/procrastination
I'll finish one of them someday I swear. Or I would swear. I'm too lazy to swear. I'll do it tomorrow.
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by Conserative Morality » Sat Feb 07, 2015 3:21 am
by The New World Oceania » Sat Feb 07, 2015 8:40 am
Bontavation wrote:Onto actual writing stuff.
A character had a heart attack. He got a a coronary bypass. While in the hospital, he was weaned off a variety of substances, coke and liquor being the most notable. Basically, this guy is the ultimate hedonist. Think Kim Jong Un meets Nero meets Keith Richards. Now, he's obese, he's diabetic, he's got gout, as well as some STDs. This guy is at the edge of liver failure, assuming something else doesn't go first. He's spent basically two weeks in the hospital. He's still there. Except, the narrator is seeing him again for the first time since his heart attack.
So, how should he be reintroduced? How damaged should he be? I've heard that while recovering from a heart attack, a person can have, "unclear thinking". What the fuck does that mean? How should he want to be treated while he recovers?
I have some ideas of my own, but I'm still unsure.
by -Ebola- » Sat Feb 07, 2015 12:12 pm
Conserative Morality wrote:Why write when you can categorize your WiPs by protagonist sexuality?
/procrastination
I'll finish one of them someday I swear. Or I would swear. I'm too lazy to swear. I'll do it tomorrow.
by -Ebola- » Sat Feb 07, 2015 12:14 pm
Bontavation wrote:Onto actual writing stuff.
A character had a heart attack. He got a a coronary bypass. While in the hospital, he was weaned off a variety of substances, coke and liquor being the most notable. Basically, this guy is the ultimate hedonist. Think Kim Jong Un meets Nero meets Keith Richards. Now, he's obese, he's diabetic, he's got gout, as well as some STDs. This guy is at the edge of liver failure, assuming something else doesn't go first. He's spent basically two weeks in the hospital. He's still there. Except, the narrator is seeing him again for the first time since his heart attack.
So, how should he be reintroduced? How damaged should he be? I've heard that while recovering from a heart attack, a person can have, "unclear thinking". What the fuck does that mean? How should he want to be treated while he recovers?
I have some ideas of my own, but I'm still unsure.
by Conserative Morality » Sat Feb 07, 2015 12:20 pm
-Ebola- wrote:You have a lot of works in progress.
by -Ebola- » Sat Feb 07, 2015 1:02 pm
by Conserative Morality » Sat Feb 07, 2015 1:11 pm
-Ebola- wrote:I'd probably have a lot too if I counted abandoned projects that I never plan to finish.
by Ceffyltir » Sat Feb 07, 2015 2:27 pm
by Conserative Morality » Sat Feb 07, 2015 2:31 pm
Ceffyltir wrote:I'm going to be running a campaign in a tabletop RPG called Anima: Beyond Fantasy soon, but I'm having trouble creating a believable story for the players. Would anyone be willing to critique what I've come up with so far and help me fill in some plot holes, develop some major NPCs, and think of ways to motivate the PCs? I really want to run this game, but I've never done it before and the task is daunting.
by Laerod » Sat Feb 07, 2015 2:49 pm
Conserative Morality wrote:Ceffyltir wrote:I'm going to be running a campaign in a tabletop RPG called Anima: Beyond Fantasy soon, but I'm having trouble creating a believable story for the players. Would anyone be willing to critique what I've come up with so far and help me fill in some plot holes, develop some major NPCs, and think of ways to motivate the PCs? I really want to run this game, but I've never done it before and the task is daunting. :(
As my group's primary DM, let me tell you: PCs motivate themselves. In scary ways. That will derail your game. Plan nothing. Expect everything.
Dwight D. Eisenhower wrote:In preparing for battle I have always found that plans are useless, but planning is indispensable.
by Conserative Morality » Sat Feb 07, 2015 2:57 pm
Laerod wrote:Dwight D. Eisenhower wrote:In preparing for battle I have always found that plans are useless, but planning is indispensable.
Doesn't just apply to battle =P
by Ceffyltir » Sat Feb 07, 2015 3:42 pm
Conserative Morality wrote:As my group's primary DM, let me tell you: PCs motivate themselves. In scary ways. That will derail your game. Plan nothing. Expect everything.
Laerod wrote:Ceffyltir, post what you need critiqued. Either people will or won't be able to offer feedback.
by Conserative Morality » Sat Feb 07, 2015 3:52 pm
In a desperate, perhaps foolish attempt to live on unhindered by disease, pain, and the like, Domroque decides he will go back to the town at some point to see if he can uncover how the marionettes worked. However, he knows he can't do it alone. The beasts there would easily overpower him, meaning he'd need a team of some sort - which is where the players come in. Domroque holds a tournament - a common practice where he lives - to attract capable fighters, from which he will hand-pick the best and try to convince them to accompany him to the town.
Now, here's where I'm going to run into trouble. The players all live in vastly different places far from Phaion. What could Domroque possibly say or offer as a reward that would convince them to journey all the way to the tournament? Offering a large sum of money would be unrealistic for him (especially since he's already spending quite a bit renting the space for the tournament). He isn't exactly rich. And, once the platers are chosen, what could he say to convince them to accompany him on what seems like a suicide mission?
by Nordengrund » Sat Feb 07, 2015 4:03 pm
Conserative Morality wrote:Why write when you can categorize your WiPs by protagonist sexuality?
/procrastination
I'll finish one of them someday I swear. Or I would swear. I'm too lazy to swear. I'll do it tomorrow.
by Ceffyltir » Sat Feb 07, 2015 4:06 pm
In a desperate, perhaps foolish attempt to live on unhindered by disease, pain, and the like, Domroque decides he will go back to the town at some point to see if he can uncover how the marionettes worked. However, he knows he can't do it alone. The beasts there would easily overpower him, meaning he'd need a team of some sort - which is where the players come in. Domroque holds a tournament - a common practice where he lives - to attract capable fighters, from which he will hand-pick the best and try to convince them to accompany him to the town.
Now, here's where I'm going to run into trouble. The players all live in vastly different places far from Phaion. What could Domroque possibly say or offer as a reward that would convince them to journey all the way to the tournament? Offering a large sum of money would be unrealistic for him (especially since he's already spending quite a bit renting the space for the tournament). He isn't exactly rich. And, once the platers are chosen, what could he say to convince them to accompany him on what seems like a suicide mission?
I usually make the adventure around the adventurers. Also, "we're starting a campaign, you're all here, why is up to you. But you agreed to play, so fuckin' pick something that allows us to actually play." works in a pinch.
by Conserative Morality » Sat Feb 07, 2015 4:14 pm
Ceffyltir wrote:This is just setting up the story. Once they get to the town, anything goes. And Domroque may or may not become the primary antagonist.
And isn't the job of the GM to... you know... Give the players something to work with?
by Conserative Morality » Sat Feb 07, 2015 4:15 pm
Nordengrund wrote:Please do an asexual character next.
by Nazi Flower Power » Sat Feb 07, 2015 6:47 pm
Vecima wrote:I've stories but can't write them how I would like, am I cut out to be a writer?
by Nazi Flower Power » Sat Feb 07, 2015 6:49 pm
Laerod wrote:Ceffyltir, post what you need critiqued. Either people will or won't be able to offer feedback.Conserative Morality wrote:As my group's primary DM, let me tell you: PCs motivate themselves. In scary ways. That will derail your game. Plan nothing. Expect everything.Dwight D. Eisenhower wrote:In preparing for battle I have always found that plans are useless, but planning is indispensable.
Doesn't just apply to battle =P
by United Russian Soviet States » Sat Feb 07, 2015 9:50 pm
by The New World Oceania » Sat Feb 07, 2015 9:50 pm
by -Ebola- » Sat Feb 07, 2015 11:25 pm
United Russian Soviet States wrote:Does anyone here write Frozen fanfictions?
by Laerod » Sun Feb 08, 2015 3:58 am
Ceffyltir wrote:Conserative Morality wrote:As my group's primary DM, let me tell you: PCs motivate themselves. In scary ways. That will derail your game. Plan nothing. Expect everything.
I hear this a lot, actually. :PLaerod wrote:Ceffyltir, post what you need critiqued. Either people will or won't be able to offer feedback.
Very well.
Anima is set in the world of Gaia, which is essentially your average fantasy setting (medieval-Renaissance-esque tech level, magic, elves, et cetera) with a few twists. My game is going to be set in the nation of Phaion, a country linking "western" civilization with "eastern."
Essentially, the story begins with a man (I've taken to calling him by his last name, Domroque) with an illness that will kill him in approximately eight months. Domroque is a puppeteer - he makes a living by crafting, selling, and occasionally performing shows with marionettes, which he can control with his mind, leaving audiences in awe. One day, while traveling from one city to another, he spots the remains of a foggy, deserted town. Being in no particular rush to arrive at his destination, he enters the abandoned town out of curiosity, and discovers that the town's statues, mannequins, and even marionettes are all alive... and incredibly hostile. Barely escaping with his life, Domroque is more intrigued than terrified. He begins to wonder what makes the "animate objects" live. Were they possessed? Being operated by a mystical puppeteer greater than himself? Was it possible for him to study these marionettes and find out how they worked, and maybe, just maybe, craft a new body and transfer his soul to it to escape his illness?
In a desperate, perhaps foolish attempt to live on unhindered by disease, pain, and the like, Domroque decides he will go back to the town at some point to see if he can uncover how the marionettes worked. However, he knows he can't do it alone. The beasts there would easily overpower him, meaning he'd need a team of some sort - which is where the players come in. Domroque holds a tournament - a common practice where he lives - to attract capable fighters, from which he will hand-pick the best and try to convince them to accompany him to the town.
Now, here's where I'm going to run into trouble. The players all live in vastly different places far from Phaion. What could Domroque possibly say or offer as a reward that would convince them to journey all the way to the tournament? Offering a large sum of money would be unrealistic for him (especially since he's already spending quite a bit renting the space for the tournament). He isn't exactly rich. And, once the platers are chosen, what could he say to convince them to accompany him on what seems like a suicide mission?
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