Orvius wrote:Hey guys. I need some suggestions.
What's the best way to gain traction for your role-play? Violante and I have been hard at work on our character driven post-apocalyptic role-play "Arizona: Phoenix Rising".
Phoenix Rising is basically a character-oriented nuclear post-apocalyptic RP set in 2087 radioactive Arizona wasteland, or as it's known by the local flavor, the Badlands. By combining all the things we love about the nuclear apocalypse genre, and leaving out all the things we find absurd/silly, we hope to create a more gritty and down-to-scorched-earth apocalypse roleplay experience. It's plot is esentially based around the characters forming a treasure-hunting/mercenary group to find the untouched treasures that lay in the hellishly radioactive city of Phoenix, one of the last known bastions of unsalvaged caches in the entire wasteland (due to the city's deadliness).
It hasn't quite gotten off the ground yet. So far, not counting us two, we've accepted only four applicants. What could we do to help our RP really take flight?
Well, there are a few ways to gather people for your roleplay. One of them would be posting in the advertisement thread that's stickied here in P2TM (you may or may not have done this already, I'm stating it just in case). Another would be to ask people you have roleplayed with in the past if they would like to join, or ask the people who have already joined to tell their acquaintances about the roleplay. If all else fails, perseverance is the only other thing I can advice. Hope this helps.
Meinkraft wrote:Thinking of creating a RP within the Arpeggio of Blue Steel (ARS NOVA) 'verse. Creating OCs, traveling the world, defeating, (or joining) the Fog, and some points of basic tomfoolery.
Shakii~iim
Well, you might be more successful at getting a reaction if you describe the Arpeggio of Blue Steel universe. Some people might be interested in the concept of the RP itself but not know a lot about Arpeggio of Blue Steel, as well, so it might be a good idea to give a detailed description or at least some sources. Unless you only want players who know about the universe, but that's another matter.
Ammar wrote:Welcome boys and girls, to a world of joy, excitement,terror, and fantasy! Where your every wish is our command! You are invited to partake in the grand opening of the latest establishment in the Freddy Fazbear line, as we take a new route. You may know us for our pizza, but now it is our soul duty tokillentertain you with our new rides. You could take a spin on Bonnie's Spinning Plates until you can't stand up, you could take a cruise on Foxy's Pirate Ship, or even just come and see the band play on! Upon arriving, you will be greeted by the three lovablemurderersmascots who will welcome you and give you a free coupon for free pizza. Just follow the rules and may your wishes come true, here at Freddy Fazbear's Funland!
Rules of the park:
1. No frowns
2. No swearing
3. No alcohol or drugs
4. No mascots out of costume
5. DON'T TOUCH FREDDY! EVER!The amusement park is currently understaffed. For a minimum wage of $7.00 an hour for a five day shift, you will work starting at eight A.M. to closing at eleven P.M., then the nightshift begins.
-required positions for the park-
Prize vendors
Waiters at Freddy's Diner
Chefs
Custodians
Animatronic Repair team
Maintenance
bureaucrats
Ride operators
Toll takers
people to work the candy store
What do you think?
It sounds like an interesting setting and I think that's a good introduction. You just need to describe the establishment and the Animatronic thingies a bit more and I thinkk you should be good to go.
Note that I don't actually know anything about Five Night at Freddy's. I'm just giving my opinion.