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The Legion of War
Minister
 
Posts: 2197
Founded: Oct 30, 2012
Ex-Nation

Postby The Legion of War » Thu Oct 31, 2013 7:18 pm

Laurasia wrote:
Dreadful Sagittarius wrote:
Something like an exploration fleet would not be out of the question. The only problem is you'd have to install a drawback so they can't draw on limitless reinforcements from Homegalaxy. I personally would go for 'insanely long travel time', say entire decades, forcing your crews to go into stasis on the way here. That also gives you an interesting angle in initial RP's. Let's say a lot of crew have died in stasis due to accidents; what are you going to do to cope with the shortfall? That adds drama, and that makes a story.


But how could such a long travel time work? Considering that the Laurasian Empire possesses the hyperdrive, which allows one to go across a galaxy of about 120,000 light years in a little under seven or eight hours, how could I make it that it takes the ships decades to cross the inter-galactic void. The very fact of there being a galactic Empire suggests there would have to be advanced interstellar propulsion territory. The actual calendar era system in my galaxy is based around the invention of the hyperdrive: just like how yours is based around the "Arrival Event" when A12-7ED was colonized by the Ship Gaia (O AE), mines is based around the invention of the hyperdrive by the ancient Laurasian Stellar Republic (1 BH-AH 1, there is no year zero). The year 1797 means 1797 years since the invention of the hyperdrive. And the Laurasians were in space with the warp drive, hyperspace cannons, and dimensional drives four centuries before that. Considering also that numerous species in my galaxy, such as the Huntites, Robertians, Kimanians, Rokai, and Nagai, were venturing in space as far as back as five to ten thousand years before the Laurasians even entered space, and that before that, there were the ancient Metasian, Cree, Shapeshifter, Pauline Empires, each of which was in space for hundreds or even thousands of years....My basic point is that I would see difficulty in how I could develop such a story. I do want to impose reasonable limits so that the expeditionary fleet is limited in how much support it can get from the Empire, hundreds of thousands or millions of light years away from the Milky Way Galaxy but that its still enough of a threat to alarm some of the Milky Way powers.

...As you can tell galactic spanning nations tend to be troublesome.

However the only thing I can suggest if a large fleet had some freak accident were all the hyperdrives (and forms of FTL Communication) malfunctioned, forcing the crew into stasis (and unable to send a quick message back to the homegalaxy).
IC Stuff:
This nation does NOT represent my real life views.
The FT Nation Index, making it easier for FT players to connect.

OCC Stuff:
Pro: Everything you hate
Con: Everything you love
Info: Straight Hispanic Male, Canadian. Speaks fluent Spanish and English, and some French. If you speak French, I'd love to have someone to practice with, even if it is just typing. Same deal with Spanish.

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The Ecumene
Diplomat
 
Posts: 509
Founded: Mar 02, 2013
Ex-Nation

Postby The Ecumene » Thu Oct 31, 2013 7:19 pm

Laurasia wrote:
Dreadful Sagittarius wrote:
Okay, here's some brief background;
- Yes, all three of those nations I mentioned are 'superpower's. Not one has reached in the last five years I've been here to more than thirty systems. Thirty. Out of an entire galaxy. You have no real reason to manipulate any of them.
- In the case of the Raumreich, that's actually two players. I will also say this; Go to the subforum labelled 'Factbooks & National Information'. Go to the search box, enter in those names. I don't keep links to other players factbook, I just prefer searching as needed. (Not being obtuse or stubborn here, it genuinely is my preference.)
- In all three case, you are dealing with either two sets of manipulators, or a race that culturally and lawfully despises liars. In all cases, manipulation may well be worth less than the effort expended.


Thirty systems per power? And these are considered to be the superpowers? Which means the average power in the Milky Way Galaxy holds probably just a handful of systems. How many powers, if you know, do you estimate to be within your Galaxy? Considering that the last state independent of the Laurasian Empire within the Caladarian Galaxy proper succumbed to the might of the Laurasian military forces in 1774, and that the Laurasian Empire destroyed the Commonwealth of the Dejaniks (the last remaining independent state in the satellite galaxies) in 1795-97, there is obviously a great disparity between the Caladarian Galaxy and the Milky Way Galaxy. Which definitely means that the Laurasian Empire holds an advantage over the three superpowers of the Galaxy. I have probably already mentioned hundreds of star systems in my General History of Laurasia: its so many of them that I have lost count. And yet these are only a fraction of the inhabited worlds in the Caladarian Galaxy. I am currently trying to assemble a list of the main worlds which anybody should know are in my Galaxy. But beyond that, thank you for referring me to the Factbooks and National Information forum. And thank you for warning me against manipulation of those states. What if my Empire sent expeditions, only a fraction of the total Imperial armada, to harass the states of the MWG? Would that constitute an acceptable roleplay? Or would I be overreaching and godmodding?


The Ecumene is a hyper advanced nation, which some of those summer noobs would place in...ugh...FarFT......*I need to wash my brain now.*

But I only have a couple of systems of planets and moons and stations, everything else is a Shield World with an artificial sun somewhere away from other nations. As we don't want to interfere with others. Controlling galaxies is unneeded, and it is a bad idea to say you have so many that you loose count, I suggest that you at least consider toning it down since you appear to want to play with other nations here, but if your like me and cherry pick from small pools, then there isn't much advice I can give you regarding size.

Wait a second...........I think I could handwave most of the FT community being in a different universe and lower myself......and I wouldn't even have to confirm it, I could just say that the galaxy is the way it is because of Precursor trolling, and just move on.

I should go give someone a gift basket with some cookies n shit.


Nation Name: The Ecumene
Home World: Erde-Tyrene
Capital City: Eden
Form Of Government: Constitutional Democratic Theocracy
Head Of State: First Councilor Clear Storms Of Distant Stars
Legislature: Ecumene Council
Judicial Court: The Mantles Court
Military Size (Organic): 13 Trillion
Military Size (Synthetics): 6 Septillion
Territory (Planets, Moons, Stations): 500
Shield Worlds: 500
% For Civilian Population: 900
% For Industry: 100
% For Military: 10
Halo Arrays: 7
Galaxies Under Control: 0, because it is unneeded to do so and is unnecessary.

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The Legion of War
Minister
 
Posts: 2197
Founded: Oct 30, 2012
Ex-Nation

Postby The Legion of War » Thu Oct 31, 2013 7:21 pm

The Ecumene wrote:
Laurasia wrote:
Thirty systems per power? And these are considered to be the superpowers? Which means the average power in the Milky Way Galaxy holds probably just a handful of systems. How many powers, if you know, do you estimate to be within your Galaxy? Considering that the last state independent of the Laurasian Empire within the Caladarian Galaxy proper succumbed to the might of the Laurasian military forces in 1774, and that the Laurasian Empire destroyed the Commonwealth of the Dejaniks (the last remaining independent state in the satellite galaxies) in 1795-97, there is obviously a great disparity between the Caladarian Galaxy and the Milky Way Galaxy. Which definitely means that the Laurasian Empire holds an advantage over the three superpowers of the Galaxy. I have probably already mentioned hundreds of star systems in my General History of Laurasia: its so many of them that I have lost count. And yet these are only a fraction of the inhabited worlds in the Caladarian Galaxy. I am currently trying to assemble a list of the main worlds which anybody should know are in my Galaxy. But beyond that, thank you for referring me to the Factbooks and National Information forum. And thank you for warning me against manipulation of those states. What if my Empire sent expeditions, only a fraction of the total Imperial armada, to harass the states of the MWG? Would that constitute an acceptable roleplay? Or would I be overreaching and godmodding?


The Ecumene is a hyper advanced nation, which some of those summer noobs would place in...ugh...FarFT......*I need to wash my brain now.*

But I only have a couple of systems of planets and moons and stations, everything else is a Shield World with an artificial sun somewhere away from other nations. As we don't want to interfere with others. Controlling galaxies is unneeded, and it is a bad idea to say you have so many that you loose count, I suggest that you at least consider toning it down since you appear to want to play with other nations here, but if your like me and cherry pick from small pools, then there isn't much advice I can give you regarding size.

Wait a second...........I think I could handwave most of the FT community being in a different universe and lower myself......and I wouldn't even have to confirm it, I could just say that the galaxy is the way it is because of Precursor trolling, and just move on.

I should go give someone a gift basket with some cookies n shit.

You could do that to the FT community, because it's all relative. From OUR point of view you are the one in a different universe. Not sure what you're implying by "lowering yourself" though.

Oh, and from one human nation to another... We'd like a gift basket with cookies n shit. Cookies n shit defined as really advanced tech pl0x.
IC Stuff:
This nation does NOT represent my real life views.
The FT Nation Index, making it easier for FT players to connect.

OCC Stuff:
Pro: Everything you hate
Con: Everything you love
Info: Straight Hispanic Male, Canadian. Speaks fluent Spanish and English, and some French. If you speak French, I'd love to have someone to practice with, even if it is just typing. Same deal with Spanish.

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SquareDisc City
Senator
 
Posts: 3576
Founded: Jul 02, 2004
Inoffensive Centrist Democracy

Postby SquareDisc City » Thu Oct 31, 2013 7:23 pm

Laurasia wrote:But how could such a long travel time work? Considering that the Laurasian Empire possesses the hyperdrive, which allows one to go across a galaxy of about 120,000 light years in a little under seven or eight hours, how could I make it that it takes the ships decades to cross the inter-galactic void.
That speed corresponds to 6 years per billion light years. The observable Universe is 46 billion light-years in radius; the whole Universe is many times bigger than that. So the travel time is not an issue.

As for the question that then arises of "Why pick the Milky Way?", answer it along the lines of the anthrophic principle: if your nation hadn't, it wouldn't be in the RPs!
FT: The Confederation of the United Pokemon Types, led by Regent Mew.
Nuclear pulse propulsion is best propulsion.

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-The Unified Earth Governments-
Postmaster-General
 
Posts: 12215
Founded: Aug 25, 2013
Ex-Nation

Postby -The Unified Earth Governments- » Thu Oct 31, 2013 7:28 pm

The Legion of War wrote:
The Ecumene wrote:
The Ecumene is a hyper advanced nation, which some of those summer noobs would place in...ugh...FarFT......*I need to wash my brain now.*

But I only have a couple of systems of planets and moons and stations, everything else is a Shield World with an artificial sun somewhere away from other nations. As we don't want to interfere with others. Controlling galaxies is unneeded, and it is a bad idea to say you have so many that you loose count, I suggest that you at least consider toning it down since you appear to want to play with other nations here, but if your like me and cherry pick from small pools, then there isn't much advice I can give you regarding size.

Wait a second...........I think I could handwave most of the FT community being in a different universe and lower myself......and I wouldn't even have to confirm it, I could just say that the galaxy is the way it is because of Precursor trolling, and just move on.

I should go give someone a gift basket with some cookies n shit.

You could do that to the FT community, because it's all relative. From OUR point of view you are the one in a different universe. Not sure what you're implying by "lowering yourself" though.

Oh, and from one human nation to another... We'd like a gift basket with cookies n shit. Cookies n shit defined as really advanced tech pl0x.


The Ecumene is me in the far, far future after we reclaim the Mantle and Ecumene (We got our own empire reclaimed first as a middle finger for the Didact incident)

And you know my policy.

But, knowing that the Precursors are trolls and all that, it wouldn't be beyond their ability to make multiple new Earths and systems and all that within the galaxy just to confuse us and make us mad.

It can't be confirmed or enforced, but it can justify why to us, there are all these new us out there, just with different stuff.

Also sure, we'll give you some cookies, we know what you went through after all.
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The Alwon
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Posts: 69
Founded: Feb 03, 2013
Ex-Nation

Postby The Alwon » Thu Oct 31, 2013 7:30 pm

Anything else about shields and armor technology I would have?

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Vernii
Chargé d'Affaires
 
Posts: 476
Founded: Sep 17, 2008
Benevolent Dictatorship

Postby Vernii » Thu Oct 31, 2013 7:32 pm

Dreadful Sagittarius wrote:- In the case of the Raumreich, that's actually two players. I will also say this; Go to the subforum labelled 'Factbooks & National Information'. Go to the search box, enter in those names. I don't keep links to other players factbook, I just prefer searching as needed. (Not being obtuse or stubborn here, it genuinely is my preference.)
- In all three case, you are dealing with either two sets of manipulators, or a race that culturally and lawfully despises liars. In all cases, manipulation may well be worth less than the effort expended.


Five players actually, and one puppet. Valinon and I are just the most active. There's also Wick, New Ortaga, and Liberated New Hope (who has temporarily lapsed due to RL but still keeps track of NS developments), and then Vakutu, which is Valinon's puppet account.

I believe Valinon is the only one with a proper factbook on NS, the rest of us just maintain a bunch of word documents loosely organized into a writer's bible + memory.

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Laurasia
Chargé d'Affaires
 
Posts: 383
Founded: Oct 07, 2011
Psychotic Dictatorship

Postby Laurasia » Thu Oct 31, 2013 7:33 pm

The Legion of War wrote:
Laurasia wrote:
But how could such a long travel time work? Considering that the Laurasian Empire possesses the hyperdrive, which allows one to go across a galaxy of about 120,000 light years in a little under seven or eight hours, how could I make it that it takes the ships decades to cross the inter-galactic void. The very fact of there being a galactic Empire suggests there would have to be advanced interstellar propulsion territory. The actual calendar era system in my galaxy is based around the invention of the hyperdrive: just like how yours is based around the "Arrival Event" when A12-7ED was colonized by the Ship Gaia (O AE), mines is based around the invention of the hyperdrive by the ancient Laurasian Stellar Republic (1 BH-AH 1, there is no year zero). The year 1797 means 1797 years since the invention of the hyperdrive. And the Laurasians were in space with the warp drive, hyperspace cannons, and dimensional drives four centuries before that. Considering also that numerous species in my galaxy, such as the Huntites, Robertians, Kimanians, Rokai, and Nagai, were venturing in space as far as back as five to ten thousand years before the Laurasians even entered space, and that before that, there were the ancient Metasian, Cree, Shapeshifter, Pauline Empires, each of which was in space for hundreds or even thousands of years....My basic point is that I would see difficulty in how I could develop such a story. I do want to impose reasonable limits so that the expeditionary fleet is limited in how much support it can get from the Empire, hundreds of thousands or millions of light years away from the Milky Way Galaxy but that its still enough of a threat to alarm some of the Milky Way powers.

...As you can tell galactic spanning nations tend to be troublesome.

However the only thing I can suggest if a large fleet had some freak accident were all the hyperdrives (and forms of FTL Communication) malfunctioned, forcing the crew into stasis (and unable to send a quick message back to the homegalaxy).


Milagro did mention that a fleet sent just to harass, and not to conquer, may work. I am trying to see if such a roleplay would be able to work in this situation. Also, SquareDisc City said that at the speed which I described for my hyperdrive, it would take a fleet six years to go across a billion light years. Meaning, if about two or three billion light years separated the Caladarian Galaxy from the Milky Way Galaxy, it would take about eighteen years for ships to come from the Laurasian Empire as reinforcements. Which seems to be a acceptable span of time. He also said that a one-off RP might attract attention, but that as a general concept it would not work. I see the issues with a galaxy-spanning empire now, at least within the realm of FT. It doesn't mean that I'm abandoning my science fiction project: how could I after so much work? I just have to think seriously about my options. I am still surprised by why galaxy-spanning empires seem not to be the norm here.
The Galactic Empire of Laurasia
Emperor: Lysimachus II
FT nation (or at least trying)
Originally the nations of Royal Calathonia and Bristain & Ireland: on this game since August 29, 2010

Factbook: http://fiction.wikia.com/wiki/Laurasian_Empire

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The Legion of War
Minister
 
Posts: 2197
Founded: Oct 30, 2012
Ex-Nation

Postby The Legion of War » Thu Oct 31, 2013 7:39 pm

Laurasia wrote:
The Legion of War wrote:...As you can tell galactic spanning nations tend to be troublesome.

However the only thing I can suggest if a large fleet had some freak accident were all the hyperdrives (and forms of FTL Communication) malfunctioned, forcing the crew into stasis (and unable to send a quick message back to the homegalaxy).


Milagro did mention that a fleet sent just to harass, and not to conquer, may work. I am trying to see if such a roleplay would be able to work in this situation. Also, SquareDisc City said that at the speed which I described for my hyperdrive, it would take a fleet six years to go across a billion light years. Meaning, if about two or three billion light years separated the Caladarian Galaxy from the Milky Way Galaxy, it would take about eighteen years for ships to come from the Laurasian Empire as reinforcements. Which seems to be a acceptable span of time. He also said that a one-off RP might attract attention, but that as a general concept it would not work. I see the issues with a galaxy-spanning empire now, at least within the realm of FT. It doesn't mean that I'm abandoning my science fiction project: how could I after so much work? I just have to think seriously about my options. I am still surprised by why galaxy-spanning empires seem not to be the norm here.

Because they involve issues like the one you are encountering.

And MANY nations tend to devolve RPs into a numbers game. AND it's hard to develop a "character" for parts of your nation when there are SO many of them.

But you've worked hard, and if you're willing to keep that up for a long time it might work out.
IC Stuff:
This nation does NOT represent my real life views.
The FT Nation Index, making it easier for FT players to connect.

OCC Stuff:
Pro: Everything you hate
Con: Everything you love
Info: Straight Hispanic Male, Canadian. Speaks fluent Spanish and English, and some French. If you speak French, I'd love to have someone to practice with, even if it is just typing. Same deal with Spanish.

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Laurasia
Chargé d'Affaires
 
Posts: 383
Founded: Oct 07, 2011
Psychotic Dictatorship

Postby Laurasia » Thu Oct 31, 2013 7:42 pm

The Legion of War wrote:
Laurasia wrote:
Milagro did mention that a fleet sent just to harass, and not to conquer, may work. I am trying to see if such a roleplay would be able to work in this situation. Also, SquareDisc City said that at the speed which I described for my hyperdrive, it would take a fleet six years to go across a billion light years. Meaning, if about two or three billion light years separated the Caladarian Galaxy from the Milky Way Galaxy, it would take about eighteen years for ships to come from the Laurasian Empire as reinforcements. Which seems to be a acceptable span of time. He also said that a one-off RP might attract attention, but that as a general concept it would not work. I see the issues with a galaxy-spanning empire now, at least within the realm of FT. It doesn't mean that I'm abandoning my science fiction project: how could I after so much work? I just have to think seriously about my options. I am still surprised by why galaxy-spanning empires seem not to be the norm here.

Because they involve issues like the one you are encountering.

And MANY nations tend to devolve RPs into a numbers game. AND it's hard to develop a "character" for parts of your nation when there are SO many of them.

But you've worked hard, and if you're willing to keep that up for a long time it might work out.


Alright then. I will try to take all of your advice into consideration. Good night...
The Galactic Empire of Laurasia
Emperor: Lysimachus II
FT nation (or at least trying)
Originally the nations of Royal Calathonia and Bristain & Ireland: on this game since August 29, 2010

Factbook: http://fiction.wikia.com/wiki/Laurasian_Empire

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Dreadful Sagittarius
Ambassador
 
Posts: 1036
Founded: Jan 31, 2010
New York Times Democracy

Postby Dreadful Sagittarius » Thu Oct 31, 2013 7:46 pm

Laurasia wrote:
The Legion of War wrote:...As you can tell galactic spanning nations tend to be troublesome.

However the only thing I can suggest if a large fleet had some freak accident were all the hyperdrives (and forms of FTL Communication) malfunctioned, forcing the crew into stasis (and unable to send a quick message back to the homegalaxy).


Milagro did mention that a fleet sent just to harass, and not to conquer, may work. I am trying to see if such a roleplay would be able to work in this situation. Also, SquareDisc City said that at the speed which I described for my hyperdrive, it would take a fleet six years to go across a billion light years. Meaning, if about two or three billion light years separated the Caladarian Galaxy from the Milky Way Galaxy, it would take about eighteen years for ships to come from the Laurasian Empire as reinforcements. Which seems to be a acceptable span of time. He also said that a one-off RP might attract attention, but that as a general concept it would not work. I see the issues with a galaxy-spanning empire now, at least within the realm of FT. It doesn't mean that I'm abandoning my science fiction project: how could I after so much work? I just have to think seriously about my options. I am still surprised by why galaxy-spanning empires seem not to be the norm here.


Simply put, most of us prefer what you could call 'localised' development. If you take every system of yours, and spend all your time to give it a factbook of detail and length comparable to say, mine, you'd be spending the rest of your natural life doing that, and chances are you wouldn't ever get more than a fraction of the total systems amount done.

Having far smaller factions or governments allows us to dig deep into the nitty-gritty of our nations, the real meat and drink of NS. MT for the most part is a numbers game, with some exceptions. FT, even in the biggest wars, tends to be far more character-orientated. If you wanted to make it work, I think you'd have to have a failing, practically stranded, exploration fleet trying to stir up trouble before realising they can't muster the man/firepower to do so. You could then RP them as settling in an isolated system, slowly forming their own base. That'd give you the chance to focus development of the stranded for NS, while you keep chugging away on your home galaxy for private use. Hell, you could even use it for a basis of a novel1
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Vernii
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Posts: 476
Founded: Sep 17, 2008
Benevolent Dictatorship

Postby Vernii » Thu Oct 31, 2013 7:49 pm

Laurasia wrote: I am still surprised by why galaxy-spanning empires seem not to be the norm here.


We like what I would describe as a European model of the MWG, multitude of small states engaged in power struggles with each other. Space is big, we could cram a thousand nations with ten thousand systems each into the MWG and barely use a single digit percentage of its total systems, so why bother? Making things BIGGER doesn't make them BETTER, and the effort that can go into writing up a page that's full of just named systems can go instead into giving a single system an actually interesting background.

This is the Raumreich. The Imperium of Vernii's core systems are Gregor (capital), Erewohn, Acler, Stocurm, and New Tyrolia. So far I've written three pages on Gregor, two and a quarter on Erewohn, and five and a half pages on New Tyrolia and its surrounding peripheral systems. Acler and Stocurm I haven't gotten to typing up yet but have a decent amount in my head.

Hell, I've named every capital ship in the Imperial Verniian Navy, which is 536 starships.

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Zepplin Manufacturers
Envoy
 
Posts: 322
Founded: Antiquity
Ex-Nation

Postby Zepplin Manufacturers » Thu Oct 31, 2013 7:57 pm

Ookay.

Laurasia I note your constant self reference as if you are the standard to be with data dumps leaking out of you. This does not mean it is your intent but nore does it engender people to accept you. Yes you want people to know what you have done but please don't hurl it at them.

What you have created would be great as a stand alone fixed RP setting with actions happening inside your empire in a galaxy far ..far away in a grim dark future etc etc. What I advise you do is take what you have done and look at source books for other role playing settings or simply standard wiki article layout and organize it so it is accessible and usable by others. All the writing in the world is useless if it is not edited.

However its too all encompassing it leaves no one else a chance to be anything in comparison on a national level, while your local exploration fleet commander at the present level of imbalance would not it seems worry if an allied battle fleet threatened him. Your empire could loose said exploration fleet in the paper work a trillion times over and never notice, it could be lost to parity error, dispatched by cosmic ray interference and led by someone who descended from self replicating toilet bleach given its scale and length of its operation.

In short its too big not only to interact with as an effective polity but to even BE an effective polity so we are left with interacting with not your entire meta galactic civilization and its milieu of cultural in jokes and references but a tiny sliver of a fraction of a facet of it which both you can actually encompass effectively in active character view point and national scale interaction.


We all could rank up on the kardashev scale but we choose not to to allow maximum freedom for our writing. The more you rank up the more inconsequential the actions of any individual view point become and the harder it is for any writing to have effect on the overall interaction of polities. If you cant reduce the point of view down to the individual it becomes very hard to role play the experience.

All of these choices of scale and standard were not made they evolved over a decade of role playing in a free form environment, to interact with others not by being "THE GALACTIC EMPIRE" or "the culture" or the time lords or the galactic patrol to win over all by your vision but by creating a setting people can interact with. It evolved this way and seems to have done so for very good primary reason of supporting good roleplay in the largest possible common environment and number of players.

The point is not to be a threat. Or be great or grand or galaxy spanning. The point is to be and to interact. To "win" is an anathema to good roleplay which in our case swiftly leads into a comical but dire situation of marvin the martian versus buck dodgers with increasingly larger ray guns pulled out of the ether. Your vast edifice of writing is very much a "I win button" when dealing with others and that may have never been your intent but its the effect.

The point is one tramp freighter full of misfits in the deep dark fleeing from existential pan galactic system devouring doom or just bad debts, the point is the shriek of a capital world politicians wife as shes thrown from noble surrounds and for the first time in her life has to deal with the harsh reality of an exploration fleet in an empire literally so vast that even advanced SI's will have issue knowing even a tenth of it.

You have written a vast canvas but your proposed ..use and the way you talk about it does not engender confidence in your ability to interact.

In summary yes you can do anything in freeform roleplay but maybe in some cases you shouldn't.
Last edited by Zepplin Manufacturers on Thu Oct 31, 2013 8:05 pm, edited 2 times in total.
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The Alwon
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Posts: 69
Founded: Feb 03, 2013
Ex-Nation

Postby The Alwon » Thu Oct 31, 2013 7:58 pm

The Alwon wrote:Anything else about shields and armor technology I would have?

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Vernii
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Posts: 476
Founded: Sep 17, 2008
Benevolent Dictatorship

Postby Vernii » Thu Oct 31, 2013 8:01 pm

The Alwon wrote:
The Alwon wrote:Anything else about shields and armor technology I would have?


Good ones? There's not much to be said really, and it'd make sense that they'd get a lot of priority in your own R&D. Whether or not they're top of the line by galactic standards is up to you (and could in fact present fun RP potential).

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Milagro
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Founded: Oct 28, 2013
Ex-Nation

Postby Milagro » Thu Oct 31, 2013 8:05 pm

Could I get some general pointers for planetary defence platforms and orbital defence platforms? Basically things to defend my planet from foreign fleets that doesn't include the use of a navy (although I WILL have one, it probably won't be large seeing as how space exploration isn't really the top priority in my nation).

That can include planetary shielding as well, but I'm not sure if that's considering "wanking" in terms of tech.

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SquareDisc City
Senator
 
Posts: 3576
Founded: Jul 02, 2004
Inoffensive Centrist Democracy

Postby SquareDisc City » Thu Oct 31, 2013 8:08 pm

The Alwon wrote:Anything else about shields and armor technology I would have?
I thought I answered already, must not have clicked submit...

Anyway, remember that shields alone won't stop a determined assault, though they might make a pirate give up. If you're not going to fight then they can only buy time, to either negotiate or run away.
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The Alwon
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Founded: Feb 03, 2013
Ex-Nation

Postby The Alwon » Thu Oct 31, 2013 8:16 pm

Would I still be able to technically be pacifist or anti war if we have some sort of allies that can fight for us? Our ancestors had a war the synthetic Kysillus and managed to peacefully end the war with them. They now make up their debt for starting the war by defending us from attacks.

Not that it matters in the end since we might (50/50) try and rescue survivors and put them in stasis lock down before placing them on a planet with a communication device and some supplies to live there until they are picked up.

I ask because I don't know if that will be weird or anything, since it will be a good alternative to just using stasis.

As well could I create an outward shield from a type of ship that can add to defense?

And could there be some handwavium based (If it can't be explained otherwise) stasis rifles and blades I can use so if we are boarded we can nonlethally stop invaders?

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Mini Miehm
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Ex-Nation

Postby Mini Miehm » Thu Oct 31, 2013 9:56 pm

-Redacted-

Certain things have been brought to light to me this evening that I will have to think on. That is all. Go about your normal business, nothing to see here.
Last edited by Mini Miehm on Thu Oct 31, 2013 11:33 pm, edited 1 time in total.
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Telros
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Inoffensive Centrist Democracy

Postby Telros » Thu Oct 31, 2013 10:02 pm

The Alwon wrote:Would I still be able to technically be pacifist or anti war if we have some sort of allies that can fight for us? Our ancestors had a war the synthetic Kysillus and managed to peacefully end the war with them. They now make up their debt for starting the war by defending us from attacks.

Not that it matters in the end since we might (50/50) try and rescue survivors and put them in stasis lock down before placing them on a planet with a communication device and some supplies to live there until they are picked up.

I ask because I don't know if that will be weird or anything, since it will be a good alternative to just using stasis.

As well could I create an outward shield from a type of ship that can add to defense?

And could there be some handwavium based (If it can't be explained otherwise) stasis rifles and blades I can use so if we are boarded we can nonlethally stop invaders?


Technically, yes, that would be fulfilling the pacifist doctrine. You keep your hands clean by letting others do the dirty work of fighting and killing. Some could argue that, but that's a philosophical point, as one would have if you used robots for example.

By outward shield, I assume you mean a ship that can provide energy/support to ships around it in terms of shield energy/production/etc? I don't see why not, if you have shields that work that away. They would be targets in any fight, as any credible opponent would want to remove them to make things easier.

As stated earlier by Feazanthia, stasis can be used like that, but it'd be best to ask permission from other roleplayers you intend to use it on before doing so, or just indicate you are using it and let them decide how effective it is. Stasis joins the group of technologies like teleporting onto enemy ships as one of those that pretty much depends entirely on what the other side allows.

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Arthropoda Ingens
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Ex-Nation

Postby Arthropoda Ingens » Thu Oct 31, 2013 11:15 pm

The Legion of War wrote:
Feazanthia wrote:
I never understood stasis-prison. Prison's primary function is rehabilitation. If, for the prisoner, no time has passed, what reason do we have to think they would change behavioral patterns upon release?

I guess "stealing" years of life from a prisoner could be in itself a punishment, but removing social support as such a system would do just seems counterproductive.

Speaking of prisons... Would prisoners make good conscripts at all?

They're tough, but they're also undisciplined... so I'm not too sure about that. Maybe used as cannon fodder in times of war?

Of course, this is assuming that this is a specific group of prisoners that simply aren't reacting well to rehabilitation.
Take prisoner.

Have prisoner undergo considerable augmentation, complete with hormonal changes and probably some neuronal rewiring.

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Thrashia
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Postby Thrashia » Fri Nov 01, 2013 12:06 am

WH40K does it all the time: turns criminals into servitors (mind wiped, bodies altered to suit whatever is needed, be it shoveling shit or shooting shit) or clamping an explosive ring around their necks and a weapon in their hand and told to charge at the enemy in order to appease the Emperor for their transgressions.

Kind of inelegant, but it seems to work just fine.
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The Alwon
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Ex-Nation

Postby The Alwon » Fri Nov 01, 2013 1:12 am

I was thinking, not only could I use some Synthetics as guards, but could since I RP as a specific sect of Alwon known as Serenity, maybe I can have some Alwon that act as allies, ones who are willing to fight.

It can have its own factbook and all that, and not get much detail since it will appear rarely as guards, but my main nation regardless is still politically neutral and still does act to harm anyone.

Just an idea right now, it will just let me flesh out my lore, and have some variance in allied defense.

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Oppressorion
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Ex-Nation

Postby Oppressorion » Fri Nov 01, 2013 3:46 am

Thrashia wrote:WH40K does it all the time: turns criminals into servitors (mind wiped, bodies altered to suit whatever is needed, be it shoveling shit or shooting shit) or clamping an explosive ring around their necks and a weapon in their hand and told to charge at the enemy in order to appease the Emperor for their transgressions.

Kind of inelegant, but it seems to work just fine.

Wow. By comparison, just mindwiping to restore factory settings (what we do) is pretty tame by comparison.
Imagine somthing like the Combine and Judge Dredd, with mind control.
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Jullin
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Ex-Nation

Postby Jullin » Fri Nov 01, 2013 4:12 am

Laurasia wrote:I am still surprised by why galaxy-spanning empires seem not to be the norm here.


Because controlling an entire galaxy is even more implausible than FTL, and far more damaging to quality RPs.

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