Arthropoda Ingens wrote:Consequently, strike craft are thoroughly pointless as an offensive platform.
Now, as a defensive platform, shooting down incoming missiles, that's a different matter altogether. Or as a missile protection platform, shooting down OPFOR missile killer spaceships just like themselves. Here they're perfectly useful (Point defence on the capships themselves being vastly overrated - it does suffer from fundamentally short ranges, as laser/ particle beam effective range is partially determined by aperture size, and macroscopic KE takes ages to reach a target, nevermind the target's ability to evade it at longer distances).
But even in these instances, I'd not make them 'Fighters'. I'd make them something along the lines of corvettes, destroyers, frigates. Small enough that spending anti-cap missiles is a bit of a waste, big enough to be able to tank the damage a, say, fighter could do.
This. In my fleets, cruisers, (inc. heavy cruisers and battlecruisers) dreadnoughts and Superdreads do the ship killing while Frigates and occasionally corvettes will be tasked with protecting the fleet from incoming missiles and kinetics (and fighters, if the enemy is silly enough to use them). Destroyers are a bit of a mix of both with some light ship killing weapons in addition to a frigate's point defence.
I do have atmospheric fighters which, could operate in space because they use the same propulsion (the gravity drive) as starhips. But canonically, every admiral in history who thought he'd be clever and try to pull off a fighter offensive was promptly disappointed and then demoted in that order. so far, no-one in the Ularn Space Navy has come up with a way to make fighter-sized vessels effective against spacecraft.






