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by Sertian » Sat Nov 26, 2011 8:00 am

by Vocenae » Sat Nov 26, 2011 4:58 pm
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.

by Thrashia » Sat Nov 26, 2011 11:38 pm

by Vocenae » Sun Nov 27, 2011 12:15 am
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.

by Sertian » Sun Nov 27, 2011 4:32 am



by Thrashia » Sun Nov 27, 2011 1:10 pm
Sertian wrote:Actually, I don't think the purpose of a planetary shield is to defend the planet, but rather the things ON the planet.
Personally, I just invest in an orbital defense strong enough that it can flash fry a Death Star before it could charge its primary weapon, but that's just me.

by Rethan » Sun Nov 27, 2011 1:12 pm
Thrashia wrote:Sertian wrote:Actually, I don't think the purpose of a planetary shield is to defend the planet, but rather the things ON the planet.
*slaps Sertian for being Captain Obvious*
Personally, I just invest in an orbital defense strong enough that it can flash fry a Death Star before it could charge its primary weapon, but that's just me.
And that kind of defense, which trumps a DS, would be considered a bigger GM (in my book) than the DS...

by Thrashia » Sun Nov 27, 2011 1:22 pm
Rethan wrote:
I fail to see how. All it would require is firepower equivalent to a fraction of the DS, mounted on an orbital installation which is probably also a fraction of the size. I can't see anyway how it's more of a GM than a Death Star, in fact I'd say it's probably one of the more sane methods of planetary defence.

by Rethan » Sun Nov 27, 2011 1:51 pm
Thrashia wrote:Rethan wrote:
I fail to see how. All it would require is firepower equivalent to a fraction of the DS, mounted on an orbital installation which is probably also a fraction of the size. I can't see anyway how it's more of a GM than a Death Star, in fact I'd say it's probably one of the more sane methods of planetary defence.
That sounds like a super-laser to me. Kind of like...this. A ship with the equivalent firepower of a fleet combined with a super laser that is a fraction of the DS. Truly, that sounds like the planetary defense idea that you seem to be mentioning, but naturally attached to an orbital station and not a ship in it of itself, or am I wrong in my interpretation?
I personally consider any kind of "super laser" to be a GM. That, and I consider it lazy.


by Sertian » Sun Nov 27, 2011 2:26 pm

by Arteria Zoness » Sun Nov 27, 2011 4:00 pm

by Sertian » Mon Nov 28, 2011 7:46 am

by Thrashia » Mon Nov 28, 2011 8:57 am
Sertian wrote:On another topic, this is a matter of a bit of curiosity for me. I'm doing some work on a frigate within the Empire (since I might be using them in a bit, and I enjoy trying to create the technical information behind my technology, if only for fun), which utilizes a 100-150m spinal mounted plasma-rail canon. Right now, it fires a 1 kilogram projectile (probably tungsten) at 3.5% the speed of light, roughly equivalent to the Hiroshima bomb. Now, said ship typically accelerates to 4% the speed of light (it's the fastest ship in the fleet), so what would be the speed of this projectile when fired from the ship going at 4%?
My bet is that its roughly less than 7.5% C, but I don't know how much relativity would butt in at these speeds and I can't seem to find the equation or a calculator to figure it out.

by The Ruivan Empire » Wed Nov 30, 2011 10:13 pm

by YellowApple » Wed Nov 30, 2011 11:35 pm
The ruivan Empire wrote:I have a question on my tech that I use,
My technology borrows HEAVILY off of the Star wars, Halo, Star gate and some tech that i made up my self, (for example Anti-matter Turbolasers. Things like that.)
of course i tone it down from being the super destructive power like it is in their universes. my question is is it good to borrow AND modify existing tech from these sources to suite my needs or is that something of a no-no.

by Vetokia Prime » Thu Dec 01, 2011 1:08 am
YellowApple wrote:The ruivan Empire wrote:I have a question on my tech that I use,
My technology borrows HEAVILY off of the Star wars, Halo, Star gate and some tech that i made up my self, (for example Anti-matter Turbolasers. Things like that.)
of course i tone it down from being the super destructive power like it is in their universes. my question is is it good to borrow AND modify existing tech from these sources to suite my needs or is that something of a no-no.
I personally don't see anything wrong with that, and from my observation, that's actually pretty common practice here in NS, both in and out of FT. I know I do roughly the same thing (my tech is specifically based on that of the Hiigarans from Homeworld 2, with miscellaneous influences from other media).
YellowApple wrote:
I do have a question of my own:
I've noticed that a large number of players rely upon large ships (upwards of 1 kilometer in length) to do everything, with very little use of strike craft (100-200 meters in length) in their tactics. Shouldn't the opposite be true? Sure, the larger vessels can wield superior firepower, but the strike vehicles would be more adept to evading said firepower and performing quick strikes on big, lumbering battlecruisers, and I would imagine a well-planned bombing strike would be quite devastating to a capitol-class vessel.
For reference, consider the Pacific Theater of the RL World War II; the battleships and cruisers were quite inconsequential with the introduction of air power in naval battles, and thus carriers became more vital, as anti-ship fighters could outmaneuver ship defenses and deliver a destructive payload more effectively than a warship.
Unless there's some compelling reason why fighters and bombers are not as useful in FT tactics as they are in MT and PMT tactics, I would imagine having a larger emphasis on smaller strike craft and a lesser emphasis on lolhueg starships (other than carriers) would be the most ideal approach for me as YellowApple enters the new frontier. Thoughts?

by Rethan » Thu Dec 01, 2011 1:15 am
YellowApple wrote:The ruivan Empire wrote:I have a question on my tech that I use,
My technology borrows HEAVILY off of the Star wars, Halo, Star gate and some tech that i made up my self, (for example Anti-matter Turbolasers. Things like that.)
of course i tone it down from being the super destructive power like it is in their universes. my question is is it good to borrow AND modify existing tech from these sources to suite my needs or is that something of a no-no.
I personally don't see anything wrong with that, and from my observation, that's actually pretty common practice here in NS, both in and out of FT. I know I do roughly the same thing (my tech is specifically based on that of the Hiigarans from Homeworld 2, with miscellaneous influences from other media).
I do have a question of my own:
I've noticed that a large number of players rely upon large ships (upwards of 1 kilometer in length) to do everything, with very little use of strike craft (100-200 meters in length) in their tactics. Shouldn't the opposite be true? Sure, the larger vessels can wield superior firepower, but the strike vehicles would be more adept to evading said firepower and performing quick strikes on big, lumbering battlecruisers, and I would imagine a well-planned bombing strike would be quite devastating to a capitol-class vessel.
For reference, consider the Pacific Theater of the RL World War II; the battleships and cruisers were quite inconsequential with the introduction of air power in naval battles, and thus carriers became more vital, as anti-ship fighters could outmaneuver ship defenses and deliver a destructive payload more effectively than a warship.
Unless there's some compelling reason why fighters and bombers are not as useful in FT tactics as they are in MT and PMT tactics, I would imagine having a larger emphasis on smaller strike craft and a lesser emphasis on lolhueg starships (other than carriers) would be the most ideal approach for me as YellowApple enters the new frontier. Thoughts?

by OMGeverynameistaken » Thu Dec 01, 2011 1:29 am



by YellowApple » Thu Dec 01, 2011 1:58 am
Vetokia Prime wrote:The realists (Or fun-killers as they might be better named. Just kidding guys. No really. Someone tell Feaz to stop glaring at the screen, I can tell he's doing it D: ) would quote Project Rho at you, citing that a smaller craft wouldn't be more manoeuvrable because it can't produce the output of a bigger ship's engines.
Some people just don't like them. I know Huerdae uses large strike bombers, but they're fairly large for their size as compared to what may be considered the 'average' in NSFT. And regarding the defences comment, in a world where we can blanket space with saturation nukes, laserheads, point-defence lasers/autocannon and the like, we're going to naturally be able to deal with such things better.
If you're going the route of using carriers to expand, you need to;
A. Make sure that they are getting sufficient protection from smaller ships such as frigates/destroyers to act as meatshields for them.
B. Make sure your strike craft can both take on enemy strike craft as well as enemy ships. Versatility is a good thing.
C. Endo/exoatmospheric craft are your friends. They'll be able to fight the enemy in space as well as be used for ground support.
Rethan wrote:Space =/= Ocean.
If I could find a single post which clarified it, in any kind of realistic terms fighters are a waste of resources and almost entirely useless in an FT setting. Also, the idea that larger ships are slower is kind of...wrong. Dependant upon your tech, a larger ship can pack in more fuel, bigger engines and a bigger reactor than a smaller ship. As such it is capable of greater acceleration, longer times between refuelling and pumping out more power to its weapons and shields. A single large ship could be well capable of simply shrugging off incoming small ship fire while simultaneously firing off far more missiles/kinetic rounds/lazorz in retaliation. Imagine it this way, you can fire at a tank with your rifle all you want. It's going to have blown you up long before you punch a hole in its armour. A bit of an exaggeration but it should deliver my point.
Of course, not everyone has the technological ability to make lolhueg ships efficiently. They require exponentially more resources and longer build times than smaller ones (never mind the huge increase in crew requirements), and in a lot of cases having five 200m craft is easier and cheaper than a 1000m one. Not to mention, if you have only one big ship it can't be in five places at once like the five smaller ones can be.

by Ularn » Thu Dec 01, 2011 2:18 am

by Santheres » Thu Dec 01, 2011 2:54 am
YellowApple wrote:This is not even including the issue of steering, which is actually something I could use some explanation of: exactly what is the best method of steering? I know small steering thrusters are used in RL spacecraft, and those would be effective for smaller vehicles, but given the sheer mass - and therefore, inertia - of larger ships, that would require some pretty powerful and bulky steering thrusters to have anything near the turn speed of a strike craft.

by YellowApple » Thu Dec 01, 2011 3:09 am
Santheres wrote:YellowApple wrote:This is not even including the issue of steering, which is actually something I could use some explanation of: exactly what is the best method of steering? I know small steering thrusters are used in RL spacecraft, and those would be effective for smaller vehicles, but given the sheer mass - and therefore, inertia - of larger ships, that would require some pretty powerful and bulky steering thrusters to have anything near the turn speed of a strike craft.
Yes, it would.
Slap some additional engines around the ship if you need to.

by Rethan » Thu Dec 01, 2011 3:33 am
YellowApple wrote:Rethan wrote:Space =/= Ocean.
If I could find a single post which clarified it, in any kind of realistic terms fighters are a waste of resources and almost entirely useless in an FT setting. Also, the idea that larger ships are slower is kind of...wrong. Dependant upon your tech, a larger ship can pack in more fuel, bigger engines and a bigger reactor than a smaller ship. As such it is capable of greater acceleration, longer times between refuelling and pumping out more power to its weapons and shields. A single large ship could be well capable of simply shrugging off incoming small ship fire while simultaneously firing off far more missiles/kinetic rounds/lazorz in retaliation. Imagine it this way, you can fire at a tank with your rifle all you want. It's going to have blown you up long before you punch a hole in its armour. A bit of an exaggeration but it should deliver my point.
Of course, not everyone has the technological ability to make lolhueg ships efficiently. They require exponentially more resources and longer build times than smaller ones (never mind the huge increase in crew requirements), and in a lot of cases having five 200m craft is easier and cheaper than a 1000m one. Not to mention, if you have only one big ship it can't be in five places at once like the five smaller ones can be.
Sure, there's the differences of technology and dimension, but other than that, are there really that many differences between naval and space warfare?
I'm not saying that bigger ships are slower (according to at least simplified physics calculations, a constant thrust with no friction would theoretically result in infinitely-fast travel). What I am saying is that larger ships, having more inertia, are harder to accelerate, and thus less maneuverable. Let's look at the definition of force:
F = ma
Thus,
a = F / m
Now sure, we can say that "m" in this ratio is counteracted by a higher "F" from the thrusters on larger ships, but that higher "F" requires a larger engine, which thus diverts more power away from weapons, life support, electronics, and other power-hungry components of a capital-class vessel. In order to reach the same "a" as a smaller vehicle, we're taking huge shortcuts in what we can actually do with the vessel.
This is not even including the issue of steering, which is actually something I could use some explanation of: exactly what is the best method of steering? I know small steering thrusters are used in RL spacecraft, and those would be effective for smaller vehicles, but given the sheer mass - and therefore, inertia - of larger ships, that would require some pretty powerful and bulky steering thrusters to have anything near the turn speed of a strike craft.

by Arthropoda Ingens » Thu Dec 01, 2011 3:39 am
YellowApple wrote:I do have a question of my own:
I've noticed that a large number of players rely upon large ships (upwards of 1 kilometer in length) to do everything, with very little use of strike craft (100-200 meters in length) in their tactics. Shouldn't the opposite be true? Sure, the larger vessels can wield superior firepower, but the strike vehicles would be more adept to evading said firepower and performing quick strikes on big, lumbering battlecruisers, and I would imagine a well-planned bombing strike would be quite devastating to a capitol-class vessel.
For reference, consider the Pacific Theater of the RL World War II; the battleships and cruisers were quite inconsequential with the introduction of air power in naval battles, and thus carriers became more vital, as anti-ship fighters could outmaneuver ship defenses and deliver a destructive payload more effectively than a warship.
Unless there's some compelling reason why fighters and bombers are not as useful in FT tactics as they are in MT and PMT tactics, I would imagine having a larger emphasis on smaller strike craft and a lesser emphasis on lolhueg starships (other than carriers) would be the most ideal approach for me as YellowApple enters the new frontier. Thoughts?

by YellowApple » Thu Dec 01, 2011 4:00 am
Rethan wrote:-snip-
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