Hurtful Thoughts wrote:Pax Nerdvana wrote:That's true.
As for IFF (Identification Friend/Foe)
IRL, helmets have "cats-eyes"... essentially just "glow-in-the-IR" thumb-tacks punched into the back of your helmet, under the assumption that the enemy will be facing you, and you facing the enemy.
Hence the saying: "Keep your head down, eyes up, mouths shut, face front" in order to stay out of trouble.
If its helmet glows under NVG, it's probably friendly. And if it isn't, he isn't hiding very well. Stick to aiming for muzzle-flashes and scope-glint... two things that imaging-software and lasers can actually do.. although it'll need to do something to distigiush between these and the passive IFF.
-This is where the officer needs to make a judgment-call during the fog of war when the IFF/detection-system gets dodgy.
This should probably go under the infantry/realism discussion thread(s)
viewtopic.php?f=23&t=419951
...
I may have been RPing this for too long.... when I can essentially recite some of this stuff better than a DnD dungeon-master can recite the lore of realms and planes...
They've been using IR beacons/strobes on helmets for the higher speed guys for quite a while now, too.