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by Harbertia » Sat Nov 18, 2017 7:45 pm

by Harbertia » Sat Nov 18, 2017 7:50 pm
Waztaskio wrote:Anyone feeling a good Fallout roleplay? Hasn't been a really good one for months. I created the RoD series of Fallout Roleplays which can be found here;
viewtopic.php?f=31&t=420505
viewtopic.php?f=31&t=403469
viewtopic.php?f=31&t=399365
I'm toying with the idea of making a Fallout RoD IV, but I'm not sure how much freedom I should give this one. The first one was across the entire USA with custom nations, while the later ones were either continuations of the first or in the case of the third a limited region. Any advice for me if I do another one? And if so, would there be any interest?


by Pax Nerdvana » Sun Nov 19, 2017 12:53 pm

by New Finnish Republic » Sun Nov 19, 2017 4:40 pm

by Insaeldor » Sun Nov 19, 2017 5:41 pm

by Harbertia » Sun Nov 19, 2017 6:34 pm
New Finnish Republic wrote:Really wanting to do a Skyrim RP.
And yes, I mean specifically Skyrim, not just a general Elder Scrolls one.

by Harbertia » Mon Nov 20, 2017 4:01 am

by Turmenista » Mon Nov 20, 2017 5:21 am

by Anxiety Cafe » Mon Nov 20, 2017 1:34 pm

by Durin VII » Mon Nov 20, 2017 3:36 pm

by Great Confederacy of Commonwealth States » Mon Nov 20, 2017 4:39 pm
Durin VII wrote:RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Middle-Earth based RP centred around the last war of the Dwarves.
Genre/s: Fiction, Middle-Earth, LOTR, War, Character, Faction.
Character or Faction Based: Both.
Detailed Description:
Durin VII, prophesized to be the last of the line of Durin and possibly the last of the Longbeards & Dwarves in general as well, set out somewhere during the fourth age to reclaim Khazad-Dûm. Allies from around Middle-Earth and beyond joined him out of loyalty or respect. Deep within the Misty Mountains Orcs have gathered, preparing for the war to come as they do not wish to give up the home they have held for so long.
Only time can tell as to who turned up victorious.
Need Help With: General tips/advice and ofcourse ideas. Mainly wondering if people are interested though.
Please leave this hashtag in place: #Mentorhelp

by Durin VII » Mon Nov 20, 2017 4:50 pm
Great Confederacy Of Commonwealth States wrote:Durin VII wrote:RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Middle-Earth based RP centred around the last war of the Dwarves.
Genre/s: Fiction, Middle-Earth, LOTR, War, Character, Faction.
Character or Faction Based: Both.
Detailed Description:
Durin VII, prophesized to be the last of the line of Durin and possibly the last of the Longbeards & Dwarves in general as well, set out somewhere during the fourth age to reclaim Khazad-Dûm. Allies from around Middle-Earth and beyond joined him out of loyalty or respect. Deep within the Misty Mountains Orcs have gathered, preparing for the war to come as they do not wish to give up the home they have held for so long.
Only time can tell as to who turned up victorious.
Need Help With: General tips/advice and ofcourse ideas. Mainly wondering if people are interested though.
Please leave this hashtag in place: #Mentorhelp
You can have my axe! Also, I wanted to share this: https://m.youtube.com/watch?v=8PSFN2r6bXY


by New Finnish Republic » Mon Nov 20, 2017 5:59 pm
Harbertia wrote:New Finnish Republic wrote:Really wanting to do a Skyrim RP.
And yes, I mean specifically Skyrim, not just a general Elder Scrolls one.
I think I saw your post on the advertisement thread. It's just- the Stormcloak/Imperial debate that divides players. I'm one of those who beat the war as an Imperial, and instantly regretted it because the Thalmor get to encrouch upon western skyrim. Also didn't like having to clear the place of people just protecting their own. Didn't like Blackbrair being Yarl; the Empire putting a criminal in charge because they don't know what's really going on in Skyrim the way the people do. I just hated it- but I love doing the stormcloak quest line- though it means getting on the bad side of that imperial who tried to convince his Legate that your death would be unjust at the start.
Still, it's nice to see him and his stormcloak counterpart getting along after the war back in their hometown asking each other why they joined the side they joined, and just regretting the whole conflict.
I'm one of these 'The Empire's fall was foretold, it's lost the fire, it's compact- it's divine right to rule' and 'even Talos, as seen in Morrowind, declared that the Empire should fall'. people.
Skyrim RPs just collapse because of the Stormcloak/Imperial divide. People have strong feelings regarding those sides, and their isn't enough information given for one to make an educated choice- as you'll have to speculate eventually. We just don't know which is best. Stormcloaks win, Thalmor can't make arrests in Skyrim and the Empire can focus on defending it's southern borders against the Dominion. Imperials win, Thalmor continue, Legions must be maintained, forces are spread- due to the occupation and thus can't focus on definding cyrodiil- at least such is how I see it as an example of speculation from players.

by Harbertia » Mon Nov 20, 2017 6:11 pm
New Finnish Republic wrote:Harbertia wrote:I think I saw your post on the advertisement thread. It's just- the Stormcloak/Imperial debate that divides players. I'm one of those who beat the war as an Imperial, and instantly regretted it because the Thalmor get to encrouch upon western skyrim. Also didn't like having to clear the place of people just protecting their own. Didn't like Blackbrair being Yarl; the Empire putting a criminal in charge because they don't know what's really going on in Skyrim the way the people do. I just hated it- but I love doing the stormcloak quest line- though it means getting on the bad side of that imperial who tried to convince his Legate that your death would be unjust at the start.
Still, it's nice to see him and his stormcloak counterpart getting along after the war back in their hometown asking each other why they joined the side they joined, and just regretting the whole conflict.
I'm one of these 'The Empire's fall was foretold, it's lost the fire, it's compact- it's divine right to rule' and 'even Talos, as seen in Morrowind, declared that the Empire should fall'. people.
Skyrim RPs just collapse because of the Stormcloak/Imperial divide. People have strong feelings regarding those sides, and their isn't enough information given for one to make an educated choice- as you'll have to speculate eventually. We just don't know which is best. Stormcloaks win, Thalmor can't make arrests in Skyrim and the Empire can focus on defending it's southern borders against the Dominion. Imperials win, Thalmor continue, Legions must be maintained, forces are spread- due to the occupation and thus can't focus on definding cyrodiil- at least such is how I see it as an example of speculation from players.
Understandably.
If we could try and at least avoid directly becoming involved in the Civil War, would you think that an RP could still occur?
I've had two main routes that could be approached:
a) The events of the main quest transpire, however the Dragonborn is killed alongside Alduin during the battle. While the threat of the Dragons is now over, Skyrim is still a dangerous place. For us, the players, everyone else could elsewise take the role as the Dragonborn had in the various side quests (Outside of the Civil War, of course. Or at least to theextent that either side is victorious.).
Or
b) This is a bit of a stretch, but bear with me here: The Dragonborn is executed at Helgen. However, this isn't the end of all hope, as due to interference from either one of The Nine Devines or even a Deadric Prince, the soul of the Dragonborn is spread out throughout Skyrim to a handful of individuals deemed worthy. For these chosen, they would not possess the full power of the Dragonborn, instead just a fraction of it. For us, the players, we would likely just follow the main quest line, although detours are certainly possible.

by New Finnish Republic » Mon Nov 20, 2017 6:53 pm
Harbertia wrote:New Finnish Republic wrote:
Understandably.
If we could try and at least avoid directly becoming involved in the Civil War, would you think that an RP could still occur?
I've had two main routes that could be approached:
a) The events of the main quest transpire, however the Dragonborn is killed alongside Alduin during the battle. While the threat of the Dragons is now over, Skyrim is still a dangerous place. For us, the players, everyone else could elsewise take the role as the Dragonborn had in the various side quests (Outside of the Civil War, of course. Or at least to theextent that either side is victorious.).
Or
b) This is a bit of a stretch, but bear with me here: The Dragonborn is executed at Helgen. However, this isn't the end of all hope, as due to interference from either one of The Nine Devines or even a Deadric Prince, the soul of the Dragonborn is spread out throughout Skyrim to a handful of individuals deemed worthy. For these chosen, they would not possess the full power of the Dragonborn, instead just a fraction of it. For us, the players, we would likely just follow the main quest line, although detours are certainly possible.
The stretch sound plausible and seeing how the dragon born devours souls you have no issue if players kill another player character. Though such doesn't resolve the faction issue as much as option A. Though option A, if the route of neither side gaining ground is taken, means that the truce stands as it does until the player character gets involved. The truce is also something the Dominion doesn't want- yeah it keeps a legion of imperials away from Aldmeri borders but it doesn't weaken them nor give then access to as many Talos worshipers as they could otherwise gain access to. So in a way it's the best of both solutions providing a free land (Stormcloak territory) and an Imperial hold that isn't in a state of war. I think that's a good option to just have the truce stand.

by Harbertia » Mon Nov 20, 2017 7:07 pm
New Finnish Republic wrote:Harbertia wrote:The stretch sound plausible and seeing how the dragon born devours souls you have no issue if players kill another player character. Though such doesn't resolve the faction issue as much as option A. Though option A, if the route of neither side gaining ground is taken, means that the truce stands as it does until the player character gets involved. The truce is also something the Dominion doesn't want- yeah it keeps a legion of imperials away from Aldmeri borders but it doesn't weaken them nor give then access to as many Talos worshipers as they could otherwise gain access to. So in a way it's the best of both solutions providing a free land (Stormcloak territory) and an Imperial hold that isn't in a state of war. I think that's a good option to just have the truce stand.
Honestly I'd almost rather go with option A, as it leaves a lot more room for creativity. Not to mention characters could technically do whatever they pleased on their own without the company of others. For example, one person could join the Companions and follow that quest line while a group of others could be taking down the Forsworn in the Reach.
Quests could even be changed from the original source material, or at lest to an extent. For example, perhaps instead of joining the Companions, a player could instead side with The Silver Hands and destroying the Companions. Something as drastic as this would likely need to be cleared with by the OP, but smaller changes like dialogue and/or relationships could likely be done by the players.

by New Finnish Republic » Mon Nov 20, 2017 7:42 pm


by Harbertia » Mon Nov 20, 2017 7:55 pm
New Finnish Republic wrote:Now then the issue is finding an actual OP for said possible RP. I'd offer, but unfortunately my schedule tends to cause issues with trying to keep up my duties as an OP. Not to mention I'm not as familiar with the Elder Scrolls lore as I should be as an OP. I'd certainly throw my weight in as a CO-OP.
Any takers?

by Pax Nerdvana » Tue Nov 21, 2017 6:00 am
Pax Nerdvana wrote:I have this great RP idea. It would combine three much loved SF aspects: Power Armor/exosuits, cybernetics, and robot revolution. I even have a name: Fusion. The name comes from the fact that man and machine have become one. So here's the premise:
By the year 2458, humanity had become dependent on AIs and robots. Around the same time, the US government unveiled a new super soldier project. This was an all volunteer military project based in Nevada. The volunteers had neurocomputers implanted in their heads. These neurocomputers greatly increased brain power, reaction times, etc. The volunteers were also implanted with electronics throughout their bodies. All of these implants allowed them to literally become one with their exosuits (think power armor). These suits would greatly increase strength and combat capabilities. The advantages offered were amazing. This solved the problem of operating exosuits. As the project was being phased in to service, the robots and AIs rebelled. Within days, 3/4 of the human race was dead. At this point, robots were doing almost everything, so yeah, almost all humans are dead. The super soldiers fought the robots, eventually grouping up with a bunch of other survivors in Nevada. Now, a decade after the robot uprising, the survivors are hanging on, surviving. The robots are constantly upgrading, evolving. As are the exosuits. The survivors have some ammo and tech manufacturing, along with farming. This would be character based, set in the Nevada Testing Site, as that is where the survivors grouped. The players would be playing survivors, whether as super soldiers, or as other survivors.
How does this sound?

by The Land of Golden Blobfish » Tue Nov 21, 2017 10:41 am
New Finnish Republic wrote:Harbertia wrote:The stretch sound plausible and seeing how the dragon born devours souls you have no issue if players kill another player character. Though such doesn't resolve the faction issue as much as option A. Though option A, if the route of neither side gaining ground is taken, means that the truce stands as it does until the player character gets involved. The truce is also something the Dominion doesn't want- yeah it keeps a legion of imperials away from Aldmeri borders but it doesn't weaken them nor give then access to as many Talos worshipers as they could otherwise gain access to. So in a way it's the best of both solutions providing a free land (Stormcloak territory) and an Imperial hold that isn't in a state of war. I think that's a good option to just have the truce stand.
Honestly I'd almost rather go with option A, as it leaves a lot more room for creativity. Not to mention characters could technically do whatever they pleased on their own without the company of others. For example, one person could join the Companions and follow that quest line while a group of others could be taking down the Forsworn in the Reach.
Quests could even be changed from the original source material, or at lest to an extent. For example, perhaps instead of joining the Companions, a player could instead side with The Silver Hands and destroying the Companions. Something as drastic as this would likely need to be cleared with by the OP, but smaller changes like dialogue and/or relationships could likely be done by the players.
Durin VII wrote:RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Middle-Earth based RP centred around the last war of the Dwarves.
Genre/s: Fiction, Middle-Earth, LOTR, War, Character, Faction.
Character or Faction Based: Both.
Detailed Description:
Durin VII, prophesized to be the last of the line of Durin and possibly the last of the Longbeards & Dwarves in general as well, set out somewhere during the fourth age to reclaim Khazad-Dûm. Allies from around Middle-Earth and beyond joined him out of loyalty or respect. Deep within the Misty Mountains Orcs have gathered, preparing for the war to come as they do not wish to give up the home they have held for so long.
Only time can tell as to who turned up victorious.
Need Help With: General tips/advice and ofcourse ideas. Mainly wondering if people are interested though.
Please leave this hashtag in place: #Mentorhelp

by Durin VII » Tue Nov 21, 2017 12:51 pm
The Land of Golden Blobfish wrote:Durin VII wrote:RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Middle-Earth based RP centred around the last war of the Dwarves.
Genre/s: Fiction, Middle-Earth, LOTR, War, Character, Faction.
Character or Faction Based: Both.
Detailed Description:
Durin VII, prophesized to be the last of the line of Durin and possibly the last of the Longbeards & Dwarves in general as well, set out somewhere during the fourth age to reclaim Khazad-Dûm. Allies from around Middle-Earth and beyond joined him out of loyalty or respect. Deep within the Misty Mountains Orcs have gathered, preparing for the war to come as they do not wish to give up the home they have held for so long.
Only time can tell as to who turned up victorious.
Need Help With: General tips/advice and ofcourse ideas. Mainly wondering if people are interested though.
Please leave this hashtag in place: #Mentorhelp
Cool idea, it's been too long since we had a Middle-Earth roleplay. Only advice I could give is about it being both character and faction based. That splits up the player base and like above, will cause players dropping out and all that stuff. I'd recommend choosing just one or the other.

by Nature-Spirits » Wed Nov 22, 2017 2:13 am
Labstoska wrote:Has anyone here heard of Sunless Sea because I am planning to make an RP based off it.

by Pax Nerdvana » Wed Nov 22, 2017 8:51 am
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