Collatis wrote:*returns to glorious applause*
Bitch leaving me like that who tf you think u r?
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by Kamchastkia » Mon Jun 13, 2016 1:12 pm
Collatis wrote:*returns to glorious applause*
by Zurkerx » Mon Jun 13, 2016 1:13 pm
Collatis wrote:Arkolon wrote:But should we mandate Cabinet sizes? I'm not sure that's very helpful, either, since some Cabinets need flexibility.
I don't think putting a fixed limit on sizes is a good idea. It would be better to just have the admits step in if they feel that the Cabinet has gone a bit overboard. A case by case thing.
by Arkolon » Mon Jun 13, 2016 1:17 pm
Collatis wrote:Arkolon wrote:But should we mandate Cabinet sizes? I'm not sure that's very helpful, either, since some Cabinets need flexibility.
I don't think putting a fixed limit on sizes is a good idea. It would be better to just have the admits step in if they feel that the Cabinet has gone a bit overboard. A case by case thing.
by Mollary » Mon Jun 13, 2016 1:23 pm
Arkolon wrote:Collatis wrote:I don't think putting a fixed limit on sizes is a good idea. It would be better to just have the admits step in if they feel that the Cabinet has gone a bit overboard. A case by case thing.
That may end up biased and if the admins decide to be too lenient it might not to anything to solve (what I perceive to be) the problem. We must at least determine an outline of a reasonable Cabinet and from there the admins can determine whether an additional cabinet slot is really necessary (depending on circumstance).
For example, I'd be quite strict on Cabinet sizes if it was all up to me. I'd draw up an outline like this (going off of this):
Head of Government
Home Affairs
- Interior
- Justice
- Defence
- Foreign (?)
Economy
- Finance
- Labour & Social Development
- Transport, Public Works, & Urban Development
- Commerce & Industry
- Agriculture & Rural Affairs
Something Else
- Health
- Education
- Environment & Energy
- Culture
Maybe add MOFA as a separate ministry, and don't forget DPM. Yes, only four-five player-characters in the Cabinet, yes it somewhat reduces RP material, but that's still ~10% of active players (Cal.) and ~3% of all registered players, which isn't absolutely nothing when you factor in all those sleepers. Those 4-5 ministries are the only useful ones that majorly contribute to gameplay and roleplay and I think restricting Cabinet sizes, with extras added with consent of the admins, would stimulate players to play nicer to get these esteemed portfolios.
by Arkolon » Mon Jun 13, 2016 1:27 pm
by Mollary » Mon Jun 13, 2016 1:37 pm
Arkolon wrote:How would you restrict Cabinet sizes instead? Note that this is what I would use as an outline, not as a definite, mandated Cabinet.
by Collatis » Mon Jun 13, 2016 1:43 pm
Mollary wrote:Arkolon wrote:How would you restrict Cabinet sizes instead? Note that this is what I would use as an outline, not as a definite, mandated Cabinet.
I suppose merge departments, but not quite as much! Some of the proposed ones might have too much work to do for just one person. Maybe keep Finance, some general and rather large "Economic Affairs department" (which would include Commerce, Labor, Employment, Social Development, Energy, Transport & rural affairs), Home Affairs (Interior & Justice), Defense, Foreign Affairs, Education and Culture merged together and Health?
PRO: social democracy, internationalism, progressivism, democracy,
republicanism, human rights, democratic socialism, Keynesianism,
EU, NATO, two-state solution, Democratic Party, Bernie Sanders
CON: conservatism, authoritarianism, totalitarianism, neoliberalism,
death penalty, Marxism-Leninism, laissez faire, reaction, fascism,
antisemitism, isolationism, Republican Party, Donald Trump
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by The Sarian » Mon Jun 13, 2016 1:52 pm
by Arkolon » Mon Jun 13, 2016 1:58 pm
by The Sarian » Mon Jun 13, 2016 2:03 pm
Arkolon wrote:That isn't so bad, Sarian. Only nitpick is why trade features in the FA portfolio but other than that, very complete. With a PM and DPM thats a seven person Cabinet which is very efficiently streamlined.
by Collatis » Mon Jun 13, 2016 2:04 pm
Arkolon wrote:That isn't so bad, Sarian. Only nitpick is why trade features in the FA portfolio but other than that, very complete. With a PM and DPM thats a seven person Cabinet which is very efficiently streamlined.
PRO: social democracy, internationalism, progressivism, democracy,
republicanism, human rights, democratic socialism, Keynesianism,
EU, NATO, two-state solution, Democratic Party, Bernie Sanders
CON: conservatism, authoritarianism, totalitarianism, neoliberalism,
death penalty, Marxism-Leninism, laissez faire, reaction, fascism,
antisemitism, isolationism, Republican Party, Donald Trump
Voting Through The Ages | Voter Guide | The Presidents | Voting Without Borders
by Arkolon » Mon Jun 13, 2016 2:06 pm
The Sarian wrote:Arkolon wrote:That isn't so bad, Sarian. Only nitpick is why trade features in the FA portfolio but other than that, very complete. With a PM and DPM thats a seven person Cabinet which is very efficiently streamlined.
In the UK, the Minister of State for Trade and Investment is a member of the FCO.
by New Werpland » Mon Jun 13, 2016 2:36 pm
by Arkolon » Mon Jun 13, 2016 3:07 pm
by Dejanic » Mon Jun 13, 2016 3:31 pm
by The Nihilistic view » Mon Jun 13, 2016 3:33 pm
by The Nihilistic view » Mon Jun 13, 2016 3:38 pm
by Jetan » Mon Jun 13, 2016 3:57 pm
The Nihilistic view wrote:I would not fix cabinets. I would say we should think about a consensus for them being smaller in general to have more backbenchers and factions, a reason for political coups etc. But leave the exact sharing of responsibilities to a PM and the team they have to pick from.
by Britanno 2 » Mon Jun 13, 2016 4:33 pm
Dejanic wrote:So who's interested in making another radical centrist party?
I'm thinking "New Labour" would be a good name.
by Not a Bang but a Whimper » Mon Jun 13, 2016 5:17 pm
Britanno 2 wrote:I would definitely like to introduce a campaign-bonus system for presidential elections like the one we saw in that mini-election for the place in Calaverde that I cannot remember the name of. Basically posting role plays (that could be rated by either the admins or just a few people from the senate, I'd prefer the latter) gets you a bonus in the final result. It helps to prevent excessive TG-spam campaigns and encourages activity. Considering how much activity we got just for one tiny election of some tiny island in Calaverde I'd say it works.
Meroivinge wrote:The very fact that you would have doubts about whether to join a forum full of goddless commie islamofascist homosexual welfare-recipients instead of a forum built to celebrate the Greatest Christian country in all of history deeply concerns me.
Kautharr wrote:Back when that was how the world was, there was no gay or transgender people.
by MERIZoC » Mon Jun 13, 2016 5:22 pm
The Nihilistic view wrote:I would not fix cabinets. I would say we should think about a consensus for them being smaller in general to have more backbenchers and factions, a reason for political coups etc. But leave the exact sharing of responsibilities to a PM and the team they have to pick from.
by MERIZoC » Mon Jun 13, 2016 5:23 pm
Britanno 2 wrote:I would definitely like to introduce a campaign-bonus system for presidential elections like the one we saw in that mini-election for the place in Calaverde that I cannot remember the name of. Basically posting role plays (that could be rated by either the admins or just a few people from the senate, I'd prefer the latter) gets you a bonus in the final result. It helps to prevent excessive TG-spam campaigns and encourages activity. Considering how much activity we got just for one tiny election of some tiny island in Calaverde I'd say it works.
I also like the idea of smaller cabinets, but would be wary of placing a limit or of giving the admins the power to just demand they be reduced. I support the idea, but enforcing it on people isn't fair. Big cabinets designed to satisfy every party in a coalition (the first AFA/my cabinet comes to mind) should be frowned upon, not banned.Dejanic wrote:So who's interested in making another radical centrist party?
I'm thinking "New Labour" would be a good name.
That picture... *vomits*
by MERIZoC » Mon Jun 13, 2016 5:24 pm
Adrius used a complete mess of a system that nobody should ever try to replicate.Not a Bang but a Whimper wrote:Britanno 2 wrote:I would definitely like to introduce a campaign-bonus system for presidential elections like the one we saw in that mini-election for the place in Calaverde that I cannot remember the name of. Basically posting role plays (that could be rated by either the admins or just a few people from the senate, I'd prefer the latter) gets you a bonus in the final result. It helps to prevent excessive TG-spam campaigns and encourages activity. Considering how much activity we got just for one tiny election of some tiny island in Calaverde I'd say it works.
Adrius, I felt, was very rudimentary. It worked for a small, in-game subparliament but I don't know if it could consistently be used long term for the entire roleplay. I'm currently working on an improvement of the campaign finance system from Dagmar.
by Britanno 2 » Tue Jun 14, 2016 1:41 am
by Atlanticatia » Tue Jun 14, 2016 1:56 am
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