NATION

PASSWORD

Advice Thread OOC Future Tech Only

A resting-place for threads that might have otherwise been lost.

Advertisement

Remove ads

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Oct 29, 2013 1:45 pm

Vaxon wrote:
Vaxon wrote:
Thanks. I'll have to think of a different way, then...

@SDC. I may either use the Tube-Launchers or a different method.


I found a new method! I invented it myself. I call it Drill Bombing.
Basically, we fire drills packed with explosives onto an enemy ship, and they dig through the armor and explode. The resulting hole is then filled by a drop pod that lands in the hole, and troops with space armor on jump out of the drop pod immediately, beginning to ransack the ship.

Foolproof!


More to the point, why send troopers into a mangled explosion crater? That would make a successful boarding quite difficult, as they'll be wading through debris and bent bulkheads instead of walking down the enemy's corridors.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Vaxon
Post Marshal
 
Posts: 15160
Founded: May 19, 2013
Ex-Nation

Postby Vaxon » Tue Oct 29, 2013 1:48 pm

G-Tech Corporation wrote:
Vaxon wrote:
I found a new method! I invented it myself. I call it Drill Bombing.
Basically, we fire drills packed with explosives onto an enemy ship, and they dig through the armor and explode. The resulting hole is then filled by a drop pod that lands in the hole, and troops with space armor on jump out of the drop pod immediately, beginning to ransack the ship.

Foolproof!


More to the point, why send troopers into a mangled explosion crater? That would make a successful boarding quite difficult, as they'll be wading through debris and bent bulkheads instead of walking down the enemy's corridors.


Simple. Exploded and damaged areas will obviously be sealed off from the rest of the ship.
Therefor, we can use that to our advantage and secure the area, blast open the seal-doors, and continue taking the ship.
If we use this strategy against key points, such as the engine-control room, the life support control room, etc. We'll control the enemy ship before they can respond.
Greetings, If you're reading this, YOU ARE A STALKER!
Now, in all seriousness, I am an American Male.
Greater Mackonia wrote:"A car carrying a Communist a Capitalist and a Fascist breaks down, the Communist implores for the three to unite and push the car forward, though it may take significant time and misery. The Capitalist declares that the three should hire a taxi, though it will be costly and the taxi only has room for two. The Fascist gets in the car, sounds the horn and pretends the car is still moving."

-A Mack Saying.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Oct 29, 2013 1:54 pm

Vaxon wrote:
G-Tech Corporation wrote:
More to the point, why send troopers into a mangled explosion crater? That would make a successful boarding quite difficult, as they'll be wading through debris and bent bulkheads instead of walking down the enemy's corridors.


Simple. Exploded and damaged areas will obviously be sealed off from the rest of the ship.
Therefor, we can use that to our advantage and secure the area, blast open the seal-doors, and continue taking the ship.
If we use this strategy against key points, such as the engine-control room, the life support control room, etc. We'll control the enemy ship before they can respond.


I'm still not seeing how that's advantageous compared to simply using "boarding torpedoes".

Your methodology sends bulky soldiers with expensive equipment into damaged sealed-off sections of the ship, necessitating cutting torches or explosives to access the rest of the vessel, and causing hull breaches or other similar types of damage on what will be (if you're successful) a prize ship.

Boarding regularly (via cutting gangway or boarding torpedo) puts regular soldiers with far less expensive equipment into a fairly undamaged ship, allowing them to move through it just as would the regular crew, and take it more or less intact.

As far as controlling the enemy ship, explosives tend to play poorly with control interfaces. If you're causing a large enough blast to necessitate hull breach protocols and the sealing of atmospheric retention bulkheads, I can guarantee any squishy assets like electrical panels and data cores will be so much twisted scrap.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Vaxon
Post Marshal
 
Posts: 15160
Founded: May 19, 2013
Ex-Nation

Postby Vaxon » Tue Oct 29, 2013 1:56 pm

G-Tech Corporation wrote:
Vaxon wrote:
Simple. Exploded and damaged areas will obviously be sealed off from the rest of the ship.
Therefor, we can use that to our advantage and secure the area, blast open the seal-doors, and continue taking the ship.
If we use this strategy against key points, such as the engine-control room, the life support control room, etc. We'll control the enemy ship before they can respond.


I'm still not seeing how that's advantageous compared to simply using "boarding torpedoes".

Your methodology sends bulky soldiers with expensive equipment into damaged sealed-off sections of the ship, necessitating cutting torches or explosives to access the rest of the vessel, and causing hull breaches or other similar types of damage on what will be (if you're successful) a prize ship.

Boarding regularly (via cutting gangway or boarding torpedo) puts regular soldiers with far less expensive equipment into a fairly undamaged ship, allowing them to move through it just as would the regular crew, and take it more or less intact.

As far as controlling the enemy ship, explosives tend to play poorly with control interfaces. If you're causing a large enough blast to necessitate hull breach protocols and the sealing of atmospheric retention bulkheads, I can guarantee any squishy assets like electrical panels and data cores will be so much twisted scrap.


OK then, so... Drill Bombs will be my way of knocking out their systems. It'll drill into the ship and knock out their necessities; such as the power core that pretty much powers the entire ship.

As for how I'm boarding the ship, I seriously like my Tele-Boarding Idea best.
Greetings, If you're reading this, YOU ARE A STALKER!
Now, in all seriousness, I am an American Male.
Greater Mackonia wrote:"A car carrying a Communist a Capitalist and a Fascist breaks down, the Communist implores for the three to unite and push the car forward, though it may take significant time and misery. The Capitalist declares that the three should hire a taxi, though it will be costly and the taxi only has room for two. The Fascist gets in the car, sounds the horn and pretends the car is still moving."

-A Mack Saying.

User avatar
Yes Im Biop
Postmaster-General
 
Posts: 14942
Founded: Feb 29, 2012
Ex-Nation

Postby Yes Im Biop » Tue Oct 29, 2013 1:58 pm

Vaxon wrote:
Vaxon wrote:
Thanks. I'll have to think of a different way, then...

@SDC. I may either use the Tube-Launchers or a different method.


I found a new method! I invented it myself. I call it Drill Bombing.
Basically, we fire drills packed with explosives onto an enemy ship, and they dig through the armor and explode. The resulting hole is then filled by a drop pod that lands in the hole, and troops with space armor on jump out of the drop pod immediately, beginning to ransack the ship.

Foolproof!


I allready do that, Only it's a massive slug packed with HE. Not a drill. Works much better, and you have the added effect of killing the ship and not yoru drop pods of soldiers
Scaile, Proud, Dangerous
Ambassador
Posts: 1653
Founded: Jul 01, 2011
[violet] wrote:Urggg... trawling through ads looking for roman orgies...

Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.

Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
Yes, I Am infact Biop.


Rest in Peace Riley. Biopan Embassy Non Military Realism Thread
Seeya 1K Cat's Miss ya man. Well, That Esclated Quickly

User avatar
Themiclesia
Postmaster-General
 
Posts: 10711
Founded: Feb 12, 2013
Ex-Nation

Postby Themiclesia » Tue Oct 29, 2013 1:58 pm

Are there any FT policies for handling zombies? :blink:
NS stats not in effect
(except in F7)
Gameside factbooks not canon
Sample military factbook
Nations:
Themiclesia
Camia
Antari
>>>Member of Septentrion, Atlas, Alithea, Tyran<<<
Left-of-centre, multiple home countries and native languages, socially and fiscally liberal; he/him/his
Pro: diversity, choice, liberty, democracy, equality | Anti: racism, sexism, nationalism, dictatorship, war
News | Court of Appeal overturns Sgt. Ker conviction for larceny in quartermaster's pantry | TNS Hat runs aground in foreign harbour, hull unhurt | House of Lords passes Stamp Collection Act, counterfeiting used stamps now a crime | New bicycle lanes under the elevated railways | Demonstration against rights abuses in Menghe in Crystal Park, MoD: parade to be postponed for civic activity

User avatar
Oppressorion
Ambassador
 
Posts: 1598
Founded: Oct 27, 2010
Ex-Nation

Postby Oppressorion » Tue Oct 29, 2013 1:59 pm

About boarding...I understand it being futile as a main strategy, but I think it could work as a mop-up process, after the enemy ship has been heavily damaged and needs another little push - the elimination of its command staff, for example. Obviously it surrendering on its own would be preferred, but there are just some death-or-glory captaiins that won't give up until they're dead (losing you POW bargaining chips, and the opportunity to capture a ship for reverse engineering, recycling, or intelligence gathering) or actually have a gun to their head. Delivery can take the form of an armoured shuttle cutting through a section of the hull that has already had its defences disabled, and working from there. At the very, very least, it provides a distraction.
Imagine somthing like the Combine and Judge Dredd, with mind control.
My IC nation title is Oprusa, and I am human but not connected to Earth.
Do not dabble in the affairs of dragons, for thou art crunchy and good with ketchup.
Agnostic, humanist vegetarian. Also against abortion - you get all sorts here, don't you?
DEAT: Delete with Extreme, All-Encompassing Terror!

User avatar
Vaxon
Post Marshal
 
Posts: 15160
Founded: May 19, 2013
Ex-Nation

Postby Vaxon » Tue Oct 29, 2013 2:00 pm

Themiclesia wrote:Are there any FT policies for handling zombies? :blink:


Well, Here's the biggest policy;
Off Planet Nations should avoid earth while it has a zombie apocalypse.
Greetings, If you're reading this, YOU ARE A STALKER!
Now, in all seriousness, I am an American Male.
Greater Mackonia wrote:"A car carrying a Communist a Capitalist and a Fascist breaks down, the Communist implores for the three to unite and push the car forward, though it may take significant time and misery. The Capitalist declares that the three should hire a taxi, though it will be costly and the taxi only has room for two. The Fascist gets in the car, sounds the horn and pretends the car is still moving."

-A Mack Saying.

User avatar
Estainia
Senator
 
Posts: 4808
Founded: Jul 03, 2009
Corrupt Dictatorship

Postby Estainia » Tue Oct 29, 2013 2:01 pm

Themiclesia wrote:Are there any FT policies for handling zombies? :blink:


Why, strap cybernetics and control units into them and recruit them of course...
The Empire of the Etai
Is a bit of magic your thing, or scientific post-modernism?
Consider joining Rostil today and help build a lasting setting!

User avatar
Vocenae
Ambassador
 
Posts: 1097
Founded: Jan 19, 2006
Compulsory Consumerist State

Postby Vocenae » Tue Oct 29, 2013 2:30 pm

Themiclesia wrote:Are there any FT policies for handling zombies? :blink:


Don't stop shooting.

Ever.
The Imperial Star Republic
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.

User avatar
Themiclesia
Postmaster-General
 
Posts: 10711
Founded: Feb 12, 2013
Ex-Nation

Postby Themiclesia » Tue Oct 29, 2013 2:32 pm

I should need to deploy nondescript space marines to do the job.
NS stats not in effect
(except in F7)
Gameside factbooks not canon
Sample military factbook
Nations:
Themiclesia
Camia
Antari
>>>Member of Septentrion, Atlas, Alithea, Tyran<<<
Left-of-centre, multiple home countries and native languages, socially and fiscally liberal; he/him/his
Pro: diversity, choice, liberty, democracy, equality | Anti: racism, sexism, nationalism, dictatorship, war
News | Court of Appeal overturns Sgt. Ker conviction for larceny in quartermaster's pantry | TNS Hat runs aground in foreign harbour, hull unhurt | House of Lords passes Stamp Collection Act, counterfeiting used stamps now a crime | New bicycle lanes under the elevated railways | Demonstration against rights abuses in Menghe in Crystal Park, MoD: parade to be postponed for civic activity

User avatar
New Tsavon
Minister
 
Posts: 2764
Founded: Mar 20, 2013
Ex-Nation

Postby New Tsavon » Tue Oct 29, 2013 2:36 pm

Dreadful Sagittarius wrote:
New Tsavon wrote:Well, what would it be used for?

For anti-tank uses, a weapon that doesn't have to have to have line of sight on a target, such as a top-attack missile launcher would be far superior.


Original thought was as a replacement for the normal infantryman's rifle, and Caecuser raised the point of a two-man laser team, which considering my only current anti-armor weapon is a multipurpose anti-armour/aircraft launcher would seem to offer better value in terms of penetration.

Well, it seems rather large and cumbersome for an infantry rifle, but it might make a good light, fairly short-range AT, and if you're lucky, AA weapon. However, I'd keep that multipurpose AA/AT launcher, if only for use at greater ranges.

Themiclesia wrote:Are there any FT policies for handling zombies? :blink:

Lob a Nova-Yield Quantumburster or two at the effected world.

Or send in some generic brand space marines to clear out the zombies.
Ave Nex Alea

Mallorea and Riva should resign

User avatar
Vocenae
Ambassador
 
Posts: 1097
Founded: Jan 19, 2006
Compulsory Consumerist State

Postby Vocenae » Tue Oct 29, 2013 2:39 pm

Themiclesia wrote:I should need to deploy nondescript space marines to do the job.


So long as you have a bunch of dumb, aggressive southern sounding white guys, a African American sergeant and his two cannon fodder brothers, a incompetent, inexperienced white guy lieutenant who falls apart in the first battle, and a couple of tough as nails women, possibly white or Hispanic and you should be good.
The Imperial Star Republic
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.

User avatar
New Tsavon
Minister
 
Posts: 2764
Founded: Mar 20, 2013
Ex-Nation

Postby New Tsavon » Tue Oct 29, 2013 2:42 pm

Vocenae wrote:
Themiclesia wrote:I should need to deploy nondescript space marines to do the job.


So long as you have a bunch of dumb, aggressive southern sounding white guys, a African American sergeant and his two cannon fodder brothers, a incompetent, inexperienced white guy lieutenant who falls apart in the first battle, and a couple of tough as nails women, possibly white or Hispanic and you should be good.

They all also need to have nondescript, boxy human weapons like railguns or even chemically propelled firearms.

Otherwise you have a perfectly nondescript team of space marines.
Ave Nex Alea

Mallorea and Riva should resign

User avatar
The Legion of War
Minister
 
Posts: 2197
Founded: Oct 30, 2012
Ex-Nation

Postby The Legion of War » Tue Oct 29, 2013 2:44 pm

Themiclesia wrote:Are there any FT policies for handling zombies? :blink:

Glass from orbit. It's the only way. But only if they are aliens, obviously.

If they are human, it is up to FT Human nations to aid their brethren who may still be stuck on Earth.
IC Stuff:
This nation does NOT represent my real life views.
The FT Nation Index, making it easier for FT players to connect.

OCC Stuff:
Pro: Everything you hate
Con: Everything you love
Info: Straight Hispanic Male, Canadian. Speaks fluent Spanish and English, and some French. If you speak French, I'd love to have someone to practice with, even if it is just typing. Same deal with Spanish.

User avatar
Milagro
Attaché
 
Posts: 67
Founded: Oct 28, 2013
Ex-Nation

Postby Milagro » Tue Oct 29, 2013 3:10 pm

StellarGate wrote:So your people are open minded and when they meet another friendly culture, they are eager to learn and see what their culture is like. (I hope that assessment of your people is correct.)
Yes, that is accurate. However with nations that prove themselves hostile they have a simple policy "forgive, but never forget".

StellarGate wrote:Do they like accepting other cultural aspects as their own or would they rather just admire it? How do they respond to some one breaking the tradition?
Depends on what part of the culture. If it's adopting an alien language, I doubt it. If it's adopting new types of food, quite possibly. The same could apply with music, to have a Milagronian feel at the core with just a touch of alien noises.

Someone that breaks tradition is seen as slightly odd, but nothing else. It'd be seen as an odd quirk that person has more than anything else. Said person is still treated with respect and relationships don't fall through because of it. It'd be nice if they followed tradition, but hey if they don't like something they don't like it.

Tradition is pretty important in Milagro, and most people don't really object to it, so someone who doesn't follow it is quite a rare sight.

StellarGate wrote:Maybe your parties could be part of the culture themselves. Certain days they celebrate with large, over the top parties with particular decorations to honor the dead, their star nation, etc.

Already planning that :) I'm going to have a "Day of the Dead" like in Mexico and obviously the day they arrived on the planet would be cause for HUGE parties ALL over the nation.

I mean ALL over. No peace and quiet for ANYBODY that night.

StellarGate wrote:Food is also a big part of culture as well. Are all dishes served in you nation have a Mexican/Spanish twist to them? Or have they changed with the available food sources (Especially if any plants/animals mutated to fit their new environment.) How about a dish that is only served on rare and special occasions?

What do children do when they become adults? Is there any formal/informal thing they do?
How do people usually greet each other?
What sort of clothes do their wear, and how does it differ, what do certain garments stand for?
How do families welcome babies into the world?
What language do they speak? do they speak mostly English, Spanish, Mexican, or some other language they developed over time?
Cultural symbols? Does your nation have any shapes, animals, or objects they hold dear? (Say like a dove for peace, the shape of a cross, or totem poles.)

Hopefully these questions will get you thinking about how deep into culture you can get with your nation.

Thanks. I could answer most of them right on the dot, since I've been thinking about this for a while, but I'd rather not clog up the thread :blush:

StellarGate wrote:Things that are considered simple, fast foods like Burgers, fries, and chicken tenders, were all foreign to Cresians before humans made contact with the Empire. Cooking is often considered an art form, more importantly, 'show cooking', where a Cresian makes a meal while doing various cool tricks with the food/bowls/him/herself, is catching on fast among younger cooks as they go through culinary school.
Oddly enough, fast food is not really all that popular in Milagro. The cultures that formed it from the start were never big on fast food, and due to a shaky colonization process (at first) all gathered food had to be cooked, so fast food never really took off.

As for "show cooking" that is something Milagronians would DEFINITELY be willing to try out. Even if they sucked at it, they'd keep trying until they got decent (at least).
StellarGate wrote:I'd love to to Rp with this nation you're creating, it sounds really interesting
:D

ONE more thing guys. What do you think of my flag. I know there's a bunch of threads for that sole purpose, but in terms of what I've been describing, does it seem to fit. If need be I can explain it and then you can decide if it makes sense or not.
Last edited by Milagro on Tue Oct 29, 2013 3:13 pm, edited 2 times in total.

User avatar
Vernii
Chargé d'Affaires
 
Posts: 476
Founded: Sep 17, 2008
Benevolent Dictatorship

Postby Vernii » Tue Oct 29, 2013 3:56 pm

Vaxon wrote:
I found a new method! I invented it myself. I call it Drill Bombing.
Basically, we fire drills packed with explosives onto an enemy ship, and they dig through the armor and explode. The resulting hole is then filled by a drop pod that lands in the hole, and troops with space armor on jump out of the drop pod immediately, beginning to ransack the ship.

Foolproof!


You've managed to take the concept of a missile and make it worse, bravo.

Personally I always find it amusing that armor that's generally supposed to be capable of standing up to kiloton and megaton (or higher) weaponry is somehow incapable of standing up to something as pathetic as a drill. Not to mention none of the this addresses the difficulties that boarding troops will face once on board, provided they even make it that far (they usually won't).

Vaxon wrote:Simple. Exploded and damaged areas will obviously be sealed off from the rest of the ship.
Therefor, we can use that to our advantage and secure the area, blast open the seal-doors, and continue taking the ship.
If we use this strategy against key points, such as the engine-control room, the life support control room, etc. We'll control the enemy ship before they can respond.


Most people aren't so dumb as to have only one of each, and especially not to dumb as to put them where they can be easily threatened. Not to mention there's the fun of system lockouts and such so when borders fight their way to a 'vital' compartment, they find that the computers have all been shut down and locked out of the network....

User avatar
OMGeverynameistaken
Postmaster-General
 
Posts: 12437
Founded: Jun 24, 2009
Ex-Nation

Postby OMGeverynameistaken » Tue Oct 29, 2013 4:04 pm

Vaxon should have learned from the Angry Marine's boarding methods. You just need a guy with a power fist on the outside of a pod who can punch his way into the enemy ship.
I AM DISAPPOINTED

User avatar
Vaxon
Post Marshal
 
Posts: 15160
Founded: May 19, 2013
Ex-Nation

Postby Vaxon » Tue Oct 29, 2013 4:05 pm

OMGeverynameistaken wrote:Vaxon should have learned from the Angry Marine's boarding methods. You just need a guy with a power fist on the outside of a pod who can punch his way into the enemy ship.


Uh, No. I'm actually going to board using my tele-boarding methods I had earlier. Much easier.
Greetings, If you're reading this, YOU ARE A STALKER!
Now, in all seriousness, I am an American Male.
Greater Mackonia wrote:"A car carrying a Communist a Capitalist and a Fascist breaks down, the Communist implores for the three to unite and push the car forward, though it may take significant time and misery. The Capitalist declares that the three should hire a taxi, though it will be costly and the taxi only has room for two. The Fascist gets in the car, sounds the horn and pretends the car is still moving."

-A Mack Saying.

User avatar
OMGeverynameistaken
Postmaster-General
 
Posts: 12437
Founded: Jun 24, 2009
Ex-Nation

Postby OMGeverynameistaken » Tue Oct 29, 2013 4:07 pm

Vaxon wrote:
OMGeverynameistaken wrote:Vaxon should have learned from the Angry Marine's boarding methods. You just need a guy with a power fist on the outside of a pod who can punch his way into the enemy ship.


Uh, No. I'm actually going to board using my tele-boarding methods I had earlier. Much easier.

Space Russia will be highly intimidated by the thin red smears your men produce when they attempt to teleport into our ships. Our janitors cower in mild frustration at the mention of your nation.
Last edited by OMGeverynameistaken on Tue Oct 29, 2013 4:09 pm, edited 1 time in total.
I AM DISAPPOINTED

User avatar
Vernii
Chargé d'Affaires
 
Posts: 476
Founded: Sep 17, 2008
Benevolent Dictatorship

Postby Vernii » Tue Oct 29, 2013 4:07 pm

Vaxon wrote:
OMGeverynameistaken wrote:Vaxon should have learned from the Angry Marine's boarding methods. You just need a guy with a power fist on the outside of a pod who can punch his way into the enemy ship.


Uh, No. I'm actually going to board using my tele-boarding methods I had earlier. Much easier.


Shields and electronic warfare will have a field day with that. As will evasive manuevering.

Also what OMG said.

User avatar
Equalsun Empire
Negotiator
 
Posts: 5403
Founded: Feb 18, 2013
Democratic Socialists

Postby Equalsun Empire » Tue Oct 29, 2013 4:19 pm

Star Trek America wrote:A society that uses teleportation in daily use better invest in stars to maintain the required energy constants.

A space elevator though is always useful.

Made of energy.

8)
Vaxon wrote:
OMGeverynameistaken wrote:Vaxon should have learned from the Angry Marine's boarding methods. You just need a guy with a power fist on the outside of a pod who can punch his way into the enemy ship.


Uh, No. I'm actually going to board using my tele-boarding methods I had earlier. Much easier.

Oh, my people will have a field day with this. Considering we use teleportation for near everything, it will be interesting to see what happens when you attempt to teleport in...
Last edited by Equalsun Empire on Tue Oct 29, 2013 4:20 pm, edited 1 time in total.
Spirit Animal of Castle Crashers

Quick link to my horrifically messy factbook.
Awarded the Honourable Epicness Award for Persuasive Nuclear Weapon Placement 2015

Dogs of War wrote:While the motto of the British SAS is "Who dares wins" the motto of Equalsun's SAS is "Who cares who wins?"

The Great and Kawaii™ Ella wrote:As much as I love Stellaris, video games are a magnet for powerwankers, and when the AI beats them too hard, they come over to II and P2TM and take their anger out on us.

So I got into am currently in a name-calling contest in a flag rating thread...

Student, Canadian, ENFP

User avatar
SquareDisc City
Senator
 
Posts: 3576
Founded: Jul 02, 2004
Inoffensive Centrist Democracy

Postby SquareDisc City » Tue Oct 29, 2013 4:48 pm

Vaxon wrote:I found a new method! I invented it myself. I call it Drill Bombing.
Basically, we fire drills packed with explosives onto an enemy ship, and they dig through the armor and explode. The resulting hole is then filled by a drop pod that lands in the hole, and troops with space armor on jump out of the drop pod immediately, beginning to ransack the ship.

Foolproof!
Pros: Does damage even if the boarding bit doesn't go to plan.

Cons: Have to hit the same spot on the target twice.

As for Zombies, well my new map should give you an idea ;)
Image

Uploaded with ImageShack.us
FT: The Confederation of the United Pokemon Types, led by Regent Mew.
Nuclear pulse propulsion is best propulsion.

User avatar
Non-Aligned Worlds
Spokesperson
 
Posts: 102
Founded: Oct 29, 2013
Ex-Nation

Postby Non-Aligned Worlds » Tue Oct 29, 2013 4:57 pm

What would be a good way to introduce my nation? I've done it in MT, but I'm not entirely sure what approach to take. I don't want to do the cliche, send a ship into space and meet people. That's rather dull and loses momentum rather quick in my experiences. Anyone have any good ideas?

My nation in a nutshell is this: A group of systems (Not sure of the number) decide to come together and form the League of Non Aligned Worlds. Since NS FT has plenty of large powers, these systems decide to band together for the common good. They pledge to protect each other, share resources, and adhere to three basic principles.

1. All sentient life is precious.
2. All sentient life is equal.
3. All sentient life deserves freedom.

These worlds are of multiple species with a multitude of different cultures. They would be allowed to run their own affairs but foreign policy would be dictated by representatives of each world.The military would also be streamlined into one common force instead of a bunch of militias.

I was thinking of a diplomatic intro, but a military RP could work too.
Last edited by Non-Aligned Worlds on Tue Oct 29, 2013 5:14 pm, edited 1 time in total.
A proud member of The Galactic Economic And Security Organization

Social Attitude
Radicalism 80.25
Socialism 68.75
Tenderness 81.25

User avatar
StellarGate
Minister
 
Posts: 3322
Founded: Feb 18, 2011
Ex-Nation

Postby StellarGate » Tue Oct 29, 2013 5:04 pm

Milagro wrote:
StellarGate wrote:So your people are open minded and when they meet another friendly culture, they are eager to learn and see what their culture is like. (I hope that assessment of your people is correct.)
Yes, that is accurate. However with nations that prove themselves hostile they have a simple policy "forgive, but never forget".

StellarGate wrote:Do they like accepting other cultural aspects as their own or would they rather just admire it? How do they respond to some one breaking the tradition?
Depends on what part of the culture. If it's adopting an alien language, I doubt it. If it's adopting new types of food, quite possibly. The same could apply with music, to have a Milagronian feel at the core with just a touch of alien noises.

Someone that breaks tradition is seen as slightly odd, but nothing else. It'd be seen as an odd quirk that person has more than anything else. Said person is still treated with respect and relationships don't fall through because of it. It'd be nice if they followed tradition, but hey if they don't like something they don't like it.

Tradition is pretty important in Milagro, and most people don't really object to it, so someone who doesn't follow it is quite a rare sight.

StellarGate wrote:Maybe your parties could be part of the culture themselves. Certain days they celebrate with large, over the top parties with particular decorations to honor the dead, their star nation, etc.

Already planning that :) I'm going to have a "Day of the Dead" like in Mexico and obviously the day they arrived on the planet would be cause for HUGE parties ALL over the nation.

I mean ALL over. No peace and quiet for ANYBODY that night.

StellarGate wrote:Food is also a big part of culture as well. Are all dishes served in you nation have a Mexican/Spanish twist to them? Or have they changed with the available food sources (Especially if any plants/animals mutated to fit their new environment.) How about a dish that is only served on rare and special occasions?

What do children do when they become adults? Is there any formal/informal thing they do?
How do people usually greet each other?
What sort of clothes do their wear, and how does it differ, what do certain garments stand for?
How do families welcome babies into the world?
What language do they speak? do they speak mostly English, Spanish, Mexican, or some other language they developed over time?
Cultural symbols? Does your nation have any shapes, animals, or objects they hold dear? (Say like a dove for peace, the shape of a cross, or totem poles.)

Hopefully these questions will get you thinking about how deep into culture you can get with your nation.

Thanks. I could answer most of them right on the dot, since I've been thinking about this for a while, but I'd rather not clog up the thread :blush:

StellarGate wrote:Things that are considered simple, fast foods like Burgers, fries, and chicken tenders, were all foreign to Cresians before humans made contact with the Empire. Cooking is often considered an art form, more importantly, 'show cooking', where a Cresian makes a meal while doing various cool tricks with the food/bowls/him/herself, is catching on fast among younger cooks as they go through culinary school.
Oddly enough, fast food is not really all that popular in Milagro. The cultures that formed it from the start were never big on fast food, and due to a shaky colonization process (at first) all gathered food had to be cooked, so fast food never really took off.

As for "show cooking" that is something Milagronians would DEFINITELY be willing to try out. Even if they sucked at it, they'd keep trying until they got decent (at least).
StellarGate wrote:I'd love to to Rp with this nation you're creating, it sounds really interesting
:D

ONE more thing guys. What do you think of my flag. I know there's a bunch of threads for that sole purpose, but in terms of what I've been describing, does it seem to fit. If need be I can explain it and then you can decide if it makes sense or not.


Your nation and mine should get together and have one huge party.

It would be so epic as Cresians can get so hyped up by the end of the day(s) of the party, they won't remember a thing. They party hard. REALLY HARD.
:P

All joking aside, lemme give my thoughts on your flag.

I love it.

Seriously. I love the colors, especially since your people sound like they love fun, the colors are bright and cheery (Even though you could probably add a darker meaning behind the red, which might stand for the blood of those lost defending the nation,). The ripple is perfect for your flag as well. Though when I looked at your normal flag without the ripple I flinched a little because some of the edges are a bit rough,(the graphic Designer in me D:) it looks great.

Non-Aligned Worlds wrote:What would be a good way to introduce my nation? I've done it in MT, but I'm not entirely sure what approach to take. I don't want to do the cliche, send a ship into space and meet people. That's rather dull and loses momentum rather quick in my experiences. Anyone have any good ideas?

My nation in a nutshell is this: A group of systems (Not sure of the number) decide to come together and form the League of Non Aligned Worlds. Since NS FT has plenty of large powers, these systems decide to band together for the common good. They pledge to protect each other, share resources, and adhere to three basic principles.

1. All sentient life is precious.
2. All sentient life is equal.
3. All sentient life deserves freedom.

These worlds are of multiple species with a multitude of different cultures. They would be allowed to run their own affairs but foreign policy would be dictated by representatives of each world.The military would also be streamlined into one common force instead of a bunch of militias.

I was thinking of a diplomatic intro, but military could work too.


Find a nation where not all sentient life is equal or at least appears to be no equal by way of misunderstanding. You could do something diplomatic and have everything get all tense as you realize somethings off.

But thats just me.
FT nation- Royal Cresian Empire
Dogmeat wrote:
Skunkylon wrote:There are only 2 genders

3 genders for the Drag Queens, under the sky
7 for the Gay Lords, in their Hall of Techno
9 for Lesbians, doomed to own cats
1 for the Incel Lord on his internet throne.
New Aerios wrote:If Atheism is a religion, off is a TV channel.
How to become an Admin

PreviousNext

Advertisement

Remove ads

Return to Archives

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads