A small reconnaissance robot:
http://www.roleplaygateway.com/roleplay ... s?start=20
Weapons / Equipment:
Orbital Camera: My good little robot possess a powerful camera that can view light in several spectrum's, and can easily overlap these spectrum's. Views include visible light, infrared, and a special "radio wave" camera.
D-TECT Module: Good little robot has a unit that can detect a wide range of energies, fields, and even trans-dimensional fluctuations. Most notably, these sensors include EM-readers, Grav-detectors, quantum-arrays, plasma-membrane for sound, grav-camera for video feed, thermal for people and the like, X-Ray for concealed weapons. These scanners are constantly fed through his quantum core/cpu unit.
Gravity Shield: Robots' camera and "soft spots" are covered by a field of intense gravity. This field of gravity, though infinitesimally thin, is extremely powerful. Mass simply cannot pass through. My little robot can deactivate this at anytime, but does not do so often. He is also able to put his grav-shield in overload, utilizing his photon capacitor to charge and discharge a massive flux of power capable of letting his grav-fields sap dark-matter from sub-space. This effectively puts the droid in a sort of "doomsday" shield, blocking any kinetic or energy attack.
Solid-State Quantum memory/processing core: This little robot houses a powerful processor capable of decoding information and storing data. By combing his cpu and drive, "the robot" is able to create a computing powerhouse that can preform immensely demanding tasks.
Anti-Matter Generator: The robot contains a generator that supplies all of his energy needs. If the generator is breached and opened without being shut down, an anti-matter explosion occurs.
I used this as a reference:
http://www.roleplaygateway.com/roleplay ... s/ig-13659
Tell me if I need to add anything or delete/combine stuff. I take no credit except for anything I added but no credit for things y'all give me.
Regular features:
- Multiple regenerative photoreceptors, located in the face, chest, back, knees, legs, elbows, and back of the head.
- Multiple power cores, located in the head, chest, waist
- Programmed with detailed knowledge of all seven basic fighting styles and 2 advanced fighting style.
- Multi-jointed and fully rotatable limbs allow for agility and flexibility no human could match.
- Advanced learning combat programming allows the assassin robot to adapt to a highly diverse variety of tasks. These tasks ranged from melee and ranged combat to starfighter/spaceship control.
- Reinforced duranium/nanotech combat chassis is highly resistant to blaster fire, and can even withstand glancing blows from a vibroblade.
- Possesses a far-superior mechanical anatomy in comparison with most other robots, allowing for superhuman acrobatics, speed, and combat ability.
- Can magnetize any part of it's body at any time, thus being able to walk along certain walls and ceilings or removing itself from another magnetic surface by reversing it's own polarization but limited by power supply.
Upgrades and changes:
- Redesigned faceplate/certain electronic part.
- Repainted chassis.
- Bounty Hunting/Assassin protocols installed.
- Additional programming explaining the importance of capturing a bounty alive as opposed to dead installed.
- Internal database of criminal and black market undergrounds uploaded.
- Self-preservation protocols forbidding unauthorized deactivation or reprogramming of the unit. Any attempt at this will result in immediate activation of the unit and the termination of the violator with extreme prejudice.
Major Programs:
-Melee (Counter-Vibroblade Combat) (Acrobatic Combat)
-Blaster
-Repair (Self Repair)
Minor Programs:
-Programming (Own Internal Programming)
-Medical (Major Arteries of Various Species) (Torture Methods)
-Unarmed (Subduing Target)
-Piloting (any kind of ships that are in it's programming/protocol)