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by Feazanthia » Thu Oct 31, 2013 4:22 pm

by The Alwon » Thu Oct 31, 2013 4:24 pm
SquareDisc City wrote:Be careful with "stasis". It's quite liable to have unwanted side-effects. While I'm sure it can be RPed well, I've seen it used in an inconsistent and arbitrary fashion, stopping x but doing nothing to y as the person RPing it decides will "help them win".The Alwon wrote:I was thinking of having Stasis "tools" to slow down aggressors so I can escape when push comes to shove.

by The Legion of War » Thu Oct 31, 2013 4:26 pm
Themiclesia wrote:The Legion of War wrote:Questions seeking advice for groups like FAR or NEAR should probably be kept within those groups. It makes more sense.
If your group isn't active enough to even muster up a single reply, perhaps you should find a new group?My Argument Thread has worked wonders but it also has become a central point for advice which often has sidetracked the reason for the Thread.
As an experiment, I am starting a Thread to act as the central point for advice. New players can come here and ask questions and hopefully older or more experienced players can help them.
I do not want arguments here, take it to the Argument Thread.
Now, let us all play nice. Listen to the advice people give you and choose what you wish to keep.
This was the OP. Nowhere (other than its position in the II forum) does it say that advice herein given must be related to RP. They can relate to a nation's lore or canon as well; indeed, RPing is one aspect of NS, but nation-building is another, albeit being related. There is a general reservation/hesitation towards galactic or intergalactic nations, but that is on RP grounds only. There can perfectly legitimate nation building activity centred around an intergalactic power, and there can be amazing tales from such a tradition. Such a nation I own, and I operate on two sets of statistics -- one for nation-building and story writing, and one for RPing. I don't think there's an objection against that.
Listen to the advice people give you and choose what you wish to keep

by Reliquary » Thu Oct 31, 2013 4:26 pm
The Alwon wrote:SquareDisc City wrote:Be careful with "stasis". It's quite liable to have unwanted side-effects. While I'm sure it can be RPed well, I've seen it used in an inconsistent and arbitrary fashion, stopping x but doing nothing to y as the person RPing it decides will "help them win".
We don't intend to help anyone in war, just defend ourselves and only our selves.
Besides defense, is there anything else you can do with stasis?

by Feazanthia » Thu Oct 31, 2013 4:27 pm
The Alwon wrote:SquareDisc City wrote:Be careful with "stasis". It's quite liable to have unwanted side-effects. While I'm sure it can be RPed well, I've seen it used in an inconsistent and arbitrary fashion, stopping x but doing nothing to y as the person RPing it decides will "help them win".
We don't intend to help anyone in war, just defend ourselves and only our selves.
Besides defense, is there anything else you can do with stasis?

by Feazanthia » Thu Oct 31, 2013 4:29 pm

by The Legion of War » Thu Oct 31, 2013 4:32 pm
Feazanthia wrote:Reliquary wrote:
Preserve things, like food or other things that decay. (Or criminals) Could be used as a sort of super refrigerator.
I never understood stasis-prison. Prison's primary function is rehabilitation. If, for the prisoner, no time has passed, what reason do we have to think they would change behavioral patterns upon release?
I guess "stealing" years of life from a prisoner could be in itself a punishment, but removing social support as such a system would do just seems counterproductive.

by SquareDisc City » Thu Oct 31, 2013 4:34 pm
Depending on the details, all sorts. Kill someone by stopping the blood flowing in their body. Destroy a town by holding rainwater above it in a stasis field, then dropping it all at once. Wreck a planet by chucking a stasis field generator past it at speed, assuming "stationary" is considered relative to the generator.The Alwon wrote:SquareDisc City wrote:Be careful with "stasis". It's quite liable to have unwanted side-effects. While I'm sure it can be RPed well, I've seen it used in an inconsistent and arbitrary fashion, stopping x but doing nothing to y as the person RPing it decides will "help them win".
We don't intend to help anyone in war, just defend ourselves and only our selves.
Besides defense, is there anything else you can do with stasis?
Very debatable. The real-world function of prisons is a topic for NSG. As for here, if someone says prison's primary function is punishment in their nation then it is.Feazanthia wrote:Prison's primary function is rehabilitation.

by Reliquary » Thu Oct 31, 2013 4:34 pm
Feazanthia wrote:Reliquary wrote:
Preserve things, like food or other things that decay. (Or criminals) Could be used as a sort of super refrigerator.
I never understood stasis-prison. Prison's primary function is rehabilitation. If, for the prisoner, no time has passed, what reason do we have to think they would change behavioral patterns upon release?
I guess "stealing" years of life from a prisoner could be in itself a punishment, but removing social support as such a system would do just seems counterproductive.
The Legion of War wrote:Feazanthia wrote:
I never understood stasis-prison. Prison's primary function is rehabilitation. If, for the prisoner, no time has passed, what reason do we have to think they would change behavioral patterns upon release?
I guess "stealing" years of life from a prisoner could be in itself a punishment, but removing social support as such a system would do just seems counterproductive.
Speaking of prisons... Would prisoners make good conscripts at all?
They're tough, but they're also undisciplined... so I'm not too sure about that. Maybe used as cannon fodder in times of war?
Of course, this is assuming that this is a specific group of prisoners that simply aren't reacting well to rehabilitation.

by -The Unified Earth Governments- » Thu Oct 31, 2013 4:35 pm
News - 10/27/2558: Deglassing of Reach is going smoother than expected. | First prototype laser rifle is beginning experimentation. | The Sangheili Civil War is officially over, Arbiter Thel'Vadam and his Swords of Sanghelios have successfully eliminated remaining Covenant cells on Sanghelios. | President Ruth Charet to hold press meeting within the hour on the end of the Sangheili Civil War. | The Citadel Council official introduces the Unggoy as a member of the Citadel.

by Feazanthia » Thu Oct 31, 2013 4:36 pm

by The Legion of War » Thu Oct 31, 2013 4:41 pm
Feazanthia wrote:If you're looking to have mass-defections, then sure. Having military service be an avenue to freedom and reentry into society is a far more viable option. Forcing a man into something is far less effective than giving him, or at least giving him the illusion, of choice.

by Non-Aligned Worlds » Thu Oct 31, 2013 4:43 pm
The Legion of War wrote:Feazanthia wrote:If you're looking to have mass-defections, then sure. Having military service be an avenue to freedom and reentry into society is a far more viable option. Forcing a man into something is far less effective than giving him, or at least giving him the illusion, of choice.
So, basically we're offering him a contract job?
"Fight for us for x amount of time, earn a paycheque, get a second chance, or rot in prison"?
by Themiclesia » Thu Oct 31, 2013 4:48 pm
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(except in F7)
Gameside factbooks not canon
Sample military factbook
Nations:
• Themiclesia
• Camia
• Antari
>>>Member of Septentrion, Atlas, Alithea, Tyran<<<Left-of-centre, multiple home countries and native languages, socially and fiscally liberal; he/him/his
Pro: diversity, choice, liberty, democracy, equality | Anti: racism, sexism, nationalism, dictatorship, war
News | Court of Appeal overturns Sgt. Ker conviction for larceny in quartermaster's pantry | TNS Hat runs aground in foreign harbour, hull unhurt | House of Lords passes Stamp Collection Act, counterfeiting used stamps now a crime | New bicycle lanes under the elevated railways | Demonstration against rights abuses in Menghe in Crystal Park, MoD: parade to be postponed for civic activity

by Mini Miehm » Thu Oct 31, 2013 4:55 pm
Themiclesia wrote:Non-Aligned Worlds wrote:
That could work. Kinda like the romans offering auxiliary soldiers citizenship after x amount of years.
I personally find such a system problematic. Who is to determine what sort of position and duration whereof will these prisoners serve? Will prisoners form a unit by their like, or will they be dispersed amongst other servicepersons? There are certainly some units that sustain a much higher risk than others, and such a system could be open for abuse.

by Milagro » Thu Oct 31, 2013 4:57 pm
Avenio wrote:Arthropoda Ingens wrote:They could and do, yes. Of course, getting said massive lakes can be difficult-ish - you need mountain ranges or snowy snow snow winters that trap precipitation and force it into a fitting basin. Works for the great lakes and the caspian sea, but there's not that many such locations. And where they are, the area is usually a little less dry than what you're imagining because, well... Shitton of water right next door, and the rivers that supply the lake are around there somewhere, too. Central Asia with the Caspian sea, the Aral sea and the Baikal lake is pretty close, though - yay steppe.
One solution he/she could go for is to have the interior dry scrubland marked with a chain of big, old, eroded impact craters, like those commonly found on the surface of Mars - large, deep basins like that should allow for large enough lakes to provide local 'bubbles' of lake-effect temperature modulation whilst allowing for a comparative lack of large mountain chains to form them, since those sorts of basins would probably divert rivers away from reaching the sea and direct them instead to fill the basin.
Which, incidentally, might provide you an avenue to get the desert-like conditions you're looking for, albeit indirectly. A large impact in the relatively recent past, if you have a supercontinent located in the temperate zone, (ie in and around the equator) would drastically reduce the diversity and population sizes of most of the terrestrial organisms on the planet and probably contribute to continent-wide desertification in the following die-off due to the volcanic/meteoritic winter. Not to mention that 'weedy' super-generalist plants like those that live in scrublands are usually the first to rebound after disasters of that magnitude, most of the landscape in the interior of the continent would look like a desert, even if it wasn't climactically-suited to be a desert forever.
by Themiclesia » Thu Oct 31, 2013 4:58 pm
Mini Miehm wrote:Themiclesia wrote:I personally find such a system problematic. Who is to determine what sort of position and duration whereof will these prisoners serve? Will prisoners form a unit by their like, or will they be dispersed amongst other servicepersons? There are certainly some units that sustain a much higher risk than others, and such a system could be open for abuse.
Traditionally, at least in the US, prisoners could be given the choice to enlist in lieu of punishment. Generally, they were treated like any other enlisted man, and sent to basic, and then to a unit as the needs of the service dictated.
Generally they were largely not hardened criminals or murderers, but rather repeat petty offenders. Repeated assaults or other similar crimes could get you a four year enlistment.
Now, a sufficiently advanced or brutal training regimen could make even hardened offenders into viable soldiers, such as the protocols used by the Terran COnfederacyt and Dominion in the Starcraft series. So, your mileage may vary on the viability of penal battalions or penal units.
NS stats not in effect
(except in F7)
Gameside factbooks not canon
Sample military factbook
Nations:
• Themiclesia
• Camia
• Antari
>>>Member of Septentrion, Atlas, Alithea, Tyran<<<Left-of-centre, multiple home countries and native languages, socially and fiscally liberal; he/him/his
Pro: diversity, choice, liberty, democracy, equality | Anti: racism, sexism, nationalism, dictatorship, war
News | Court of Appeal overturns Sgt. Ker conviction for larceny in quartermaster's pantry | TNS Hat runs aground in foreign harbour, hull unhurt | House of Lords passes Stamp Collection Act, counterfeiting used stamps now a crime | New bicycle lanes under the elevated railways | Demonstration against rights abuses in Menghe in Crystal Park, MoD: parade to be postponed for civic activity

by The Legion of War » Thu Oct 31, 2013 5:00 pm
Themiclesia wrote:Mini Miehm wrote:
Traditionally, at least in the US, prisoners could be given the choice to enlist in lieu of punishment. Generally, they were treated like any other enlisted man, and sent to basic, and then to a unit as the needs of the service dictated.
Generally they were largely not hardened criminals or murderers, but rather repeat petty offenders. Repeated assaults or other similar crimes could get you a four year enlistment.
Now, a sufficiently advanced or brutal training regimen could make even hardened offenders into viable soldiers, such as the protocols used by the Terran COnfederacyt and Dominion in the Starcraft series. So, your mileage may vary on the viability of penal battalions or penal units.
From an IC perspective, we think serving the nation should be a voluntary action, not a coerced one. Of course, we are devotees to the 'noble warrior' image.
OoC, having such a unit might be damaging, as soldiers might be undisciplined, uncouth, or untrained.

by Mini Miehm » Thu Oct 31, 2013 5:01 pm
Milagro wrote:Avenio wrote:
One solution he/she could go for is to have the interior dry scrubland marked with a chain of big, old, eroded impact craters, like those commonly found on the surface of Mars - large, deep basins like that should allow for large enough lakes to provide local 'bubbles' of lake-effect temperature modulation whilst allowing for a comparative lack of large mountain chains to form them, since those sorts of basins would probably divert rivers away from reaching the sea and direct them instead to fill the basin.
Which, incidentally, might provide you an avenue to get the desert-like conditions you're looking for, albeit indirectly. A large impact in the relatively recent past, if you have a supercontinent located in the temperate zone, (ie in and around the equator) would drastically reduce the diversity and population sizes of most of the terrestrial organisms on the planet and probably contribute to continent-wide desertification in the following die-off due to the volcanic/meteoritic winter. Not to mention that 'weedy' super-generalist plants like those that live in scrublands are usually the first to rebound after disasters of that magnitude, most of the landscape in the interior of the continent would look like a desert, even if it wasn't climactically-suited to be a desert forever.I think I'll go that route. Maybe one of them could be an oasis of sorts, around which the capital city is built. Not sure if that's possible, to have a crater like that become an oasis?
Anyways I think I might prefer lower species diversity. I don't feel like quite going into overly massive detail over the ecosystems of the planet.

by Mini Miehm » Thu Oct 31, 2013 5:03 pm
Themiclesia wrote:Mini Miehm wrote:
Traditionally, at least in the US, prisoners could be given the choice to enlist in lieu of punishment. Generally, they were treated like any other enlisted man, and sent to basic, and then to a unit as the needs of the service dictated.
Generally they were largely not hardened criminals or murderers, but rather repeat petty offenders. Repeated assaults or other similar crimes could get you a four year enlistment.
Now, a sufficiently advanced or brutal training regimen could make even hardened offenders into viable soldiers, such as the protocols used by the Terran COnfederacyt and Dominion in the Starcraft series. So, your mileage may vary on the viability of penal battalions or penal units.
From an IC perspective, we think serving the nation should be a voluntary action, not a coerced one. Of course, we are devotees to the 'noble warrior' image.
OoC, having such a unit might be damaging, as soldiers might be undisciplined, uncouth, or untrained.
by Themiclesia » Thu Oct 31, 2013 5:15 pm
Mini Miehm wrote:Themiclesia wrote:From an IC perspective, we think serving the nation should be a voluntary action, not a coerced one. Of course, we are devotees to the 'noble warrior' image.
OoC, having such a unit might be damaging, as soldiers might be undisciplined, uncouth, or untrained.
Well, in the case of American soldiers serving in lieu of prison, such was not the case. Your mileage may vary. If you go the Dominion route, your soldiers are so hopped up on drugs and mind altering electronics that they won't be arguing with anybody. Of course, they're also violently literal and liable to take certain sarcastic modes of speech poorly. The concerns as to training and discipline can be addressed in various ways, depending on your setting and technology.
NS stats not in effect
(except in F7)
Gameside factbooks not canon
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Nations:
• Themiclesia
• Camia
• Antari
>>>Member of Septentrion, Atlas, Alithea, Tyran<<<Left-of-centre, multiple home countries and native languages, socially and fiscally liberal; he/him/his
Pro: diversity, choice, liberty, democracy, equality | Anti: racism, sexism, nationalism, dictatorship, war
News | Court of Appeal overturns Sgt. Ker conviction for larceny in quartermaster's pantry | TNS Hat runs aground in foreign harbour, hull unhurt | House of Lords passes Stamp Collection Act, counterfeiting used stamps now a crime | New bicycle lanes under the elevated railways | Demonstration against rights abuses in Menghe in Crystal Park, MoD: parade to be postponed for civic activity

by Vernii » Thu Oct 31, 2013 5:31 pm
by Themiclesia » Thu Oct 31, 2013 5:42 pm
Vernii wrote:Penal battalions have been used throughout modern RL history. Some notable examples:
SS-Sturmbrigade Dirlewanger was a brigade (and later upgraded to division strength) formed out of murderers, rapists, arsonists and other violent felons. It was used almost entirely for 'anti-partisan' duty, which meant that it was unleashed in zones of occupation to rape, torture, and pillage to its hearts content, to the point that even within the SS it had a grisly and unpopular reputation for brutality. When the Eastern Front started collapsing it got hurled against the Soviets and utterly butchered, with one regimental commander being lynched by his own men in order to escape from battle.
The NKVD also operated penal battalions throughout the Second World War, formed primarily of Gulag conscripts and volunteers, ideologically suspect soldiers, and those who were suspected of cowardice or retreated without authorization. They got the worst assignments; cannon-fodder for heavy assaults, mine clearing duty, sacrificial rearguards during withdraws, etc. Theoretically a soldier in one could prove himself in battle and be assigned to a regular Army unit, but it rarely happened due to casualty rates and reassignment to mine clearing if it looked like they'd be rehabilitated.
The French Foreign Legion has a history of allowing men who are wanted to enlist, and even recruited former SS and Wehrmacht soldiers after WWII, whereupon most of them were sent to fight in Indochina.
NS stats not in effect
(except in F7)
Gameside factbooks not canon
Sample military factbook
Nations:
• Themiclesia
• Camia
• Antari
>>>Member of Septentrion, Atlas, Alithea, Tyran<<<Left-of-centre, multiple home countries and native languages, socially and fiscally liberal; he/him/his
Pro: diversity, choice, liberty, democracy, equality | Anti: racism, sexism, nationalism, dictatorship, war
News | Court of Appeal overturns Sgt. Ker conviction for larceny in quartermaster's pantry | TNS Hat runs aground in foreign harbour, hull unhurt | House of Lords passes Stamp Collection Act, counterfeiting used stamps now a crime | New bicycle lanes under the elevated railways | Demonstration against rights abuses in Menghe in Crystal Park, MoD: parade to be postponed for civic activity

by Vernii » Thu Oct 31, 2013 5:45 pm
Themiclesia wrote:
The issue with the SS (if you're indeed speaking of the German SS) is that it is no official army -- the Reichswehr is. The Reichswehr appeared diminutive to German standards, so the Nazis dreamed and implemented of all manner of ways to inflate the effective force. These contingencies (such as the Wehrmachte) are then unconfined to the stands of the Reichswehr, especially in the case of the SS, since it isn't even part of the military.
by Themiclesia » Thu Oct 31, 2013 5:46 pm
Vernii wrote:Themiclesia wrote:
The issue with the SS (if you're indeed speaking of the German SS) is that it is no official army -- the Reichswehr is. The Reichswehr appeared diminutive to German standards, so the Nazis dreamed and implemented of all manner of ways to inflate the effective force. These contingencies (such as the Wehrmachte) are then unconfined to the stands of the Reichswehr, especially in the case of the SS, since it isn't even part of the military.
I have no idea what the point that you're trying to make is.
NS stats not in effect
(except in F7)
Gameside factbooks not canon
Sample military factbook
Nations:
• Themiclesia
• Camia
• Antari
>>>Member of Septentrion, Atlas, Alithea, Tyran<<<Left-of-centre, multiple home countries and native languages, socially and fiscally liberal; he/him/his
Pro: diversity, choice, liberty, democracy, equality | Anti: racism, sexism, nationalism, dictatorship, war
News | Court of Appeal overturns Sgt. Ker conviction for larceny in quartermaster's pantry | TNS Hat runs aground in foreign harbour, hull unhurt | House of Lords passes Stamp Collection Act, counterfeiting used stamps now a crime | New bicycle lanes under the elevated railways | Demonstration against rights abuses in Menghe in Crystal Park, MoD: parade to be postponed for civic activity
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