Salandriagado wrote:YellowApple wrote:
Yeah, Dwarf Fortress is fun too. If the source code were freely available, I'd work on making it multiplayer; I'd make a server that runs a world continuously, then users would run their dwarf civilizations on the server using a client of sorts.
It would be like Farmville, except you die.
There's already a (very basic) multiplayer setup running through telnet: DFTerm2. Unfortunately, development has ceased, but it's still working if you set up the new offsets properly (and there's even a couple of servers running).
That would be a good start, I suppose. What I'd like to do, though, is much more advanced than that, since I'd like to be able to have a dedicated server host the whole world continuously while the clients connect seamlessly to their own instances (rather than the approach DFTerm2 appears to take of everyone connecting to one game session). I'd also want to split things up into many tiny threads to accommodate distributed computing (i.e. having servers managing their own specific geographic portions of the world). That would be rad.














