy? You can't PD your way out of that crap.
OMGeverynameistaken wrote:Fortunately (for me), though, the belt armor is generally the thickest on the ship, it'd take a lot of pounding to get through.
Huerdae wrote:Does this explain my reasoning sufficiently?
).Huerdae wrote:B) The option is available on both. However, the difference is that spreading out fire across multiple targets with a broadside battleship (while more complex and requiring more organization and tactics) does not decrease firepower as noticeably. It is possible, with this gun configuration, to engage multiple targets without a loss of firepower.
Sertian wrote: The advantage I think for these is that their main mechanism is inside the ship's armor, while a (complicated) magnetic lens could bend the plasma beam to allow it to fire like a turret. Therefor you could, theoretically, get a weapon that's just as strong as a spinal weapon while still keeping the range of fire of a turret (if your magnetic lens was good enough, which mine won't be).

by Huerdae » Fri Sep 18, 2009 7:04 pm
Actually, there's a difference in this configuration. A proper setup for a broadside battleship has the weapon mounts sunk into the hull a short distance, and does not include a turret. This is one of the failing points of a broadside configuration. It literally has a plane of fire, and very little traverse. In three dimensional combat, this can be a dangerous weakness, but let me illustrate my point.Kanuckistan wrote:Yes, I see what you're getting at; weight of fire seems to be the main sticking point, but it's not as simple as you seem to think(which is partially why I had hopped to get away with glossing over it![]()
).
A broadside battleship has more surface area to slap barrels onto the hull, this is true. That does, however, ignore everything else a big-ticket energy weapon needs - things you generally don't stuff in the turret; ammo, power, cooling systems, etc. The turret well is part of the weapon, too, afterall, and support systems can extend beyond. There are also other considerations, from cost, to extra mass for the engines to push. Your argument is basically one of hull form, and how many guns you can pack into it is you array they a given way.
Fundamentally, the turret mechanism, and armour for it, is the only thing a centerline needs that a broadsider doesn't - in exchange, the centerline's firepower can far more efficiently focused, and traversed to target without turning the whole ship(well, less so).
Visual Aid:
http://i36.tinypic.com/2qbzuqw.jpg
This is something that stems from the previous point. A broadside has more firepower only if sitting between two enemy vessels. While this is part of the tactics involved, I admit it is rare. And I don't think I underestimate the advantage of focused fire. It is, quite simply, the single most useful tactic unless you intend to scare your enemy away without causing great harm. A fleet of broadsides really is forced to try to segment and disrupt an enemy formation, attempting to make such an advantage impossible simply by positioning.Kanuckistan wrote:That is very misrepresentative.
How does the centerline, as you imply, lose firepower by targeting multiple vessels? You have X firepower, split amongst Y targets. 1/2 X is 1/2 X. All you claim is that the broadsider will have a larger value for X, I dispute that it will be significantly larger.
And while targeting multiple targets is an option for both, full focused-fire is not something the broadsider can do.
And you seriously underestimate the advantage of focused fire. The only time you don't want to do that is when you can cripple(or otherwise seriously reduce in combat efficiency) your target with less than a single salvo, because he who reduces their enemy's ability to fight fastest wins a self-reinforcing advantage that only grows as the fight progresses.
The fact that shields mean that most folks take no reduction in their ability to fight until you batter them down only adds to this - if you're battering the shields of my fleet while I'm blowing holes in one or a few of your ships, the balance of power quickly starts tipping in my favour, as you lose guns.
Xiscapia wrote:It amused her for a time to wonder if the two fleets could not see each other, so she could imagine them blindly stabbing in the dark, like a game of tag, if tag was played with rocket launchers in pitch blackness.
[17:15] <Telros> OH HO HO, YOU THOUGHT HUE WAS OUT OF LUCK, DID YOU
[17:15] <Telros> KUKUKU, HE HAS REINFORCEMENTS
[17:15] <Telros> FOR TELROS IS REINFORCEMENTS MAN
Rezo wrote:If your battleship turrets have a smaller calibre than your penis is long, you're doing it wrong.

by -Raysia- » Fri Sep 18, 2009 7:10 pm

by OMGeverynameistaken » Fri Sep 18, 2009 7:15 pm

by Sertian » Fri Sep 18, 2009 7:16 pm
-Raysia- wrote:Might I ask what the purpose of a plasma cannon is? I mean, it fires an electrically-charged glob at the enemy... I suppose it might be like combining an ion cannon with napalm then fired like a sand blaster, but what damage is it supposed to inflict? It sounds like it'd be mostly electrical and cosmetic damage

by Bryn Shander » Fri Sep 18, 2009 7:22 pm
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