Soldati Senza Confini wrote:Forsher wrote:
Anyone who honestly thinks they're being true to the spirit of the exercise by trying to have their cake and eat it, understands none of the following:
- people (specifically the inability of one person to completely close off all ideas that other people have)
- this kind of game, which is literally built around having to make specific choices
- hypotheticals in general
One can wheedle and whine and plead and whatever but the point remains: by trying to not stay permanently married to one woman exclusively, permanently kill another and have a brief fling with a third woman out of a defined set of three women. You can't, to make a movie reference, cut the wire... you've got to lie on top of it or you're not playing the game (and since this is a voluntary thread, if you're not playing the game or complaining about how people are trying to cheat at it, why are you here at all?).
Actually while we're at it... would you rather:
- not be able to understand people
- be incapable of perceiving that there is a genre of "unsavoury choice" games where the whole point is being forced to make a choice whilst regularly frequenting a forum hosted by a game that uses this precise mechanic
- have the inability to understand hypotheticals
- be in the habit of willingly volunteering your own participation in activities you know that you won't like that literally no-one other than yourself can tell you participated in
?
Aw, crap, I hate all these options. You know what I'll do? I'll decline to answer this question... and you'll never even know I read it.
The problem with this is that you assume too much of the rules.
The rules in this hypothetical can be bent, because it is a hypothetical, and it is a debate forum. If I just state an answer we wouldn't be having the discussion we have right now. In other words, as it pertains to the context in which this hypothetical is made I don't have to give an answer you like for the consistency of the hypothetical. All I have to do is give an answer.
Not all answers are consistent. Consider:
I would kill Felicie, I would kill Annie and I would marry the Mafia Queen to my brother.
That's inconsistent, entirely, with the hypothetical. Now, let's say that I think it's quite unfair to kill Felicie since she's a not a nice person but not, you know, evil or criminal... just not a nice person. Now let's say that I also think Annie is irredeemable and the Mafia Queen, well, maybe she's not actually all that obvious with her evilness. And thus I might marry Felicie, kill Annie and date the Mafia Queen. Now let's say that you... and I know you didn't say this... propose to:
- kill Felicie because she's a misandrist, gender Nazi
- marry Annie because you're an actual Nazi and don't care about consistency, and
- date the Mafia Queen because Mars is in its Red Phase
This is a consistent set of answers to the hypothetical that I happen to disagree with. I don't, in fact, like this set of answers. As in, outside of the example discussion here, I disagree strongly with killing Felicie.
Now, as it happens you said:
Soldati Senza Confini wrote:You know, you made my choice easier too by saying "any lifestyle I wish within reason".
Marry the mafia chick, and have her finance an open relationship marriage and let me be with as many girls as I want to as well as let her be with as many people he wants to. Persuade her to accept this and bam! I can then go bang Ol' Queenie and Delacroix. No need for any of them to die.
Now, as to why would I try to do this? Because why not? I mean, if it was up to me I'd walk away from all three thirsty bitches, but since that is not an option, well....
And it's definitely true that IM had included your starting observation. You've removed it from context to give it a different meaning but he said it. He'd have been better off, I think, if he just said something like, "Ol' Queenie doesn't care what your job is and is willing to help you out"... hell, maybe even just describing her character would be better. Mind you, I do think the usual FMK reasoning involves something like, "I kill Hitler since he's evil, sleep with Pol Pot since his name alliterates and marry Donald Trump since this way I know he won't touch me"... and IM clearly wants the marriage to be a commitment. So, if this was as far as you went... but you're avoiding the killing part, so your answer to the hypothetical ("game") is inconsistent with its premises.
Now, compare:
Aggicificicerous wrote:I kill the mafia queen. She's the type to die a nasty death anyway. I marry the genocidal witch queen. She's about to be either executed or thrown in jail, after her powers are drained, and that means I'll be rid of her soon enough.
Ignores the canon of this thread and instead chooses a different canon from, iirc, a past thread... we'll ignore that for now. This meets the premises of the thread. It's a consistent answer except for the canon thing. It doesn't even really "find a way out" which is partially what I took issue with over the last few pages. Fundamentally, the choices... and this is a game entirely about choices... are made.
Which probably brings us back to that first paragraph of yours... assuming too much of the rules. That's probably the source problem here. I see a thread where everything is clear and doesn't really need the clarifications. And this choice just here? Well, it's against the rules. It's cheating. Critically if the first thread's canon was still relevant, it does dodge the moral of the game because it makes one of the choices meaningless. Sure, it tries to rationalise the Mafia Queen's death but that's part of the game. Trying skirt the actual "being married" part is to dodge the unsavoury part of the FMK unsavoury choice game.
Soldati Senza Confini wrote:Forsher wrote:By all means, explain.
My confusion is large because of how "wheedling" isn't the subject under discussion and, indeed, the irrelevance of this comment to the point. I mean, the only way in which it would be relevant is if it's saying, "I confess, I'm acting in contravention of the spirit of the game" which you appear to accept anyway. I also can't see how you might be trying to point out that my sentence doesn't really make sense. What I am trying to say is that "perhaps you think it an unlikely conclusion that the spirit of the game invalidates your flavour of wheedling". Maybe it's too late and I did already say that but I think I've said the opposite.
Wheedling is usually acceptable as long as you can exploit a loophole.
I've done it before in hypotheticals in this forum, and more explicitly so with my own money against Xerografica with his pragmatarianism bit.
What makes you think I am not going to do it again when a dumb hypothetical shows up? And what is there to stop me? "The rules", which most people who write these hypotheticals do not make as clear as possible until I try to subvert them?
Well, the problem with using Xero's stuff as a comparison is that Xero was offering (a) a blank slate rather than a known game and (b) this is just silly whereas Xero's ideas are seriously dumb. Also, Xero wanted to make a real world point so, in theory, his restrictions have to simulate reality, thus placing bounds on what is and isn't available as a restriction.
If I'm mistaken and IM's got some sort of wider point here, beyond just the nature of the game as a test of moral courage or something of that nature, then my arguments probably collapse. But I don't think I am. Where Xero wanted to demonstrate, as I recall, was
To take it back to the President example which I hopefully didn't delete in my kerfuffle. I happen to think the moral lesson interpretation is bloody stupid. I think less of people who enjoy playing President with such a design. Instead, I see President as a game with attached moral lessons and between my friends and I we have developed several rules with this interpretation in mind. We're currently in a bit of a Schism, in fact, about a proposed new rule, with one side questioning its gameplay value and the other saying that it's in theme and balanced. But our rules aren't are product of us, per se, but rather obvious and partially inevitable developments from the nature of what we think the game is. That, in some sense, every contrived situation has natural laws, as it were.