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Laurasia
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Founded: Oct 07, 2011
Psychotic Dictatorship

Postby Laurasia » Thu Oct 31, 2013 5:52 pm

Zepplin Manufacturers wrote:Vaxon ..shush you do not help the matter.

Laurasia you are to be very commended for the very in depth setting you have written, it shows large amounts of drive and interest in detail and energy investment it seems to be set as an external setting for multiple others to operate in rather than to interact with.

Unfortunately while you have written a huge amount you have created a veritable mountainous data dump of reference content suitable for setting up your own source book for an RP setting you have not actually created said source book or fact book index level material and the data dump would require any players in your settings to invest an unrealistic amount of time reading your entire wiki before entering your cultural milieu.

I would suggest you try and write and edit a public article version of this in a source book fashion rather than this almost unmanageable wiki (whos lack of subdivision and article control is painful, not even specifically useful for internal reference given the lack of indexing points within articles) and as you RP those internal reference points will become more and more important as you bounce between chars and viewpoints if you get in depth enough and you certainly seem to have the energy to do so.


How could I edit my information into something more manageable? What type of a source book are you refering to? And I wonder what Vaxon was talking about.

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Dreadful Sagittarius
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Postby Dreadful Sagittarius » Thu Oct 31, 2013 5:53 pm

On the subject of Penal units; Go for it. It's up to you to determine how you want it to be organised, but it can be an effective way to reorganise what may have been ordinary, down on their luck folks, get out of the spiral of depression, and do something with their lives, something that shows, not just for their own sake, but so that anyone who ever looked down on them can see they've made something of themselves, and regret ever looking down. The alternative is punishment. For something like this, you want to look at the Confederate/Dominion Marine Corps of Starcraft I/II, or the Penal Legions of the Imperium of Man. These are the ones where the scum of humanity fight and die in their thousands just so they can do something useful for once in their misbegotten lives. Ultimately, it is up you. It's your nation, not mine, not anybody else's. Only you know what would work. We can give advice. We cannot wave a magic wand to do it for you, and truth be told, I wouldn't have it any other way. Would you?

On the subject of 'FT'; This is a nebulous thing. 'Prime' is really something that came into vogue when people started setting up things like 'NEAR' and 'FAR'. Before that, Prime didn't exist. You know why? Because it was FT. Because it is FT. Because it will always be FT. That will never change as long as this site carries on. You can whine about it, you can disagree with it with the best of intentions, but that will not change. I'm in the process of writing a non-NS space opera. Should I come to this thread, just because I do sci-fi? No, it'd be like someone who never RP's in FT dropping in, saying 'what's better, Terran Marines or Posleen?' We can't give you advice on your nation if you tell us it's not for RP'ing in FT solely because you cannot accept other human nations. We can give you advice on what you can do to actually link the two together, provided you don't Ignore every person who says something about it to you, but we can't give you that advice because we don't know. It'd be like someone from NEAR coming in and asking us what two pieces of NEAR tech do to each other. We don't know. We cannot know, it is not in our experience.

TLDR; I'm pissed because I've drank half a bottle of whiskey and I know it's not done anything but made me verbose so I've gone and written, what is for me, an unusually long advice post.
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For He Loved The Stars Too Fondly, To Fear The Night
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Vernii
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Benevolent Dictatorship

Postby Vernii » Thu Oct 31, 2013 5:56 pm

Themiclesia wrote:The point is that they're not bound to follow rules, such as the Reichswehr is.


Standard rules of war still apply (and the Allies, especially the Soviets, applied the hell out of them to captured SS troops) as they were uniformed combatants. They also operated under central organization and legal administration (albeit an incompetent and disorganized one). All in all it simply followed the traditional Army/Guard model of authoritarian regimes, wherein the "Army", which consisted of the Kriegsmarine/Luftwaffe/Heer (collectively referred to as the Wehrmacht, though a lot of people use Heer and Wehrmacht interchangeably) existed to defend the nation, while the Guard (SS) existed to defend the state, in this case the Party. It's a model that's worked well for decades and continues to be followed in many nations today, particularly in the Middle East, where Egypt and Syria have the regular army and then Republican Guard, and the Saudis have the regular armed forces and then the National Guard (which is where they put all their competent officers).

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SquareDisc City
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Inoffensive Centrist Democracy

Postby SquareDisc City » Thu Oct 31, 2013 6:02 pm

Laurasia wrote:How could I edit my information into something more manageable? What type of a source book are you refering to?
I'm not familiar with source books myself. However, you posted a whole string of long articles earlier. That's great, it's loads of information for those who are interested, but what's lacking is an overview, something that's about one page say and covers the important points someone RPing with you needs to know. (I'll admit I haven't really done the same thing myself...)
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Milagro
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Ex-Nation

Postby Milagro » Thu Oct 31, 2013 6:03 pm

Vernii wrote:
Themiclesia wrote:The point is that they're not bound to follow rules, such as the Reichswehr is.


Standard rules of war still apply (and the Allies, especially the Soviets, applied the hell out of them to captured SS troops) as they were uniformed combatants. They also operated under central organization and legal administration (albeit an incompetent and disorganized one). All in all it simply followed the traditional Army/Guard model of authoritarian regimes, wherein the "Army", which consisted of the Kriegsmarine/Luftwaffe/Heer (collectively referred to as the Wehrmacht, though a lot of people use Heer and Wehrmacht interchangeably) existed to defend the nation, while the Guard (SS) existed to defend the state, in this case the Party. It's a model that's worked well for decades and continues to be followed in many nations today, particularly in the Middle East, where Egypt and Syria have the regular army and then Republican Guard, and the Saudis have the regular armed forces and then the National Guard (which is where they put all their competent officers).


What about the National Guard of the USA? How does that differ?

I was think of having guards to protect the "monarch" of my nation. Would that be completely different in role (as in being little more than bodyguards)?

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Laurasia
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Founded: Oct 07, 2011
Psychotic Dictatorship

Postby Laurasia » Thu Oct 31, 2013 6:05 pm

I see. The General History of Laurasia is still in progress, so I will have to see when I will finally be able to create a summarizing article. Basically summing up the main course of events in my galaxy. I do plan on creating articles on each of the galactic powers which I have mentioned in my articles. The basic background information about the Laurasian Empire is already included in my main article. By the end of the eighteenth century AH (the time system in my galaxy), the entire Galaxy and its two satellite galaxies are unified under the rule of the Laurasian Empire. I wonder how this compares to the more-established FT powers and how I could refrain from using all of my Empire's resources in diplomatic interactions.
The Galactic Empire of Laurasia
Emperor: Lysimachus II
FT nation (or at least trying)
Originally the nations of Royal Calathonia and Bristain & Ireland: on this game since August 29, 2010

Factbook: http://fiction.wikia.com/wiki/Laurasian_Empire

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Vernii
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Benevolent Dictatorship

Postby Vernii » Thu Oct 31, 2013 6:07 pm

Milagro wrote:
What about the National Guard of the USA? How does that differ?

I was think of having guards to protect the "monarch" of my nation. Would that be completely different in role (as in being little more than bodyguards)?


The US NG is more of a reservist unit. As for bodyguard detachments, no, most nations have those (Secret Service for instance). Its when said bodyguard detachment has an an attached armor division, integrated air or space force, and can take on the regular army with a good chance of victory that you're following the Army/Guard model.

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Dreadful Sagittarius
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Postby Dreadful Sagittarius » Thu Oct 31, 2013 6:12 pm

SquareDisc City wrote:
Laurasia wrote:How could I edit my information into something more manageable? What type of a source book are you refering to?
I'm not familiar with source books myself. However, you posted a whole string of long articles earlier. That's great, it's loads of information for those who are interested, but what's lacking is an overview, something that's about one page say and covers the important points someone RPing with you needs to know. (I'll admit I haven't really done the same thing myself...)


I think what Doc is saying is; you've done a fantastic job producing all this. I will admit that, even if I argue that someone with full access to a galactic empire would not fit at all in FT, it is a great read. I've not delved into it due to distraction and partially because I suspect I'd never finish it, but what Doc, and now SDC, and myself, are saying is; condense it. You do not need all of this, and people picking up casual RP's with you will not, or rather, should not, have the time to invest in reading it all. Cherrypick it. Take the salient points, the real meat of the articles, and present it in a factbook. It might seem trite, but I'd suggest taking a look at mine for a start. It's not the longest or most detailed out there, but anyone wanting to RP with me can easily pick up the flavour of my nation from it, which is the whole point. Just try it. I've always preferred my history in a timeline, mostly because I think it sticks better in people's minds. It's okay if it isn't for you, but just try it. That's all we ask, and that's all we suggest, because it helps you, and that is the point of us.

Laurasia wrote:I see. The General History of Laurasia is still in progress, so I will have to see when I will finally be able to create a summarizing article. Basically summing up the main course of events in my galaxy. I do plan on creating articles on each of the galactic powers which I have mentioned in my articles. The basic background information about the Laurasian Empire is already included in my main article. By the end of the eighteenth century AH (the time system in my galaxy), the entire Galaxy and its two satellite galaxies are unified under the rule of the Laurasian Empire. I wonder how this compares to the more-established FT powers and how I could refrain from using all of my Empire's resources in diplomatic interactions.



If you have a galaxy and two satellite galaxies under control, I'd like to question what is your interest in the MWG. Can't be territory, you've got more than you'll ever use in just one of those satellite galaxies alone. Can't be threatening rivals, even the three greatest powers in the MWG combined couldn't hurt you. (For reference, the Huerdaen Star Empire, the Vipran Imperium, and the Raumreich.)
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For He Loved The Stars Too Fondly, To Fear The Night
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Future-Tech Market Index ThreadThe CompendiumState of the Galaxy
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Auman
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Postby Auman » Thu Oct 31, 2013 6:18 pm

I have never heard of FT Prime and already I think the idea is one of the dumbest things I have ever heard of. This is an FT advice thread. We advise people on science fiction concepts and help people work through story points, technological ideas, tactics, strategy, demographics, agriculture and anything else that crops up.

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SquareDisc City
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Postby SquareDisc City » Thu Oct 31, 2013 6:20 pm

If nothing else, an FTL drive malfunction throwing a fleet, or even a planet or system, into the Milky Way may work. It allows the big galactic empire backstory while keeping the stuff actively RPed with at a more typical scale, and it addresses the issue of why the empire doesn't reinforce the colony in a military conflict - because they can't!
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Dreadful Sagittarius
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Postby Dreadful Sagittarius » Thu Oct 31, 2013 6:21 pm

Auman wrote:I have never heard of FT Prime and already I think the idea is one of the dumbest things I have ever heard of. This is an FT advice thread. We advise people on science fiction concepts and help people work through story points, technological ideas, tactics, strategy, demographics, agriculture and anything else that crops up.

Mini Miehm does not speak for majority in anyway. Don't allow yourselves to be alienated. We're all science fiction fans, after all


It's FT. You've not been here in a while Auman, so chances are you've not seen the first rise of groups that purposely distanced themselves from FT. When one of these groups began to be used as a training/advice group for people who wanted to get into FT but were a little cautious of just dropping in, some began to call FT 'FT Prime'. Personally, I prefer the old fashioned way of just calling it FT.
In Memoriam of David 'CanisD' Briedis, October 20, 1970 - August 27, 2015
For He Loved The Stars Too Fondly, To Fear The Night
Factbook of the Phanes RepublicFuture-Tech Advice & Assistance Thread
Future-Tech Market Index ThreadThe CompendiumState of the Galaxy
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Themiclesia
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Founded: Feb 12, 2013
Anarchy

Postby Themiclesia » Thu Oct 31, 2013 6:26 pm

Is it possible to RP a portion of my nation, without the rest knowing of it? This way I might be able to scale up/down my IC commitment to a military RP.
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Laurasia
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Founded: Oct 07, 2011
Psychotic Dictatorship

Postby Laurasia » Thu Oct 31, 2013 6:32 pm

Dreadful Sagittarius wrote:
SquareDisc City wrote:I'm not familiar with source books myself. However, you posted a whole string of long articles earlier. That's great, it's loads of information for those who are interested, but what's lacking is an overview, something that's about one page say and covers the important points someone RPing with you needs to know. (I'll admit I haven't really done the same thing myself...)


I think what Doc is saying is; you've done a fantastic job producing all this. I will admit that, even if I argue that someone with full access to a galactic empire would not fit at all in FT, it is a great read. I've not delved into it due to distraction and partially because I suspect I'd never finish it, but what Doc, and now SDC, and myself, are saying is; condense it. You do not need all of this, and people picking up casual RP's with you will not, or rather, should not, have the time to invest in reading it all. Cherrypick it. Take the salient points, the real meat of the articles, and present it in a factbook. It might seem trite, but I'd suggest taking a look at mine for a start. It's not the longest or most detailed out there, but anyone wanting to RP with me can easily pick up the flavour of my nation from it, which is the whole point. Just try it. I've always preferred my history in a timeline, mostly because I think it sticks better in people's minds. It's okay if it isn't for you, but just try it. That's all we ask, and that's all we suggest, because it helps you, and that is the point of us.

Laurasia wrote:I see. The General History of Laurasia is still in progress, so I will have to see when I will finally be able to create a summarizing article. Basically summing up the main course of events in my galaxy. I do plan on creating articles on each of the galactic powers which I have mentioned in my articles. The basic background information about the Laurasian Empire is already included in my main article. By the end of the eighteenth century AH (the time system in my galaxy), the entire Galaxy and its two satellite galaxies are unified under the rule of the Laurasian Empire. I wonder how this compares to the more-established FT powers and how I could refrain from using all of my Empire's resources in diplomatic interactions.



If you have a galaxy and two satellite galaxies under control, I'd like to question what is your interest in the MWG. Can't be territory, you've got more than you'll ever use in just one of those satellite galaxies alone. Can't be threatening rivals, even the three greatest powers in the MWG combined couldn't hurt you. (For reference, the Huerdaen Star Empire, the Vipran Imperium, and the Raumreich.)


You are right about the territory part. As of the present (AH 1803), the Laurasian Empire's territory encompasses nearly seventy million inhabited systems throughout the Caladarian Galaxy, the Angelina Spiral, and the Great Tesmanian Cloud. Of those seventy million star systems, twenty million have native sentient species of their own. Seven million systems within the Laurasian Empire have a population exceeding one million, while 1.5 million have a population exceeding 10 million. 100,000 star systems within the Laurasian Empire have a population exceeding one billion, with 30,000 having a population above ten billion. Out of those 30,000 star systems, just 10,000 have a population above fifty billion. The Empire's most populous world and capital is Laurasia Prime, with a population of almost three trillion, and which is considered to be the most important world in the Caladarian Galaxy. The Empire's jurisdiction extends across some 150,000 light years, from the Galactic Center to the northern outskirts of the Great Tesmanian Cloud. Thus, clearly, the Laurasian Empire already has a lot in its hands. Perhaps the Laurasian Empire could try to manipulate political events from afar, by supporting one of the Milky Way powers against another, or supporting both at the same time? And just for my information, where are the factbooks located for the three major powers of the MWG you mentioned?
The Galactic Empire of Laurasia
Emperor: Lysimachus II
FT nation (or at least trying)
Originally the nations of Royal Calathonia and Bristain & Ireland: on this game since August 29, 2010

Factbook: http://fiction.wikia.com/wiki/Laurasian_Empire

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Milagro
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Postby Milagro » Thu Oct 31, 2013 6:40 pm

Laurasia wrote:Perhaps the Laurasian Empire could try to manipulate political events from afar, by supporting one of the Milky Way powers against another, or supporting both at the same time?
Kinda like 'Murica with South America during the Cold War???

Could be neat, since Laurasia IS a superpower in it's own right, and so was America in the analogy I provided.

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Dreadful Sagittarius
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Postby Dreadful Sagittarius » Thu Oct 31, 2013 6:43 pm

Laurasia wrote:
Dreadful Sagittarius wrote:

If you have a galaxy and two satellite galaxies under control, I'd like to question what is your interest in the MWG. Can't be territory, you've got more than you'll ever use in just one of those satellite galaxies alone. Can't be threatening rivals, even the three greatest powers in the MWG combined couldn't hurt you. (For reference, the Huerdaen Star Empire, the Vipran Imperium, and the Raumreich.)


You are right about the territory part. As of the present (AH 1803), the Laurasian Empire's territory encompasses nearly seventy million inhabited systems throughout the Caladarian Galaxy, the Angelina Spiral, and the Great Tesmanian Cloud. Of those seventy million star systems, twenty million have native sentient species of their own. Seven million systems within the Laurasian Empire have a population exceeding one million, while 1.5 million have a population exceeding 10 million. 100,000 star systems within the Laurasian Empire have a population exceeding one billion, with 30,000 having a population above ten billion. Out of those 30,000 star systems, just 10,000 have a population above fifty billion. The Empire's most populous world and capital is Laurasia Prime, with a population of almost three trillion, and which is considered to be the most important world in the Caladarian Galaxy. The Empire's jurisdiction extends across some 150,000 light years, from the Galactic Center to the northern outskirts of the Great Tesmanian Cloud. Thus, clearly, the Laurasian Empire already has a lot in its hands. Perhaps the Laurasian Empire could try to manipulate political events from afar, by supporting one of the Milky Way powers against another, or supporting both at the same time? And just for my information, where are the factbooks located for the three major powers of the MWG you mentioned?


Okay, here's some brief background;
- Yes, all three of those nations I mentioned are 'superpower's. Not one has reached in the last five years I've been here to more than thirty systems. Thirty. Out of an entire galaxy. You have no real reason to manipulate any of them.
- In the case of the Raumreich, that's actually two players. I will also say this; Go to the subforum labelled 'Factbooks & National Information'. Go to the search box, enter in those names. I don't keep links to other players factbook, I just prefer searching as needed. (Not being obtuse or stubborn here, it genuinely is my preference.)
- In all three case, you are dealing with either two sets of manipulators, or a race that culturally and lawfully despises liars. In all cases, manipulation may well be worth less than the effort expended.
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For He Loved The Stars Too Fondly, To Fear The Night
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Future-Tech Market Index ThreadThe CompendiumState of the Galaxy
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The Alwon
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Ex-Nation

Postby The Alwon » Thu Oct 31, 2013 6:47 pm

As a pacifist nation, how reasonable should by shielding and armor be? Especially for my world ships.

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Feazanthia
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Inoffensive Centrist Democracy

Postby Feazanthia » Thu Oct 31, 2013 6:50 pm

The Alwon wrote:As a pacifist nation, how reasonable should by shielding and armor be? Especially for my world ships.


I'll answer that with another question - what external pressures would spur the development of new and more advanced shielding and armor?
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Dreadful Sagittarius
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Postby Dreadful Sagittarius » Thu Oct 31, 2013 6:50 pm

The Alwon wrote:As a pacifist nation, how reasonable should by shielding and armor be? Especially for my world ships.


If we're talking planet-sized ships, I personally would be very surprised if anything short of a full multi-fleet assault could even threaten the shields. If we're talking biodome-carrying transport ships, then they're probably a lot smaller, but if they're the only thing your people are living on, they should still have priority for your best tech.
In Memoriam of David 'CanisD' Briedis, October 20, 1970 - August 27, 2015
For He Loved The Stars Too Fondly, To Fear The Night
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Future-Tech Market Index ThreadThe CompendiumState of the Galaxy
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The Alwon
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Postby The Alwon » Thu Oct 31, 2013 6:57 pm

Feazanthia wrote:
The Alwon wrote:As a pacifist nation, how reasonable should by shielding and armor be? Especially for my world ships.


I'll answer that with another question - what external pressures would spur the development of new and more advanced shielding and armor?

The threat of a warlike dark sect of Alwon who are willing to kill/Conquer us without question, plus the War with a Multi-Galaxy expanding horde of monsters called the Xeyed that appear to have been timeless, and basically nearly killed us if it wasn't for a massive Deus ex Machina which we no longer can do, we would have been dead and a part of their horde.

These events plus the fact that the World ships are our new homes 9Exculding the still living homeworld) we want some really powerful armor and shields to protect them.

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Laurasia
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Founded: Oct 07, 2011
Psychotic Dictatorship

Postby Laurasia » Thu Oct 31, 2013 7:02 pm

Dreadful Sagittarius wrote:
Laurasia wrote:
You are right about the territory part. As of the present (AH 1803), the Laurasian Empire's territory encompasses nearly seventy million inhabited systems throughout the Caladarian Galaxy, the Angelina Spiral, and the Great Tesmanian Cloud. Of those seventy million star systems, twenty million have native sentient species of their own. Seven million systems within the Laurasian Empire have a population exceeding one million, while 1.5 million have a population exceeding 10 million. 100,000 star systems within the Laurasian Empire have a population exceeding one billion, with 30,000 having a population above ten billion. Out of those 30,000 star systems, just 10,000 have a population above fifty billion. The Empire's most populous world and capital is Laurasia Prime, with a population of almost three trillion, and which is considered to be the most important world in the Caladarian Galaxy. The Empire's jurisdiction extends across some 150,000 light years, from the Galactic Center to the northern outskirts of the Great Tesmanian Cloud. Thus, clearly, the Laurasian Empire already has a lot in its hands. Perhaps the Laurasian Empire could try to manipulate political events from afar, by supporting one of the Milky Way powers against another, or supporting both at the same time? And just for my information, where are the factbooks located for the three major powers of the MWG you mentioned?


Okay, here's some brief background;
- Yes, all three of those nations I mentioned are 'superpower's. Not one has reached in the last five years I've been here to more than thirty systems. Thirty. Out of an entire galaxy. You have no real reason to manipulate any of them.
- In the case of the Raumreich, that's actually two players. I will also say this; Go to the subforum labelled 'Factbooks & National Information'. Go to the search box, enter in those names. I don't keep links to other players factbook, I just prefer searching as needed. (Not being obtuse or stubborn here, it genuinely is my preference.)
- In all three case, you are dealing with either two sets of manipulators, or a race that culturally and lawfully despises liars. In all cases, manipulation may well be worth less than the effort expended.


Thirty systems per power? And these are considered to be the superpowers? Which means the average power in the Milky Way Galaxy holds probably just a handful of systems. How many powers, if you know, do you estimate to be within your Galaxy? Considering that the last state independent of the Laurasian Empire within the Caladarian Galaxy proper succumbed to the might of the Laurasian military forces in 1774, and that the Laurasian Empire destroyed the Commonwealth of the Dejaniks (the last remaining independent state in the satellite galaxies) in 1795-97, there is obviously a great disparity between the Caladarian Galaxy and the Milky Way Galaxy. Which definitely means that the Laurasian Empire holds an advantage over the three superpowers of the Galaxy. I have probably already mentioned hundreds of star systems in my General History of Laurasia: its so many of them that I have lost count. And yet these are only a fraction of the inhabited worlds in the Caladarian Galaxy. I am currently trying to assemble a list of the main worlds which anybody should know are in my Galaxy. But beyond that, thank you for referring me to the Factbooks and National Information forum. And thank you for warning me against manipulation of those states. What if my Empire sent expeditions, only a fraction of the total Imperial armada, to harass the states of the MWG? Would that constitute an acceptable roleplay? Or would I be overreaching and godmodding?
The Galactic Empire of Laurasia
Emperor: Lysimachus II
FT nation (or at least trying)
Originally the nations of Royal Calathonia and Bristain & Ireland: on this game since August 29, 2010

Factbook: http://fiction.wikia.com/wiki/Laurasian_Empire

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Dreadful Sagittarius
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Postby Dreadful Sagittarius » Thu Oct 31, 2013 7:07 pm

Laurasia wrote:
Dreadful Sagittarius wrote:
Okay, here's some brief background;
- Yes, all three of those nations I mentioned are 'superpower's. Not one has reached in the last five years I've been here to more than thirty systems. Thirty. Out of an entire galaxy. You have no real reason to manipulate any of them.
- In the case of the Raumreich, that's actually two players. I will also say this; Go to the subforum labelled 'Factbooks & National Information'. Go to the search box, enter in those names. I don't keep links to other players factbook, I just prefer searching as needed. (Not being obtuse or stubborn here, it genuinely is my preference.)
- In all three case, you are dealing with either two sets of manipulators, or a race that culturally and lawfully despises liars. In all cases, manipulation may well be worth less than the effort expended.


Thirty systems per power? And these are considered to be the superpowers? Which means the average power in the Milky Way Galaxy holds probably just a handful of systems. How many powers, if you know, do you estimate to be within your Galaxy? Considering that the last state independent of the Laurasian Empire within the Caladarian Galaxy proper succumbed to the might of the Laurasian military forces in 1774, and that the Laurasian Empire destroyed the Commonwealth of the Dejaniks (the last remaining independent state in the satellite galaxies) in 1795-97, there is obviously a great disparity between the Caladarian Galaxy and the Milky Way Galaxy. Which definitely means that the Laurasian Empire holds an advantage over the three superpowers of the Galaxy. I have probably already mentioned hundreds of star systems in my General History of Laurasia: its so many of them that I have lost count. And yet these are only a fraction of the inhabited worlds in the Caladarian Galaxy. I am currently trying to assemble a list of the main worlds which anybody should know are in my Galaxy. But beyond that, thank you for referring me to the Factbooks and National Information forum. And thank you for warning me against manipulation of those states. What if my Empire sent expeditions, only a fraction of the total Imperial armada, to harass the states of the MWG? Would that constitute an acceptable roleplay? Or would I be overreaching and godmodding?


Something like an exploration fleet would not be out of the question. The only problem is you'd have to install a drawback so they can't draw on limitless reinforcements from Homegalaxy. I personally would go for 'insanely long travel time', say entire decades, forcing your crews to go into stasis on the way here. That also gives you an interesting angle in initial RP's. Let's say a lot of crew have died in stasis due to accidents; what are you going to do to cope with the shortfall? That adds drama, and that makes a story.
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Milagro
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Posts: 67
Founded: Oct 28, 2013
Ex-Nation

Postby Milagro » Thu Oct 31, 2013 7:09 pm

Laurasia wrote:
Dreadful Sagittarius wrote:
Okay, here's some brief background;
- Yes, all three of those nations I mentioned are 'superpower's. Not one has reached in the last five years I've been here to more than thirty systems. Thirty. Out of an entire galaxy. You have no real reason to manipulate any of them.
- In the case of the Raumreich, that's actually two players. I will also say this; Go to the subforum labelled 'Factbooks & National Information'. Go to the search box, enter in those names. I don't keep links to other players factbook, I just prefer searching as needed. (Not being obtuse or stubborn here, it genuinely is my preference.)
- In all three case, you are dealing with either two sets of manipulators, or a race that culturally and lawfully despises liars. In all cases, manipulation may well be worth less than the effort expended.


Thirty systems per power? And these are considered to be the superpowers? Which means the average power in the Milky Way Galaxy holds probably just a handful of systems. How many powers, if you know, do you estimate to be within your Galaxy? Considering that the last state independent of the Laurasian Empire within the Caladarian Galaxy proper succumbed to the might of the Laurasian military forces in 1774, and that the Laurasian Empire destroyed the Commonwealth of the Dejaniks (the last remaining independent state in the satellite galaxies) in 1795-97, there is obviously a great disparity between the Caladarian Galaxy and the Milky Way Galaxy. Which definitely means that the Laurasian Empire holds an advantage over the three superpowers of the Galaxy. I have probably already mentioned hundreds of star systems in my General History of Laurasia: its so many of them that I have lost count. And yet these are only a fraction of the inhabited worlds in the Caladarian Galaxy. I am currently trying to assemble a list of the main worlds which anybody should know are in my Galaxy. But beyond that, thank you for referring me to the Factbooks and National Information forum. And thank you for warning me against manipulation of those states. What if my Empire sent expeditions, only a fraction of the total Imperial armada, to harass the states of the MWG? Would that constitute an acceptable roleplay? Or would I be overreaching and godmodding?

I think it would depend on how much you send and how you go about it.

If you send "1 MILLIONZ UBER ARMY SHIPS OF DOOM" you probably won't be taken very seriously and be lumped together with those other galaxy spanning nations.

If you send a fleet to simply harass, not conquer, I guess that'd be ok. Although that's just my opinion.

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-The Unified Earth Governments-
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Posts: 12215
Founded: Aug 25, 2013
Ex-Nation

Postby -The Unified Earth Governments- » Thu Oct 31, 2013 7:10 pm

Laurasia wrote:
Dreadful Sagittarius wrote:
Okay, here's some brief background;
- Yes, all three of those nations I mentioned are 'superpower's. Not one has reached in the last five years I've been here to more than thirty systems. Thirty. Out of an entire galaxy. You have no real reason to manipulate any of them.
- In the case of the Raumreich, that's actually two players. I will also say this; Go to the subforum labelled 'Factbooks & National Information'. Go to the search box, enter in those names. I don't keep links to other players factbook, I just prefer searching as needed. (Not being obtuse or stubborn here, it genuinely is my preference.)
- In all three case, you are dealing with either two sets of manipulators, or a race that culturally and lawfully despises liars. In all cases, manipulation may well be worth less than the effort expended.


Thirty systems per power? And these are considered to be the superpowers? Which means the average power in the Milky Way Galaxy holds probably just a handful of systems. How many powers, if you know, do you estimate to be within your Galaxy? Considering that the last state independent of the Laurasian Empire within the Caladarian Galaxy proper succumbed to the might of the Laurasian military forces in 1774, and that the Laurasian Empire destroyed the Commonwealth of the Dejaniks (the last remaining independent state in the satellite galaxies) in 1795-97, there is obviously a great disparity between the Caladarian Galaxy and the Milky Way Galaxy. Which definitely means that the Laurasian Empire holds an advantage over the three superpowers of the Galaxy. I have probably already mentioned hundreds of star systems in my General History of Laurasia: its so many of them that I have lost count. And yet these are only a fraction of the inhabited worlds in the Caladarian Galaxy. I am currently trying to assemble a list of the main worlds which anybody should know are in my Galaxy. But beyond that, thank you for referring me to the Factbooks and National Information forum. And thank you for warning me against manipulation of those states. What if my Empire sent expeditions, only a fraction of the total Imperial armada, to harass the states of the MWG? Would that constitute an acceptable roleplay? Or would I be overreaching and godmodding?


I really don't know why your surprised really, NS FT always preferred small and reasonable, I only have one system, three true planets, and practically every moon besides our own as a base for stuff like weapons development, and agriculture development, yet I have a massive fleet of ships and a population in the mid billions. So yes, thirty systems will make for a large nation that is considered a super power.

Hm, that makes me think, by others terms, where do I stand?

Defiantly not a super power compared to others.
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SquareDisc City
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Posts: 3576
Founded: Jul 02, 2004
Inoffensive Centrist Democracy

Postby SquareDisc City » Thu Oct 31, 2013 7:10 pm

Laurasia wrote:Thirty systems per power? And these are considered to be the superpowers? Which means the average power in the Milky Way Galaxy holds probably just a handful of systems. How many powers, if you know, do you estimate to be within your Galaxy?
The number of systems is generally kept small because most of the established RPers prefer to develop a small number of systems with details and character rather than throw down massive numbers. As for how many powers, well that basically amounts to how many FT RPers there are. Others can answer that better than I.

What if my Empire sent expeditions, only a fraction of the total Imperial armada, to harass the states of the MWG? Would that constitute an acceptable roleplay? Or would I be overreaching and godmodding?
For a one-off RP you might get people joining. As a general premise though I don't think it's going to work, and may conflict with what I think will work which is having a Milky Way colony that handles its own affairs and doesn't have much to do with "back home".
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Laurasia
Chargé d'Affaires
 
Posts: 383
Founded: Oct 07, 2011
Psychotic Dictatorship

Postby Laurasia » Thu Oct 31, 2013 7:16 pm

Dreadful Sagittarius wrote:
Laurasia wrote:
Thirty systems per power? And these are considered to be the superpowers? Which means the average power in the Milky Way Galaxy holds probably just a handful of systems. How many powers, if you know, do you estimate to be within your Galaxy? Considering that the last state independent of the Laurasian Empire within the Caladarian Galaxy proper succumbed to the might of the Laurasian military forces in 1774, and that the Laurasian Empire destroyed the Commonwealth of the Dejaniks (the last remaining independent state in the satellite galaxies) in 1795-97, there is obviously a great disparity between the Caladarian Galaxy and the Milky Way Galaxy. Which definitely means that the Laurasian Empire holds an advantage over the three superpowers of the Galaxy. I have probably already mentioned hundreds of star systems in my General History of Laurasia: its so many of them that I have lost count. And yet these are only a fraction of the inhabited worlds in the Caladarian Galaxy. I am currently trying to assemble a list of the main worlds which anybody should know are in my Galaxy. But beyond that, thank you for referring me to the Factbooks and National Information forum. And thank you for warning me against manipulation of those states. What if my Empire sent expeditions, only a fraction of the total Imperial armada, to harass the states of the MWG? Would that constitute an acceptable roleplay? Or would I be overreaching and godmodding?


Something like an exploration fleet would not be out of the question. The only problem is you'd have to install a drawback so they can't draw on limitless reinforcements from Homegalaxy. I personally would go for 'insanely long travel time', say entire decades, forcing your crews to go into stasis on the way here. That also gives you an interesting angle in initial RP's. Let's say a lot of crew have died in stasis due to accidents; what are you going to do to cope with the shortfall? That adds drama, and that makes a story.


But how could such a long travel time work? Considering that the Laurasian Empire possesses the hyperdrive, which allows one to go across a galaxy of about 120,000 light years in a little under seven or eight hours, how could I make it that it takes the ships decades to cross the inter-galactic void. The very fact of there being a galactic Empire suggests there would have to be advanced interstellar propulsion territory. The actual calendar era system in my galaxy is based around the invention of the hyperdrive: just like how yours is based around the "Arrival Event" when A12-7ED was colonized by the Ship Gaia (O AE), mines is based around the invention of the hyperdrive by the ancient Laurasian Stellar Republic (1 BH-AH 1, there is no year zero). The year 1797 means 1797 years since the invention of the hyperdrive. And the Laurasians were in space with the warp drive, hyperspace cannons, and dimensional drives four centuries before that. Considering also that numerous species in my galaxy, such as the Huntites, Robertians, Kimanians, Rokai, and Nagai, were venturing in space as far as back as five to ten thousand years before the Laurasians even entered space, and that before that, there were the ancient Metasian, Cree, Shapeshifter, Pauline Empires, each of which was in space for hundreds or even thousands of years....My basic point is that I would see difficulty in how I could develop such a story. I do want to impose reasonable limits so that the expeditionary fleet is limited in how much support it can get from the Empire, hundreds of thousands or millions of light years away from the Milky Way Galaxy but that its still enough of a threat to alarm some of the Milky Way powers.
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