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Avenio
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Founded: Feb 08, 2009
Ex-Nation

Postby Avenio » Sun Feb 24, 2013 9:39 pm

The Interstellar Mongol Khanate wrote:How about we LEARN from the unfortunate mistakes of the "irrelevant happenings" on the "unrelated site with a completely unrelated community"?


Mind you, if you had bothered to read the rest of this thread and the related Argument thread, and not simply dredged up a three year-old post to respond to, you might have realized that the community has, by and large, learned those lessons quite some time ago. Those that haven't are, at this point, mostly the people that are incapable of understanding the purpose of RP'ing, and thus shouldn't have time wasted on them trying to explain something they have no interest in understanding.

Really now. If you're going to lecture us on something, why don't you pick a topic that hasn't covered exhaustively already?

The Corparation wrote:How about instead of just telling them to screw off and stop posting, you correct them and help them learn better. Much better approach than telling people to fuck off and insulting them.


There are none so blind as those who will not see.

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Balrogga
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Iron Fist Consumerists

Postby Balrogga » Mon Feb 25, 2013 12:24 am

The Infinite Empire was wiped out by a disease. The Force Plague removed the ability of the Rataka to use their technology. Their slave races then overthrew them and they retreated and fell into a primitive society until there have not been any around for thousands of years. In this case, the plague acted as a catalyst to cause the rebellions that brought them down. Of course this is a race from fiction and not a real life example.



As far as Noobs and Newbs, here are the definitions I personally use.

Newb - a new player who has to learn the ropes but has potential.

NOOB - A player of no certain age or experience who cannot or will not be willing to learn, instead demanding that everyone kiss their feet.
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I had to read that post a couple times to make sure there was not something brilliant burried under all that stupidity...
The quiet foe is the one you need to pay heed, not the loudmouth attracting all the attention.

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The JVP
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Founded: Nov 13, 2012
Democratic Socialists

Postby The JVP » Mon Feb 25, 2013 5:18 pm

Don't really know about all this HAZING, going on over at Facebook nations. I would would just chalk it up to not being very liked. Which I know to be a common thing over there. Holy Trek, i can tell you know, there was no Hazing in your case. People just did not like you.

The Interstellar Mongol Khanate: Man Don't know who your friend was, but if he went through that, then I'm really sorry. I would say he must have been around during the Zlost time frame.

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Vocenae
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Compulsory Consumerist State

Postby Vocenae » Mon Feb 25, 2013 5:29 pm

This is not the Facebook Nations refugee reunion camp.
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The JVP
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Founded: Nov 13, 2012
Democratic Socialists

Postby The JVP » Mon Feb 25, 2013 5:34 pm

Vocenae wrote:This is not the Facebook Nations refugee reunion camp.

No it is not. Just saying that hazing was not apart of the normal, and that you would have to have pissed some people off to treated that way. OR Zlost, always Zlost.

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Redemption-America
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Ex-Nation

Postby Redemption-America » Mon Feb 25, 2013 5:37 pm

Holy Trek wrote:
The Interstellar Mongol Khanate wrote: How about we LEARN from the unfortunate mistakes of the "irrelevant happenings" on the "unrelated site with a completely unrelated community"? There is a point in my last statement. You're gonna have trolls and a**holes who disregard the rules for an intro RP by a newbie and that troll/a**hole will have friends who will convince EVERYONE that their troll-quest of the newbie nation is legal and legitimate by using such tactics as "they just couldn't take a joke", "our actions were only for lulz", and "newbies NEED to be trolled so that they know who the REAL masters of this game are".

I know somebody who had to go through NINE MONTHS of this Hell on Facebook Nations, because the moderators there turned a blind eye, using the excuse that it's "tradition" to haze the newbie and that they should just learn to take it like real men and not act like babies. Its THE reason why Facebook Nations (or rather, the Nations 'franchise' as a whole) is dying. Honest rp'ers who want simply to have a good time are being forced out by the trolls. The mods there have gotten so fed up with trying to police the app that they've simply quit playing the game themselves and removed themselves from their moderator positions.


I'm on Facebook Nations as well as here, and I'll be the first to say that I prefer it HERE to THERE (Nations). I was the newbie a year and 1/2 ago who got the dogpile from the trolls and a**holes the Mongols just referred to. I was the one who had to come up with my own ways to get them off my back because the moderators were either too ignorant, or were in league WITH with the trolls and a**holes. I intend to spend more time on NS and just visit Facebook Nations on occasion until it finally dies of a**hole-itis and troll-itis (both very lethal diseases).

If I am to offer advice to the newbies (note, I don't call you guys 'n00bs' as that's something only trolls would do), it's this: Make absolutely clear how your RP is to progress. Make it in statements like this so that everyone can read them without their spectacles, and don't start your first FT venture as a war thread (which was one thing I didn't do on Facebook Nations). Best way to start a FT rp is to have an exploratory mission or a crisis in which you have to call upon the international (interstellar) community to assist you.


Looking back on that whole thing, I honestly wouldn't characterize it like that. Not to be rude, but generally Holy Trek repeatedly inserted itself into RPs started by other players, then complained when things didn't go according to your plan or according to your rules. It was like Facebook Nations was your sandbox, an avenue to tell the story of your protagonist, Michael I, and the rest of the community were just bit players in the heroic story you were writing.This is by no means uncommon, but what really made the community as a whole angry at you was when you took IC defeats and RP that you didn't like, and decided to make OOC accusations about cyber bullying, and often came off as rather arrogant with the people you were having problems with. Add your association with IF (obviously, his actions were by no means your fault), and you've got a recipe that leads to what you experienced.

Some of the OOC vitriol directed at you by various people was over the top, but I don't think the entire thing resulted because of "hazing" or whatever. I never had any OOC problems with you, at least.
Last edited by Redemption-America on Mon Feb 25, 2013 5:39 pm, edited 1 time in total.
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SquareDisc City
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Inoffensive Centrist Democracy

Postby SquareDisc City » Mon Feb 25, 2013 6:43 pm

Santheres wrote:How about we don't discuss the irrelevant happenings on an unrelated site with a completely unrelated community?

Vocenae wrote:This is not the Facebook Nations refugee reunion camp.

As somebody from Facebook Nations, I'm going to second both of these posts. Discussion of other roleplaying communities is off-topic for this thread.

Bringing things back on something more relevant, best place to put my FT Nation info? Factbook? Wiki (which one)?
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Nuclear pulse propulsion is best propulsion.

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Santheres
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Founded: Apr 29, 2005
Civil Rights Lovefest

Postby Santheres » Mon Feb 25, 2013 8:00 pm

Put it in FNI and link in your sig. Nothing wrong with a classic approach.

IIwiki does have FT categories, so you could also do that. But FNI is better for FT, I think.
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Balrogga
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Founded: Apr 16, 2004
Iron Fist Consumerists

Postby Balrogga » Tue Feb 26, 2013 11:38 pm

Yes, this is true. The topic is way off for this Thread, which is about NS and not other sites.

Please refrain from talking about irrelevant stuff that does not pertain to NS.
The Fallen Empire of Balrogga

Intergalactic Trade Hub Thread - Founder / Argument Thread / Advice Thread / DoGA Resource site / ESUS Alliance / The Bloody Hand / Ta'Nar Rumor Thread
Not because it wishes harm, but because it likes violent vibrations to change constantly
Horror – the true horror that paralyzes the mind and scars it with nightmares – is never truly healed.
I had to read that post a couple times to make sure there was not something brilliant burried under all that stupidity...
The quiet foe is the one you need to pay heed, not the loudmouth attracting all the attention.

Ordering lunch

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Democratic Colonies
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Founded: Antiquity
Inoffensive Centrist Democracy

Postby Democratic Colonies » Sat Mar 02, 2013 10:45 am

I was thinking about the sort of infantry fighting vehicle my military might use, and am about to settle on a sort of FT version of the CV-90. I like the simplicity and low power requirements of a tracked vehicle as opposed to some sort of hovering or walking one, and it fits the sort of aesthetic that I'm establishing for my nation.

My question is, what sort of power plant is suitable for an FT infantry fighting vehicle? I would think that any sort of internal combustion engine would be out of the running as those are dependent on the exterior atmosphere being the right mix of oxygen and such for reliable combustion, and I'd think that an IFV should be versatile enough to fight in any sort of atmosphere (or lack thereof) required. What options does that leave us? A small nuclear reactor? Atomic batteries? Chemical batteries? Fuel cells of some sort?

What are your ground combat vehicles powered by?

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Ularn
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Founded: Oct 23, 2011
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Postby Ularn » Sat Mar 02, 2013 11:02 am

Democratic Colonies wrote:I was thinking about the sort of infantry fighting vehicle my military might use, and am about to settle on a sort of FT version of the CV-90. I like the simplicity and low power requirements of a tracked vehicle as opposed to some sort of hovering or walking one, and it fits the sort of aesthetic that I'm establishing for my nation.

My question is, what sort of power plant is suitable for an FT infantry fighting vehicle? I would think that any sort of internal combustion engine would be out of the running as those are dependent on the exterior atmosphere being the right mix of oxygen and such for reliable combustion, and I'd think that an IFV should be versatile enough to fight in any sort of atmosphere (or lack thereof) required. What options does that leave us? A small nuclear reactor? Atomic batteries? Chemical batteries? Fuel cells of some sort?

What are your ground combat vehicles powered by?

First of all: Sack that - you want my UGV when I'm done with it. What could be better than a remote-controlled all-terrain vehicle with a machinegun turret to satisfy your squad's fire-support needs? Did I mention also it's unflippable?

Anyway, I always worked on the basis that my vehicles were powered by some kind of high-capacity FT batteries, given that nuclear fusion is my primary power source for starships, cities and other big stuff, but probably not rugged or small enough to cram into a tank or fighter. Never actually thought much about what the actual batteries themselves were, except that they likely glowed and probably had the word "plasma" somewhere in the name.
ULARN INTERSTELLAR FEDERATION
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Bajireyn
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Ex-Nation

Postby Bajireyn » Sat Mar 02, 2013 11:21 am

Democratic Colonies wrote:My question is, what sort of power plant is suitable for an FT infantry fighting vehicle? I would think that any sort of internal combustion engine would be out of the running as those are dependent on the exterior atmosphere being the right mix of oxygen and such for reliable combustion, and I'd think that an IFV should be versatile enough to fight in any sort of atmosphere (or lack thereof) required. What options does that leave us? A small nuclear reactor? Atomic batteries? Chemical batteries? Fuel cells of some sort?

What are your ground combat vehicles powered by?

Hydrogen-BioDesiel hybrid engines for the most part.

Miniature microfusion reactors will probably be standard issue by 2584.
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Democratic Colonies
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Inoffensive Centrist Democracy

Postby Democratic Colonies » Sat Mar 02, 2013 11:33 am

Ularn wrote:First of all: Sack that - you want my UGV when I'm done with it. What could be better than a remote-controlled all-terrain vehicle with a machinegun turret to satisfy your squad's fire-support needs? Did I mention also it's unflippable?


Very attractive design! I've looked over your small arms storefront at Triplicate Defence, and it all looks very impressive. When do you think you'll take it out of "construction," and do you think you'll sell vehicles like your UGV once it's done?

EDIT: I should note, however, that I wouldn't sack my FT CV-90, as I would still want a vehicle in inventory that is capable of both transporting a team of troops as well as providing fire support!
Last edited by Democratic Colonies on Sat Mar 02, 2013 11:35 am, edited 1 time in total.

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SquareDisc City
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Inoffensive Centrist Democracy

Postby SquareDisc City » Sat Mar 02, 2013 12:00 pm

Well I rock antimatter, but then I operate on the contestable assumption that it's safe enough. If you want something a bit less hazardous, one possibility is induced gamma emission; nuclei can be put into an excited state and will stay there until you want them to decay to the ground state and release their energy.
FT: The Confederation of the United Pokemon Types, led by Regent Mew.
Nuclear pulse propulsion is best propulsion.

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OMGeverynameistaken
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Founded: Jun 24, 2009
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Postby OMGeverynameistaken » Sat Mar 02, 2013 12:41 pm

Russia has space coal. If you want an excuse to have all of your vehicles powered by large sweaty men shoveling things into boilers, we're your supplier.
I AM DISAPPOINTED

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Terraius
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Founded: Oct 26, 2009
Ex-Nation

Postby Terraius » Sat Mar 02, 2013 1:59 pm

Yeah, just order a couple thousand Cossack slaves to shovel coal into a super reactor all day and you have your near infinite power source.
The Archregimancy wrote:Terraius is also a Catholic heretic personally responsible for the Fourth Crusade.
Lupelia wrote:Terraius: best Byzantine nation for weather.
Yeah I really like planet consuming Warp storms myself.




A Nationstates-II FT Roleplay

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Bajireyn
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Founded: Jun 27, 2010
Ex-Nation

Postby Bajireyn » Sat Mar 02, 2013 2:41 pm

OMGeverynameistaken wrote:Russia has space coal. If you want an excuse to have all of your vehicles powered by large sweaty men shoveling things into boilers, we're your supplier.

Don't your FTL drives also run on SCIENCE?
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Terraius
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Founded: Oct 26, 2009
Ex-Nation

Postby Terraius » Sat Mar 02, 2013 2:56 pm

Bajireyn wrote:
OMGeverynameistaken wrote:Russia has space coal. If you want an excuse to have all of your vehicles powered by large sweaty men shoveling things into boilers, we're your supplier.

Don't your FTL drives also run on SCIENCE?


Science? Is that like big russian hat? Yes, science. Theres alot of work and research that goes into big silly ushanka hats.
The Archregimancy wrote:Terraius is also a Catholic heretic personally responsible for the Fourth Crusade.
Lupelia wrote:Terraius: best Byzantine nation for weather.
Yeah I really like planet consuming Warp storms myself.




A Nationstates-II FT Roleplay

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Ularn
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Founded: Oct 23, 2011
Ex-Nation

Postby Ularn » Sat Mar 02, 2013 2:58 pm

Democratic Colonies wrote:
Ularn wrote:First of all: Sack that - you want my UGV when I'm done with it. What could be better than a remote-controlled all-terrain vehicle with a machinegun turret to satisfy your squad's fire-support needs? Did I mention also it's unflippable?


Very attractive design! I've looked over your small arms storefront at Triplicate Defence, and it all looks very impressive. When do you think you'll take it out of "construction," and do you think you'll sell vehicles like your UGV once it's done?

EDIT: I should note, however, that I wouldn't sack my FT CV-90, as I would still want a vehicle in inventory that is capable of both transporting a team of troops as well as providing fire support!

No idea when Triplicate will be up and running. Could be a while since I'm really letting II RPing take a backseat for the moment. In the mean time everyone can just go ahead and use all the guns it features provided they give some sort of credit where it appears in an RP - even just an offhand plug like, "Second Lieutenant Joe Bloggs slapped a magazine into the butt of his THR-432 Heavy Rail Rifle, one of the newer toys in the Colonial Marines' arsenal now they were buying their guns from Triplicate Defence Industries in the Ularn Interstellar Federation."
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OMGeverynameistaken
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Founded: Jun 24, 2009
Ex-Nation

Postby OMGeverynameistaken » Sat Mar 02, 2013 3:26 pm

Terraius wrote:Yeah, just order a couple thousand Cossack slaves to shovel coal into a super reactor all day and you have your near infinite power source.


Cossacks make terrible slaves. The correct use for Cossacks is to put them in the field and tell them the enemy has something shiny.

Bajireyn wrote:
OMGeverynameistaken wrote:Russia has space coal. If you want an excuse to have all of your vehicles powered by large sweaty men shoveling things into boilers, we're your supplier.

Don't your FTL drives also run on SCIENCE?


Partly correct, they're powered by those same space coal generators, but they produce large amounts of SCIENCE! which is used to create the FTL effect.
I AM DISAPPOINTED

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Trailers
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Founded: Antiquity
Ex-Nation

Postby Trailers » Sat Mar 02, 2013 4:35 pm

My ship's jump drives are based on the Achimedes Screw.
Lay coins upon our brows, sound the bells
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And tell our sons we died Hellenic soldiers, with our faces to the fire

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Terraius
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Founded: Oct 26, 2009
Ex-Nation

Postby Terraius » Sat Mar 02, 2013 5:23 pm

Trailers wrote:My ship's jump drives are based on the Achimedes Screw.


I prefer Aqueducts flowing with highly combustible fluids (AKA Carthaginians)
The Archregimancy wrote:Terraius is also a Catholic heretic personally responsible for the Fourth Crusade.
Lupelia wrote:Terraius: best Byzantine nation for weather.
Yeah I really like planet consuming Warp storms myself.




A Nationstates-II FT Roleplay

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Bajireyn
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Founded: Jun 27, 2010
Ex-Nation

Postby Bajireyn » Sat Mar 02, 2013 6:33 pm

OMGeverynameistaken wrote:
Bajireyn wrote:Don't your FTL drives also run on SCIENCE?


Partly correct, they're powered by those same space coal generators, but they produce large amounts of SCIENCE! which is used to create the FTL effect.

Even better.

Now, you should power everything else in your ship with space-whale oil.
Right behind you...: UDL

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OMGeverynameistaken
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Founded: Jun 24, 2009
Ex-Nation

Postby OMGeverynameistaken » Sat Mar 02, 2013 7:12 pm

Bajireyn wrote:
OMGeverynameistaken wrote:

Partly correct, they're powered by those same space coal generators, but they produce large amounts of SCIENCE! which is used to create the FTL effect.

Even better.

Now, you should power everything else in your ship with space-whale oil.

I was pondering using a lighting system based on oils extracted from something like the space slug from Star Wars.
I AM DISAPPOINTED

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Strykla
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Founded: Oct 30, 2009
Ex-Nation

Postby Strykla » Sat Mar 02, 2013 7:51 pm

Terraius wrote:
Trailers wrote:My ship's jump drives are based on the Achimedes Screw.


I prefer Aqueducts flowing with highly combustible fluids (AKA Carthaginians)

Bah! My ships all run on pure, refined Logic.
Lord Justice Clerk of the Classical Royalist Party, NSG Senate. Hail, Companion!

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