Kreanoltha wrote:The Fedral Union wrote:You can go back in time to the spot you want to travel too. (Back to the future reference )
But yes I have a question about the center of the milky way, would radiation be too high for any colonization efforts? (Not in the super massive blackhole of course)
It's a shit storm there. There are so many stars, anomalies, and space junk that you really wouldn't want to be there. I have very little in the way of assets in the core of either of my galaxies.YellowApple wrote:
*raises hand*
From the beginning I've been RPing flying nomadic atmospheric cities, and have fully addressed the fact that oxygen is a precious resource in YellowApplan cities and settlements. This is the reason why tobacco and fossil fuels are not permitted to enter any YellowApplan city or settlement, since both - when used as they are intended - deplete oxygen at an alarming rate. The only reason why hydrogen fuel is permitted is because it produces water when combusted with hydrogen, rather than producing toxic waste gases.
Carbon dioxide, however, is also imported for similar reasons, since there are no planetary ecosystems providing a natural source of carbon. This makes YellowApple, Inc. love overly-polluted worlds, where it can start harvesting carbon dioxide to turn it into various products, including nutrients, allotrope materials (nanotubes, graphene, and diamond primarily), and other carbon-based goods. This is also used to explain why YellowApplan cities can at least somewhat keep up with terrestrial cities in manufacturing-related competition, since YellowApplan manufacture revolves quite significantly around carbon-based materials.
I hate to say I handwave this, but to be honest I couldn't figure out how to do that without affecting my nation's... flavor for lack of a better word.
I opted to turn it into the flavor in a number of ways:
- YellowApplans, as a result of the high appreciation for oxygen, will give cold glares to smokers at best, and will outright beat the living hell out of smokers in many instances, since YellowApplans perceive the combustion of tobacco as a deprivation of their oxygen and therefore a direct threat against their lives.
- YellowApplans find metallic materials needlessly expensive and inefficient, since their experience with creating virtually everything they own and/or use quite literally out of thin air by converting carbon monoxide and carbon dioxide into fabrication materials and breathable oxygen.
- YellowApplan aerospace combat strategy revolves around smaller, more maneuverable ships (chiefly fighters, corvettes, and frigates), since the big ships generally hold civilian populations (unless they're built specifically to participate actively in combat) and therefore are not the preferred selection when choosing ships to throw into a battle.
- Most YellowApplan fleets are equipped for interstellar (and even intergalactic) commerce, resource harvesting (primarily from Oort cloud objects, which tend to be rich in hydrocarbons), and scavenging (especially the refurbishing and reselling - or simple recycling - of derelict vessels).