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PostPosted: Fri Dec 25, 2015 5:13 pm
by The Burning Sun
UnStellar wrote:
The Burning Sun wrote:Is this part of an established universe, or is it all original?

The answer to your question is really both. It is part of an original, established universe 100% of my own creation.

:clap:

PostPosted: Fri Dec 25, 2015 6:00 pm
by Great Confederacy of Commonwealth States
Deian salazar wrote:What would a few of you guys say to making an alternate earth RP heavily focused on strategic battles and warfare, and we make our own history from the start of civilization and even make a wiki about it?
This is a massive project I want to work on, but no one in my RP's who joins ever post enough.
And it's hard to even get people in my RP's.
So I need help with this RP.
Anyone willing to help me flesh it out?


I posted this in the restaurant but now realize it belongs here. I'm stupid like that. :p

I would be willing to help! What time period were you thinking about?

PostPosted: Fri Dec 25, 2015 6:03 pm
by Great Confederacy of Commonwealth States
Deian salazar wrote:
Great Confederacy Of Commonwealth States wrote:I would be willing to help! What time period were you thinking about?

We start out in the ancient ages.
To TG's?

Good idea. I'm going to bed, however, so give me a few good hours to reply.

PostPosted: Fri Dec 25, 2015 6:57 pm
by UnStellar
The Burning Sun wrote:
UnStellar wrote:The answer to your question is really both. It is part of an original, established universe 100% of my own creation.

:clap:

Thank you?

PostPosted: Sat Dec 26, 2015 7:58 pm
by Rupudska
Star Trek OOC will probably go up sometime tomorrow, which is 2 days after I intended it to go up.

Mass Effect RP

PostPosted: Sun Dec 27, 2015 9:39 am
by United Human Planets
Howdy yall. So, I'm a huge nerd for Mass Effect, and for a while now I have been wanting to create a character driven RP about it. The general idea that i had was that it was 20 or so years post Reaper War, and that the galaxy is just starting to get back on its feet. There is no over arching story to begin with, the story would generally be about everyone's characters going about there lives, going to work, going to school, flying around the galaxy, you name it.

A lot of what I'm trying to decide is if I want it to be a sort of goofy take on far future life, sort of like a Sci Fi version of Friends, or a big action adventure where everyone is fighting the bad guys, or both. I think that going with the both option would be the most interesting, some of the characters being normal people, doing there normal people thing, and some others being smugglers or bounty hunters or something. Maybe the action characters will meet some of the normal civilian characters and drag them into their adventure.

Some of the main guidelines that I wanted to follow are that none of the characters have any sort of relationship with Commander Shepard and the main characters from the actual games. Also, some of the most important ideas for creating the galaxy now that it has been years after the reaper war is what happened at the end of mass effect 3. (Lets not get into a discussion on your opinion of the ending of Mass Effect 3. Thats irrelevant to the discussion at hand)

Anyways, thats my idea. Comment or tg me if you are interested or have any ideas. Thanks!

PostPosted: Sun Dec 27, 2015 10:42 am
by SaintB
Rupudska wrote:Star Trek OOC will probably go up sometime tomorrow, which is 2 days after I intended it to go up.

Lemme know.

PostPosted: Sun Dec 27, 2015 6:48 pm
by Rupudska
SaintB wrote:
Rupudska wrote:Star Trek OOC will probably go up sometime tomorrow, which is 2 days after I intended it to go up.

Lemme know.


Star Trek soon, fellow comrade!

Oh really, when?


Now.

PostPosted: Tue Dec 29, 2015 2:06 am
by Kassaran
that moment when you realized that an RP system you were developing has to be written and finished in time for an 'Alpha' test in less than... counting three days now?

PostPosted: Tue Dec 29, 2015 7:56 am
by Minroz
Kassaran wrote:that moment when you realized that an RP system you were developing has to be written and finished in time for an 'Alpha' test in less than... counting three days now?

No...I didn't know that. :meh:

Then again...it's when you're the guy who does the OP and have to pull the slack in keeping the RP goin'.

PostPosted: Tue Dec 29, 2015 8:25 am
by Kassaran
MInroz wrote:
Kassaran wrote:that moment when you realized that an RP system you were developing has to be written and finished in time for an 'Alpha' test in less than... counting three days now?

No...I didn't know that. :meh:

Then again...it's when you're the guy who does the OP and have to pull the slack in keeping the RP goin'.

It's about the same in magnitude as realizing you're due to write a fifteen page essay debating a hotly discussed topic from a logical and thoroughly unbiased perspective. In short? It sucks. Guys, when brainstorming and thread building, my lesson to all of you is don't procrastinate. Keep those threads and their ideas going (Shitty tie-in, buuuuuut it works).

PostPosted: Tue Dec 29, 2015 8:15 pm
by Zeinbrad
Want to make a Dishonored RP...but about what?

PostPosted: Tue Dec 29, 2015 8:16 pm
by Reverend Norv
I may have slightly less work in the coming year, which may enable me to run an RP that would last for more than a few pages.

If so, here's what I have in mind. Feedback is welcome from the usual suspects (you know who you are).

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.

RP's Overarching Concept: The year is 1236. All of those awful things that people in 1236 believed about the world? Witches, demons, monsters? They're all real. The only defense? The Holy Inquisition. And that's you.

Genre/s: Historical action/mystery/horror

Character or Faction Based: Character

Detailed Description:

This RP is in the spirit of The Debatable Lands, one of my previous projects. Like that RP, it is an "anthropologist's fantasy": it introduces supernatural elements into a historical setting by assuming that all the things that people believed at a certain time and place were actually, factually true. So any supernatural elements will have the surreal quality of folklore come to life, superstition confirmed; they will not be viewed matter-of-factly by anyone; they will be authentically terrifying.

This RP is set in the thirteenth century, five years after the establishment of the first Papal Inquisition by Pope Gregory IX. Papal inquisitors were roving investigators, seeking out heresy and sorcery. They were judge, jury, and executioner. But they also held to strict rules of legal procedure requiring witnesses, evidence, and detailed record-keeping. In fact, the primary job of inquisitors was to prevent unjust executions; they were investigative professionals, intended as a check on mob violence and lynchings. Because the Pope was theoretically the supreme authority in Christendom, his inquisitors could go anywhere, investigate anything, and try anyone.

In this RP, players will take on the role of a roving band of inquisitors and their attendants. Inquisitors were all men and mostly friars, especially of the Dominican and Franciscan orders. But they traveled with a large number of associates and "experts": soldiers, scholars, women with the second sight, even children with nowhere else to go. I will take the role of the lead inquisitor, but other positions will include anything that players can dream up and reconcile with historical accuracy.

But I am taking a grimly realistic view of this time and place. In 1236, folk live still in the shadow of ancient greatness. The ruins of Old Rome loom up around shacks of driftwood and thatch, a memory of grandeur lost in the mists of time. Nineteen out of every twenty men, women, and children live in squalor, wear rags, eat slop, work their hands to the bone, and die before the age of forty without ever having gone more than twenty miles from the place where they were born. Literacy is a prerogative of the clergy, a craft so rare as to be seen as magical. Bigotry is not just a way of life, but an essential fact of the universe, as immutable as the setting of the sun. The secular powers are warlords, their swords and warhorses and strong bodies paid for with the labor of countless slaving serfs. The local clergy are rapacious and worldly, mighty landowners who enforce their will with episcopal inquisitions that burn at the stake any who dare to resist the local bishop's will.

In this world, the Papal Inquisition is not simply a monstrous tool of oppression. Rather, it is desperately needed. For all that ordinary people believed about the universe is true. Trolls lurk in the dark places of the world to devour alive those who stray from the path. Fairies snatch children and replace them with changelings who grow up to butcher their parents. The dead rise from their graves in cursed churchyards. An ethereal maiden moves from town to town, leaving plague and pestilence in her wake. Pagan cults sacrifice infants to dark gods in the moonlit woods. Ghosts linger upon ancient battlefields, rising from the muck to sing their siren song to passing travelers. Witches gather upon rocky crags and cast spells that drive men to gibbering madness. And above all, whispering his ancient plan into the ear of sorcerer and heretic and beast, the Devil moves in the dark. For night has fallen upon the world, and his hour has almost come. The End of Days is at hand.

Across this cursed world journey our little band of men and women and perhaps children: clergy and lay, warriors and pacifists, zealots and cynics. Some believe in justice; others seek only to live a little further above the muck than their forebears. Some have lost their innocence long ago; others will lose it soon enough. They are a family, knit together by shared pain and loneliness and wary love. They have seen things the likes of which most men and women experience only in their darkest nightmares. And fiercer trials still lie ahead. For the Devil has plans for this group. Though they know it not, it is in their hands to usher in an age of endless suffering - or to discover the single, solitary hope for a better world still to come.

Need Help With: Gauging interest, refining the atmosphere (it needs to be dark without becoming boring or overwrought or otherwise unenjoyable).

Please leave this hashtag in place: #Mentorhelp

PostPosted: Tue Dec 29, 2015 8:45 pm
by Rupudska
Reverend Norv wrote:I may have slightly less work in the coming year, which may enable me to run an RP that would last for more than a few pages.

If so, here's what I have in mind. Feedback is welcome from the usual suspects (you know who you are).

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.

RP's Overarching Concept: The year is 1236. All of those awful things that people in 1236 believed about the world? Witches, demons, monsters? They're all real. The only defense? The Holy Inquisition. And that's you.

Genre/s: Historical action/mystery/horror

Character or Faction Based: Character

Detailed Description:

This RP is in the spirit of The Debatable Lands, one of my previous projects. Like that RP, it is an "anthropologist's fantasy": it introduces supernatural elements into a historical setting by assuming that all the things that people believed at a certain time and place were actually, factually true. So any supernatural elements will have the surreal quality of folklore come to life, superstition confirmed; they will not be viewed matter-of-factly by anyone; they will be authentically terrifying.

This RP is set in the thirteenth century, five years after the establishment of the first Papal Inquisition by Pope Gregory IX. Papal inquisitors were roving investigators, seeking out heresy and sorcery. They were judge, jury, and executioner. But they also held to strict rules of legal procedure requiring witnesses, evidence, and detailed record-keeping. In fact, the primary job of inquisitors was to prevent unjust executions; they were investigative professionals, intended as a check on mob violence and lynchings. Because the Pope was theoretically the supreme authority in Christendom, his inquisitors could go anywhere, investigate anything, and try anyone.

In this RP, players will take on the role of a roving band of inquisitors and their attendants. Inquisitors were all men and mostly friars, especially of the Dominican and Franciscan orders. But they traveled with a large number of associates and "experts": soldiers, scholars, women with the second sight, even children with nowhere else to go. I will take the role of the lead inquisitor, but other positions will include anything that players can dream up and reconcile with historical accuracy.

But I am taking a grimly realistic view of this time and place. In 1236, folk live still in the shadow of ancient greatness. The ruins of Old Rome loom up around shacks of driftwood and thatch, a memory of grandeur lost in the mists of time. Nineteen out of every twenty men, women, and children live in squalor, wear rags, eat slop, work their hands to the bone, and die before the age of forty without ever having gone more than twenty miles from the place where they were born. Literacy is a prerogative of the clergy, a craft so rare as to be seen as magical. Bigotry is not just a way of life, but an essential fact of the universe, as immutable as the setting of the sun. The secular powers are warlords, their swords and warhorses and strong bodies paid for with the labor of countless slaving serfs. The local clergy are rapacious and worldly, mighty landowners who enforce their will with episcopal inquisitions that burn at the stake any who dare to resist the local bishop's will.

In this world, the Papal Inquisition is not simply a monstrous tool of oppression. Rather, it is desperately needed. For all that ordinary people believed about the universe is true. Trolls lurk in the dark places of the world to devour alive those who stray from the path. Fairies snatch children and replace them with changelings who grow up to butcher their parents. The dead rise from their graves in cursed churchyards. An ethereal maiden moves from town to town, leaving plague and pestilence in her wake. Pagan cults sacrifice infants to dark gods in the moonlit woods. Ghosts linger upon ancient battlefields, rising from the muck to sing their siren song to passing travelers. Witches gather upon rocky crags and cast spells that drive men to gibbering madness. And above all, whispering his ancient plan into the ear of sorcerer and heretic and beast, the Devil moves in the dark. For night has fallen upon the world, and his hour has almost come. The End of Days is at hand.

Across this cursed world journey our little band of men and women and perhaps children: clergy and lay, warriors and pacifists, zealots and cynics. Some believe in justice; others seek only to live a little further above the muck than their forebears. Some have lost their innocence long ago; others will lose it soon enough. They are a family, knit together by shared pain and loneliness and wary love. They have seen things the likes of which most men and women experience only in their darkest nightmares. And fiercer trials still lie ahead. For the Devil has plans for this group. Though they know it not, it is in their hands to usher in an age of endless suffering - or to discover the single, solitary hope for a better world still to come.

Need Help With: Gauging interest, refining the atmosphere (it needs to be dark without becoming boring or overwrought or otherwise unenjoyable).

Please leave this hashtag in place: #Mentorhelp


I'm half-tempted to use a character idea I had for a Rapture RP (with obvious modifications) for this. But would nuns even be allowed to go on such journeys?

Also were white witches a concept around this time period, or did they get the stake treatment too?

PostPosted: Tue Dec 29, 2015 8:45 pm
by G-Tech Corporation
I'd love to join that Norv.

PostPosted: Tue Dec 29, 2015 8:47 pm
by UnStellar
If anyone gets anything action-adventure/epic up, telegram me.

PostPosted: Tue Dec 29, 2015 8:55 pm
by Reverend Norv
G-Tech: well, that's a hell of an endorsement, and a significant motivation to make this happen.

Rup: white witches were certainly a category. The notion that folk magic can be used for benevolent purposes is as old as the notion of folk magic. Therefore, in our world, white witches exist - because people definitely did believe in them.

That notwithstanding, the papacy's official position was always that all magic derived from secret contracts with the devil. So even though white witches exist, the Inquisition is theoretically supposed to burn anyone who can be proved to be a magic-user. Whether our little band is entirely comfortable with that mandate? That's an entirely different question. Rome's control over inquisitors in the field was always distinctly dubious.

And as for nuns - anyone an inquisitor was willing to work with could come on such a journey. Generally speaking, nuns' vows were interpreted to require them to be cloistered, but nuns could always be released at the request of the ecclesiastical authorities for special missions. Since a papal inquisitor spoke with the authority of the Pope, it would be no problem for him to obtain authorization for a nun to join his company.

PostPosted: Tue Dec 29, 2015 8:56 pm
by Reverend Norv
It also occurs to me that if this got off the ground, then a bunch of people, many of them celibate, living in close proximity and risking their lives for each other - that's a recipe for oceanic amounts of unresolved sexual tension.

PostPosted: Tue Dec 29, 2015 9:04 pm
by Rupudska
Reverend Norv wrote:It also occurs to me that if this got off the ground, then a bunch of people, many of them celibate, living in close proximity and risking their lives for each other - that's a recipe for oceanic amounts of unresolved sexual tension.


Enough to power the NS servers for an entire month.

PostPosted: Tue Dec 29, 2015 9:16 pm
by Zeinbrad
Rupudska wrote:
Reverend Norv wrote:It also occurs to me that if this got off the ground, then a bunch of people, many of them celibate, living in close proximity and risking their lives for each other - that's a recipe for oceanic amounts of unresolved sexual tension.


Enough to power the NS servers for an entire month.

That or the biggest ban feast the NS serves have ever seen.

PostPosted: Tue Dec 29, 2015 9:27 pm
by UnStellar
Zeinbrad wrote:
Rupudska wrote:
Enough to power the NS servers for an entire month.

That or the biggest ban feast the NS serves have ever seen.

What do you think the scouter would say about the amount of people banned?

PostPosted: Tue Dec 29, 2015 9:29 pm
by Zeinbrad
UnStellar wrote:
Zeinbrad wrote:That or the biggest ban feast the NS serves have ever seen.

What do you think the scouter would say about the amount of people banned?

Don't taunt me into making that joke.

PostPosted: Tue Dec 29, 2015 9:44 pm
by UnStellar
Zeinbrad wrote:
UnStellar wrote:What do you think the scouter would say about the amount of people banned?

Don't taunt me into making that joke.

I was just asking a question. Jeez.

PostPosted: Wed Dec 30, 2015 12:38 am
by Wolfenium
Reverend Norv wrote:I may have slightly less work in the coming year, which may enable me to run an RP that would last for more than a few pages.

If so, here's what I have in mind. Feedback is welcome from the usual suspects (you know who you are).

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.

RP's Overarching Concept: The year is 1236. All of those awful things that people in 1236 believed about the world? Witches, demons, monsters? They're all real. The only defense? The Holy Inquisition. And that's you.

Genre/s: Historical action/mystery/horror

Character or Faction Based: Character

Detailed Description:

This RP is in the spirit of The Debatable Lands, one of my previous projects. Like that RP, it is an "anthropologist's fantasy": it introduces supernatural elements into a historical setting by assuming that all the things that people believed at a certain time and place were actually, factually true. So any supernatural elements will have the surreal quality of folklore come to life, superstition confirmed; they will not be viewed matter-of-factly by anyone; they will be authentically terrifying.

This RP is set in the thirteenth century, five years after the establishment of the first Papal Inquisition by Pope Gregory IX. Papal inquisitors were roving investigators, seeking out heresy and sorcery. They were judge, jury, and executioner. But they also held to strict rules of legal procedure requiring witnesses, evidence, and detailed record-keeping. In fact, the primary job of inquisitors was to prevent unjust executions; they were investigative professionals, intended as a check on mob violence and lynchings. Because the Pope was theoretically the supreme authority in Christendom, his inquisitors could go anywhere, investigate anything, and try anyone.

In this RP, players will take on the role of a roving band of inquisitors and their attendants. Inquisitors were all men and mostly friars, especially of the Dominican and Franciscan orders. But they traveled with a large number of associates and "experts": soldiers, scholars, women with the second sight, even children with nowhere else to go. I will take the role of the lead inquisitor, but other positions will include anything that players can dream up and reconcile with historical accuracy.

But I am taking a grimly realistic view of this time and place. In 1236, folk live still in the shadow of ancient greatness. The ruins of Old Rome loom up around shacks of driftwood and thatch, a memory of grandeur lost in the mists of time. Nineteen out of every twenty men, women, and children live in squalor, wear rags, eat slop, work their hands to the bone, and die before the age of forty without ever having gone more than twenty miles from the place where they were born. Literacy is a prerogative of the clergy, a craft so rare as to be seen as magical. Bigotry is not just a way of life, but an essential fact of the universe, as immutable as the setting of the sun. The secular powers are warlords, their swords and warhorses and strong bodies paid for with the labor of countless slaving serfs. The local clergy are rapacious and worldly, mighty landowners who enforce their will with episcopal inquisitions that burn at the stake any who dare to resist the local bishop's will.

In this world, the Papal Inquisition is not simply a monstrous tool of oppression. Rather, it is desperately needed. For all that ordinary people believed about the universe is true. Trolls lurk in the dark places of the world to devour alive those who stray from the path. Fairies snatch children and replace them with changelings who grow up to butcher their parents. The dead rise from their graves in cursed churchyards. An ethereal maiden moves from town to town, leaving plague and pestilence in her wake. Pagan cults sacrifice infants to dark gods in the moonlit woods. Ghosts linger upon ancient battlefields, rising from the muck to sing their siren song to passing travelers. Witches gather upon rocky crags and cast spells that drive men to gibbering madness. And above all, whispering his ancient plan into the ear of sorcerer and heretic and beast, the Devil moves in the dark. For night has fallen upon the world, and his hour has almost come. The End of Days is at hand.

Across this cursed world journey our little band of men and women and perhaps children: clergy and lay, warriors and pacifists, zealots and cynics. Some believe in justice; others seek only to live a little further above the muck than their forebears. Some have lost their innocence long ago; others will lose it soon enough. They are a family, knit together by shared pain and loneliness and wary love. They have seen things the likes of which most men and women experience only in their darkest nightmares. And fiercer trials still lie ahead. For the Devil has plans for this group. Though they know it not, it is in their hands to usher in an age of endless suffering - or to discover the single, solitary hope for a better world still to come.

Need Help With: Gauging interest, refining the atmosphere (it needs to be dark without becoming boring or overwrought or otherwise unenjoyable).

Please leave this hashtag in place: #Mentorhelp


Relevance

PostPosted: Wed Dec 30, 2015 12:42 am
by The Armed Republic of Dutch Coolness
Wolfenium wrote:
Reverend Norv wrote:I may have slightly less work in the coming year, which may enable me to run an RP that would last for more than a few pages.

If so, here's what I have in mind. Feedback is welcome from the usual suspects (you know who you are).

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.

RP's Overarching Concept: The year is 1236. All of those awful things that people in 1236 believed about the world? Witches, demons, monsters? They're all real. The only defense? The Holy Inquisition. And that's you.

Genre/s: Historical action/mystery/horror

Character or Faction Based: Character

Detailed Description:

This RP is in the spirit of The Debatable Lands, one of my previous projects. Like that RP, it is an "anthropologist's fantasy": it introduces supernatural elements into a historical setting by assuming that all the things that people believed at a certain time and place were actually, factually true. So any supernatural elements will have the surreal quality of folklore come to life, superstition confirmed; they will not be viewed matter-of-factly by anyone; they will be authentically terrifying.

This RP is set in the thirteenth century, five years after the establishment of the first Papal Inquisition by Pope Gregory IX. Papal inquisitors were roving investigators, seeking out heresy and sorcery. They were judge, jury, and executioner. But they also held to strict rules of legal procedure requiring witnesses, evidence, and detailed record-keeping. In fact, the primary job of inquisitors was to prevent unjust executions; they were investigative professionals, intended as a check on mob violence and lynchings. Because the Pope was theoretically the supreme authority in Christendom, his inquisitors could go anywhere, investigate anything, and try anyone.

In this RP, players will take on the role of a roving band of inquisitors and their attendants. Inquisitors were all men and mostly friars, especially of the Dominican and Franciscan orders. But they traveled with a large number of associates and "experts": soldiers, scholars, women with the second sight, even children with nowhere else to go. I will take the role of the lead inquisitor, but other positions will include anything that players can dream up and reconcile with historical accuracy.

But I am taking a grimly realistic view of this time and place. In 1236, folk live still in the shadow of ancient greatness. The ruins of Old Rome loom up around shacks of driftwood and thatch, a memory of grandeur lost in the mists of time. Nineteen out of every twenty men, women, and children live in squalor, wear rags, eat slop, work their hands to the bone, and die before the age of forty without ever having gone more than twenty miles from the place where they were born. Literacy is a prerogative of the clergy, a craft so rare as to be seen as magical. Bigotry is not just a way of life, but an essential fact of the universe, as immutable as the setting of the sun. The secular powers are warlords, their swords and warhorses and strong bodies paid for with the labor of countless slaving serfs. The local clergy are rapacious and worldly, mighty landowners who enforce their will with episcopal inquisitions that burn at the stake any who dare to resist the local bishop's will.

In this world, the Papal Inquisition is not simply a monstrous tool of oppression. Rather, it is desperately needed. For all that ordinary people believed about the universe is true. Trolls lurk in the dark places of the world to devour alive those who stray from the path. Fairies snatch children and replace them with changelings who grow up to butcher their parents. The dead rise from their graves in cursed churchyards. An ethereal maiden moves from town to town, leaving plague and pestilence in her wake. Pagan cults sacrifice infants to dark gods in the moonlit woods. Ghosts linger upon ancient battlefields, rising from the muck to sing their siren song to passing travelers. Witches gather upon rocky crags and cast spells that drive men to gibbering madness. And above all, whispering his ancient plan into the ear of sorcerer and heretic and beast, the Devil moves in the dark. For night has fallen upon the world, and his hour has almost come. The End of Days is at hand.

Across this cursed world journey our little band of men and women and perhaps children: clergy and lay, warriors and pacifists, zealots and cynics. Some believe in justice; others seek only to live a little further above the muck than their forebears. Some have lost their innocence long ago; others will lose it soon enough. They are a family, knit together by shared pain and loneliness and wary love. They have seen things the likes of which most men and women experience only in their darkest nightmares. And fiercer trials still lie ahead. For the Devil has plans for this group. Though they know it not, it is in their hands to usher in an age of endless suffering - or to discover the single, solitary hope for a better world still to come.

Need Help With: Gauging interest, refining the atmosphere (it needs to be dark without becoming boring or overwrought or otherwise unenjoyable).

Please leave this hashtag in place: #Mentorhelp


Relevance

The comments on that video are awful.