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Harbertia
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Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Sat Nov 18, 2017 7:45 pm

I'd like to take part in a Sonic the Hedgehog RPG.

I know their are many continuities to consider when planning such an RP; and characters for the RP to handle.

For example; I can't play Sonic (he's too Chaotic and wise cracking for me to handle) nor can I manage Robotnik.

Thus I am not suited to OP such an RP.

It'd be a wrong committed upon all for me to launch such.
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Tomorrow is made today.
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Harbertia
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Postby Harbertia » Sat Nov 18, 2017 7:50 pm

Waztaskio wrote:Anyone feeling a good Fallout roleplay? Hasn't been a really good one for months. I created the RoD series of Fallout Roleplays which can be found here;

viewtopic.php?f=31&t=420505
viewtopic.php?f=31&t=403469
viewtopic.php?f=31&t=399365

I'm toying with the idea of making a Fallout RoD IV, but I'm not sure how much freedom I should give this one. The first one was across the entire USA with custom nations, while the later ones were either continuations of the first or in the case of the third a limited region. Any advice for me if I do another one? And if so, would there be any interest?

I have a slight interest- just a slight one though. It has been years, literal years, since I've taken part in a post nuclear civilization RP; once as mutants, then again as mutants- my first attempt- well- I'm disgusted with the creatures I played- horribly disgusted.

I like the world of Fallout, but when it comes to civilizations in it mine would resemble, too greatly, the public image of the Enclave- it'd be too 'in the past' to 'move forward'. It wouldn't have a legit- hold on.

The thirteen commonwealths- each had a president.

I could play the remnants of one of those pre-war governments. yes?

Edit: Actually that prospect is very slim :(
Last edited by Harbertia on Sat Nov 18, 2017 7:54 pm, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Pax Nerdvana
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Founded: May 22, 2017
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Postby Pax Nerdvana » Sun Nov 19, 2017 12:53 pm

I have this great RP idea. It would combine three much loved SF aspects: Power Armor/exosuits, cybernetics, and robot revolution. I even have a name: Fusion. The name comes from the fact that man and machine have become one. So here's the premise:
By the year 2458, humanity had become dependent on AIs and robots. Around the same time, the US government unveiled a new super soldier project. This was an all volunteer military project based in Nevada. The volunteers had neurocomputers implanted in their heads. These neurocomputers greatly increased brain power, reaction times, etc. The volunteers were also implanted with electronics throughout their bodies. All of these implants allowed them to literally become one with their exosuits (think power armor). These suits would greatly increase strength and combat capabilities. The advantages offered were amazing. This solved the problem of operating exosuits. As the project was being phased in to service, the robots and AIs rebelled. Within days, 3/4 of the human race was dead. At this point, robots were doing almost everything, so yeah, almost all humans are dead. The super soldiers fought the robots, eventually grouping up with a bunch of other survivors in Nevada. Now, a decade after the robot uprising, the survivors are hanging on, surviving. The robots are constantly upgrading, evolving. As are the exosuits. The survivors have some ammo and tech manufacturing, along with farming. This would be character based, set in the Nevada Testing Site, as that is where the survivors grouped. The players would be playing survivors, whether as super soldiers, or as other survivors.
How does this sound?
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New Finnish Republic
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Founded: Mar 30, 2015
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Postby New Finnish Republic » Sun Nov 19, 2017 4:40 pm

Really wanting to do a Skyrim RP.

And yes, I mean specifically Skyrim, not just a general Elder Scrolls one.
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

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Insaeldor
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Postby Insaeldor » Sun Nov 19, 2017 5:41 pm

Anyone up for a Vietnam War RP?

It be a break from the sorta hypertevhnical special forces RP's that we see a lot of her in P2TM or general purely combat focused RP's. While war and combat are the essential backdrops to the RP I think it be more about crafting a series of personal stories and exploring ones relationship with war and the THE relationship of the squad when put into such hellish scenarios, at least more so.
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Harbertia
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Postby Harbertia » Sun Nov 19, 2017 6:34 pm

New Finnish Republic wrote:Really wanting to do a Skyrim RP.

And yes, I mean specifically Skyrim, not just a general Elder Scrolls one.

I think I saw your post on the advertisement thread. It's just- the Stormcloak/Imperial debate that divides players. I'm one of those who beat the war as an Imperial, and instantly regretted it because the Thalmor get to encrouch upon western skyrim. Also didn't like having to clear the place of people just protecting their own. Didn't like Blackbrair being Yarl; the Empire putting a criminal in charge because they don't know what's really going on in Skyrim the way the people do. I just hated it- but I love doing the stormcloak quest line- though it means getting on the bad side of that imperial who tried to convince his Legate that your death would be unjust at the start.

Still, it's nice to see him and his stormcloak counterpart getting along after the war back in their hometown asking each other why they joined the side they joined, and just regretting the whole conflict.

I'm one of these 'The Empire's fall was foretold, it's lost the fire, it's compact- it's divine right to rule' and 'even Talos, as seen in Morrowind, declared that the Empire should fall'. people.

Skyrim RPs just collapse because of the Stormcloak/Imperial divide. People have strong feelings regarding those sides, and their isn't enough information given for one to make an educated choice- as you'll have to speculate eventually. We just don't know which is best. Stormcloaks win, Thalmor can't make arrests in Skyrim and the Empire can focus on defending it's southern borders against the Dominion. Imperials win, Thalmor continue, Legions must be maintained, forces are spread- due to the occupation and thus can't focus on definding cyrodiil- at least such is how I see it as an example of speculation from players.
Last edited by Harbertia on Sun Nov 19, 2017 6:38 pm, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Harbertia
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Founded: Apr 30, 2013
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Postby Harbertia » Mon Nov 20, 2017 4:01 am

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: RP set during the Eugenics Wars of Star Trek.
Genre/s: Drama or Nation, War, Science Fiction
Character or Faction Based: Unknown
Detailed Description:

Star Trek: The Eugenics War

SPOCK: From 1992 through 1996, absolute ruler of more than a quarter of your world. From Asia through the Middle East.
MCCOY: The last of the tyrants to be overthrown.
SCOTT: I must confess, gentlemen. I've always held a sneaking admiration for this one.
KIRK: He was the best of the tyrants and the most dangerous. They were supermen, in a sense. Stronger, braver, certainly more ambitious, more daring.
SPOCK: Gentlemen, this romanticism about a ruthless dictator is
KIRK: Mister Spock, we humans have a streak of barbarism in us. Appalling, but there, nevertheless.
SCOTT: There were no massacres under his rule.
SPOCK: And as little freedom.
MCCOY: No wars until he was attacked.

The Eugenics Wars, an era of Star Trek lore that has been explored only a little with some changes having been made to it over the years. In the original series it was World War Three- in Enterprise it was a war to take place after World War Three, when mutation brought on from nuclear holocaust became public concern.

Be it selective breeding, cloning, or both by the early 1990s most of Earth was controlled by genetically engineered supermen created in a secret project from the 1950s whose aim was to create world peace through perfect people who would in turn produce perfect leaders.

Pan Africanist where among those to have such a superman as their leader, and it was during the late 20th century that Africa would unite as one nation shortly after the Eugenics Wars.

In general it's a time where reproductive liberties are small, sperm banks high, hospitals active in screening for defects, and in parts of the world imposing abortion should the condition of the offspring warrant it.

Physical Education from sports to sex ed are a focus, and the selective breeding of humans taught along side animal husbandry to illustrate the benefit of controlled evolution.

It is in this era of Martial Empires set to the backdrop of a world recovering from nuclear war that you take on your role as we explore a world that once was.


Need Help With: I can't decide between a Nation RP or a Character Based Drama. If a nation RP I'll need a co-op with experience in world war RPs. If character I'll need a location for the RP to specifically take place in so the characters can have easy access to one another. While the politics are to be explored, I have a desire to do so from both ruler and civilian perspectives. The inspiration to conduct this RP came from this song. Though the details are drawn from various Star Trek sources, including some none canon sources though those sources are none canon due to Enterprise which establishes a Nuclear War prior to the Eugenics Wars.

Please leave this hashtag in place: #Mentorhelp
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Turmenista
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Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Mon Nov 20, 2017 5:21 am

I finally got to making that PMT Bush War RP that many people that know me on discord should know.

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Anxiety Cafe
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Posts: 621
Founded: Apr 10, 2007
Father Knows Best State

Postby Anxiety Cafe » Mon Nov 20, 2017 1:34 pm

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: A deity RP combined with galactic empires
Genre/s: Sci-Fi, Nation, War
Character or Faction Based: Both
Detailed Description:
The War of Gods

Thousands of years into the future, mankind has already branched out from its home planet, Earth. They became a great power in a region of space that most other races had considered uninhabitable; powerful enough to gain the attention of some of their neighbors. Mankind fought war after war, gaining more influence and knowledge with each victory. They seemed unstoppable, slaughtering whole peoples and destroying entire planets in their thirst for power. The humans developed weapons of mass destruction, and their reign of terror continued. They expected to be bowed down to, to be feared. What they did not expect, however, were the gods.

The gods had come from a time before mankind, before the universe. They were what existed before existence itself, and the ones who formed the universe with their power. They had slept for millenia, after their worship had greatly decreased. Many had simply faded away, unable to keep their hold on this plane. But as the humans invaded, the hopeless victims of genocide could do nothing but pray to the old gods in the hope they'd respond.

And respond they did. Hundreds of gods descended onto battlefields across the galaxy, bringing with them beasts and oceans and lightning and earthquakes. They beat back the humans without mercy until all they had was their own star system, around Sol. Even then, the gods were relentless, tracking down every last human on the home planet before killing it. The human empire had been destroyed.

Many around the galaxy rejoiced, glad that peace was brought back. But gods are fickle beings, and the one thing holding them together, their mission to destroy the humans, had been accomplished. The gods returned to their respective planets, beacons of hope to their people. The gods relished in all the power they gained from the worship, becoming more powerful than ever.

But the worship was not sustained. The people grew tired of their boring lives, grew tired of the gods once again. The gods had no choice but to become leaders of their own interplanetary empires, or to let the fate of their fallen comrades befall them. Soon, planets become solar systems and empires clashed. Battles were won and lost, resulting in highs and lows in worship. Losing a battle to another god usually meant worship was decreased enough for the victor to take over. The galaxy became a battlefield for the gods, and you just happen to be one of them.

Need Help With: I could use a little help on the worldbuilding, although I have the basic ideas. And I'm also not sure whether to make this a character RP, in which the gods attempt to control their empire as they war with one another, or a nation-based RP. Any help is much appreciated.

Please leave this hashtag in place: #Mentorhelp

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Durin VII
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Founded: Nov 19, 2017
Ex-Nation

Postby Durin VII » Mon Nov 20, 2017 3:36 pm

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Middle-Earth based RP centred around the last war of the Dwarves.
Genre/s: Fiction, Middle-Earth, LOTR, War, Character, Faction.
Character or Faction Based: Both.
Detailed Description:

Durin VII, prophesized to be the last of the line of Durin and possibly the last of the Longbeards & Dwarves in general as well, set out somewhere during the fourth age to reclaim Khazad-Dûm. Allies from around Middle-Earth and beyond joined him out of loyalty or respect. Deep within the Misty Mountains Orcs have gathered, preparing for the war to come as they do not wish to give up the home they have held for so long.
Only time can tell as to who turned up victorious.

Need Help With: General tips/advice and ofcourse ideas. Mainly wondering if people are interested though.

Please leave this hashtag in place: #Mentorhelp
Last edited by Durin VII on Mon Nov 20, 2017 3:36 pm, edited 1 time in total.

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Great Confederacy of Commonwealth States
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Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Mon Nov 20, 2017 4:39 pm

Durin VII wrote:RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Middle-Earth based RP centred around the last war of the Dwarves.
Genre/s: Fiction, Middle-Earth, LOTR, War, Character, Faction.
Character or Faction Based: Both.
Detailed Description:

Durin VII, prophesized to be the last of the line of Durin and possibly the last of the Longbeards & Dwarves in general as well, set out somewhere during the fourth age to reclaim Khazad-Dûm. Allies from around Middle-Earth and beyond joined him out of loyalty or respect. Deep within the Misty Mountains Orcs have gathered, preparing for the war to come as they do not wish to give up the home they have held for so long.
Only time can tell as to who turned up victorious.

Need Help With: General tips/advice and ofcourse ideas. Mainly wondering if people are interested though.

Please leave this hashtag in place: #Mentorhelp

You can have my axe! Also, I wanted to share this: https://m.youtube.com/watch?v=8PSFN2r6bXY
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Durin VII
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Founded: Nov 19, 2017
Ex-Nation

Postby Durin VII » Mon Nov 20, 2017 4:50 pm

Great Confederacy Of Commonwealth States wrote:
Durin VII wrote:RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Middle-Earth based RP centred around the last war of the Dwarves.
Genre/s: Fiction, Middle-Earth, LOTR, War, Character, Faction.
Character or Faction Based: Both.
Detailed Description:

Durin VII, prophesized to be the last of the line of Durin and possibly the last of the Longbeards & Dwarves in general as well, set out somewhere during the fourth age to reclaim Khazad-Dûm. Allies from around Middle-Earth and beyond joined him out of loyalty or respect. Deep within the Misty Mountains Orcs have gathered, preparing for the war to come as they do not wish to give up the home they have held for so long.
Only time can tell as to who turned up victorious.

Need Help With: General tips/advice and ofcourse ideas. Mainly wondering if people are interested though.

Please leave this hashtag in place: #Mentorhelp

You can have my axe! Also, I wanted to share this: https://m.youtube.com/watch?v=8PSFN2r6bXY


Glad to hear! I plan to get it up by the weekend if there is sufficient interest.
Also, I'm usually not a big fan of theme songs but that song is just too perfect to ignore :)
Last edited by Durin VII on Mon Nov 20, 2017 4:52 pm, edited 1 time in total.

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New Finnish Republic
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Posts: 2653
Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Mon Nov 20, 2017 5:59 pm

Harbertia wrote:
New Finnish Republic wrote:Really wanting to do a Skyrim RP.

And yes, I mean specifically Skyrim, not just a general Elder Scrolls one.

I think I saw your post on the advertisement thread. It's just- the Stormcloak/Imperial debate that divides players. I'm one of those who beat the war as an Imperial, and instantly regretted it because the Thalmor get to encrouch upon western skyrim. Also didn't like having to clear the place of people just protecting their own. Didn't like Blackbrair being Yarl; the Empire putting a criminal in charge because they don't know what's really going on in Skyrim the way the people do. I just hated it- but I love doing the stormcloak quest line- though it means getting on the bad side of that imperial who tried to convince his Legate that your death would be unjust at the start.

Still, it's nice to see him and his stormcloak counterpart getting along after the war back in their hometown asking each other why they joined the side they joined, and just regretting the whole conflict.

I'm one of these 'The Empire's fall was foretold, it's lost the fire, it's compact- it's divine right to rule' and 'even Talos, as seen in Morrowind, declared that the Empire should fall'. people.

Skyrim RPs just collapse because of the Stormcloak/Imperial divide. People have strong feelings regarding those sides, and their isn't enough information given for one to make an educated choice- as you'll have to speculate eventually. We just don't know which is best. Stormcloaks win, Thalmor can't make arrests in Skyrim and the Empire can focus on defending it's southern borders against the Dominion. Imperials win, Thalmor continue, Legions must be maintained, forces are spread- due to the occupation and thus can't focus on definding cyrodiil- at least such is how I see it as an example of speculation from players.


Understandably.

If we could try and at least avoid directly becoming involved in the Civil War, would you think that an RP could still occur?

I've had two main routes that could be approached:

a) The events of the main quest transpire, however the Dragonborn is killed alongside Alduin during the battle. While the threat of the Dragons is now over, Skyrim is still a dangerous place. For us, the players, everyone else could elsewise take the role as the Dragonborn had in the various side quests (Outside of the Civil War, of course. Or at least to the :?: extent that either side is victorious.).

Or

b) This is a bit of a stretch, but bear with me here: The Dragonborn is executed at Helgen. However, this isn't the end of all hope, as due to interference from either one of The Nine Devines or even a Deadric Prince, the soul of the Dragonborn is spread out throughout Skyrim to a handful of individuals deemed worthy. For these chosen, they would not possess the full power of the Dragonborn, instead just a fraction of it. For us, the players, we would likely just follow the main quest line, although detours are certainly possible.
Last edited by New Finnish Republic on Mon Nov 20, 2017 6:03 pm, edited 1 time in total.
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

Proud to spread Spurdo Nationalism from sea to shining sea.

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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Nov 20, 2017 6:11 pm

New Finnish Republic wrote:
Harbertia wrote:I think I saw your post on the advertisement thread. It's just- the Stormcloak/Imperial debate that divides players. I'm one of those who beat the war as an Imperial, and instantly regretted it because the Thalmor get to encrouch upon western skyrim. Also didn't like having to clear the place of people just protecting their own. Didn't like Blackbrair being Yarl; the Empire putting a criminal in charge because they don't know what's really going on in Skyrim the way the people do. I just hated it- but I love doing the stormcloak quest line- though it means getting on the bad side of that imperial who tried to convince his Legate that your death would be unjust at the start.

Still, it's nice to see him and his stormcloak counterpart getting along after the war back in their hometown asking each other why they joined the side they joined, and just regretting the whole conflict.

I'm one of these 'The Empire's fall was foretold, it's lost the fire, it's compact- it's divine right to rule' and 'even Talos, as seen in Morrowind, declared that the Empire should fall'. people.

Skyrim RPs just collapse because of the Stormcloak/Imperial divide. People have strong feelings regarding those sides, and their isn't enough information given for one to make an educated choice- as you'll have to speculate eventually. We just don't know which is best. Stormcloaks win, Thalmor can't make arrests in Skyrim and the Empire can focus on defending it's southern borders against the Dominion. Imperials win, Thalmor continue, Legions must be maintained, forces are spread- due to the occupation and thus can't focus on definding cyrodiil- at least such is how I see it as an example of speculation from players.


Understandably.

If we could try and at least avoid directly becoming involved in the Civil War, would you think that an RP could still occur?

I've had two main routes that could be approached:

a) The events of the main quest transpire, however the Dragonborn is killed alongside Alduin during the battle. While the threat of the Dragons is now over, Skyrim is still a dangerous place. For us, the players, everyone else could elsewise take the role as the Dragonborn had in the various side quests (Outside of the Civil War, of course. Or at least to the :?: extent that either side is victorious.).

Or

b) This is a bit of a stretch, but bear with me here: The Dragonborn is executed at Helgen. However, this isn't the end of all hope, as due to interference from either one of The Nine Devines or even a Deadric Prince, the soul of the Dragonborn is spread out throughout Skyrim to a handful of individuals deemed worthy. For these chosen, they would not possess the full power of the Dragonborn, instead just a fraction of it. For us, the players, we would likely just follow the main quest line, although detours are certainly possible.

The stretch sound plausible and seeing how the dragon born devours souls you have no issue if players kill another player character. Though such doesn't resolve the faction issue as much as option A. Though option A, if the route of neither side gaining ground is taken, means that the truce stands as it does until the player character gets involved. The truce is also something the Dominion doesn't want- yeah it keeps a legion of imperials away from Aldmeri borders but it doesn't weaken them nor give then access to as many Talos worshipers as they could otherwise gain access to. So in a way it's the best of both solutions providing a free land (Stormcloak territory) and an Imperial hold that isn't in a state of war. I think that's a good option to just have the truce stand.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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New Finnish Republic
Minister
 
Posts: 2653
Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Mon Nov 20, 2017 6:53 pm

Harbertia wrote:
New Finnish Republic wrote:
Understandably.

If we could try and at least avoid directly becoming involved in the Civil War, would you think that an RP could still occur?

I've had two main routes that could be approached:

a) The events of the main quest transpire, however the Dragonborn is killed alongside Alduin during the battle. While the threat of the Dragons is now over, Skyrim is still a dangerous place. For us, the players, everyone else could elsewise take the role as the Dragonborn had in the various side quests (Outside of the Civil War, of course. Or at least to the :?: extent that either side is victorious.).

Or

b) This is a bit of a stretch, but bear with me here: The Dragonborn is executed at Helgen. However, this isn't the end of all hope, as due to interference from either one of The Nine Devines or even a Deadric Prince, the soul of the Dragonborn is spread out throughout Skyrim to a handful of individuals deemed worthy. For these chosen, they would not possess the full power of the Dragonborn, instead just a fraction of it. For us, the players, we would likely just follow the main quest line, although detours are certainly possible.

The stretch sound plausible and seeing how the dragon born devours souls you have no issue if players kill another player character. Though such doesn't resolve the faction issue as much as option A. Though option A, if the route of neither side gaining ground is taken, means that the truce stands as it does until the player character gets involved. The truce is also something the Dominion doesn't want- yeah it keeps a legion of imperials away from Aldmeri borders but it doesn't weaken them nor give then access to as many Talos worshipers as they could otherwise gain access to. So in a way it's the best of both solutions providing a free land (Stormcloak territory) and an Imperial hold that isn't in a state of war. I think that's a good option to just have the truce stand.


Honestly I'd almost rather go with option A, as it leaves a lot more room for creativity. Not to mention characters could technically do whatever they pleased on their own without the company of others. For example, one person could join the Companions and follow that quest line while a group of others could be taking down the Forsworn in the Reach.

Quests could even be changed from the original source material, or at lest to an extent. For example, perhaps instead of joining the Companions, a player could instead side with The Silver Hands and destroying the Companions. Something as drastic as this would likely need to be cleared with by the OP, but smaller changes like dialogue and/or relationships could likely be done by the players.
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

Proud to spread Spurdo Nationalism from sea to shining sea.

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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Nov 20, 2017 7:07 pm

New Finnish Republic wrote:
Harbertia wrote:The stretch sound plausible and seeing how the dragon born devours souls you have no issue if players kill another player character. Though such doesn't resolve the faction issue as much as option A. Though option A, if the route of neither side gaining ground is taken, means that the truce stands as it does until the player character gets involved. The truce is also something the Dominion doesn't want- yeah it keeps a legion of imperials away from Aldmeri borders but it doesn't weaken them nor give then access to as many Talos worshipers as they could otherwise gain access to. So in a way it's the best of both solutions providing a free land (Stormcloak territory) and an Imperial hold that isn't in a state of war. I think that's a good option to just have the truce stand.


Honestly I'd almost rather go with option A, as it leaves a lot more room for creativity. Not to mention characters could technically do whatever they pleased on their own without the company of others. For example, one person could join the Companions and follow that quest line while a group of others could be taking down the Forsworn in the Reach.

Quests could even be changed from the original source material, or at lest to an extent. For example, perhaps instead of joining the Companions, a player could instead side with The Silver Hands and destroying the Companions. Something as drastic as this would likely need to be cleared with by the OP, but smaller changes like dialogue and/or relationships could likely be done by the players.

Alright.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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New Finnish Republic
Minister
 
Posts: 2653
Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Mon Nov 20, 2017 7:42 pm

Now then the issue is finding an actual OP for said possible RP. I'd offer, but unfortunately my schedule tends to cause issues with trying to keep up my duties as an OP. Not to mention I'm not as familiar with the Elder Scrolls lore as I should be as an OP. I'd certainly throw my weight in as a CO-OP.

Any takers? :p
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

Proud to spread Spurdo Nationalism from sea to shining sea.

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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Nov 20, 2017 7:55 pm

New Finnish Republic wrote:Now then the issue is finding an actual OP for said possible RP. I'd offer, but unfortunately my schedule tends to cause issues with trying to keep up my duties as an OP. Not to mention I'm not as familiar with the Elder Scrolls lore as I should be as an OP. I'd certainly throw my weight in as a CO-OP.

Any takers? :p

That is a good question, as I myself am unworthy and not prepared as I have an RP up presently and it's been a long time since I've played Skyrim or Elder Scrolls Online so I'm a little rusty on the lore.
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Pax Nerdvana
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Founded: May 22, 2017
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Postby Pax Nerdvana » Tue Nov 21, 2017 6:00 am

Pax Nerdvana wrote:I have this great RP idea. It would combine three much loved SF aspects: Power Armor/exosuits, cybernetics, and robot revolution. I even have a name: Fusion. The name comes from the fact that man and machine have become one. So here's the premise:
By the year 2458, humanity had become dependent on AIs and robots. Around the same time, the US government unveiled a new super soldier project. This was an all volunteer military project based in Nevada. The volunteers had neurocomputers implanted in their heads. These neurocomputers greatly increased brain power, reaction times, etc. The volunteers were also implanted with electronics throughout their bodies. All of these implants allowed them to literally become one with their exosuits (think power armor). These suits would greatly increase strength and combat capabilities. The advantages offered were amazing. This solved the problem of operating exosuits. As the project was being phased in to service, the robots and AIs rebelled. Within days, 3/4 of the human race was dead. At this point, robots were doing almost everything, so yeah, almost all humans are dead. The super soldiers fought the robots, eventually grouping up with a bunch of other survivors in Nevada. Now, a decade after the robot uprising, the survivors are hanging on, surviving. The robots are constantly upgrading, evolving. As are the exosuits. The survivors have some ammo and tech manufacturing, along with farming. This would be character based, set in the Nevada Testing Site, as that is where the survivors grouped. The players would be playing survivors, whether as super soldiers, or as other survivors.
How does this sound?

Can I get some feedback on this idea?
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The Land of Golden Blobfish
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Postby The Land of Golden Blobfish » Tue Nov 21, 2017 10:41 am

New Finnish Republic wrote:
Harbertia wrote:The stretch sound plausible and seeing how the dragon born devours souls you have no issue if players kill another player character. Though such doesn't resolve the faction issue as much as option A. Though option A, if the route of neither side gaining ground is taken, means that the truce stands as it does until the player character gets involved. The truce is also something the Dominion doesn't want- yeah it keeps a legion of imperials away from Aldmeri borders but it doesn't weaken them nor give then access to as many Talos worshipers as they could otherwise gain access to. So in a way it's the best of both solutions providing a free land (Stormcloak territory) and an Imperial hold that isn't in a state of war. I think that's a good option to just have the truce stand.


Honestly I'd almost rather go with option A, as it leaves a lot more room for creativity. Not to mention characters could technically do whatever they pleased on their own without the company of others. For example, one person could join the Companions and follow that quest line while a group of others could be taking down the Forsworn in the Reach.

Quests could even be changed from the original source material, or at lest to an extent. For example, perhaps instead of joining the Companions, a player could instead side with The Silver Hands and destroying the Companions. Something as drastic as this would likely need to be cleared with by the OP, but smaller changes like dialogue and/or relationships could likely be done by the players.

While I definitely love the general idea, the problem with that much player freedom is that it almost always leads to a lack of player interaction which in turn kills an RP. I've seen that dozens of times.

Durin VII wrote:RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Middle-Earth based RP centred around the last war of the Dwarves.
Genre/s: Fiction, Middle-Earth, LOTR, War, Character, Faction.
Character or Faction Based: Both.
Detailed Description:

Durin VII, prophesized to be the last of the line of Durin and possibly the last of the Longbeards & Dwarves in general as well, set out somewhere during the fourth age to reclaim Khazad-Dûm. Allies from around Middle-Earth and beyond joined him out of loyalty or respect. Deep within the Misty Mountains Orcs have gathered, preparing for the war to come as they do not wish to give up the home they have held for so long.
Only time can tell as to who turned up victorious.

Need Help With: General tips/advice and ofcourse ideas. Mainly wondering if people are interested though.

Please leave this hashtag in place: #Mentorhelp

Cool idea, it's been too long since we had a Middle-Earth roleplay. Only advice I could give is about it being both character and faction based. That splits up the player base and like above, will cause players dropping out and all that stuff. I'd recommend choosing just one or the other.
Last edited by The Land of Golden Blobfish on Tue Nov 21, 2017 10:46 am, edited 2 times in total.
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Durin VII
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Postby Durin VII » Tue Nov 21, 2017 12:51 pm

The Land of Golden Blobfish wrote:
Durin VII wrote:RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Middle-Earth based RP centred around the last war of the Dwarves.
Genre/s: Fiction, Middle-Earth, LOTR, War, Character, Faction.
Character or Faction Based: Both.
Detailed Description:

Durin VII, prophesized to be the last of the line of Durin and possibly the last of the Longbeards & Dwarves in general as well, set out somewhere during the fourth age to reclaim Khazad-Dûm. Allies from around Middle-Earth and beyond joined him out of loyalty or respect. Deep within the Misty Mountains Orcs have gathered, preparing for the war to come as they do not wish to give up the home they have held for so long.
Only time can tell as to who turned up victorious.

Need Help With: General tips/advice and ofcourse ideas. Mainly wondering if people are interested though.

Please leave this hashtag in place: #Mentorhelp

Cool idea, it's been too long since we had a Middle-Earth roleplay. Only advice I could give is about it being both character and faction based. That splits up the player base and like above, will cause players dropping out and all that stuff. I'd recommend choosing just one or the other.


I might have been better off describing it, but factions won't be factions really. You see, in basic it is a character RP, but some characters will also control armed forces, making somewhat faction like? Not sure, but anyways, somebody will have to control the NPC soldiers, and who could do that better than their Commander/King/Lord in question?
So really the 'factions' aren't nations or something like that, they're merely a group of forces with their leader as main character.
Last edited by Durin VII on Tue Nov 21, 2017 12:52 pm, edited 1 time in total.

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Olthenia
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Postby Olthenia » Tue Nov 21, 2017 11:56 pm

Labstoska wrote:Has anyone here heard of Sunless Sea because I am planning to make an RP based off it.


What a delicious idea. Count me in.

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Nature-Spirits
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Postby Nature-Spirits » Wed Nov 22, 2017 2:13 am

Labstoska wrote:Has anyone here heard of Sunless Sea because I am planning to make an RP based off it.

Actually, thinking about this again, I remember I had an idea a while back for a Fallen London RP. Never did anything with it, though.
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Labstoska
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Postby Labstoska » Wed Nov 22, 2017 8:49 am

Nature-Spirits wrote:
Labstoska wrote:Has anyone here heard of Sunless Sea because I am planning to make an RP based off it.

Actually, thinking about this again, I remember I had an idea a while back for a Fallen London RP. Never did anything with it, though.

I was thinking that it would be less focused London itself and more on the zee.

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Pax Nerdvana
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Postby Pax Nerdvana » Wed Nov 22, 2017 8:51 am

I posted an idea some days back on this thread. Can I get some feedback on it?
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If it's ugly, uncomfortable, and can't shoot straight, but it accomplishes the above, then it's either a Mosin or a Hi-Point."
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