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Zarkenis Ultima
P2TM RP Mentor
 
Posts: 42219
Founded: Feb 22, 2011
Inoffensive Centrist Democracy

Postby Zarkenis Ultima » Sat Nov 15, 2014 8:54 pm

Orvius wrote:Hey guys. I need some suggestions.

What's the best way to gain traction for your role-play? Violante and I have been hard at work on our character driven post-apocalyptic role-play "Arizona: Phoenix Rising".

Phoenix Rising is basically a character-oriented nuclear post-apocalyptic RP set in 2087 radioactive Arizona wasteland, or as it's known by the local flavor, the Badlands. By combining all the things we love about the nuclear apocalypse genre, and leaving out all the things we find absurd/silly, we hope to create a more gritty and down-to-scorched-earth apocalypse roleplay experience. It's plot is esentially based around the characters forming a treasure-hunting/mercenary group to find the untouched treasures that lay in the hellishly radioactive city of Phoenix, one of the last known bastions of unsalvaged caches in the entire wasteland (due to the city's deadliness).

It hasn't quite gotten off the ground yet. So far, not counting us two, we've accepted only four applicants. What could we do to help our RP really take flight?


Well, there are a few ways to gather people for your roleplay. One of them would be posting in the advertisement thread that's stickied here in P2TM (you may or may not have done this already, I'm stating it just in case). Another would be to ask people you have roleplayed with in the past if they would like to join, or ask the people who have already joined to tell their acquaintances about the roleplay. If all else fails, perseverance is the only other thing I can advice. Hope this helps.

Meinkraft wrote:Thinking of creating a RP within the Arpeggio of Blue Steel (ARS NOVA) 'verse. Creating OCs, traveling the world, defeating, (or joining) the Fog, and some points of basic tomfoolery.

Shakii~iim


Well, you might be more successful at getting a reaction if you describe the Arpeggio of Blue Steel universe. Some people might be interested in the concept of the RP itself but not know a lot about Arpeggio of Blue Steel, as well, so it might be a good idea to give a detailed description or at least some sources. Unless you only want players who know about the universe, but that's another matter.

Ammar wrote:
Welcome boys and girls, to a world of joy, excitement,terror, and fantasy! Where your every wish is our command! You are invited to partake in the grand opening of the latest establishment in the Freddy Fazbear line, as we take a new route. You may know us for our pizza, but now it is our soul duty to kill entertain you with our new rides. You could take a spin on Bonnie's Spinning Plates until you can't stand up, you could take a cruise on Foxy's Pirate Ship, or even just come and see the band play on! Upon arriving, you will be greeted by the three lovable murderers mascots who will welcome you and give you a free coupon for free pizza. Just follow the rules and may your wishes come true, here at Freddy Fazbear's Funland!

Rules of the park:

1. No frowns

2. No swearing

3. No alcohol or drugs

4. No mascots out of costume

5. DON'T TOUCH FREDDY! EVER!

The amusement park is currently understaffed. For a minimum wage of $7.00 an hour for a five day shift, you will work starting at eight A.M. to closing at eleven P.M., then the nightshift begins.

-required positions for the park-

Prize vendors
Waiters at Freddy's Diner
Chefs
Custodians
Animatronic Repair team
Maintenance
bureaucrats
Ride operators
Toll takers
people to work the candy store


Well, if you're reading this, then you've made a poor career choice. Now, I have to read you this waiver. It's sort of a legal thing. Welcome to Freddy Fazbear's Funland, a magical place for kids and grown-ups alike. Fazer Entertainment is not responsible for any deaths or injuries to persons or to property. Upon discovering a death has occurred, a missing persons report will be filed within 90 days as soon as the carpets have been replaced and the walls thoroughly bleached, and a bouquet of flowers will be sent to the family. Now that might sound bad, I know, but there's nothing to worry about. The only real risk to you here at Freddy's Funland is that the Animatronic characters here do get a bit quirky at night. They're left in some sort of free-roaming mode at night in order to prevent their servers from locking up. The Animatronic repair team often complains that it's a nightmare to have to undo all of this, and it delays opening, so yeah. Now, concerning your safety, if the characters happen to see you after hours, they won't recognize you as a person, per say. They'll most likely see you as an endoskeleton without its costume on. Since that's against the rules, they'll most likely try to shove you into a costume and that wouldn't be so bad if the suits themselves were not filled with wires and beams and electrical equipment. You could try playing dead, then they'll think you're just an empty costume and throw you in the back room, which will always be checked in the morning, so don't worry. Of course, that's just speculation. They might actually try to shove an endoskeleton down your throat. You could try wearing a costume yourself, but unfortunately it's a two person job and one of you will be out of costume for the night. Whoever's left will just have to wing it. Don't worry though. I'm sure it'll be alright. Good night.


What do you think?


It sounds like an interesting setting and I think that's a good introduction. You just need to describe the establishment and the Animatronic thingies a bit more and I thinkk you should be good to go.

Note that I don't actually know anything about Five Night at Freddy's. I'm just giving my opinion.
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Alleniana
Post Czar
 
Posts: 42811
Founded: Dec 23, 2012
Scandinavian Liberal Paradise

Postby Alleniana » Sat Nov 15, 2014 9:24 pm

Ammar wrote:
Welcome boys and girls, to a world of joy, excitement,terror, and fantasy! Where your every wish is our command! You are invited to partake in the grand opening of the latest establishment in the Freddy Fazbear line, as we take a new route. You may know us for our pizza, but now it is our soul duty to kill entertain you with our new rides. You could take a spin on Bonnie's Spinning Plates until you can't stand up, you could take a cruise on Foxy's Pirate Ship, or even just come and see the band play on! Upon arriving, you will be greeted by the three lovable murderers mascots who will welcome you and give you a free coupon for free pizza. Just follow the rules and may your wishes come true, here at Freddy Fazbear's Funland!

Rules of the park:

1. No frowns

2. No swearing

3. No alcohol or drugs

4. No mascots out of costume

5. DON'T TOUCH FREDDY! EVER!

The amusement park is currently understaffed. For a minimum wage of $7.00 an hour for a five day shift, you will work starting at eight A.M. to closing at eleven P.M., then the nightshift begins.

-required positions for the park-

Prize vendors
Waiters at Freddy's Diner
Chefs
Custodians
Animatronic Repair team
Maintenance
bureaucrats
Ride operators
Toll takers
people to work the candy store


Well, if you're reading this, then you've made a poor career choice. Now, I have to read you this waiver. It's sort of a legal thing. Welcome to Freddy Fazbear's Funland, a magical place for kids and grown-ups alike. Fazer Entertainment is not responsible for any deaths or injuries to persons or to property. Upon discovering a death has occurred, a missing persons report will be filed within 90 days as soon as the carpets have been replaced and the walls thoroughly bleached, and a bouquet of flowers will be sent to the family. Now that might sound bad, I know, but there's nothing to worry about. The only real risk to you here at Freddy's Funland is that the Animatronic characters here do get a bit quirky at night. They're left in some sort of free-roaming mode at night in order to prevent their servers from locking up. The Animatronic repair team often complains that it's a nightmare to have to undo all of this, and it delays opening, so yeah. Now, concerning your safety, if the characters happen to see you after hours, they won't recognize you as a person, per say. They'll most likely see you as an endoskeleton without its costume on. Since that's against the rules, they'll most likely try to shove you into a costume and that wouldn't be so bad if the suits themselves were not filled with wires and beams and electrical equipment. You could try playing dead, then they'll think you're just an empty costume and throw you in the back room, which will always be checked in the morning, so don't worry. Of course, that's just speculation. They might actually try to shove an endoskeleton down your throat. You could try wearing a costume yourself, but unfortunately it's a two person job and one of you will be out of costume for the night. Whoever's left will just have to wing it. Don't worry though. I'm sure it'll be alright. Good night.


What do you think?

hooley doodley
Would the day shift be interesting at all though?

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Altito Asmoro
Post Czar
 
Posts: 33371
Founded: May 18, 2012
Ex-Nation

Postby Altito Asmoro » Sat Nov 15, 2014 10:09 pm

Ammar wrote:
Welcome boys and girls, to a world of joy, excitement,terror, and fantasy! Where your every wish is our command! You are invited to partake in the grand opening of the latest establishment in the Freddy Fazbear line, as we take a new route. You may know us for our pizza, but now it is our soul duty to kill entertain you with our new rides. You could take a spin on Bonnie's Spinning Plates until you can't stand up, you could take a cruise on Foxy's Pirate Ship, or even just come and see the band play on! Upon arriving, you will be greeted by the three lovable murderers mascots who will welcome you and give you a free coupon for free pizza. Just follow the rules and may your wishes come true, here at Freddy Fazbear's Funland!

Rules of the park:

1. No frowns

2. No swearing

3. No alcohol or drugs

4. No mascots out of costume

5. DON'T TOUCH FREDDY! EVER!

The amusement park is currently understaffed. For a minimum wage of $7.00 an hour for a five day shift, you will work starting at eight A.M. to closing at eleven P.M., then the nightshift begins.

-required positions for the park-

Prize vendors
Waiters at Freddy's Diner
Chefs
Custodians
Animatronic Repair team
Maintenance
bureaucrats
Ride operators
Toll takers
people to work the candy store


Well, if you're reading this, then you've made a poor career choice. Now, I have to read you this waiver. It's sort of a legal thing. Welcome to Freddy Fazbear's Funland, a magical place for kids and grown-ups alike. Fazer Entertainment is not responsible for any deaths or injuries to persons or to property. Upon discovering a death has occurred, a missing persons report will be filed within 90 days as soon as the carpets have been replaced and the walls thoroughly bleached, and a bouquet of flowers will be sent to the family. Now that might sound bad, I know, but there's nothing to worry about. The only real risk to you here at Freddy's Funland is that the Animatronic characters here do get a bit quirky at night. They're left in some sort of free-roaming mode at night in order to prevent their servers from locking up. The Animatronic repair team often complains that it's a nightmare to have to undo all of this, and it delays opening, so yeah. Now, concerning your safety, if the characters happen to see you after hours, they won't recognize you as a person, per say. They'll most likely see you as an endoskeleton without its costume on. Since that's against the rules, they'll most likely try to shove you into a costume and that wouldn't be so bad if the suits themselves were not filled with wires and beams and electrical equipment. You could try playing dead, then they'll think you're just an empty costume and throw you in the back room, which will always be checked in the morning, so don't worry. Of course, that's just speculation. They might actually try to shove an endoskeleton down your throat. You could try wearing a costume yourself, but unfortunately it's a two person job and one of you will be out of costume for the night. Whoever's left will just have to wing it. Don't worry though. I'm sure it'll be alright. Good night.


What do you think?


It's good.
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Ammar
Minister
 
Posts: 2840
Founded: Jul 17, 2012
Ex-Nation

Postby Ammar » Sat Nov 15, 2014 10:35 pm

Alleniana wrote:
Ammar wrote:
What do you think?

hooley doodley
Would the day shift be interesting at all though?

I have an idea for that as well. The murderer of '87 has the day shift. The person who murdered 5 kids and stuffed them into suits is wondering around during the day, but who?
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Alleniana
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Posts: 42811
Founded: Dec 23, 2012
Scandinavian Liberal Paradise

Postby Alleniana » Sun Nov 16, 2014 3:50 am

Ammar wrote:
Alleniana wrote:hooley doodley
Would the day shift be interesting at all though?

I have an idea for that as well. The murderer of '87 has the day shift. The person who murdered 5 kids and stuffed them into suits is wondering around during the day, but who?

Thing is, the murderer being the person from back in '87, why would anyone care about an event that might be older than some employees?

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Rupudska
Postmaster of the Fleet
 
Posts: 20395
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Sun Nov 16, 2014 3:59 am

Alleniana wrote:
Ammar wrote:I have an idea for that as well. The murderer of '87 has the day shift. The person who murdered 5 kids and stuffed them into suits is wondering around during the day, but who?

Thing is, the murderer being the person from back in '87, why would anyone care about an event that might be older than some employees?


Well, considering that there is not statute of limitations for murder...
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seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Alleniana
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Posts: 42811
Founded: Dec 23, 2012
Scandinavian Liberal Paradise

Postby Alleniana » Sun Nov 16, 2014 4:22 am

Rupudska wrote:
Alleniana wrote:Thing is, the murderer being the person from back in '87, why would anyone care about an event that might be older than some employees?


Well, considering that there is not statute of limitations for murder...

I mean, why would the employees still remember/care? I imagine the company would want to scrub it from its history. What made the event resurface thus that people are scared again?

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Rupudska
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Posts: 20395
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Sun Nov 16, 2014 4:33 am

Grenartia wrote:
Rupudska wrote:IDEA TIME WITH RUPPY-SEMPAI
Please provide as much detail as possible.
RP's Overarching Concept: Dirty Dozen plus Evangelion plus Edge of Tomorrow plus Jedi magic. In space!
Genre/s: Science Fantasy, Action, Asskicking
Character or Faction Based: Character
Detailed Description:
It's the 23rd Century and humanity had colonized most of the Solar System, at least we'd got most of the dwarf planets and Plutoids, along with some of the larger asteroids, and some in other systems. We'd even managed to develop a primitive FTL drive, fast enough to take us to Gliese 581 in about three months - as far out as we have colonies. And yet we'd yet to encounter any alien presence - not much, at least. Sure, there were the Dryads, but our relationship with them was (and is) much like that of Rome and China. We had even managed to terraform most of the worlds we colonized in a way that each one still had its own unique biosphere via the dryad technology of genetic scrambling. It was a time of peace. Life was good, the economy was good, 'twas all good.

And then these squid-faced bastards show up and fuck up everything.

They weren't really warriors, we knew that from the start. They, the Zarnikhs as they were called, were scientists, like the Dryads. They seemed harmless enough, but some of our higher-ups knew better. The first tip-off was their 'requests' for trade. They were asking a hell of a lot while offering so little. The UN smelled bullshit and declined their offer. They again made a request, a bit more forcefully, in a way that sounded almost like they were threatening us with military force. We again politely declined, a bit more forcefully, in a way that almost sounded like we were telling them to bring it. And holy hell did they ever bring it.

As we suspected, they weren't the best at war. At least any semblance to conventional war. We had thought of the idea of using genetic scrambling as a weapon, hell, the Scandinavians came up with it - but we all agreed that it wasn't worth the money, and we didn't have anyone we hated enough to use it on at the time. These bastards had turned genetic warfare into an art form. They had three main kinds of bombs that they really loved to use. The first kind was the standard genetic scrambler turned into a weapon that could be dropped from a starship or fired out of one. They'd drop them on the wilderness - theirs seemed to be geared more towards turning everything predatorial - and watch as they wroke havoc on the more rural areas. That's how they first targeted Gliese 581c. And that was just the beginning. They also had accelerator bombs, that (you guessed it) accelerated the evolution of whatever they hit. And just like the future is unpredictable, so was this thing. Some animals became docile little pet-things, others, well, when the whales on your planet turn into Gaghiel, you know what to blame. The Zarnikhs fired these at wildernesses, too, but every once in a while it'll hit a human settlement and turn everyone into 'Freaks'. It's not pretty, and most die either by the mutations or suicide. Some get good mutations (like faster legs, stronger jaws, stronger arms, things like that, though they always look mutated), though that's pretty rare.

But by far the worst thing these assholes have come up with is the Atavistic Bomb. You ever want to get turned into an ape, or walk on all fours, or sprout a tail? Get hit by one of these things, it'll do that. They dropped these things on every city on every planet 15 lightyears out or more within the first week of the war, and suddenly each one turned into Planet of the Apes. Not literally, of course - even those directly hit didn't go further back than Sahelanthropus, physically or mentally - but it did enough damage to do its intended job, and that job was to screw our colonies to hell. And then they would send in their Warbeasts - Genetically altered monsters created by the Zarnikhs specifically for waging war. And they do their job flawlessly.

That war started four years ago, and they've been continuously hammering us ever since, with conventional warfare, gene bombs, and Warbeasts. Now all we have left are Alpha Centauri and the Sol system, officially. But we've started to do better, despite losing ground. We've still got no cure, but we've developed better power armor, better space weaponry, and better shielding systems (and tactics) to keep from getting effed up by those genetic bombs. More importantly, we've discovered a neat little quirk of those gene bombs. You see, if someone were to somehow get hit by an Atavistic and Accelerative bomb at the same time, it would do this neat thing to the brain I like to call 'turning you into a Jedi'. Well, it gives you some sort of psionic power, at least. These people, young and old, got scooped up by UN Skyfleet and put into special battalions, alongside certain Freaks that got lucky to go out and beat the shit out of the Zarnikhs, and pry their filthy little hands off our worlds, getting the more dangerous missions, because UN Skyfleet thinks they can handle it.

And y'all are just a few of them. In fact, you're the worst, the scummiest, the Dirty Dozenest, the most inglorious basterds the UN has yet found out of all the psionics on all the worlds, military or otherwise. And y'all are the best, because this could be the last chance you get before we throw you to the Zarks in a gift bag. But the United Nations Secretary General is a merciful god, and has decided to give you this second chance.

And you had best use it.


Need Help With: Maybe I should describe these planets.

Please leave this hashtag in place: #Mentorhelp


Give me a list of the systems you want colonized, and I'll see what I can't help you come up with.


Gliese 581 is the farthest one humans have colonized, so basically every planetary system within about 20 light years.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState
Best thread ever.|SPACE!
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Kassaran
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Posts: 9956
Founded: Jun 16, 2013
Capitalist Paradise

Postby Kassaran » Sun Nov 16, 2014 8:13 am

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Star Wars: The Clone Wars
Genre/s: Fantasy/Space Opera
Character or Faction Based: Character, though you'd likely be in control of sub-factions as well.
Detailed Description:

A long time ago in a Galaxy far, far away...
STAR WARS
The Clone Wars


EPISODE I : THE BREAKING POINT


The Galaxy is at War! With the rise of the CONFEDERACY OF INDEPENDENT SYSTEMS now on rampage throughout the COLONY WORLDS and the OUTER RIM, the REPUBLIC has been forced into a defensive stance against the mighty droid armies of the TRADE FEDERATION.

Backed by the powerful TECHNO UNION and BANKING CLAN intergalactic corporations, and led by a fearsome former JEDI WARRIOR COUNT DOOKU, they now are beginning their advances on the CORE WORLDS and the many REPUBLIC territories still left in the wake of the massive rebellion. Not all hope is lost however, for with the unveiling of the GRAND ARMY OF THE REPUBLIC at the BATTLE OF GEONOSIS, a heavy blow has been inflicted on the industrial output of the CONFEDERACY OF INDEPENDENT SYSTEMS and likewise now the army has begun to drive back the marauding droid armies from key planets in the REPUBLIC.

Now the REPUBLIC, at the BREAKING POINT, must initiate a widespread counter attack against the massive enemy forces in their way to hold any hope of protecting what remains of the shaken REPUBLIC and the target for this particular operation is industrious world CORELLIA and her SHIPYARDS currently under control of the SEPARATISTS and about to be reinforced by CONFEDERATE NAVAL FORCES.


Players can join in with either side at this point of the war, independents will be heavily restricted and only those I give the okay to will be allowed to go further. The major conflicts that will be initially taking part are going to be staged around the event, the Retaking of Corellia, which though canonically I believe Corellia never fell, I will be setting up a minor CIS-backed revolt among the people there. That and a full fleet of Techno Union and Banking Clan warships will be moving on the planet to back them, and the resulting siege will be where the first major engagement between Republic and CIS Forces will be taking place. I will be partaking in the RP, but only as a rear-guard, centered around maintaining a powerful Pro-Republic presence within the few worlds left in the Republic.

As worlds come back to the Republic over the course of the RP and over the course of many "Episodes", the Republic will become more powerful and will be allowed more reinforcements, however for the liberation of Corellia they'd need to be very careful. Yes, this planet will be retaken, however, this doesn't guarantee a win for the REPUBLIC at every planet under CIS control. Time will be heavily controlled in this RP, because I know most people treat Hyperspace as an instant teleport or near-instantaneous means of transport. This again will be a problem and most likely a hindrance for the beleaguered Republic forces at the beginning, but given that they play their cards right, they'll win back each planet one by one. There will be a few Jedi characters allowed, but I primarily want people to focus on either controlling a Republic Army Battalion which is roughly 660 men take as many as combat has dictated and re-add for what the reinforcement drops have replaced or a CIS commander, in control of roughly 1000 droids of their choosing. You can also become a Naval Captain, but you will have to earn the right to control a fleet. You'll likely just be the head of a Task Force of frigates to start off with.

In short, I'm going to try and make a Star Wars RP that actually works, and that the clones will have to fight dirty and gritty to win at, and that the Droids will have to use proper tactics to succeed. CIS commanders that are played by players will be open to anyone, but the knowledge that the OP will be heavily scrutinizing the measures they pull to try and achieve victory will also be present with them. While I do enjoy seeing decent RPing, I've seen far too many people in Star Wars RP's hand-wave the necessity of taking into effect battle-damage, battle-fatigue (which will affect clones more), and basic space combat as dictated by Star Wars standards.

Need Help With: Meh, just people would be nice, this actually has no OP yet, just a brainstorm that I decided might need to be written down. Many whom have played with me know I'm a stickler for canon and I can be rather irritable when it comes to stating so... so a decent co-op or two I know I can trust would be nice.

Please leave this hashtag in place: #Mentorhelp
Last edited by Kassaran on Sun Nov 16, 2014 8:15 am, edited 1 time in total.
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Vancon
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Posts: 9877
Founded: Mar 01, 2014
Ex-Nation

Postby Vancon » Sun Nov 16, 2014 9:26 am

Kassaran wrote:
STAR WARS
The Clone Wars


EPISODE I : THE BREAKING POINT


The Galaxy is at War! With the rise of the CONFEDERACY OF INDEPENDENT SYSTEMS now on rampage throughout the COLONY WORLDS and the OUTER RIM, the REPUBLIC has been forced into a defensive stance against the mighty droid armies of the TRADE FEDERATION.

Backed by the powerful TECHNO UNION and BANKING CLAN intergalactic corporations, and led by a fearsome former JEDI WARRIOR COUNT DOOKU, they now are beginning their advances on the CORE WORLDS and the many REPUBLIC territories still left in the wake of the massive rebellion. Not all hope is lost however, for with the unveiling of the GRAND ARMY OF THE REPUBLIC at the BATTLE OF GEONOSIS, a heavy blow has been inflicted on the industrial output of the CONFEDERACY OF INDEPENDENT SYSTEMS and likewise now the army has begun to drive back the marauding droid armies from key planets in the REPUBLIC.

Now the REPUBLIC, at the BREAKING POINT, must initiate a widespread counter attack against the massive enemy forces in their way to hold any hope of protecting what remains of the shaken REPUBLIC and the target for this particular operation is industrious world CORELLIA and her SHIPYARDS currently under control of the SEPARATISTS and about to be reinforced by CONFEDERATE NAVAL FORCES.



This part reads like the opening to the series, and both my heart and pants enjoy this.
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Ammar
Minister
 
Posts: 2840
Founded: Jul 17, 2012
Ex-Nation

Postby Ammar » Sun Nov 16, 2014 9:34 am

Alleniana wrote:
Rupudska wrote:
Well, considering that there is not statute of limitations for murder...

I mean, why would the employees still remember/care? I imagine the company would want to scrub it from its history. What made the event resurface thus that people are scared again?

I could set it in 2000, which would make it 13 years later, therefore still remembered. The murderer could continue killing kids as a way to get the park shut down, or I could take an approach that was in an episode of Law and Order where the killer is a sadist and gets pleasure from it.
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Nature-Spirits
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Posts: 10984
Founded: Feb 25, 2011
Ex-Nation

Postby Nature-Spirits » Sun Nov 16, 2014 12:20 pm

Rupudska wrote:IDEA TIME WITH RUPPY-SEMPAI
Please provide as much detail as possible.
RP's Overarching Concept: Dirty Dozen plus Evangelion plus Edge of Tomorrow plus Jedi magic. In space!
Genre/s: Science Fantasy, Action, Asskicking
Character or Faction Based: Character
Detailed Description:
It's the 23rd Century and humanity had colonized most of the Solar System, at least we'd got most of the dwarf planets and Plutoids, along with some of the larger asteroids, and some in other systems. We'd even managed to develop a primitive FTL drive, fast enough to take us to Gliese 581 in about three months - as far out as we have colonies. And yet we'd yet to encounter any alien presence - not much, at least. Sure, there were the Dryads, but our relationship with them was (and is) much like that of Rome and China. We had even managed to terraform most of the worlds we colonized in a way that each one still had its own unique biosphere via the dryad technology of genetic scrambling. It was a time of peace. Life was good, the economy was good, 'twas all good.

And then these squid-faced bastards show up and fuck up everything.

They weren't really warriors, we knew that from the start. They, the Zarnikhs as they were called, were scientists, like the Dryads. They seemed harmless enough, but some of our higher-ups knew better. The first tip-off was their 'requests' for trade. They were asking a hell of a lot while offering so little. The UN smelled bullshit and declined their offer. They again made a request, a bit more forcefully, in a way that sounded almost like they were threatening us with military force. We again politely declined, a bit more forcefully, in a way that almost sounded like we were telling them to bring it. And holy hell did they ever bring it.

As we suspected, they weren't the best at war. At least any semblance to conventional war. We had thought of the idea of using genetic scrambling as a weapon, hell, the Scandinavians came up with it - but we all agreed that it wasn't worth the money, and we didn't have anyone we hated enough to use it on at the time. These bastards had turned genetic warfare into an art form. They had three main kinds of bombs that they really loved to use. The first kind was the standard genetic scrambler turned into a weapon that could be dropped from a starship or fired out of one. They'd drop them on the wilderness - theirs seemed to be geared more towards turning everything predatorial - and watch as they wroke havoc on the more rural areas. That's how they first targeted Gliese 581c. And that was just the beginning. They also had accelerator bombs, that (you guessed it) accelerated the evolution of whatever they hit. And just like the future is unpredictable, so was this thing. Some animals became docile little pet-things, others, well, when the whales on your planet turn into Gaghiel, you know what to blame. The Zarnikhs fired these at wildernesses, too, but every once in a while it'll hit a human settlement and turn everyone into 'Freaks'. It's not pretty, and most die either by the mutations or suicide. Some get good mutations (like faster legs, stronger jaws, stronger arms, things like that, though they always look mutated), though that's pretty rare.

But by far the worst thing these assholes have come up with is the Atavistic Bomb. You ever want to get turned into an ape, or walk on all fours, or sprout a tail? Get hit by one of these things, it'll do that. They dropped these things on every city on every planet 15 lightyears out or more within the first week of the war, and suddenly each one turned into Planet of the Apes. Not literally, of course - even those directly hit didn't go further back than Sahelanthropus, physically or mentally - but it did enough damage to do its intended job, and that job was to screw our colonies to hell. And then they would send in their Warbeasts - Genetically altered monsters created by the Zarnikhs specifically for waging war. And they do their job flawlessly.

That war started four years ago, and they've been continuously hammering us ever since, with conventional warfare, gene bombs, and Warbeasts. Now all we have left are Alpha Centauri and the Sol system, officially. But we've started to do better, despite losing ground. We've still got no cure, but we've developed better power armor, better space weaponry, and better shielding systems (and tactics) to keep from getting effed up by those genetic bombs. More importantly, we've discovered a neat little quirk of those gene bombs. You see, if someone were to somehow get hit by an Atavistic and Accelerative bomb at the same time, it would do this neat thing to the brain I like to call 'turning you into a Jedi'. Well, it gives you some sort of psionic power, at least. These people, young and old, got scooped up by UN Skyfleet and put into special battalions, alongside certain Freaks that got lucky to go out and beat the shit out of the Zarnikhs, and pry their filthy little hands off our worlds, getting the more dangerous missions, because UN Skyfleet thinks they can handle it.

And y'all are just a few of them. In fact, you're the worst, the scummiest, the Dirty Dozenest, the most inglorious basterds the UN has yet found out of all the psionics on all the worlds, military or otherwise. And y'all are the best, because this could be the last chance you get before we throw you to the Zarks in a gift bag. But the United Nations Secretary General is a merciful god, and has decided to give you this second chance.

And you had best use it.


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Ammar wrote:
Alleniana wrote:I mean, why would the employees still remember/care? I imagine the company would want to scrub it from its history. What made the event resurface thus that people are scared again?

I could set it in 2000, which would make it 13 years later, therefore still remembered. The murderer could continue killing kids as a way to get the park shut down, or I could take an approach that was in an episode of Law and Order where the killer is a sadist and gets pleasure from it.

I would just alter the canon and have the murder occur only a few months to a year before the RP starts.
Note that I know nothing about the canon.
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Civil Rights Lovefest

Postby Australian Antarctica » Sun Nov 16, 2014 2:03 pm

I was thinking of creating a Mercenary rp where you are part of a Mercenary group and are sent to wars around the world..
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Ex-Nation

Postby Ammar » Sun Nov 16, 2014 6:30 pm

If anyone's interested, here's the link to my FNAF RP. I could use a mapmaker.

viewtopic.php?f=31&t=320351
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Postby Kassaran » Sun Nov 16, 2014 6:42 pm

Vancon wrote:
Kassaran wrote:
STAR WARS
The Clone Wars


EPISODE I : THE BREAKING POINT


The Galaxy is at War! With the rise of the CONFEDERACY OF INDEPENDENT SYSTEMS now on rampage throughout the COLONY WORLDS and the OUTER RIM, the REPUBLIC has been forced into a defensive stance against the mighty droid armies of the TRADE FEDERATION.

Backed by the powerful TECHNO UNION and BANKING CLAN intergalactic corporations, and led by a fearsome former JEDI WARRIOR COUNT DOOKU, they now are beginning their advances on the CORE WORLDS and the many REPUBLIC territories still left in the wake of the massive rebellion. Not all hope is lost however, for with the unveiling of the GRAND ARMY OF THE REPUBLIC at the BATTLE OF GEONOSIS, a heavy blow has been inflicted on the industrial output of the CONFEDERACY OF INDEPENDENT SYSTEMS and likewise now the army has begun to drive back the marauding droid armies from key planets in the REPUBLIC.

Now the REPUBLIC, at the BREAKING POINT, must initiate a widespread counter attack against the massive enemy forces in their way to hold any hope of protecting what remains of the shaken REPUBLIC and the target for this particular operation is industrious world CORELLIA and her SHIPYARDS currently under control of the SEPARATISTS and about to be reinforced by CONFEDERATE NAVAL FORCES.



This part reads like the opening to the series, and both my heart and pants enjoy this.

Thanks, I actually went and looked at the general content of each of the opening crawls to each movie. I discovered that I truly enjoyed the condensed form with the emphasis placed on key subjects in the sentences by the capitalization of all the letters in a said word. I feel it was kind of the genius in that crawl, and given it was based off of the old Flash Gordon opening crawls, I think I did a decent job emulating it all.
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New York Times Democracy

Postby Cerillium » Sun Nov 16, 2014 9:06 pm

Kassaran wrote:
Vancon wrote:
This part reads like the opening to the series, and both my heart and pants enjoy this.

Thanks, I actually went and looked at the general content of each of the opening crawls to each movie. I discovered that I truly enjoyed the condensed form with the emphasis placed on key subjects in the sentences by the capitalization of all the letters in a said word. I feel it was kind of the genius in that crawl, and given it was based off of the old Flash Gordon opening crawls, I think I did a decent job emulating it all.

You did indeed.
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Ex-Nation

Postby The Laxus Union » Sun Nov 16, 2014 10:44 pm

Australian Antarctica wrote:I was thinking of creating a Mercenary rp where you are part of a Mercenary group and are sent to wars around the world..

I'm interested.


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Meinkraft
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Postby Meinkraft » Mon Nov 17, 2014 9:24 am

Zarkenis Ultima wrote:


Meinkraft wrote:Thinking of creating a RP within the Arpeggio of Blue Steel (ARS NOVA) 'verse. Creating OCs, traveling the world, defeating, (or joining) the Fog, and some points of basic tomfoolery.

Shakii~iim


Well, you might be more successful at getting a reaction if you describe the Arpeggio of Blue Steel universe. Some people might be interested in the concept of the RP itself but not know a lot about Arpeggio of Blue Steel, as well, so it might be a good idea to give a detailed description or at least some sources. Unless you only want players who know about the universe, but that's another matter.


Here's the main synopsis:

"Due to global warming and rising sea levels in the early 21st century, much of Earth's landmass has been lost. In 2039, fleets of powerful sentient warships, armed with advanced technology and weaponry, mysteriously appear and devastate the world's naval forces. These ships, collectively called 'The Fleet of Fog', impose a worldwide naval and aerial blockade, preventing humanity from both traveling the oceans and to other nations. During the blockade, the Fleet of Fog created Mental Models, humanoid avatars containing a ship's Union core, as a means to develop self cultivation and overcome their lack of creative thinking of tactics like humans, which at the same time made the Mental Models have their own unique personality."

So it's an adventure on the high seas, I guess? It's hard to explain....
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Ouldale
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Ex-Nation

Postby Ouldale » Mon Nov 17, 2014 3:45 pm

Who'd be interested in an advanced western, alt-history, character based rp set in the 1860s?
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Ex-Nation

Postby Vancon » Mon Nov 17, 2014 3:49 pm

Ouldale wrote:Who'd be interested in an advanced western, alt-history, character based rp set in the 1860s?

...
...
...
Explain
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Rupudska wrote:I avoid NSG like one would avoid ISIS-occupied Syria.
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Which just so happens to be within the next half-hour

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Vancon
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Ex-Nation

Postby Vancon » Mon Nov 17, 2014 3:50 pm

Meinkraft wrote:Thinking of creating a RP within the Arpeggio of Blue Steel (ARS NOVA) 'verse. Creating OCs, traveling the world, defeating, (or joining) the Fog, and some points of basic tomfoolery.

Shakii~iim

I had some ideas about this a while ago...
Mike the Progressive wrote:You know I don't say this often, but this guy... he gets it. Like everything. As in he gets life.

Imperializt Russia wrote:
The balkens wrote:Please tell me that condoms and Hazelnut spread are NOT on the same table.

Well what the fuck do you use for lube?

Krazakistan wrote:How have you not died after being exposed to that much shit on a monthly basis?
Rupudska wrote:I avoid NSG like one would avoid ISIS-occupied Syria.
Alimeria- wrote:I'll go to sleep when I want to, not when some cheese-eating surrender monkey tells me to.

Which just so happens to be within the next half-hour

Shyluz wrote:Van, Sci-fi Generallisimo


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Nature-Spirits
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Ex-Nation

Postby Nature-Spirits » Mon Nov 17, 2014 3:54 pm

Vancon wrote:
Ouldale wrote:Who'd be interested in an advanced western, alt-history, character based rp set in the 1860s?

...
...
...
Explain

Adowable. :3
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Ouldale
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Ex-Nation

Postby Ouldale » Mon Nov 17, 2014 3:58 pm

Vancon wrote:...
...
...
Explain

It's basically based off of the tabletop RPG Aces & Eights: Shattered Frontier, with historically accurate stuff, drudgery, no OP guided plot, except for me having characters interact. After the first interaction players can take it from there. Character based using fictional or even historical characters. (One of my 2 characters will be Porter Rockwell) Advanced RP skill needed. Alt-history cliches including CSA, Independent Texas, and Deseret with a more explained and heavily worked out backstory. If you want I can TG you the heavy details. Right now I just need commited RPers.
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Ex-Nation

Postby Nature-Spirits » Mon Nov 17, 2014 4:09 pm

Ouldale wrote:
Vancon wrote:...
...
...
Explain

It's basically based off of the tabletop RPG Aces & Eights: Shattered Frontier, with historically accurate stuff, drudgery, no OP guided plot, except for me having characters interact. After the first interaction players can take it from there. Character based using fictional or even historical characters. (One of my 2 characters will be Porter Rockwell) Advanced RP skill needed. Alt-history cliches including CSA, Independent Texas, and Deseret with a more explained and heavily worked out backstory. If you want I can TG you the heavy details. Right now I just need commited RPers.

Hmm.... I would suggest you at least have some sort of plot, simply because RPs that are too freeform tend to die quickly. A compromise would be to have one (or more) of the players playing an antagonist to (the majority of) the other characters.
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Postby Grenartia » Mon Nov 17, 2014 4:22 pm

Rupudska wrote:
Grenartia wrote:
Give me a list of the systems you want colonized, and I'll see what I can't help you come up with.


Gliese 581 is the farthest one humans have colonized, so basically every planetary system within about 20 light years.


According to wiki, there are 59 star systems within that distance. However, only 4 planetary systems are currently known to exist within that range. Though it lists 12 systems with either confirmed or hypothesized planets in that same range.

Alpha Centauri's only currently hypothesized planet (Alpha Centauri Bb) is most decidedly too hot for human habitation (or habitation by any known life on Earth, for that matter), being 1500K, or 2200F, and being 10 times closer to its parent star than Mercury is to the Sun, and a year lasting only about 3 days. Instead, a potentially habitable planet would have to be farther out from Alpha Centauri B (about 0.7 AU), orbiting within A's habitable zone (which would be farther out than the Sun's due to A's being slightly more massive and brighter/hotter, in this case being about 1.25 AU, which lies somewhere between Earth and Mars in our system), or orbiting around AB itself (this option being more likely, as accretion environments around the individual stars are probably less likely to promote planetary formation). Since the stars are fairly comparable to the sun, any possible habitable planets (as far as gravity, temperature, atmospheric composition, and radiation protection are concerned) could harbor Earth life with little to no modifications. Anybody on a planet orbiting A alone at the aforementioned 1.25 AU would find that B would be about 190-2500 times dimmer than A (as well as the sun in our system would be from Earth), but 190-2500 times brighter than the full moon on Earth. An observer on a planet 0.7 AU from B (likewise, making B appear as bright as the sun does here on Earth) would notice that A appears 70-830 times dimmer than the Sun, but 580-6900 times brighter than the full moon.

Epsilon Eridani is probably less than a billion years old, and is thus quite young as far as star systems go. Its stellar winds are about 30 times more intense than solar winds from our Sun, so any habitable planet there (of equivalent magnetospheric strength to Earth) would have brilliant auroras, assuming such a magnetosphere could withstand 30 times the radiation of the Sun without frying life on the surface (I don't have the scientific knowledge to answer that question). EE is also orange in color, compared to the Sun, so plants there (whether native or introduced from Earth) would have to have a different color to best take advantage of the available light (I'm guessing a color like this as opposed to the green we're all familiar with here on Earth, though that's literally just a guess on my part). Despite having 82% of the Sun's mass (Alpha Centauri B having 90%, for reference), EE only has a third of the brightness of the Sun. EE's habitable zone currently lies somewhere between 0.5 and 1 AU (within the inner asteroid belt), though as it ages over the next several billion years, this radius will expand to 0.6-1.4 AU. EE has two dust disks (large disks at that), and probably has at least two planets (one confirmed, one not). EEb is about 1.5 Jupiter masses, and 3.4 AU from the star (any Earth-sized moons could be tidally heated, but I doubt you'd get enough light there for significant photosynthesis). I'd hold out even less hope for EEc, which is 20 AU away.

Tau Ceti is a bit older than the Sun, but also more stable (meaning less flares and the like). It has a large debris disk ranging from 50 AU all the way down to 10 AU. Its the same spectral class as the Sun (being the second closest, after Alpha Centauri A), is about 0.78 solar masses, and about half as bright as the Sun. Tau Ceti has 5 unconfirmed planets, with orbital periods ranging from 14 days to 642. TCb is about 0.1 AU from its star, is 2 Earth masses, and orbits TC in 13.9 days. TCc is about 0.19 AU away, is 3.1 Earth masses, and orbits in about 35 days. TCd is 3.6 Earth masses, is 0.37 AU away, and orbits in 94 days. All three are entirely too close to their stars to have any hope of supporting Earth life. TCe, however, is 4.3 Earth masses, 0.55 AU away, and orbits in about 168 days. TCf is 6.67 Earth masses, 1.35 AU away, and has a 642 day year. Given as e and f (well, every planet in the system) are super Earths, life there would have to be heavily adapted to higher gravities (probably not even genetic engineering would be able to produce such adaptations). However, both e and f are in TC's habitable zone (f would have to have a thicker atmosphere than Earth to have Earthlike temperatures, and e would be much too hot for anything other than heat-loving extremophiles, given that it would be around 70C/158F).

Kapteyn's Star is a red dwarf about 30% the size of the sun, and 0.1% as bright. It moves retrograde, with respect to most other stars in the Milky Way, and this fact, along with its variation in chemical makeup, means it could very well have once been part of a small galaxy that got swallowed up by ours. The system is also extremely old, somewhere in the neighborhood of 11.5 billion years. It also has 2 confirmed planets. Kapteyn b is 4.8 Earth masses, orbits the star in 48 days, and is 0.16 AU from its star, putting it within Kapteyn's habitable zone. Kapteyn c, on the other hand, is 7 Earth masses, has a 121 day year, and is 0.31 AU from the star, and is probably too cold to harbor life. Speaking of which, any life in a red dwarf system which relies on photosynthesis to harvest its energy would probably have to be colored black, to maximize the energy coming in from the low levels of light the star produces. Likewise, Earth life here would probably have to have genetic modifications allowing them to see beyond the visual spectrum. This is not helped by most red dwarfs being highly variable, with starspots possibly hindering light output by as much as 40%, and at other times flaring up to double their brightness in only a few minutes.

Gliese 687 is another red dwarf system. Wiki doesn't give its luminosity, but it's got half the Sun's radius, and about 40% of its mass. It also is chromospherically active, and emits X rays. It is also known to have a 19 Earth mass planet (about the size of Neptune), but no info about its distance or habitability is given.

Groombridge 34 is a binary red dwarf system (separation is about 147 AU). Both are flare stars. Groombridge 34 Ab is 5.3 Earth masses, and orbits at about 0.07 AU, completing its orbit in 11.4 days, thus making it too close to its star to be habitable.

Gliese 674 is yet another red dwarf system (noticing a pattern here?), with 0.35 solar masses, and a brightness 0.016 of the Sun's. 674b is about 11 Earth masses, and orbits its star at about 0.039 AU, and completes its orbit in 4.7 days.

Gliese 876 is yet again, another red dwarf system, and has about a third the mass of the Sun (and about a third of the radius), and a luminosity about 0.013 compared to the Sun. Its age is somewhere between 0.1 and 9.9 billion years (its chromosphere suggests an age between 6.5 billion and 9.9 billion, but its rotational period and membership in the young disk suggest 0.1 and 5 billion). It is a variable star and emits X rays. Its habitable zone is in the range of 0.11 to 0.22 AU. 876 has 4 planets, which strongly gravitationally influence each other. 876 b is 2 Jupiter masses (thus making it most certainly a gas giant), and orbits at about 0.206 AU (an orbit it completes in about 60 days), on the outer edge of the star's habitable zone. This means that b could very well harbor large, Earth like moons, moons that would likely be habitable. 876 c is about 0.7 Jupiter masses (also probably making it a gas giant), and orbits around the star in about a month, at a distance of 0.13 AU (putting it inside the habitable zone as well). Like b, therefore, it could harbor a large habitable moon. 876 d is 6.8 Earth masses, and orbits at a distance of about 0.02 AU, an orbit it completes in about 2 days. It is probably fairly volcanic, like Io is in our system, due to large amounts of tidal heating from being in such a close orbit with its star. 876 e is about 14.6 Earth masses, making it quite similar to Uranus (the planet, not your asshole). It takes about 124 days to make an orbit of about 0.33 AU.

Gliese 832 is a black hole system. No, just fucking with you, its another red dwarf system. It has about half the mass and radius of the Sun, and a luminosity of 0.035 compared to the Sun. It emits X rays. Also, it has 2 planets. 832 b is about 0.64 Jupiter masses, has a distance of about 3.4 AU from its star (which looks as bright at this distance as our Sun does from 80 AU, or about 100 times brighter than a full moon on Earth), and completes said orbit once every 9.3 years. 832 c is a special little rock. Its about 5.4 Earth masses, has a high ranking on the Earth Similarity Index (0.81 out of 1.00), and is inside the star's habitable zone. However, its orbit is eccentric enough that grazes the inner edge of the habitable zone, and is thought to have fairly extreme seasons. Its equilibrium temperature is thought to range from -40C/-40F to 7C/44.6F, with the average being about -20C/-4F. However, that doesn't account for a sufficiently thick atmosphere. Too thick/too much of a greenhouse effect, however, which is possible given the planet's mass, and it could be even hotter than Venus. Its year is 36 days.

82 G Eridani is (FINALLY!) a G-class star, with 0.7 Solar masses, 0.92 Solar radii, and 74% of the Sun's brightness. Its between 6.1 and 12.7 billion years old. It has 2 confirmed planets, and a 3rd unconfirmed (some discrepancies in the data caused the scientists to have some doubts about its validity). However, all three are super Earths between 0.12 and 0.34 AU (habitable for a planet in many red dwarf systems, but not so in a G-type system), and the third alone (assuming it does indeed exist) would probably have a temperature of 115C/239F, assuming a Bond albedo similar to Earth's. 82GEb is about 2.7 Earth masses, and is around 0.12 AU from 82EG itself, with a year only lasting 18 days, while c is 2.4 Earth masses, 0.20 AU out, and has a year of 40 days, and finally, d (again, assuming its real) is about 4.8 Earth masses, 0.34 AU distant, and has a year lasting 90 days. It also has a dust disk at around 19 AU out.

Finally, we have Gliese 581 (another red dwarf). It has 0.31 Solar masses, 0.29 Solar radii, and a brightness of 0.013 compared to the Sun, and is 7-11 billion years old. It has 3 confirmed planets (was thought to have 6, but three (d, f, and g) were later shown to be what I'm going to call 'data phantoms', in that they were illusions created by various aspects of 581), and a cometary disk from 25-60 AU (ruling out a Saturn-mass planet at 0.75 AU, though still allowing for a Neptune-mass planet at 5 AU). Although it is technically a variable star, this is only long-term variability (and even then, falls in the margin of error), and in the short term, its variability (if it exists) is utterly trivial. Like the other red dwarfs I've covered here, it emits X rays. 581 b is sort of a 'hot Neptune', having 15.8 Earth masses, and orbiting at 0.04 AU, completing its orbit in only 5.3 days (coincidentally, the amount of time this post feels like it took to write). 581 c is about 5.5 Earth masses, and is the farthest out from 581 proper, being 0.72 AU from its star. Its year lasts 12.9 days. Depending on c's makeup (and therefore density), its surface gravity should fall somewhere between 1.25-2.24 G, while its radius should fall somewhere between 1.5-2.0 Earth radii. 581 c is within its star's habitable zone, albeit on the warm side. 581 c is also probably tidally locked (which would induce volcanism and plate tectonics). However, it could be much like Venus, having a runaway greenhouse effect. Depending on albedo, the effective temperature could range from -3C/27F (for a Venus-like albedo, although this doesn't account for trapping of heat that does get through, like what keeps Venus as hot as it is, because by these same measurements, Venus's temperature should be 34C/93F, which is clearly not the case), to a balmy 40C/104F for an Earth-like albedo (again, not accounting for atmosphere). Gliese 581 e is actually the closest planet to the star, being 0.028 AU away from the star, and completing its orbit in 3.1 days. Its mass is one of the closest to Earth's, being 1.9 Earth masses. However, it is highly unlikely to have an atmosphere.

There's nothing I can think of that says you can't make a new planet in any of these systems (if needed) if you keep the above facts in mind. However, when making them, you should keep the things mentioned in the following article in mind: Linky.
Last edited by Grenartia on Mon Nov 17, 2014 4:28 pm, edited 1 time in total.
Impeach Humanity, Legalize Death Stars, Life is TheftWis/Gren 2016 Something all cisgender allies should start doing. I wear teal, blue & pink for Swith. ⚧Copy and paste this in your sig if you passed biology and know gender and sex aren't the same thing.⚧
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