
by Californian Mod Haters » Fri Oct 30, 2009 4:17 pm

by Yootopia » Fri Oct 30, 2009 4:22 pm
Californian Mod Haters wrote:What video game needs improvement and how would you improve it?

by Conserative Morality » Fri Oct 30, 2009 4:23 pm

by North Avayu » Fri Oct 30, 2009 4:29 pm
Conserative Morality wrote:WiC needed a revamp in AI, and more differences between US, NATO, and Soviet Units.

by Conserative Morality » Fri Oct 30, 2009 4:37 pm
North Avayu wrote:Most importantly it needed more intelligent players. As long as I played, we never got rid of those arty-noobs and space-needle-whores.
I have to disagree on the differences though. That every side was basically the same made it unimportant on which side you were. It just came down to the people you were playing with. It was a game, not unlike to chess. Simple, but full of depth. You're right on the AI part, although it didn't really matter as it was a true multi player game.

by JuNii » Fri Oct 30, 2009 4:45 pm

by Soratsin » Fri Oct 30, 2009 4:48 pm

by North Avayu » Fri Oct 30, 2009 4:48 pm
Conserative Morality wrote:North Avayu wrote:Most importantly it needed more intelligent players. As long as I played, we never got rid of those arty-noobs and space-needle-whores.
Infantry FTW!I have to disagree on the differences though. That every side was basically the same made it unimportant on which side you were. It just came down to the people you were playing with. It was a game, not unlike to chess. Simple, but full of depth. You're right on the AI part, although it didn't really matter as it was a true multi player game.
No differences in the sides made it boring figuring out which side you'd fare better with personally. I would have enjoyed long range for US Infantry, more power for the Soviet Infantry, and a nice balance in NATO. Stronger but more point-expensive tanks would have been nice for the USA. Stronger Spetznaz would have been nice, too.
And I loved the single-player more than the multi.
"The vultures have been fed, and the world has seen our might. Now... clear those skies."

by Conserative Morality » Fri Oct 30, 2009 4:49 pm
North Avayu wrote:Yeah, differences would have had some nice points too, but it was good as it was.

by North Avayu » Fri Oct 30, 2009 5:03 pm
Conserative Morality wrote:North Avayu wrote:Yeah, differences would have had some nice points too, but it was good as it was.
Was it good as it was? Yes. But could differences, even small ones (And I don't mean "Two sides has WP and one side has something else!") would have improved the game immensely.

by Conserative Morality » Fri Oct 30, 2009 5:11 pm
North Avayu wrote:I don't think so. I liked it because it was different to Starcraft and all the like. There were no differences, so it didn't matter on which side you played.
You didn't have to specialise for a side additionally to the specialisation for the the role. They wouldn't have improved the game immensely if there were just small differences, because you wouldn't have noticed those. In fact there were some. Not just the ones you mentioned, or inherently stupid ones like the slowness of the Nato Air-to-Air strike, but also could everyone who ever used the mod kit tell you that there were little differences between the three heavy tanks. Having bigger differences would have either broken the fragile balance or have the gameplay changed completely

by Soratsin » Fri Oct 30, 2009 5:12 pm

by Nodinia » Sat Oct 31, 2009 12:32 am
Californian Mod Haters wrote:What video game needs improvement and how would you improve it?

by Helgrin » Sat Oct 31, 2009 12:47 am
Maurepas wrote:DoWII needed the other races playable in single player...I may have bought it then...
Im still angry at them for leaving the Orks without a campaign,

by Gauntleted Fist » Sat Oct 31, 2009 12:49 am
Californian Mod Haters wrote:What video game needs improvement and how would you improve it?

by Sebytania » Sat Oct 31, 2009 1:16 am

by Albaron » Sat Oct 31, 2009 1:22 am
Sebytania wrote:What most games these days seem to lack is freedom and replayability. Operation Flashpoint or Fallout series, anyone? I won't even go to Nethack here.
These days, it seems that the focus is more on graphics and eye-candy (which, of course, is not a bad thing itself, but not nearly as important as playability either) and end up tunnel-runners. The Call of Duty series is an excellent example: Upon the second or third replay, the player knows exactly where and when a grenade will be thrown and by whom.
Of course, multi-player doesn't have most of these problems, but it has others, like moronic players.

by Kantria » Sat Oct 31, 2009 1:30 am
Sebytania wrote:What most games these days seem to lack is freedom and replayability. Operation Flashpoint or Fallout series, anyone? I won't even go to Nethack here.
These days, it seems that the focus is more on graphics and eye-candy (which, of course, is not a bad thing itself, but not nearly as important as playability either) and end up tunnel-runners. The Call of Duty series is an excellent example: Upon the second or third replay, the player knows exactly where and when a grenade will be thrown and by whom.
Of course, multiplayer doesn't have most of these problems, but it has others, like moronic players.

by South Lorenya » Sat Oct 31, 2009 4:43 am


by Call to power » Sat Oct 31, 2009 4:58 am
GetBert wrote:Removing all references to the Knights Templar would improve many a game.

by North Avayu » Sat Oct 31, 2009 5:02 am
Conserative Morality wrote:North Avayu wrote:You didn't have to specialise for a side additionally to the specialisation for the the role. They wouldn't have improved the game immensely if there were just small differences, because you wouldn't have noticed those. In fact there were some. Not just the ones you mentioned, or inherently stupid ones like the slowness of the Nato Air-to-Air strike, but also could everyone who ever used the mod kit tell you that there were little differences between the three heavy tanks. Having bigger differences would have either broken the fragile balance or have the gameplay changed completely
You balance the differences by... Wait for it... Making each unit different yet equal, catering to a specific play style.

by Imperialist Reich » Sat Oct 31, 2009 5:07 am
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