Ostro is a skilled hunter from a village. The word spreads throughout the city-states that he is “the greatest hunter to ever live.”
Artemis, Goddess of the Hunt, is slighted by this.
She arranges for Ostro to be abducted to a magical island where he is unfairly sentenced to death (Ostro is horrified because he has worshipped Artemis all his life and followed her code of honor, which apparently she herself doesn’t follow). To turn his execution into a sport, Artemis allows Ostro a 10 minute head start… after which she and her three huntresses will hunt him down and kill him.
Artemis unleashes the three huntresses first while she hangs back.
However, despite being a “mere mortal,”Ostro turns out extremely skilled, resourceful, crafty, and determined to survive and prevail at all cost. After a three-four hour long back and forth of battles and mind games between Ostro and the three huntresses, Ostro defeats all three of them. Not only this but he persuades them to switch over to his team.
While he’s hiding, Artemis shows up in the vicinity and starts to threaten him with death using her magically magnified voice. She then starts spamming magical arrows (she has unlimited ammo) all over the forest, casually obliterating entire forests and mountains to smoke him out of hiding.
As she advances, a few of Ostro’s death traps go off against her but they are all cancelled by some kind of super shield power. Ostro steps out and shoots an arrow at her but it is also blocked by magic.
He then sprints across the forest as Artemis turns around and devastates the landscape with more OP arrows. He keeps crawling until he reaches a field of flowers.
Instead of killing him from range, Artemis decides to add “a personal touch.” She shows up and starts beating him around with her super strength. This proves to be a tactical mistake because Ostro has enchanted said flower field with a Suggestion Spell he learned from the island’s oppressed natives. He rolls out of the field and says the activate command. After Artemis gets sprayed with a whole field’s worth of the magical powder (which her shield doesn’t protect her from), Ostro forces her to destroy her own OP magical bow and to dance around continuously like an idiot while he runs off gleefully.
The spell wears off and furious Artemis catches up to him, knife in hand. However, before she can close the gap Mother Nature senses a lapse in her power and takes opportunity to move in to collect a “magical debt” for centuries of wanton destruction of the environment and the animals… a vine grabs Artemis and drags her away from Ostro and throughout the forest for a painful ride across the earth. Along the way she takes tons and tons of damage from piles of sharp plants and mobs of vengeful animals. She heals from all damage but her powers are very over-taxed. It takes her a long time to get away.
She then shows up, knife in hand to try to kill Ostro AGAIN. There is a chance for her to stab him but he manages to avoid her and trip her. Then he turns and runs into a cave.
She follows him inside, only for the trap door to seal and cut her off from the moonlight (which gives her strength) near total darkness. Since Artemis’ body glows with a feeble light, the mortal is able to see her and not the other way around. A final battle takes place where Ostro continually attacks her with a long stick and several crafted weapons, moving back and forth like Batman and fully utilizing the darkness. Artemis runs around in total darkness and keeps trying to stab him but is unable to keep up or accurately judge where he is. She takes more and more and more hits and is eventually disarmed.
Finally, after all these screw ups and with some magical help from the disloyal huntresses, Artemis’ divine powers reject her… finding her “unworthy,” they reconstitute themselves unto Ostro, making him the new God of the Hunt while Artemis becomes a simple, de-powered immortal. Artemis is then made to apologize for trying to hunt and kill him and to recognize him as the greatest hunter.
It only gets worse:
Upon their relocation to a mansion, Artemis is thrust into a nightmare world that stands in sharp contrast to the idyllic, colorful, heavenly beauty of the surroundings. The three gleeful huntresses are put in charge and they dress her up “like a little doll” and affix her with a slave collar. Then she is worked endlessly from dawn to dusk like a common servant while watched by the happy huntresses. The former Goddess of the Hunt is made to clean, cook, sweep, build new structures, work the crops in the field, move stacks of hay from barn to barn, do all the gardening, and care for the filthy livestock all using her hands and only with the tools of mortals.
From time to time other immortals (and even a few Olympians) come by the mansion to fraternize with the new God of the Hunt. At such times Artemis is made to serve the food and drinks to the guests while trying not to die from the burn because everyone knew her from her better days. The tales of her incredulous fall from the status of goddess spread far and wide, and since she had previously slighted so many people, lots of immortals would find excuses to travel by the mansion just to try and get a glimpse of the once-great, unbearably haughty Artemis in her new role.