Hello. I would like to inquire information related to this specific genre for absolutely no reason at all. Below you can find what appears to be a questionnaire, I would be very thankful if you would fill it out. I will also provide some assumptions of what a satisfying ''Three-Choice'' game would look like (fill the questionnaire out myself). Written as code blocks to make it easier for answering. Your comments about both are encouraged, it is also encouraged that you provide additional opinions about these games.
Do you like the general idea?: Yes.
What makes them interesting?: Each choice actually having impact and being interesting. The possibility of multiple endings (not just two).
What should the Gamemaster/Host provide?: Rules which he will stick by.
What makes them annoying?: The plan of the gamemaster forcing a Good/Bad Ending through bland choices.
How would you discourage Gambit cheating?: Choices lead to events which are satisfying and immersive. This way, the Player does not feel scammed.
What makes a good tree-of-choices?: Story evolution of each choice, ''No Choice Left Behind''.
The story always has a plan, which is the best one?: Opening with multiple options already. The first event being a simple task to fix an algorithmic issue.
What makes them interesting?: Each choice actually having impact and being interesting. The possibility of multiple endings (not just two).
What should the Gamemaster/Host provide?: Rules which he will stick by.
What makes them annoying?: The plan of the gamemaster forcing a Good/Bad Ending through bland choices.
How would you discourage Gambit cheating?: Choices lead to events which are satisfying and immersive. This way, the Player does not feel scammed.
What makes a good tree-of-choices?: Story evolution of each choice, ''No Choice Left Behind''.
The story always has a plan, which is the best one?: Opening with multiple options already. The first event being a simple task to fix an algorithmic issue.
TEMPLATE: QUESTIONNAIRE
- Code: Select all
[b]Do you like the general idea?:
What makes them interesting?:
What should the Gamemaster/Host provide?:
What makes them annoying?:
How would you discourage Gambit cheating?:
What makes a good tree-of-choices?:
The story always has a plan, which is the best one?:
If such a game were to be provided here, would you play it and under what circumstances?:[/b]