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Neo Miranda
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Posts: 439
Founded: Nov 07, 2011
Ex-Nation

Postby Neo Miranda » Sat Nov 12, 2011 12:45 pm

Thrashia wrote:
Neo Miranda wrote:I'm new at FT, how much population is enough population, same goes for military, what % of my pop should be destined to my military forces


Always use your NS nation page for the percentage of your population in using your military. Like the 5% rule that most people stick to for their nations. In FT, your civilian population can largely be as big as you want it to be, so long as you roleplay it as accurately as possible. Having 4 trillion people and only a few worlds for them to live on might be stretching it a bit concerning food supply, etc, so just try to be realistic in those terms.

Like me, I keep my FT military under 5%, but my civilian population is in the tens of billions.


I have 54 billion in 10 planets and a few moons (year 3200 AD) people and 2% is part of my military, is that too low, or is it just fine to begin with?
▼ The Republic of Neo Miranda▼
For a world with no hate nor pain


We are a Communist Liberal Democratic Hippie Nationalistic FT Republic with a Huge ego. Just so you know.
Population: 174 Billion
Active Soldiers: 1.3 Billion
Reserve Soldiers: 2 Billion
Paramilitary Forces: 0.7 Billion

Star Systems: 149
Civilian Systems: 82
Military Systems: 18
Industrial Systems: 49

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Thrashia
Minister
 
Posts: 2251
Founded: Aug 31, 2004
Compulsory Consumerist State

Postby Thrashia » Sat Nov 12, 2011 12:50 pm

Neo Miranda wrote:
I have 54 billion in 10 planets and a few moons (year 3200 AD) people and 2% is part of my military, is that too low, or is it just fine to begin with?


Sounds perfectly fine to me. Others can put in their input as well....
FT Factbook | Thrashian Maintenance Thread | Newbies Need to Read This | Thrashia IIwiki


"D-Damn you all...! All of you dogs whose souls are still bound to the Earth! Long live Neo Zeon!" - MSG: Unicorn

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Ularn
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Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Sat Nov 12, 2011 12:51 pm

Neo Miranda wrote:
Thrashia wrote:
Always use your NS nation page for the percentage of your population in using your military. Like the 5% rule that most people stick to for their nations. In FT, your civilian population can largely be as big as you want it to be, so long as you roleplay it as accurately as possible. Having 4 trillion people and only a few worlds for them to live on might be stretching it a bit concerning food supply, etc, so just try to be realistic in those terms.

Like me, I keep my FT military under 5%, but my civilian population is in the tens of billions.


I have 54 billion in 10 planets and a few moons (year 3200 AD) people and 2% is part of my military, is that too low, or is it just fine to begin with?

That sounds okay to me. I use a pop of 78.4 billion and 1% are in the military. Not had any complaints so far.
ULARN INTERSTELLAR FEDERATION
Many Worlds; One Ring!
FACTBOOK | Q&A | EMBASSIES & FOREIGN OFFICE | #NSFT | #NSLegion | TRIPLICATE DEFENCE INDUSTRIES
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The Fedral Union
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Posts: 4270
Founded: Antiquity
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Postby The Fedral Union » Sat Nov 12, 2011 3:05 pm

I have a question to ask : Whats your take on missile technology?

I know alot of nations use shells and guns to fire said shells but I think alot of people over look the versatility of missile systems.
Last edited by The Fedral Union on Sat Nov 12, 2011 3:07 pm, edited 1 time in total.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
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Ularn
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Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Sat Nov 12, 2011 3:28 pm

The Fedral Union wrote:I have a question to ask : Whats your take on missile technology?

I know alot of nations use shells and guns to fire said shells but I think alot of people over look the versatility of missile systems.

Missiles will generally travel slower than shells (at least initially; unlike shells, they continue to accelerate for as long as they have fuel) which means that they are easier for point defence to intercept. On the other hand, they can track their targets.

This is how I usually RP my space weapons:
  • Beam Weapons (weapons travelling at lightspeed, e.g. lasers, grasers, masers, etc) - Highly accurate but not very damaging. Since beam weapons travel at lightspeed, an enemy doesn't see the shot until it hits him, meaning you'll only miss if he happens to alter course to move out the way. Beam weapons produce a lot of heat but do not take up magazine space.
  • Projectile Weapons (any sort of unguided warhead, e.g a shell) - Inaccurate but devastating when they hit. An enemy can see a projectile weapon coming and avoid it, or kill it with point defence. Projectile weapons produce less heat but the ammunition requires space
  • Missiles (any weapon accelerated independently from it's launching unit) - As long as they have fuel, missiles will always hit their target and deal medium damage. However, they are limited by their low speed which makes them easy to pick off with point defence. Missiles produce almost no heat as the majority of acceleration takes place outside the ship firing it, but they do use a hell of a lot of magazine space.

As you can see, they all have strengths and weaknesses. All my ships have beam weapons and most have missiles. Projectile weapons are usually limited to a single one-shot-kill type weapon reserved to the larger ships. Another advantage of missiles is that they don't just have to carry explosives. You could also load a few in every salvo with ECM to screw with your enemy's point defence and increase chances of the rest hitting. This strategy was used quite heavily in the Honor Harrington novels by David Weber (awesome books!). Also. because my nation has a pretty nifty reactionless drive, I can have my ships and missiles pull bone-smashing accelerations and decelerations without killing their crew, making it feasible to put soldiers inside missiles and use them as boarding craft.

TL;DR - My take on missiles is that they can be awesome!

EDIT: You could also have a sort of missile/shell hybrid. It behaves like a shell, but has steering thrusters like a missile, allowing it to make some limited course corrections in-flight to account for the enemy trying to dodge.
Last edited by Ularn on Sat Nov 12, 2011 3:31 pm, edited 1 time in total.
ULARN INTERSTELLAR FEDERATION
Many Worlds; One Ring!
FACTBOOK | Q&A | EMBASSIES & FOREIGN OFFICE | #NSFT | #NSLegion | TRIPLICATE DEFENCE INDUSTRIES
P2tM
Broken World: Beastmasters | Of Zombies and Men
Jesus was a carpenter, so really I'm the one doing God's work - all anyone else cares about is what he got up to on the dole!

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Thrashia
Minister
 
Posts: 2251
Founded: Aug 31, 2004
Compulsory Consumerist State

Postby Thrashia » Sat Nov 12, 2011 4:05 pm

Ularn wrote:That sounds okay to me. I use a pop of 78.4 billion and 1% are in the military. Not had any complaints so far.


1% of your NS population or your RP'd 78.4 Billion?
FT Factbook | Thrashian Maintenance Thread | Newbies Need to Read This | Thrashia IIwiki


"D-Damn you all...! All of you dogs whose souls are still bound to the Earth! Long live Neo Zeon!" - MSG: Unicorn

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Ularn
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Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Sat Nov 12, 2011 4:40 pm

Thrashia wrote:
Ularn wrote:That sounds okay to me. I use a pop of 78.4 billion and 1% are in the military. Not had any complaints so far.


1% of your NS population or your RP'd 78.4 Billion?

1% of the RP'd population. Really, it makes little difference since I'm not getting into any full-scale war threads any time soon (small-scale, detailed stuff like espionage and covert ops is way more fun) so the numbers are just for background flavour. I will not be dropping seven-hundred million* troops on anyone's head in the immediate future.

*Actually, once you deduct the navy and support personnel, it's more like just 250 million
Last edited by Ularn on Sat Nov 12, 2011 4:42 pm, edited 1 time in total.
ULARN INTERSTELLAR FEDERATION
Many Worlds; One Ring!
FACTBOOK | Q&A | EMBASSIES & FOREIGN OFFICE | #NSFT | #NSLegion | TRIPLICATE DEFENCE INDUSTRIES
P2tM
Broken World: Beastmasters | Of Zombies and Men
Jesus was a carpenter, so really I'm the one doing God's work - all anyone else cares about is what he got up to on the dole!

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Bristain and Ireland
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Posts: 1209
Founded: May 14, 2011
Ex-Nation

Postby Bristain and Ireland » Sat Nov 12, 2011 5:25 pm

Have a few more questions. Number one, I will be creating associated articles about Laurasia, so where is a good place I could find conceptual images of planets (not just planets in our Solar System) on the web? Number two, should Laurasia be a planet completely covered by city or should it have a variety of climates? And finally, what fields (or subjects) should I provide information on in my article on Laurasia?
United Kingdom of Great Bristain and Ireland
King: William V
Prime Minister: Sir Edward Hildebrand
Population:
Game set population-almost 1,000,000,000
Roleplay population-489,000,000
Originally the Empire of Royal Calathonia: have be on this game since August 29, 2010: Using the Empire of Laurasia as a subsidary nation

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Ularn
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Posts: 6864
Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Sat Nov 12, 2011 5:40 pm

Bristain and Ireland wrote:Have a few more questions. Number one, I will be creating associated articles about Laurasia, so where is a good place I could find conceptual images of planets (not just planets in our Solar System) on the web? Number two, should Laurasia be a planet completely covered by city or should it have a variety of climates? And finally, what fields (or subjects) should I provide information on in my article on Laurasia?

See what people have put in their factbooks for subjects worth covering. There's also a sticky at the top of the Factbooks & National Information that will tell you how to write a good article and what to put in it.

Whether your home planet is a city, has multiple biomes or is a giant frosted donut is entirely up to you.

For pictures of planets, you could try a google search or maybe try searching DeviantArt. Either way, make sure you have the artist's permission before using their picture; it's just common courtesy. Better yet; draw/paint them yourself.
ULARN INTERSTELLAR FEDERATION
Many Worlds; One Ring!
FACTBOOK | Q&A | EMBASSIES & FOREIGN OFFICE | #NSFT | #NSLegion | TRIPLICATE DEFENCE INDUSTRIES
P2tM
Broken World: Beastmasters | Of Zombies and Men
Jesus was a carpenter, so really I'm the one doing God's work - all anyone else cares about is what he got up to on the dole!

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Vernii
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Posts: 476
Founded: Sep 17, 2008
Benevolent Dictatorship

Postby Vernii » Sat Nov 12, 2011 5:48 pm

Bristain and Ireland wrote:Have a few more questions. Number one, I will be creating associated articles about Laurasia, so where is a good place I could find conceptual images of planets (not just planets in our Solar System) on the web? Number two, should Laurasia be a planet completely covered by city or should it have a variety of climates? And finally, what fields (or subjects) should I provide information on in my article on Laurasia?


City-worlds have a host of issues, namely ecological catastrophe, over-centralization of industry/population, and the simple physical issue of disposing of waste-heat (or else you'll find the world quickly becoming uninhabitable). Also, they're a bit boring.

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Bristain and Ireland
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Founded: May 14, 2011
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Postby Bristain and Ireland » Sat Nov 12, 2011 5:51 pm

Vernii wrote:
Bristain and Ireland wrote:Have a few more questions. Number one, I will be creating associated articles about Laurasia, so where is a good place I could find conceptual images of planets (not just planets in our Solar System) on the web? Number two, should Laurasia be a planet completely covered by city or should it have a variety of climates? And finally, what fields (or subjects) should I provide information on in my article on Laurasia?


City-worlds have a host of issues, namely ecological catastrophe, over-centralization of industry/population, and the simple physical issue of disposing of waste-heat (or else you'll find the world quickly becoming uninhabitable). Also, they're a bit boring.


Alright then. Then how should the capital world of Laurasia (also named Laurasia) should be. Like Earth?
United Kingdom of Great Bristain and Ireland
King: William V
Prime Minister: Sir Edward Hildebrand
Population:
Game set population-almost 1,000,000,000
Roleplay population-489,000,000
Originally the Empire of Royal Calathonia: have be on this game since August 29, 2010: Using the Empire of Laurasia as a subsidary nation

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Sertian
Diplomat
 
Posts: 642
Founded: Mar 20, 2008
Ex-Nation

Postby Sertian » Sat Nov 12, 2011 6:01 pm

Vernii wrote:City-worlds have a host of issues, namely ecological catastrophe, over-centralization of industry/population, and the simple physical issue of disposing of waste-heat (or else you'll find the world quickly becoming uninhabitable). Also, they're a bit boring.


Gravitationally tug your home word into deep space and make it your largest space ship! Still not enough heat dump? GIANT RADIATORS EXTENDING INTO SPACE MAN! Think of the possibilities!
The Sertian Empire Factbook
Flag generously made by Rommel, A.K.A. North Mack

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Bristain and Ireland
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Founded: May 14, 2011
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Postby Bristain and Ireland » Sat Nov 12, 2011 6:09 pm

And finally, two more questions: one, what should be the name of the galaxy my Empire is located in, and number two, what type of calendar system can I use?
United Kingdom of Great Bristain and Ireland
King: William V
Prime Minister: Sir Edward Hildebrand
Population:
Game set population-almost 1,000,000,000
Roleplay population-489,000,000
Originally the Empire of Royal Calathonia: have be on this game since August 29, 2010: Using the Empire of Laurasia as a subsidary nation

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Sertian
Diplomat
 
Posts: 642
Founded: Mar 20, 2008
Ex-Nation

Postby Sertian » Sat Nov 12, 2011 6:28 pm

Bristain and Ireland wrote:And finally, two more questions: one, what should be the name of the galaxy my Empire is located in, and number two, what type of calendar system can I use?


Milky Way Galaxy, and either a metric calendar or the calendar of your home world!
The Sertian Empire Factbook
Flag generously made by Rommel, A.K.A. North Mack

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Bristain and Ireland
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Founded: May 14, 2011
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Postby Bristain and Ireland » Sat Nov 12, 2011 6:44 pm

Sertian wrote:
Bristain and Ireland wrote:And finally, two more questions: one, what should be the name of the galaxy my Empire is located in, and number two, what type of calendar system can I use?


Milky Way Galaxy, and either a metric calendar or the calendar of your home world!


What I mean by "name of the galaxy", the name as it is known in my Empire. Would would be a good name then? And by calendar, I mean by dates. Something besides BC and AD.
United Kingdom of Great Bristain and Ireland
King: William V
Prime Minister: Sir Edward Hildebrand
Population:
Game set population-almost 1,000,000,000
Roleplay population-489,000,000
Originally the Empire of Royal Calathonia: have be on this game since August 29, 2010: Using the Empire of Laurasia as a subsidary nation

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The Fedral Union
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Posts: 4270
Founded: Antiquity
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Postby The Fedral Union » Sat Nov 12, 2011 6:46 pm

Anything you want.
[09:07.53] <Estainia> ... Nuclear handgrenades have one end result. Everybody dies. For the M.F Republic, I guess
Member of the Galactic Economic and Security Organization
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Sertian
Diplomat
 
Posts: 642
Founded: Mar 20, 2008
Ex-Nation

Postby Sertian » Sat Nov 12, 2011 6:54 pm

Bristain and Ireland wrote:What I mean by "name of the galaxy", the name as it is known in my Empire. Would would be a good name then? And by calendar, I mean by dates. Something besides BC and AD.


I guess the name for the galaxy you'd come up with would depend on where you're located in the galaxy (thus if it'd appear as a band of stars, a mass cloud, etc). As for dates... Well, I go with a date being set since the founding of the Empire's current government. But any major date should work as year 0.
The Sertian Empire Factbook
Flag generously made by Rommel, A.K.A. North Mack

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Vernii
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Posts: 476
Founded: Sep 17, 2008
Benevolent Dictatorship

Postby Vernii » Sat Nov 12, 2011 7:34 pm

Things like a calendar system are generally secondary priority to more important things like figuring out your governmental structure and ideology, fleshing out important figures, and so on. Worry about details like what year it is later.

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Bristain and Ireland
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Posts: 1209
Founded: May 14, 2011
Ex-Nation

Postby Bristain and Ireland » Sat Nov 12, 2011 7:40 pm

Vernii wrote:Things like a calendar system are generally secondary priority to more important things like figuring out your governmental structure and ideology, fleshing out important figures, and so on. Worry about details like what year it is later.


Alright then...
United Kingdom of Great Bristain and Ireland
King: William V
Prime Minister: Sir Edward Hildebrand
Population:
Game set population-almost 1,000,000,000
Roleplay population-489,000,000
Originally the Empire of Royal Calathonia: have be on this game since August 29, 2010: Using the Empire of Laurasia as a subsidary nation

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Vernii
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Posts: 476
Founded: Sep 17, 2008
Benevolent Dictatorship

Postby Vernii » Sat Nov 12, 2011 8:25 pm

As much as this link is going to bring about bitching from the soft-scifi brigade, Atomic Rocket has a useful page on interstellar government that you may find handy.

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Balrogga
Minister
 
Posts: 2066
Founded: Apr 16, 2004
Iron Fist Consumerists

Postby Balrogga » Sun Nov 13, 2011 2:09 am

I am not going to bitch about AR, it is a source and it can be used in whole or in part as the player needs. Sources are just that, sources. The fault is in imposing ones ideas upon other unwilling players is when the bitching starts.

(I am not pointing fingers at anyone here, just making a general statement that goes both ways.)
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Horror – the true horror that paralyzes the mind and scars it with nightmares – is never truly healed.
I had to read that post a couple times to make sure there was not something brilliant burried under all that stupidity...
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Neo Miranda
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Founded: Nov 07, 2011
Ex-Nation

Postby Neo Miranda » Sun Nov 13, 2011 10:18 am

For defences I have, space-time alteration inhibitors (FTLi) around my star systems that block everything trying to warp nearby except military spaceships (specific areas are unblocked by request of the ships so they can warp). These inhibitors are protected by gun stations loaded with missiles and high power toroid cannons and one singularity generator (one use weapon activated if the inhibitor is destroyed, it disrupts space around it tearing apart everything within it's 0.5 AU range)
Last edited by Neo Miranda on Sun Nov 13, 2011 10:19 am, edited 1 time in total.
▼ The Republic of Neo Miranda▼
For a world with no hate nor pain


We are a Communist Liberal Democratic Hippie Nationalistic FT Republic with a Huge ego. Just so you know.
Population: 174 Billion
Active Soldiers: 1.3 Billion
Reserve Soldiers: 2 Billion
Paramilitary Forces: 0.7 Billion

Star Systems: 149
Civilian Systems: 82
Military Systems: 18
Industrial Systems: 49

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Vocenae
Ambassador
 
Posts: 1097
Founded: Jan 19, 2006
Compulsory Consumerist State

Postby Vocenae » Sun Nov 13, 2011 11:04 am

Ah, FTLi.

You'll find that FTLi is better off used for near orbit/important deep space facilities. Due to how badly it was used by newbie nations in the past and the massive wave of ignores that it brought on because said nations were more interested in winning than making a fun story, using it on the scale you want to is considered horribly bad form. In fact, FTLi is so disliked by the community that it's one of those things that needs to be cleared OOCly which your fellow players before using it.

Also, people seem to forget just how goddamned impossibly big space is. It's going to be next to impossible to guard a single planet, much less have some sort of magical device that keeps people from getting into a whole solar system. Even with overlapping orbital defenses and multiple fleets in close orbit, the enemy is still going to have ALOT of places in which they can just swoop down and land on the ground.

Space is big. Even lolhueg multi-kilometer ships are going to be dwarfed by the sheer vastness of it. Hell there is so much room in space and so many resources just sitting out there floating around in asteroids and comets that really anyone could just carve out their own empire and live in isolated peace from everyone else. Space is impossibly big and even wank-level nations need to realize that it's going to be impossible to guard AU of it, much less every single inch.
The Imperial Star Republic
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.

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Neo Miranda
Chargé d'Affaires
 
Posts: 439
Founded: Nov 07, 2011
Ex-Nation

Postby Neo Miranda » Sun Nov 13, 2011 11:22 am

Vocenae wrote:Ah, FTLi.

You'll find that FTLi is better off used for near orbit/important deep space facilities. Due to how badly it was used by newbie nations in the past and the massive wave of ignores that it brought on because said nations were more interested in winning than making a fun story, using it on the scale you want to is considered horribly bad form. In fact, FTLi is so disliked by the community that it's one of those things that needs to be cleared OOCly which your fellow players before using it.

Also, people seem to forget just how goddamned impossibly big space is. It's going to be next to impossible to guard a single planet, much less have some sort of magical device that keeps people from getting into a whole solar system. Even with overlapping orbital defenses and multiple fleets in close orbit, the enemy is still going to have ALOT of places in which they can just swoop down and land on the ground.

Space is big. Even lolhueg multi-kilometer ships are going to be dwarfed by the sheer vastness of it. Hell there is so much room in space and so many resources just sitting out there floating around in asteroids and comets that really anyone could just carve out their own empire and live in isolated peace from everyone else. Space is impossibly big and even wank-level nations need to realize that it's going to be impossible to guard AU of it, much less every single inch.

Thanks, so I'm better of just FTLi-ing important cities and planets instead of the systems
▼ The Republic of Neo Miranda▼
For a world with no hate nor pain


We are a Communist Liberal Democratic Hippie Nationalistic FT Republic with a Huge ego. Just so you know.
Population: 174 Billion
Active Soldiers: 1.3 Billion
Reserve Soldiers: 2 Billion
Paramilitary Forces: 0.7 Billion

Star Systems: 149
Civilian Systems: 82
Military Systems: 18
Industrial Systems: 49

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Vocenae
Ambassador
 
Posts: 1097
Founded: Jan 19, 2006
Compulsory Consumerist State

Postby Vocenae » Sun Nov 13, 2011 11:33 am

You're better off not using it at all, but if you just absolutely have to, then yes, consolidate them for extreme close range defense around installations and planetary orbit. If you want to guard your cities from orbital bombardment, use shields even though I find those a bit wanky as well, especially if they're impervious to any and all damage and have a infinite source of power.

RPing shouldn't be about winning, it should be about writing a fun story where you've got a equal chance of winning or losing. If you try to RP to win, in the end you'll have less fun and more people who just toss a ignore at you. I know it can be a alien process to some people, but losing and rebuilding can be just as fun as winning.
The Imperial Star Republic
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.

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