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PlayStation 4 or X Box One?

For discussion and debate about anything. (Not a roleplay related forum; out-of-character commentary only.)

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Which is better?

PlayStation 4
98
74%
X Box One
35
26%
 
Total votes : 133

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Czechanada
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Postby Czechanada » Fri Mar 28, 2014 11:00 am

Antarticaria wrote:
Czechanada wrote:
Games are seldom made with the intention of pushing current parts to the limit. There's a reason why an Intel i7-4770K isn't the minimum requirement for games these days. The only such game that was recently released was Crysis in 2007, the graphical settings of which required hardware that wasn't yet available for purchase.


False. Alot of games are made to push the limit on whatever they have available. IE: The in thing now is massive open worlds (MGS, GTA, Skyrim) Developers are testing the water all to time to push what is available to them to get optimum gaming. Even if it doesnt push the limits that just means they can add more to the game.


Did you read the context of his or her statement? He or she was talking about pushing PC parts to their limits.

All of those games you have mentioned merely push console parts to their limits, which are anachronistic.
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Distruzio
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Postby Distruzio » Fri Mar 28, 2014 11:00 am

Czechanada wrote:PC gaming is the only rational and ethical choice.


I don't know. I dislike the new "must have active internet connection to play single player mode" requirement that seems to be becoming the standard.
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Wind in the Willows
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Postby Wind in the Willows » Fri Mar 28, 2014 11:03 am

Distruzio wrote:
Czechanada wrote:PC gaming is the only rational and ethical choice.


I don't know. I dislike the new "must have active internet connection to play single player mode" requirement that seems to be becoming the standard.


Yeah, that sucks.

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Czechanada
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Postby Czechanada » Fri Mar 28, 2014 11:06 am

Distruzio wrote:
Czechanada wrote:PC gaming is the only rational and ethical choice.


I don't know. I dislike the new "must have active internet connection to play single player mode" requirement that seems to be becoming the standard.


That is only with certain games like Diablo 3. The majority of single player PC games can be played in offline mode.
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Antarticaria
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Postby Antarticaria » Fri Mar 28, 2014 11:09 am

Czechanada wrote:
Antarticaria wrote:
False. Alot of games are made to push the limit on whatever they have available. IE: The in thing now is massive open worlds (MGS, GTA, Skyrim) Developers are testing the water all to time to push what is available to them to get optimum gaming. Even if it doesnt push the limits that just means they can add more to the game.


Did you read the context of his or her statement? He or she was talking about pushing PC parts to their limits.

All of those games you have mentioned merely push console parts to their limits, which are anachronistic.


You know before releasing a game it gos through extensive Q/A (well any software for that matter) At which they optimist everything possible and stress test on pcs as well as targeted items for whatever they are releasing the software (IE: Multi Platform Products), They modify the game where needed to give the smoothest performance as to get a bigger audience that can actually play the game. Would you release a game strictly for only the high end computers? Of course not you "nerf" your game so you get more audiences but maintain the best visuals while doing so. Believe it or not its difficult to make people happy especially with games.
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Czechanada
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Postby Czechanada » Fri Mar 28, 2014 11:11 am

Antarticaria wrote:
Czechanada wrote:
Did you read the context of his or her statement? He or she was talking about pushing PC parts to their limits.

All of those games you have mentioned merely push console parts to their limits, which are anachronistic.


You know before releasing a game it gos through extensive Q/A (well any software for that matter) At which they optimist everything possible and stress test on pcs as well as targeted items for whatever they are releasing the software (IE: Multi Platform Products), They modify the game where needed to give the smoothest performance as to get a bigger audience that can actually play the game. Would you release a game strictly for only the high end computers? Of course not you "nerf" your game so you get more audiences but maintain the best visuals while doing so. Believe it or not its difficult to make people happy especially with games.


You are merely restating the point that I have made, and yet that has nothing to do with the point that you were previously refuting.
Last edited by Czechanada on Fri Mar 28, 2014 11:14 am, edited 1 time in total.
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Antarticaria
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Postby Antarticaria » Fri Mar 28, 2014 11:17 am

Czechanada wrote:
Antarticaria wrote:
You know before releasing a game it gos through extensive Q/A (well any software for that matter) At which they optimist everything possible and stress test on pcs as well as targeted items for whatever they are releasing the software (IE: Multi Platform Products), They modify the game where needed to give the smoothest performance as to get a bigger audience that can actually play the game. Would you release a game strictly for only the high end computers? Of course not you "nerf" your game so you get more audiences but maintain the best visuals while doing so. Believe it or not its difficult to make people happy especially with games.


You are merely restating the point that I have made.


You said the games push console parts to the limit and indicated they could not push the common pc to the limit. I simply said this is not true.
So yes games are meant to push a computer and consoles ability to the limit to see how many people can still play the game for sales reasons.
*Edit* How is this restating that this is not the intention of a game???*
Last edited by Antarticaria on Fri Mar 28, 2014 11:18 am, edited 1 time in total.
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Distruzio
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Postby Distruzio » Fri Mar 28, 2014 11:32 am

Czechanada wrote:
Distruzio wrote:
I don't know. I dislike the new "must have active internet connection to play single player mode" requirement that seems to be becoming the standard.


That is only with certain games like Diablo 3. The majority of single player PC games can be played in offline mode.


That's a relief.
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Divair2
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Postby Divair2 » Fri Mar 28, 2014 11:51 am

Distruzio wrote:
Czechanada wrote:PC gaming is the only rational and ethical choice.


I don't know. I dislike the new "must have active internet connection to play single player mode" requirement that seems to be becoming the standard.

Diablo
SimCity
Anno 2070

I can't think of any others, honestly.

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Czechanada
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Postby Czechanada » Fri Mar 28, 2014 11:53 am

Divair2 wrote:
Distruzio wrote:
I don't know. I dislike the new "must have active internet connection to play single player mode" requirement that seems to be becoming the standard.

Diablo
SimCity
Anno 2070

I can't think of any others, honestly.


By the way, Sim City recently received an update that now allows players to play whilst offline.
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Divair2
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Postby Divair2 » Fri Mar 28, 2014 11:56 am

Czechanada wrote:
Divair2 wrote:Diablo
SimCity
Anno 2070

I can't think of any others, honestly.


By the way, Sim City recently received an update that now allows players to play whilst offline.

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Czechanada
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Postby Czechanada » Fri Mar 28, 2014 11:59 am

Antarticaria wrote:
Czechanada wrote:
You are merely restating the point that I have made.


You said the games push console parts to the limit and indicated they could not push the common pc to the limit. I simply said this is not true.
So yes games are meant to push a computer and consoles ability to the limit to see how many people can still play the game for sales reasons.
*Edit* How is this restating that this is not the intention of a game???*


The mechanics and design of a multi-platform game are designed around the lowest set of specifications in mind, which in this case are consoles. In cases of games like Skyrim: the AI, the amount of NPCs, sizes of cities and towns, and so forth are affected by the amount of RAM and processing power that the console has.

Given that PCs were considerably more powerful and had more RAM, there ostensibly could have been more NPCS, larger cities, non-instanced cities and dungeons, and more complex AI.

Thus, given that games are designed with the weaker specifications of consoles in mind, they cannot be said to be pushing the limits of PCs.
"You know what I was. You see what I am. Change me, change me!" - Randall Jarrell.

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Mavorpen
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Postby Mavorpen » Fri Mar 28, 2014 12:00 pm

Antarticaria wrote:
Czechanada wrote:
You are merely restating the point that I have made.


You said the games push console parts to the limit and indicated they could not push the common pc to the limit. I simply said this is not true.
So yes games are meant to push a computer and consoles ability to the limit to see how many people can still play the game for sales reasons.
*Edit* How is this restating that this is not the intention of a game???*

Uh... no. The "limits" of consoles are far below the "limits" of PC.
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Britannic Realms
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Postby Britannic Realms » Fri Mar 28, 2014 12:36 pm

PC is the best. No argument.
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Antarticaria
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Postby Antarticaria » Fri Mar 28, 2014 1:22 pm

Czechanada wrote:
Antarticaria wrote:
You said the games push console parts to the limit and indicated they could not push the common pc to the limit. I simply said this is not true.
So yes games are meant to push a computer and consoles ability to the limit to see how many people can still play the game for sales reasons.
*Edit* How is this restating that this is not the intention of a game???*


The mechanics and design of a multi-platform game are designed around the lowest set of specifications in mind, which in this case are consoles. In cases of games like Skyrim: the AI, the amount of NPCs, sizes of cities and towns, and so forth are affected by the amount of RAM and processing power that the console has.

Given that PCs were considerably more powerful and had more RAM, there ostensibly could have been more NPCS, larger cities, non-instanced cities and dungeons, and more complex AI.

Thus, given that games are designed with the weaker specifications of consoles in mind, they cannot be said to be pushing the limits of PCs.


You know not all games are multiplatform right? :p
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Czechanada
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Postby Czechanada » Fri Mar 28, 2014 1:44 pm

Antarticaria wrote:
Czechanada wrote:
The mechanics and design of a multi-platform game are designed around the lowest set of specifications in mind, which in this case are consoles. In cases of games like Skyrim: the AI, the amount of NPCs, sizes of cities and towns, and so forth are affected by the amount of RAM and processing power that the console has.

Given that PCs were considerably more powerful and had more RAM, there ostensibly could have been more NPCS, larger cities, non-instanced cities and dungeons, and more complex AI.

Thus, given that games are designed with the weaker specifications of consoles in mind, they cannot be said to be pushing the limits of PCs.


You know not all games are multiplatform right? :p


The majority of games are, however.
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Divair2
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Postby Divair2 » Fri Mar 28, 2014 2:13 pm

Britannic Realms wrote:PC is the best. No argument.

Yes.

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Senyosu
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Postby Senyosu » Fri Mar 28, 2014 2:16 pm

PC and PS4 please.
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Bythibus
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Postby Bythibus » Fri Mar 28, 2014 2:28 pm

Czechanada wrote:
Bythibus wrote:Again, I play modern PC games. Are you dyslexic?


Games are seldom made with the intention of pushing current parts to the limit. There's a reason why an Intel i7-4770K isn't the minimum requirement for games these days. The only such game that was recently released was Crysis in 2007, the graphical settings of which required hardware that wasn't yet available for purchase.

It's not that they're going for the top of the line processor, they're trying to focus too much on the graphics, just like the console games.

Alls I'm saying is, the PC marketplace has the same problem with their AAA games as the console does. Ports and otherwise.
Last edited by Bythibus on Fri Mar 28, 2014 2:28 pm, edited 1 time in total.
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Antarticaria
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Postby Antarticaria » Fri Mar 28, 2014 2:48 pm

Czechanada wrote:
Antarticaria wrote:
You know not all games are multiplatform right? :p


The majority of games are, however.


Indies beg to differ greatly. :lol: and if you havent noticed alot of indies are starting to look better and better and become famous.
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Czechanada
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Postby Czechanada » Fri Mar 28, 2014 2:50 pm

Antarticaria wrote:
Czechanada wrote:
The majority of games are, however.


Indies beg to differ greatly. :lol: and if you havent noticed alot of indies are starting to look better and better and become famous.


But that is shifting the goal posts. The original topic was AAA games.
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Antarticaria
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Postby Antarticaria » Fri Mar 28, 2014 2:54 pm

Czechanada wrote:
Antarticaria wrote:
Indies beg to differ greatly. :lol: and if you havent noticed alot of indies are starting to look better and better and become famous.


But that is shifting the goal posts. The original topic was AAA games.


:3 The original topic was PS4 or Xbox One actually haha. We are getting off track again.....
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Czechanada
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Postby Czechanada » Fri Mar 28, 2014 2:54 pm

Antarticaria wrote:
Czechanada wrote:
But that is shifting the goal posts. The original topic was AAA games.


:3 The original topic was PS4 or Xbox One actually haha. We are getting off track again.....


:palm:
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Bolkania
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Postby Bolkania » Fri Mar 28, 2014 2:59 pm

Hehe, none will match the Nintendo GameBoy XP Advanced! Resistance is futile - Join the biggest revolution since the Rubix cube!

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Divair2
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Postby Divair2 » Fri Mar 28, 2014 3:36 pm

Bolkania wrote:Hehe, none will match the Nintendo GameBoy XP Advanced! Resistance is futile - Join the biggest revolution since the Rubix cube!

Gameboy Colour master race.

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