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by OMGeverynameistaken » Mon Oct 28, 2013 5:41 pm

by Mini Miehm » Mon Oct 28, 2013 5:42 pm
Themiclesia wrote:Mini Miehm wrote:
Just a thought, but colonial motivations often have a lot to do with how colonists see themselves. Compare British colonists in America, who ended up thinking of themselves as Americans, and British colonists in India or Africa, who were very much always Brotish, thank you very much. Colonists may come to think of themselves as different in just a few short generations if your government isn't careful.
I think these are all very good examples. But in FT, we can keep in contact with their relatives on earth as often as they wish. With FTL travel, seeing relatives once in a while isn't all that difficult. This leads me to think, that bonds will be preserved much more easily.

by Mini Miehm » Mon Oct 28, 2013 5:44 pm
OMGeverynameistaken wrote:I've always personally liked the idea of messing with the artificial gravity controls.
Going from 1/2 gravity to x12 inverted gravity and then maybe rotating the orientation around the room a few times. Just for the lulz.

by Themiclesia » Mon Oct 28, 2013 5:49 pm
Mini Miehm wrote:Themiclesia wrote:I think these are all very good examples. But in FT, we can keep in contact with their relatives on earth as often as they wish. With FTL travel, seeing relatives once in a while isn't all that difficult. This leads me to think, that bonds will be preserved much more easily.
Depends how FTL your travel is. It's not like the American colonists were stranded forever after all.
I'm not saying that you absolutely should do it this way, mind you, but I think it is something you shouod consider, and it could lead to a nation with some interesting depth to it.
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by Avenio » Mon Oct 28, 2013 5:53 pm
Mini Miehm wrote:OMGeverynameistaken wrote:I've always personally liked the idea of messing with the artificial gravity controls.
Going from 1/2 gravity to x12 inverted gravity and then maybe rotating the orientation around the room a few times. Just for the lulz.
Hell, just rotating the direction of gravity from room to room could be hilarious if done well.

by SquareDisc City » Mon Oct 28, 2013 7:16 pm

by New Tsavon » Mon Oct 28, 2013 7:22 pm
Dreadful Sagittarius wrote:So folks, what do people suggest are good advantages and disadvantages for a backpack-powered, very primitive laser system for infantry? I should stress that my infantry generally don't wear much in the way of armor beyond some plates and flak jackets.

by Milagro » Tue Oct 29, 2013 12:44 am

by -The Unified Earth Governments- » Tue Oct 29, 2013 12:47 am
Milagro wrote:Hi there.
So I set about creating this FT nation with one major idea in mind: culture. That's what I want the main focus of this nation to be. Not super huge ships, not a military that can stop anybody, not being a race of "gods" or super aliens with super tech.
I just plan to RP as a small Human nation (one planet right now), and what I want focus on is things that define the culture such as: music, national symbols, history, language, etc.
As you can probably tell from my flag, I'll be taking a lot of things from Spanish culture but I'll also be including elements from: Latin America, Portugal, Italy, and France. I'll probably throw in some extra things here and there as well, to make it have a unique twist on things.
My big question is... it that alright? I mean in terms of RPing and what not? Obviously there will be a war here and there, but all in all I just want to RP a fairly open minded, peaceful, and culturally rich FT nation that is known for its culture rather than military prowess.
(As for my military... I might get lazy with it and kinda handwave fairly often. As I said I don't want an "UBER ARMY" but I'll probably use things like blaster rifles, power armour, etc. More "soft" sci-fi for my defensive oriented military).
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by Dreadful Sagittarius » Tue Oct 29, 2013 1:20 am
New Tsavon wrote:Dreadful Sagittarius wrote:So folks, what do people suggest are good advantages and disadvantages for a backpack-powered, very primitive laser system for infantry? I should stress that my infantry generally don't wear much in the way of armor beyond some plates and flak jackets.
Well, what would it be used for?
For anti-tank uses, a weapon that doesn't have to have to have line of sight on a target, such as a top-attack missile launcher would be far superior.

by SquareDisc City » Tue Oct 29, 2013 1:34 am

by Milagro » Tue Oct 29, 2013 1:46 am
SquareDisc City wrote:Designing your nation from a "culture first" perspective is not only fine, it will probably result in a more rounded nation than those such as my own where technology has been the focus of OOC development. And while none of us can actually have "a military that can stop anybody", a new player with a creative mindset who puts the effort in might well get the IC reputation of cultural capital in due course. Especially if you can create some artworks or music that are from your nation; lots of people have art of their nations, but I've not seen anything done here from an imagined alien (culturally even if not biologically) perspective.
When it does come to the technology and military, you might want to think about making it make sense with the culture. That's more direct for everyday civilian stuff, for example if a people like to socialise in person then strong transport technologies would be sensible while super-advanced telecommunications and virtual reality might conflict.

by Rethan » Tue Oct 29, 2013 2:32 am
Milagro wrote:SquareDisc City wrote:Designing your nation from a "culture first" perspective is not only fine, it will probably result in a more rounded nation than those such as my own where technology has been the focus of OOC development. And while none of us can actually have "a military that can stop anybody", a new player with a creative mindset who puts the effort in might well get the IC reputation of cultural capital in due course. Especially if you can create some artworks or music that are from your nation; lots of people have art of their nations, but I've not seen anything done here from an imagined alien (culturally even if not biologically) perspective.
When it does come to the technology and military, you might want to think about making it make sense with the culture. That's more direct for everyday civilian stuff, for example if a people like to socialise in person then strong transport technologies would be sensible while super-advanced telecommunications and virtual reality might conflict.
Can you please differentiate between art OF a nation and FROM a nation?
Does OF imply simply using stuff from the internet, and FROM making it myself??

by Vocenae » Tue Oct 29, 2013 3:50 am
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.

by Vernii » Tue Oct 29, 2013 3:55 am
Milagro wrote:Hi there.
So I set about creating this FT nation with one major idea in mind: culture. That's what I want the main focus of this nation to be. Not super huge ships, not a military that can stop anybody, not being a race of "gods" or super aliens with super tech.
I just plan to RP as a small Human nation (one planet right now), and what I want to focus on is things that define the culture such as: music, national symbols, history, language, etc.
As you can probably tell from my flag, I'll be taking a lot of things from Spanish culture but I'll also be including elements from: Latin America, Portugal, Italy, and France. I'll probably throw in some extra things here and there as well, to make it have a unique twist on things.
My big question is... it that alright? I mean in terms of RPing and what not? Obviously there will be a war here and there, but all in all I just want to RP a fairly open minded, peaceful, and culturally rich FT nation that is known for its culture rather than military prowess.
(As for my military... I might get lazy with it and kinda handwave fairly often. As I said I don't want an "UBER ARMY" but I'll probably use things like blaster rifles, power armour, etc. More "soft" sci-fi for my defensive oriented military).

by Oppressorion » Tue Oct 29, 2013 4:27 am
Vernii wrote:Milagro wrote:Hi there.
So I set about creating this FT nation with one major idea in mind: culture. That's what I want the main focus of this nation to be. Not super huge ships, not a military that can stop anybody, not being a race of "gods" or super aliens with super tech.
I just plan to RP as a small Human nation (one planet right now), and what I want to focus on is things that define the culture such as: music, national symbols, history, language, etc.
As you can probably tell from my flag, I'll be taking a lot of things from Spanish culture but I'll also be including elements from: Latin America, Portugal, Italy, and France. I'll probably throw in some extra things here and there as well, to make it have a unique twist on things.
My big question is... it that alright? I mean in terms of RPing and what not? Obviously there will be a war here and there, but all in all I just want to RP a fairly open minded, peaceful, and culturally rich FT nation that is known for its culture rather than military prowess.
(As for my military... I might get lazy with it and kinda handwave fairly often. As I said I don't want an "UBER ARMY" but I'll probably use things like blaster rifles, power armour, etc. More "soft" sci-fi for my defensive oriented military).
This is a good idea, a lot of people don't focus enough on what makes their nation well, a nation, and focus so much on military affairs and technology that the old quote about Prussia comes to mind ("Prussia, is not a state with an army, but an army with a state.")

by SquareDisc City » Tue Oct 29, 2013 6:32 am
Spot on. It's no easy task, since you'd basically have to invent whole art movements. I had a crack at it for architecture in the United Pokemon Types, but resorted to using stand-ins for illustration; art and graphic design really aren't my strong points.Rethan wrote:I believe that by art from he means creating art that is made by your citizens, stuff with a decidedly alien perspective on it.

by Milagro » Tue Oct 29, 2013 7:26 am
SquareDisc City wrote:Spot on. It's no easy task, since you'd basically have to invent whole art movements. I had a crack at it for architecture in the United Pokemon Types, but resorted to using stand-ins for illustration; art and graphic design really aren't my strong points.Rethan wrote:I believe that by art from he means creating art that is made by your citizens, stuff with a decidedly alien perspective on it.


by StellarGate » Tue Oct 29, 2013 8:07 am
Milagro wrote:SquareDisc City wrote:Spot on. It's no easy task, since you'd basically have to invent whole art movements. I had a crack at it for architecture in the United Pokemon Types, but resorted to using stand-ins for illustration; art and graphic design really aren't my strong points.
Well the planet was founded by Human colonists, so how alien does that get?
And if I try that, you'd probably get some shitty MS paint drawings to begin with

by SquareDisc City » Tue Oct 29, 2013 9:03 am

by Milagro » Tue Oct 29, 2013 10:08 am
StellarGate wrote:Milagro wrote:Well the planet was founded by Human colonists, so how alien does that get?
And if I try that, you'd probably get some shitty MS paint drawings to begin with
I know how it feels. I'm taking computer graphics classes now, so my Computer art has become much better. Just keep practicing. Look into other free art programs, as there is a lot of stuff out there better than MS paint.
You still have words however, and a picture can be worth a thousand words. When another human walks by a painting, will they see that it's framed differently? Maybe hung to look like diamond rather than a square? Does it contain certain colors which you nation is fond of? Maybe they always have some sort distortion because the atmosphere of your world makes light refract in different ways? And that's just the art.
Music , is soft and sweet? Maybe fast paced and harsh. Do you often dance to it, or are you supposed to sit down and listen quietly?


by StellarGate » Tue Oct 29, 2013 1:33 pm
Milagro wrote:StellarGate wrote:
I know how it feels. I'm taking computer graphics classes now, so my Computer art has become much better. Just keep practicing. Look into other free art programs, as there is a lot of stuff out there better than MS paint.
You still have words however, and a picture can be worth a thousand words. When another human walks by a painting, will they see that it's framed differently? Maybe hung to look like diamond rather than a square? Does it contain certain colors which you nation is fond of? Maybe they always have some sort distortion because the atmosphere of your world makes light refract in different ways? And that's just the art.
Music , is soft and sweet? Maybe fast paced and harsh. Do you often dance to it, or are you supposed to sit down and listen quietly?
I suppose, due to my restricted art skills, Milagronians would have a more "realistic" style of art, such as portraits and scenery. With time I'd introduce some more abstract art, once I'm ok at it (decent enough to give a rough idea of what it SHOULD look like).
I've been looking into GIMP, but it usually only allows me to blend a bunch of images from the internet into one. "Layering" I think it's called. Does anyone know any other free to use programs that they'd recommend?
As for music, it's usually fast or medium paced and meant to be danced to, and even the national anthem is danced to! It has this whole Spanish/Mexican feel to it. Music and dance is a huge part of the culture, and whenever they meet aliens the Milagronians would be eager to test out some alien instruments.
They also love a good party

by Vaxon » Tue Oct 29, 2013 1:36 pm
Vaxon wrote:Mini Miehm wrote:
Barring the wild impracticality of boarding in space combat, both of those have their issues.
Traditionally, teleportation is blocked by shields. A shielded opponent is a fighting opponent, so boarding them to resuce their ability to dight is both problematic, and highly likely to fail. In addition, it would be up to the recieving ship to decide if your men made it.
For boarding torpedoes, the problems are even greater. Point defense could kill then in job lots, and the impact with a moving ship has a chance to not only kill your soldiers, but destroy your boarding pod. As such, neither method is really practical in an absolutely realistic assessment of their merits.
Thanks. I'll have to think of a different way, then...
@SDC. I may either use the Tube-Launchers or a different method.
Greater Mackonia wrote:"A car carrying a Communist a Capitalist and a Fascist breaks down, the Communist implores for the three to unite and push the car forward, though it may take significant time and misery. The Capitalist declares that the three should hire a taxi, though it will be costly and the taxi only has room for two. The Fascist gets in the car, sounds the horn and pretends the car is still moving."
-A Mack Saying.

by StellarGate » Tue Oct 29, 2013 1:39 pm
Vaxon wrote:Vaxon wrote:
Thanks. I'll have to think of a different way, then...
@SDC. I may either use the Tube-Launchers or a different method.
I found a new method! I invented it myself. I call it Drill Bombing.
Basically, we fire drills packed with explosives onto an enemy ship, and they dig through the armor and explode. The resulting hole is then filled by a drop pod that lands in the hole, and troops with space armor on jump out of the drop pod immediately, beginning to ransack the ship.
Foolproof!

by Vaxon » Tue Oct 29, 2013 1:41 pm
StellarGate wrote:Vaxon wrote:
I found a new method! I invented it myself. I call it Drill Bombing.
Basically, we fire drills packed with explosives onto an enemy ship, and they dig through the armor and explode. The resulting hole is then filled by a drop pod that lands in the hole, and troops with space armor on jump out of the drop pod immediately, beginning to ransack the ship.
Foolproof!
What happens when those are shot down by point defense?
Greater Mackonia wrote:"A car carrying a Communist a Capitalist and a Fascist breaks down, the Communist implores for the three to unite and push the car forward, though it may take significant time and misery. The Capitalist declares that the three should hire a taxi, though it will be costly and the taxi only has room for two. The Fascist gets in the car, sounds the horn and pretends the car is still moving."
-A Mack Saying.
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