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Mutiny! [Scenario]

For discussion and debate about anything. (Not a roleplay related forum; out-of-character commentary only.)

Who is the leader of the mutineers?

The Boatswain
6
25%
The Lookout
1
4%
The Quartermaster
2
8%
The First Mate
4
17%
The Informant
4
17%
Doesn't matter; make an example out of all of them.
2
8%
I won't accuse any of them; if that leads to my death or marooning then so be it.
5
21%
 
Total votes : 24

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Sordhau
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Mutiny! [Scenario]

Postby Sordhau » Fri Jun 17, 2022 5:19 pm

You are a highly successful pirate captain during the Golden Age of Piracy. The Empires of Europe tremble at the sign of your jolly roger, marking you as one of the many scourges of the Caribbean Sea. Towns shudder at your approach, military men seethe at the mention of your name, merchant captains quake at the very thought of you being near, and tavern wenches salivate at the thought of all that shiny gold you've stolen appropriated being shoved into their corsets as they bring your crew the next round of rum. Life is good - for you, not your victims.

But all is not well on the high seas. The Golden Age of Piracy is coming to an end; living legends like Calico Jack and Blackbeard are falling as pirate hunters and the great armadas of Spain and Britain thrash the free folk of Nassau and the rest of the Pirate World. A rough season has recently left your crew demoralized. Scarce pickings, bad weather, and heavy security have meant less raids and thus less loot. Freedom on the high seas, it seems, is nearing it's end and your crew is starting to feel the sting. You've resolved to retire and take the king's pardon while you still can. The crew seems divided; some want to keep up the fight, others have resigned their fate and agree with your decision. Nevertheless discontent is stirring. Eventually one of your crewmen brings whispers of a possible mutiny. A storm is on the horizon. Unsure of who exactly is plotting against you, you lock yourself away to spend some time thinking on it. You know these men - you've fought and bled with them, after all - so you know their personalities well. A few characters in particular pop into mind:

  • The Boatswain - You've never liked each other, and neither one of you has been shy to admit it. Always the first to object or protest to virtually anything you decide the Bosun has often butted heads with you. He seems the most likely candidate for leader of the mutiny. He's always had a power bloc of sympathetic crewmen backing him so you've never been able to rid yourself of this thorn in your side. You agree on little, disagree on much, and even now he thinks you've gone soft by wanting to retire. All signs point to him being the ringleader. And yet... secrecy isn't his style. Sure, he's a bastard, but he's an unsubtle one. You may not like him but you know him well enough to know that stabbing people in the back isn't a character trait of his. A mutiny? Him? Unlikely; he doesn't skulk in the shadows. If he thought to get rid of you he wouldn't resort to rebellion - he'd go straight for your throat, consequences be damned! Of course, maybe that's what he's hoping you'll think?
  • The Lookout - A mercenary to the end; the man has no sense of loyalty. Would he turn on you for a single doubloon? Without hesitation. The man's trash. You only kept him around because he's the best at what he does - an eagle-eye for detail, constantly vigilant. Still if you've looking for a dagger in your back it wouldn't be a surprise if it was his hand on the hilt. His commitment is to coin and coin alone. In spite of this shifty nature he's quite charismatic. It isn't hard to imagine him organizing a mutiny; the rest of the crew like the man and his many tall tales. The only problem? He's not a clever sort, and he's also a drunk. Couldn't keep a secret to save his life and lacks the strategic mind to plot a mutiny. Him? A leader? Impossible. If he'd been involved he would have blurted it out to whole New World by now during any one of his many drunken ramblings. Surely such a lack of guile means he can't be the orchestrator of this mutiny? Of course, even a fool can have a clever idea every now and then... so maybe that's what he wants you to believe?
  • The Quartermaster - He's always been hard to read. He's never openly opposed you, but he's never openly supported you either. Truth is you don't know the man. No one does. He keeps to himself. Someone like that would be good at keeping secrets, surely? He never betrays emotions or intentions. Never flinches, never winces, never loses his cool. May as well be a machine. He'd surely be the last you'd suspect. The man's practically a ghost; he's always there, always listening, always watching, yet his quiet nature means he often goes unnoticed like a fly on the wall. He knows every inch of this ship and knows everything about the crew, including you! And yet... the man has no people skills. A mutiny is a group effort - and you don't see this man leading that group. That's not his style. But surely he'd know of it, and if he was loyal to you then he'd tell you? It doesn't seem to make sense. The chances he doesn't know whose involved is astronomically low. He's always the first to warn you of immediate threats - and yet this time he remains silent. Have the mutineers finally pulled one over on him? Or is one of them? You can't quite tell which is more likely, and that's what worries you.
  • The First Mate - Your best friend. She's been with you through thick and thin. Your staunchest ally and closest confident. Anybody who wanted to get to you would have to go through her first - and she wouldn't let them get by her easily! As loyal as a hound and as ferocious as wolf no one would dare cross her. But not all is well between you. You had a falling out recently; it was bad. You don't quite remember what you fought about but she's giving you the cold shoulder now and won't even speak to you. Worse, the rumors of mutiny only started after this falling out occurred. Perhaps the mutineers saw an opportunity in this rift and are trying to exploit it? Or perhaps she's the one behind the mutiny? She's the closest to you - no one else could even hope to come as close to you as she could. She is ambitious... has always talked about captaining her own ship, admiring your own and envying your position. It seems to make sense. Getting the crew on her side wouldn't be hard; she has a way with people. Still... she's practically your sister. You're in a rough patch but would she really go this far? Has your friendship truly soured this much? It doesn't seem possible. You don't want to believe it. And yet, if anybody could get at you, it'd be her.
  • The Informant - Something dawns on you: this lad is fresh off the dock. One of the more recent additions to your crew, you don't know much about the man. He seems to keep to himself - and not entirely by choice. The crew's mostly avoided him; standard 'new guy' treatment, you figure. Yet you've noticed some rather uncharacteristic behavior. Nervousness, anxiety, and a sudden collection of friends. All of which begin around the time the rumors of mutiny first began to circulate. What's got him worked up so much? And how'd he become so popular all of a sudden? Does he know something? He's the one warning you of the mutiny... that would throw you off his trail, or so he might think. His moral and loyalty have always been up for debate. It just seems suspicious, though, that he would know about this mutiny. How? Who? When? The man's no pariah, but being new to the crew is practically the next best thing. He asks for no reward nor seems to be interested in doing the 'right thing'. Does he have an ulterior motive? And is that motive to you benefit or detriment?

You think on the other crew... none of them could be the ringleaders. Dumb, drunk, unambitious, loyal, lazy, indifferent, or some bizarre combination of these - none of them are leadership material under any circumstances. If they aren't fools then they're just followers, but sometimes both. Nevertheless there's an aura in the air... whatever is going to happen, whoever is behind this mutiny, it all happens tonight. If you're going to make your move it needs to be now before the Sun goes down and the traitors make their move under the cover of darkness. Any one of the suspects - or even all of them - could be detained and thrown overboard at your word. You don't have time to gather evidence; you need to make a decision now, and you have nothing to go on but your gut.

Your choices are as followed:

  • Keelhaul one of the suspects. - If they're guilty the other mutineer's will lose their courage and will back down. If they're not guilty the mutineer's will continue with their plot, and you won't be able to stop them.
  • Keelhaul all of the suspects. - There's no way they're all involved, so you'll have to live with the knowledge that some or even most of them were likely innocent. Not to mention the crew - even the loyalists - will not like this one bit. Even if you've staved off this mutiny attempt you're probably in for another one soon.
  • Spare them all. - There's no chance you'll live through this, but maybe Davy Jones'll go easy on you for not wanting to stain your hands with the blood of loyal crewmen just to get one traitor.

The choice is yours. Follow your gut.
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Postby The United Penguin Commonwealth » Fri Jun 17, 2022 6:14 pm

I doubt any of them are the actual leader. Rather, it's probably some random crew member. My guess out of this list would be the Boatswain.

Boatswain is absolutely in on it. Even if he didn't know about it initially, the leader would absolutely invite him. He probably wouldn't try to attack me if he didn't know he had the crew on his side. Otherwise he would probably have just killed me already. This is also an argument for him being the leader.

Lookout doesn't have a good enough motive. Certainly there's other mercenary work to be done. He could be in on it, but I don't see him caring enough (or being sober enough) to concoct such a plan.

Quartermaster is probably in on it, but he also lacks a real motive.

First Mate could be the leader, but I find it unlikely. Having a falling-out usually does not spark a plot to kill someone. Her wish to own a boat of her own does constitute a motive, but I just don't think it'd be a big enough motive for her to justify murdering such a friend, even a former one.

The Informant is probably the least likely. The two clues are that he's nervous and he has friends now. He could simply be nervous because he's never been in the business of piracy or because of the mutiny. Him having friends also isn't very compelling evidence. Plus, why would he tell me about the mutiny? To throw me off of thinking he was leading an attack that I didn't know existed? Why not simply keep me in the dark?
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The Two Jerseys
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Postby The Two Jerseys » Fri Jun 17, 2022 9:20 pm

Technically the crew can just remove me through a vote of no confidence, and I couldn't punish anyone even if I wanted to since the quartermaster holds the real authority outside of battle.
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Sordhau
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Postby Sordhau » Fri Jun 17, 2022 9:54 pm

The Two Jerseys wrote:Technically the crew can just remove me through a vote of no confidence, and I couldn't punish anyone even if I wanted to since the quartermaster holds the real authority outside of battle.


According to who and/or what, exactly?
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Heloin
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Postby Heloin » Fri Jun 17, 2022 11:09 pm

Sordhau wrote:
The Two Jerseys wrote:Technically the crew can just remove me through a vote of no confidence, and I couldn't punish anyone even if I wanted to since the quartermaster holds the real authority outside of battle.


According to who and/or what, exactly?

Pirate ships during the golden age are well attested to have work functionally as a combination of organized crime and a democratic state. Mutiny was more of an risk that plagued ships of the European empires with their strict rules and rigged hierarchy.

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Infected Mushroom
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Postby Infected Mushroom » Sat Jun 18, 2022 3:07 am

Isn’t piracy against the law?

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Postby Emotional Support Crocodile » Sat Jun 18, 2022 3:37 am

Sordhau wrote:
The Two Jerseys wrote:Technically the crew can just remove me through a vote of no confidence, and I couldn't punish anyone even if I wanted to since the quartermaster holds the real authority outside of battle.


According to who and/or what, exactly?


The articles of agreement
https://en.wikipedia.org/wiki/Pirate_code
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Postby The United Penguin Commonwealth » Sat Jun 18, 2022 4:50 am

Infected Mushroom wrote:Isn’t piracy against the law?


…yeah? and?
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Postby Hispida » Sat Jun 18, 2022 5:45 am

Infected Mushroom wrote:Isn’t piracy against the law?

so?
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Sordhau
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Postby Sordhau » Sat Jun 18, 2022 6:22 am

Heloin wrote:
Sordhau wrote:
According to who and/or what, exactly?

Pirate ships during the golden age are well attested to have work functionally as a combination of organized crime and a democratic state. Mutiny was more of an risk that plagued ships of the European empires with their strict rules and rigged hierarchy.

Emotional Support Crocodile wrote:
Sordhau wrote:
According to who and/or what, exactly?


The articles of agreement
https://en.wikipedia.org/wiki/Pirate_code


Okay in my defense I didn't actually know that was a real thing and thought it was made up. Shows what I know.

Anyway, for the context of the scenario let's just pretend that wasn't a thing.
Last edited by Sordhau on Sat Jun 18, 2022 6:35 am, edited 1 time in total.
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Postby Fartsniffage » Sat Jun 18, 2022 6:51 am

Sordhau wrote:
Heloin wrote:Pirate ships during the golden age are well attested to have work functionally as a combination of organized crime and a democratic state. Mutiny was more of an risk that plagued ships of the European empires with their strict rules and rigged hierarchy.

Emotional Support Crocodile wrote:
The articles of agreement
https://en.wikipedia.org/wiki/Pirate_code


Okay in my defense I didn't actually know that was a real thing and thought it was made up. Shows what I know.

Anyway, for the context of the scenario let's just pretend that wasn't a thing.


Ignorance of the articles is no defence.

To the plank!

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Postby Ethel mermania » Sat Jun 18, 2022 7:14 am

You have many other options, retirement was a thing back then. Most Pirate ships were only really tyrannical during the preparation for and during battles.

Announcing " me maties, this is my last cruise, we are sailing to Aruba where I am getting off. When I leave elect a new captain and we will all have a grog to your continued success. Arrrggg"

Would have worked just fine.
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Ethel mermania
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Postby Ethel mermania » Sat Jun 18, 2022 7:18 am

Heloin wrote:
Sordhau wrote:
According to who and/or what, exactly?

Pirate ships during the golden age are well attested to have work functionally as a combination of organized crime and a democratic state. Mutiny was more of an risk that plagued ships of the European empires with their strict rules and rigged hierarchy.


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Last edited by Ethel mermania on Sat Jun 18, 2022 7:18 am, edited 1 time in total.
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Postby The Holy Therns » Sat Jun 18, 2022 7:22 am

Infected Mushroom wrote:Isn’t piracy against the law?


Gasp!!!
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Postby Ethel mermania » Sat Jun 18, 2022 7:26 am

Infected Mushroom wrote:Isn’t piracy against the law?

Not always. Letters of marquee were issued by many governments during the period.
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Postby Emotional Support Crocodile » Sat Jun 18, 2022 8:53 am

I think if you are cut out for the life of a pirate, you are going to frame them for stealing from the crew and stand by while the rest of the crew murder them.
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Postby Adamede » Sat Jun 18, 2022 8:57 am

Hispida wrote:
Infected Mushroom wrote:Isn’t piracy against the law?

so?

IM is a legalist in the purest sense of the word. The Law is morality to them.
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Postby The Two Jerseys » Sat Jun 18, 2022 10:02 am

Sordhau wrote:
Heloin wrote:Pirate ships during the golden age are well attested to have work functionally as a combination of organized crime and a democratic state. Mutiny was more of an risk that plagued ships of the European empires with their strict rules and rigged hierarchy.

Emotional Support Crocodile wrote:
The articles of agreement
https://en.wikipedia.org/wiki/Pirate_code


Okay in my defense I didn't actually know that was a real thing and thought it was made up. Shows what I know.

Anyway, for the context of the scenario let's just pretend that wasn't a thing.

In that case, I'd be most suspect of the lookout since the Acts of Grace offer a reward for pirate crew members who turn in their captain.

Though why the crew wouldn't accept a pardon and then just go back to piracy is beyond me...
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Postby Shofercia » Sat Jun 18, 2022 10:26 am

Fartsniffage wrote:
Sordhau wrote:

Okay in my defense I didn't actually know that was a real thing and thought it was made up. Shows what I know.

Anyway, for the context of the scenario let's just pretend that wasn't a thing.


Ignorance of the articles is no defence.

To the plank!


I'm rather suspicious of Sordhau the pirate captain who didn't know the Articles, are we sure this isn't a British imposter? To the plank!

Joking aside, with pirates it was usually the new guy that was the backstabber, if there even was a backstabber. The boatswain would either have to challenge the captain to a duel or hold a vote. The quartermaster was like the judge and would've remained neutral. The first mate wasn't going to betray a bond that ran deep, and the lookout wasn't looking to fill the captaincy. Keelhaul the new guy! And anyone who doesn't know the Articles while we're at the keelhauling stage :P
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Postby Dogmeat » Sat Jun 18, 2022 11:09 am

Infected Mushroom wrote:Isn’t piracy against the law?

Not according to the laws of the Republic of Pirates.

A real thing, by the way.

Anyway, if this is a pirate ship in the Golden Age of Pirates, then the Quartermaster probably has close to, if not equal power, to the Captain. It's kind of inconceivable that you wouldn't have much of a relationship with this person. You'd have to negotiate with them on almost everything outside of battle (the one area where the Captain has absolute control.) Including punishment for members of the crew. And you probably won't be able to order the Quartermaster's punishment.

He probably also has the power to have you removed with a vote. Theoretically any member of the crew does, but the Quartermaster has a lot of standing, and his voice would carry more weight. If he were your enemy, he wouldn't have to be subtle about it. Not unless you are much more popular with the crew then he is. In which case this mutiny seems unlikely to succeed.
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Postby Infected Mushroom » Sat Jun 18, 2022 11:36 am

I would probably not execute anyone (doesn’t seem to be enough proof, it’s all too speculative). If I’m taking the king’s pardon then I don’t exactly need to execute anyone hopefully?




On a somewhat unrelated note I can scarcely think of a group I despise more than pirates.

Violent criminals (check**)
Men of the people schtick (check**)
Related to some highly pretentious version of democracy (check**)
Terrible fashion sense/aesthetics (check**)

It just hits nearly all the notes.

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Postby Adamede » Sat Jun 18, 2022 11:57 am

Infected Mushroom wrote:I would probably not execute anyone (doesn’t seem to be enough proof, it’s all too speculative). If I’m taking the king’s pardon then I don’t exactly need to execute anyone hopefully?




On a somewhat unrelated note I can scarcely think of a group I despise more than pirates.

Violent criminals (check**)
Men of the people schtick (check**)
Related to some highly pretentious version of democracy (check**)
Terrible fashion sense/aesthetics (check**)

It just hits nearly all the notes.

Yet you've been shilling for the Russians non-stop for months.

And yes we get it youre a fascist.
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Shofercia
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Postby Shofercia » Sat Jun 18, 2022 12:19 pm

Infected Mushroom wrote:I would probably not execute anyone (doesn’t seem to be enough proof, it’s all too speculative). If I’m taking the king’s pardon then I don’t exactly need to execute anyone hopefully?




On a somewhat unrelated note I can scarcely think of a group I despise more than pirates.

Violent criminals (check**)
Men of the people schtick (check**)
Related to some highly pretentious version of democracy (check**)
Terrible fashion sense/aesthetics (check**)

It just hits nearly all the notes.


Most pirates were not violent criminals and genuinely preferred not to fight the ships they caught. While books and movies depict pirates always fighting, in reality the average pirate might've fought a few times in his or her life, certainly no more than regular seamen at the time.

Fighting for pirates was expensive. After a fight ships need repairs and doctors need to treat the wounded. On a pirate ship, treasure was shared after the wounded and killed were taken care and the ship was repaired, so the more wounded and killed you had and the more damaged your ship was, the less treasure you received. Ideally the pirates would catch up to a ship, loot it, don't kill anyone showing themselves to be merciful during surrender and retreat back to their hideouts.

On the other hand if the crew resisted, they would execute everyone on board to send a message not to resist for the next crew that came along. Their carrot and stick policy was incredible effective.
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Postby Petrokovia » Sat Jun 18, 2022 12:41 pm

Personally, I'd say spare them all, and listen to the crew. Hear them out; their complaints could be reasonable, and you could turn it into a way to facilitate discussion as a group on how to improve the situation peacefully. Though, I've always thought consensus voting would be a better model on a ship than "what captain says, goes" when not in battle, anyway. After all, most of the time will be spent sailing days on end, and most of the work will be in maintaining the ship, navigating it, and the care of the crew themselves, so having a more decentralized system in peacetime seems to make the most sense to me.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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The Blaatschapen
Technical Moderator
 
Posts: 62662
Founded: Antiquity
Anarchy

Postby The Blaatschapen » Sat Jun 18, 2022 1:23 pm

Infected Mushroom wrote:Isn’t piracy against the law?


No because there is no jurisdiction :p
The Blaatschapen should resign

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