I knew their was a reason I always found breast physic implementation in games fascinating.
Advertisement

by Dakini » Tue Jul 16, 2013 9:56 pm

by Verbal Pararhea » Tue Jul 16, 2013 9:56 pm

by Dakini » Tue Jul 16, 2013 9:57 pm

by Olthar » Tue Jul 16, 2013 9:58 pm

by Ashyaria » Tue Jul 16, 2013 9:58 pm

by Agymnum » Tue Jul 16, 2013 9:59 pm

by Dakini » Tue Jul 16, 2013 9:59 pm
" 
by Dakini » Tue Jul 16, 2013 9:59 pm


by Sommorragh » Tue Jul 16, 2013 10:01 pm

by Olthar » Tue Jul 16, 2013 10:01 pm
Agymnum wrote:Dakini wrote:Mine are not especially bouncy....
I find bouncy breasts to be fascinating to observe physics-wise (just to see the extent that game engines can render proper bouncing), but in all honestly I find them aesthetically unpleasing. I prefer that breasts be proportioned to the rest of the female body, and for me proportioned usually means a little on the small side.

by The Grey Wolf » Tue Jul 16, 2013 10:03 pm

by Orham » Tue Jul 16, 2013 10:06 pm
Zweite Alaje wrote:I didn't say it couldn't or doesn't. What I am saying is that, as usual, a certain group of people with a certain ideology, are blowing everything out of proportion. If it was that serious, how about we ban murder and all crime from games too, that'd have an effect too if seeing a character with an exposing design is so serious and sexist.

by Libertarian California » Tue Jul 16, 2013 10:14 pm
Orham wrote:Zweite Alaje wrote:I didn't say it couldn't or doesn't. What I am saying is that, as usual, a certain group of people with a certain ideology, are blowing everything out of proportion. If it was that serious, how about we ban murder and all crime from games too, that'd have an effect too if seeing a character with an exposing design is so serious and sexist.
Even in Grand Theft Auto the police will still chase you if you commit a murder. If you commit enough crimes they start flinging trucks and tanks at you. There's still that reminder that what is happening on the screen is socially unacceptable, that it's not something you should actually try to do. And it's not delivered in some ham-fisted way like a pre-game PSA. The message just naturally weaves into the rest of the setting.

by Zweite Alaje » Tue Jul 16, 2013 10:16 pm
Orham wrote:Zweite Alaje wrote:I didn't say it couldn't or doesn't. What I am saying is that, as usual, a certain group of people with a certain ideology, are blowing everything out of proportion. If it was that serious, how about we ban murder and all crime from games too, that'd have an effect too if seeing a character with an exposing design is so serious and sexist.
Even in Grand Theft Auto the police will still chase you if you commit a murder. If you commit enough crimes they start flinging trucks and tanks at you. There's still that reminder that what is happening on the screen is socially unacceptable, that it's not something you should actually try to do. And it's not delivered in some ham-fisted way like a pre-game PSA. The message just naturally weaves into the rest of the setting.
A possible equivalent for a female character who is scantily clad only to boost sales (rather than for some in-context reason) would be to have someone in-game question it so as to highlight its strangeness and pointlessness. For example, the opposing character in a fighting game might cry out "What on Earth are you wearing?!" or "Where are your clothes?!" That would actually be a hilarious way to bring it forth that this sort of costuming and character design is outside the norm, and it wouldn't be particularly intrusive, either.

by Olthar » Tue Jul 16, 2013 10:17 pm
Libertarian California wrote:Orham wrote:
Even in Grand Theft Auto the police will still chase you if you commit a murder. If you commit enough crimes they start flinging trucks and tanks at you. There's still that reminder that what is happening on the screen is socially unacceptable, that it's not something you should actually try to do. And it's not delivered in some ham-fisted way like a pre-game PSA. The message just naturally weaves into the rest of the setting.
Grand Theft Auto: Chinatown Wars's message was that I need to sell a lot of heroin so I can afford a Hummer.

by Frisivisia » Tue Jul 16, 2013 10:17 pm
Olthar wrote:Libertarian California wrote:
Grand Theft Auto: Chinatown Wars's message was that I need to sell a lot of heroin so I can afford a Hummer.
If we're talking about bad messages, then Zelda is the worst offender of them all. That game teaches you that people are completely fine with you breaking into their houses and smashing all their pottery. You could even find money in them.

by Agymnum » Tue Jul 16, 2013 10:17 pm
Olthar wrote:Libertarian California wrote:
Grand Theft Auto: Chinatown Wars's message was that I need to sell a lot of heroin so I can afford a Hummer.
If we're talking about bad messages, then Zelda is the worst offender of them all. That game teaches you that people are completely fine with you breaking into their houses and smashing all their pottery. You could even find money in them.

by Olthar » Tue Jul 16, 2013 10:19 pm
Frisivisia wrote:Olthar wrote:If we're talking about bad messages, then Zelda is the worst offender of them all. That game teaches you that people are completely fine with you breaking into their houses and smashing all their pottery. You could even find money in them.
It does provide a rather valuable anti bird killing moral.
Agymnum wrote:Olthar wrote:If we're talking about bad messages, then Zelda is the worst offender of them all. That game teaches you that people are completely fine with you breaking into their houses and smashing all their pottery. You could even find money in them.
Well, to be fair, it balances this with telling you that cutting someone's overgrown grass and weeds is always a good thing to do.

by Orham » Tue Jul 16, 2013 10:19 pm
Libertarian California wrote:Grand Theft Auto: Chinatown Wars's message was that I need to sell a lot of heroin so I can afford a Hummer.

by Agymnum » Tue Jul 16, 2013 10:20 pm
Orham wrote:Libertarian California wrote:Grand Theft Auto: Chinatown Wars's message was that I need to sell a lot of heroin so I can afford a Hummer.
To be honest, it's not as though seeing that will spur you to act the game out. I may have implied a relationship between depictions and behavior that I didn't mean to. Rather, the game exposes you to ideas. In this case, the idea that criminal activity can be lucrative. At the same time, I expect the game was quite blunt about depicting the illegality and dangerousness of criminal activity. After all, arrest, injury, and death are all possible outcomes.

by Olthar » Tue Jul 16, 2013 10:22 pm
Orham wrote:Libertarian California wrote:Grand Theft Auto: Chinatown Wars's message was that I need to sell a lot of heroin so I can afford a Hummer.
To be honest, it's not as though seeing that will spur you to act the game out. I may have implied a relationship between depictions and behavior that I didn't mean to. Rather, the game exposes you to ideas. In this case, the idea that criminal activity can be lucrative. At the same time, I expect the game was quite blunt about depicting the illegality and dangerousness of criminal activity. After all, arrest, injury, and death are all possible outcomes.

by Dalmacie » Tue Jul 16, 2013 10:22 pm
Advertisement
Users browsing this forum: Andsed, Bradfordville, Dimetrodon Empire, Equai, Eternal Algerstonia, Foehn Paramilitary Regions, Khamento, Libertas Omnium Maximus, Neu California, Peatiktist, Senscaria, The Rio Grande River Basin, Washington Resistance Army, Zurkerx
Advertisement